ironman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 24, D:1) a +0 spear (2, 34, D:1) a +0 chain mail (10, 18, D:1) a quokka skeleton (10, 21, D:1) a +0 club (13, 21, D:1) a hobgoblin corpse (skeletalised by now) (15, 30, D:1) a +0 club (30, -16, D:1) a bat skeleton (30, 31, D:1) a +0 short sword (31, 18, D:1) a +0 dagger a kobold skeleton (37, -12, D:1) a quokka skeleton (45, 29, D:1) a +0 short sword (47, 9, D:1) a hobgoblin skeleton (50, 4, D:1) a +0 buckler (52, 38, D:1) a frilled lizard corpse (53, -8, D:1) a rimehorn talisman (60, 1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a parchment of Mephitic Cloud (6, -8, D:2) 3 javelins (11, -10, D:2) a frilled lizard skeleton (12, -7, D:2) a +0 robe (13, -7, D:2) an adder skeleton (18, 18, D:2) the +4 whip of Crystal {antimagic, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (23, 16, D:2) a ball python corpse (skeletalised by now) (24, -7, D:2) a +0 club (25, -7, D:2) an adder skeleton (25, -1, D:2) a +0 hand axe (27, -23, D:2) a bat skeleton (30, -14, D:2) a +0 hand axe (31, -34, D:2) a +0 plate armour (38, -9, D:2) a ball python corpse (skeletalised by now) (47, -9, D:2) a +0 leather armour (48, -6, D:2) a +0 dagger Level 3 of the Dungeon (1, -1, D:3) a parchment of Teleport Other