Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 15586070003040200487 3186 ironman the Magician (level 9, -3/67 HPs) Began as a Gnoll Fire Elementalist on June 13, 2025. Was a Priest of Vehumet. Blown up by Joseph (16 damage) ... with a mindburst bolt ... on level 9 of the Dungeon. The game lasted 00:05:58 (8743 turns). ironman the Magician (Gnoll Fire Elementalist) Turns: 8743, Time: 00:05:59 Health: -3/67 AC: 7 Str: 7 XL: 9 Next: 95% Magic: 16/19 EV: 15 Int: 19 God: Vehumet [***...] Gold: 393 SH: 0 Dex: 19 Spells: 16/22 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . C - +0 helmet rElec . D - +0 cloak rCorr . z - +0 pair of gloves SInv . A - +0 pair of boots Will ..... (no amulet) Stlth ++++ i - +6 ring of dexterity HPRegen 0.31/turn (no ring) MPRegen 0.16/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 393 gold pieces. Inventory: Armour a - a +0 robe (worn) z - a +0 pair of gloves (worn) A - a +0 pair of boots (worn) C - a +0 helmet (worn) D - a +0 cloak (worn) Jewellery i - a +6 ring of dexterity (worn) q - a ring of ice y - a ring of ice Wands e - a wand of flame (47) s - a wand of roots (2) w - a wand of polymorph (12) F - a wand of paralysis (16) G - a wand of digging (4) Scrolls c - a scroll of noise {unknown} d - 3 scrolls of identify f - 5 scrolls of teleportation {unknown} g - 3 scrolls of enchant armour {unknown} h - 4 scrolls of revelation {unknown} n - a scroll of poison {unknown} o - a scroll of fear {unknown} p - 2 scrolls of enchant weapon {unknown} t - a scroll of amnesia {unknown} v - 2 scrolls of vulnerability {unknown} B - a scroll of brand weapon {unknown} E - a scroll of summoning {unknown} H - a scroll of silence {unknown} Potions b - 3 potions of magic j - 3 potions of heal wounds k - a potion of berserk rage l - a potion of resistance m - 3 potions of enlightenment r - a potion of invisibility u - 3 potions of brilliance x - 2 potions of curing {unknown} Skills: + Level 4.8 Fighting + Level 4.8 Short Blades + Level 4.8 Long Blades + Level 4.8 Axes + Level 4.8 Maces & Flails + Level 4.8 Polearms + Level 4.8 Staves + Level 4.8 Ranged Weapons + Level 4.8 Throwing + Level 4.8 Armour + Level 6.7 Dodging + Level 6.4 Stealth + Level 4.8 Shields + Level 4.8 Unarmed Combat + Level 7.0 Spellcasting + Level 4.5 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 6.8 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy + Level 5.3 Invocations + Level 4.8 Evocations + Level 4.4 Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 64% 2d7 1% 2 c - Stone Arrow Conj/Erth 46% 3d9 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 46% 2d8 1% 2 Apportation Tloc 42% N/A 1% 1 Kiss of Death Conj/Necr 92% 2d12 1% 1 Magic Dart Conj 96% 1d7 1% 1 Searing Ray Conj 48% 2d6 1% 2 Inner Flame Hex/Fire 27% N/A 1% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 1% 3 Flame Wave Conj/Fire 28% 2d9 2% 4 Ensorcelled Hibernation Hex/Ice 42% N/A 3% 2 Jinxbite Hex 42% N/A 3% 2 Sublimation of Blood Necr 21% N/A 3% 2 Fulminant Prism Conj/Alch 11% 3d8 4% 4 Iskenderun's Battlesphe Conj/Frge 23% 2d9 4% 4 Rending Blade Conj/Frge 23% 2d(7+1*) 4% 4 Confusing Touch Hex 21% N/A 6% 3 Passwall Erth 21% N/A 6% 3 Swiftness Air 21% N/A 6% 3 Freezing Cloud Conj/Ice/Air 11% 6-21 13% 5 Dispel Undead Necr 21% 3d11 19% 4 Vhi's Electric Charge Tloc/Air 42% N/A 19% 4 Alistair's Intoxication Alch 14% N/A 47% 5 Curse of Agony Necr 21% N/A 47% 5 Bombard Conj/Erth 11% 9d3 54% 6 Fortress Blast Frge 28% 6d5 56% 6 Gell's Gavotte Tloc 10% 2d(16-23) 96% 6 Spellspark Servitor Conj/Frge 11% N/A 96% 7 Ozocubu's Refrigeration Ice 10% 4d9 97% 7 Rimeblight Ice/Necr 10% 2d5 (prima97% 7 Lehudib's Crystal Spear Conj/Erth 11% 10d4 100% 8 Polar Vortex Ice 10% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:5 Lair: D:8-11 Orc: D:9-12 Altars: Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Vehumet Yredelemnul Annotations: D:9 Joseph, Maurice Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Roots grab the orc priest. Roots grab Joseph. Roots grab something. The grasping roots constrict the orc priest. The grasping roots constrict Joseph. The grasping roots constrict something! The orc wizard points at you and mumbles some strange words. The puff of flame hits something! The orc priest struggles to escape constriction. Joseph escapes! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. The grasping roots constrict the orc priest! The grasping roots constrict something! An orc comes into view. It is wielding a +0 spear. The orc priest escapes! Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 leather armour and carrying a wand of mindburst (moderately wounded, more vulnerable to fire) The roots erupt in riotous growth! Roots grab Joseph. Roots grab the orc priest. The grasping roots constrict something! The grasping roots constrict Joseph! The grasping roots constrict the orc priest! You kill the orc priest! Vehumet accepts your kill. You hear a zap. The roots erupt in riotous growth! The grasping roots grab you! Joseph is unaffected. You are constricted. An orc comes into view. It is wielding a +0 mace. An orc warrior comes into view. It is wielding a +0 flail. Joseph says, "I'm happy to see you. And I'll be happy to kill you." Joseph hits you with a +0 quarterstaff! The roots' grasp on you weakens, but your attempt to escape fails. The grasping roots constrict something! The grasping roots constrict Joseph! Joseph is no longer more vulnerable to fire. You are constricted. Joseph hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * You escape the roots' grasp. The grasping roots constrict Joseph! Joseph zaps a wand. Your mind is blasted! You die... .. ..# ∆ .##.# o..## ...## ....∆ .. #...##### .... #...#######)....... ... #.....@.