ironman the Dungeon (0, 15, D) a staff of conjuration (0, 50, D) a wand of charming (2) (0, 51, D) a +4 whip of holy wrath (unseen) (0, 52, D) a scarf of repulsion (unseen) (1, 34, D) a +0 vampiric hand axe (unseen) (1, 50, D) a wand of charming (5) (1, 51, D) a book of Geomancy (1, 52, D) a +2 flail of draining (unseen) (2, 14, D) a staff of fire (2, 16, D) a +1 vampiric demon whip a +1 scimitar of protection a hellephant skeleton (2, 32, D) a +1 vampiric demon whip (still there?) a +3 scimitar of flaming (still there?) +2 pearl dragon scales (still there?) a wand of mindburst (7) (still there?) (2, 33, D) a +2 vampiric war axe (still there?) a wand of flame (15) (still there?) (2, 35, D) a hell hound corpse (skeletalised by now) (2, 36, D) a +0 demon whip of venom (still there?) a ring of see invisible (still there?) (2, 50, D) an amulet of magic regeneration (2, 51, D) a staff of alchemy (unseen) (2, 52, D) a wand of acid (4) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 18, D) a +1 demon whip of venom (3, 35, D) the +2 pair of gloves of Unreason {rN++ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. a +2 great sword of flaming a fire dragon corpse (skeletalised by now) (3, 50, D) a +6 dagger of draining (unseen) (3, 51, D) a ring of see invisible (3, 52, D) quicksilver dragon scales (still there?) a +3 leather armour of cold resistance (still there?) a quicksilver dragon corpse (skeletalised by now) (still there?) (3, 56, D) 5 large rocks (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 20, D) a +2 demon whip of freezing (4, 31, D) a +0 halberd of venom (unseen) (4, 37, D) a +0 great sword of flaming (still there?) a +2 demon whip of flaming (still there?) (4, 38, D) a fire giant corpse (skeletalised by now) (4, 50, D) a +1 scale mail of willpower (still there?) a wand of digging (5) (still there?) (5, 16, D) a +1 dagger of freezing a staff of earth a +0 demon whip of electrocution (5, 17, D) a +1 demon whip of venom a +0 demon whip of electrocution (5, 32, D) a +2 heavy flail (still there?) a wand of acid (8) (still there?) a +4 orcbow of draining (still there?) a book of Dangerous Friends (still there?) a staff of alchemy (still there?) (5, 34, D) a +1 great sword of flaming +0 fire dragon scales a +1 scale mail of poison resistance a +1 great sword of flaming a +2 great sword of flaming an amulet of regeneration a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (5, 50, D) a +4 ring of protection (5, 55, D) an iron dragon corpse (skeletalised by now) (6, 14, D) a staff of fire (6, 15, D) a staff of conjuration (6, 17, D) a hellephant skeleton (6, 20, D) a +0 halberd of venom a +0 demon whip of flaming (6, 50, D) a +4 shortbow of flaming (still there?) a +0 leather armour of fire resistance (still there?) (6, 51, D) a +3 plate armour of fire resistance (unseen) (6, 53, D) a +2 sling of draining (still there?) a +2 shortbow of draining (still there?) a +1 quarterstaff of speed (still there?) an iron dragon corpse (skeletalised by now) (still there?) (6, 56, D) 3 large rocks a stone giant corpse (skeletalised by now) (7, 15, D) a +0 demon whip of freezing a +1 robe of positive energy the staff of Amorality {*Corrode rF+ rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 16, D) a hellephant skeleton (7, 32, D) a +0 demon whip a staff of fire a fire giant corpse (skeletalised by now) (7, 39, D) a +1 demon whip of draining (still there?) a hell hound corpse (skeletalised by now) (still there?) (7, 40, D) a +4 scimitar of flaming a +0 demon whip a hell hound corpse (skeletalised by now) (7, 50, D) a +4 lajatang of speed (8, 14, D) a +3 hand axe of distortion (8, 15, D) the amulet "Furedghan" {Reflect rF+ rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rC+: It protects you from cold. SH+5: It affects your SH (+5). a +6 ring of intelligence an amulet of the acrobat a ring of ice an amulet of faith a +4 ring of protection a +1 demon whip of draining a +3 hand axe of flaming (8, 16, D) a +1 robe (8, 20, D) a +2 great sword of flaming a +0 vampiric demon whip (8, 32, D) a staff of death (8, 50, D) the +9 quarterstaff of the Crushed Prophets {antimagic, Str+3} Str+3: It affects your strength (+3). the Tome of the Luminous Maleficium Spells Type Level a - Sting Conjuration/Alchemy 1 b - Dazzling Flash Hexes/Fire 3 c - Irradiate Conjuration/Alchemy 5 d - Chain Lightning Conjuration/Air 9 (8, 51, D) 5 large rocks a +0 flail the +7 morningstar of Xaddano {holy, *Noise rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (8, 54, D) a stone giant corpse (skeletalised by now) (8, 56, D) 6 large rocks (9, -1, D) a +0 buckler a +0 scale mail a +0 war axe (9, 14, D) a +1 demon whip of venom (9, 15, D) the +3 mace of the Land of Plenty {antimagic, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. an amulet of the acrobat (9, 16, D) the +8 spear of the Maze {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (9, 33, D) a +2 great sword of flaming a +2 great sword of flaming (9, 56, D) a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (10, 14, D) a +0 demon whip of draining (10, 15, D) a +0 orcbow of freezing (10, 16, D) a +1 battleaxe of distortion a +0 leather armour of fire resistance (10, 17, D) a +3 demon whip of freezing (10, 32, D) an orb of energy (unseen) (10, 33, D) a +2 great sword of flaming a +1 great sword of flaming (10, 34, D) a +0 dagger of electrocution (10, 36, D) a +4 scimitar of flaming (still there?) a +2 demon whip of flaming (still there?) the amulet "Ysmeufeth" {Reflect Str+3 Int-4 Dex+2 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). (10, 50, D) a +0 flail a wand of digging (5) (10, 51, D) a staff of conjuration a staff of earth a staff of conjuration an iron dragon corpse (skeletalised by now) (10, 53, D) an iron dragon corpse (skeletalised by now) (10, 54, D) 2 large rocks (10, 55, D) 8 large rocks (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 16, D) a +0 hand axe of flaming (11, 32, D) a +2 short sword of holy wrath (unseen) (11, 50, D) a +3 rapier of freezing (unseen) (12, 13, D) 2 scrolls of brand weapon (12, 21, D) a hellephant corpse (skeletalised by now) (12, 32, D) a +0 mace of protection (unseen) (12, 39, D) +0 fire dragon scales a hell hound corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (12, 50, D) a wand of charming (6) (12, 52, D) an iron dragon corpse (skeletalised by now) (12, 53, D) a +0 mace (13, 16, D) a wand of mindburst (7) (13, 32, D) the +5 halberd of Traps {speed, rPois rF+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (13, 33, D) the +4 war axe "Qujofergh" {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (13, 35, D) a +2 demon whip of electrocution (unseen) (13, 50, D) an amulet of regeneration (14, 15, D) a +1 shortbow of electrocution (unseen) (17, 20, D) a +0 long sword a +0 ring mail a +6 ring of dexterity an elf corpse (skeletalised by now) (18, 16, D) an elf corpse (skeletalised by now) (18, 48, D) a wand of acid (3) (18, 49, D) a staff of cold (unseen) (18, 50, D) a +2 glaive of flaming (unseen) (19, 0, D) the +5 dagger of Sudden Death {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (19, 1, D) the orb of the Trilobite {*Rage, Str+5} Str+5: It affects your strength (+5). (19, 16, D) a staff of conjuration (19, 19, D) a +0 leather armour (19, 32, D) a +4 scimitar of holy wrath (unseen) (19, 33, D) a +4 arbalest (unseen) (19, 48, D) a +6 ring of strength (still there?) a +4 antimagic lajatang (still there?) (19, 49, D) the +9 morningstar of Azugior {heavy, rElec} rElec: It insulates you from electricity. (unseen) (19, 50, D) a staff of conjuration (unseen) (20, 0, D) the +11 quarterstaff of Pride {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (20, 1, D) a ring of flight (20, 17, D) a staff of fire (20, 20, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet of Acreobup {Reflect rElec MP+4 Dex+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). SH+5: It affects your SH (+5). an elf corpse (skeletalised by now) (still there?) (20, 32, D) a +3 leather armour of cold resistance (unseen) (20, 33, D) Leaddis's Opusculum on Accelerants and Azoth Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ignite Poison Fire/Alchemy 4 c - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (20, 48, D) a staff of death (unseen) (20, 50, D) a ring of see invisible (21, 0, D) a +3 leather armour of willpower (unseen) (21, 1, D) a +2 dagger of freezing (21, 16, D) a +0 shortbow (21, 17, D) a +0 long sword a +0 leather armour a +0 leather armour a +0 short sword a staff of conjuration an elf corpse (skeletalised by now) (21, 19, D) a +0 longbow a +0 leather armour (21, 34, D) a +1 leather armour of cold resistance (unseen) (21, 48, D) a staff of fire (unseen) (21, 49, D) a book of Storms (21, 50, D) a scroll of fog (22, 5, D) a glowing shapeshifter corpse (skeletalised by now) (22, 15, D) a wand of polymorph (1) (22, 16, D) a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) (22, 19, D) a +0 leather armour (22, 32, D) a staff of death (22, 33, D) the staff "Huagh" {+Blink rPois Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. +Blink: It lets you blink. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of fire (22, 34, D) a staff of fire (unseen) (22, 48, D) a staff of conjuration (unseen) (23, 0, D) a +3 heavy spear (23, 1, D) the +10 hand axe of Ambiguity {flame, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (23, 6, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (23, 7, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (23, 8, D) a shapeshifter corpse (skeletalised by now) (23, 21, D) a +0 long sword an elf corpse (skeletalised by now) (23, 33, D) the +7 chain mail of the Gardener {Int+2} Int+2: It affects your intelligence (+2). (23, 34, D) a +0 morningstar of venom (23, 48, D) a staff of earth (still there?) an amulet of guardian spirit (still there?) (23, 49, D) the ring of Kusie {*Slow rElec rN++ MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (24, 0, D) a dragon-blood talisman (24, 6, D) a shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (24, 8, D) a shapeshifter corpse (skeletalised by now) (24, 17, D) a staff of fire a +4 spectral quarterstaff a +0 short sword a +0 long sword the +4 scale mail "Roent" {Int+3 Dex-4} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). an elf corpse (skeletalised by now) (24, 19, D) a wand of charming (5) a +0 longbow (24, 20, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (24, 23, D) a +3 hand axe of freezing (unseen) (24, 31, D) a staff of alchemy a +0 spear of flaming (24, 48, D) a ring of flight (24, 49, D) the +6 short sword of Tydig {pain, rC+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. (25, 0, D) a +3 long sword of protection (unseen) (25, 1, D) a +2 mace of protection (unseen) (25, 4, D) a glowing shapeshifter corpse (skeletalised by now) (25, 6, D) an ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (25, 17, D) an amulet of the acrobat a ring of fire a ring of resist corrosion a ring of protection from fire the ring of Axoasom {Fly rPois rN+ Int-4 Stlth+} [ring of flight] Int-4: It affects your intelligence (-4). rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. Stlth+: It makes you more stealthy. an amulet of faith a +6 ring of dexterity a ring of ice a +0 long sword a staff of air a +4 morningstar of freezing (25, 18, D) a +0 short sword (still there?) a +2 dire flail of protection (still there?) a +0 long sword (still there?) a +3 spear of freezing (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) (25, 19, D) a +0 longbow (still there?) a +3 scale mail of positive energy (still there?) (25, 48, D) a book of Flames (25, 49, D) the Secrets of Alluring Aeromancy Spells Type Level a - Static Discharge Conjuration/Air 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Maxwell's Capacitive Coupling Air 8 a ring of protection from cold (26, 0, D) a staff of cold (unseen) (26, 1, D) a +2 ring mail of fire resistance (unseen) (26, 6, D) a glowing shapeshifter corpse (skeletalised by now) (26, 15, D) a +0 scale mail of fire resistance (unseen) (26, 32, D) the dragon-blood talisman of the Baku {Dex+4} [dragon-blood talisman] Dex+4: It affects your dexterity (+4). a staff of conjuration (26, 34, D) a staff of fire (26, 49, D) the staff of Cighuc {rN+ Dex+2 Stlth- Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 0, D) a staff of air (unseen) (27, 1, D) a +0 arbalest of draining (unseen) (27, 16, D) a +0 leather armour the +0 whip of Soopenk {freeze, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (27, 17, D) a +0 short sword (27, 18, D) a +0 leather armour (still there?) a +0 long sword (still there?) a +1 plate armour of cold resistance (still there?) (27, 19, D) a +0 short sword a +0 short sword a +0 long sword an elf corpse (skeletalised by now) (27, 21, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (27, 32, D) a +0 spectral quarterstaff (27, 48, D) a +3 ring mail of poison resistance (unseen) (27, 49, D) a +0 arbalest of freezing (28, 0, D) a staff of fire (unseen) (28, 1, D) a dragon-blood talisman (28, 19, D) a +0 leather armour (28, 32, D) a book of Unlife (28, 33, D) a +1 sling of flaming (28, 48, D) the +8 mace of Death's Door {flame, MP+8 Str+3 Stlth+} Str+3: It affects your strength (+3). MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. (unseen) (28, 49, D) a +6 ring of strength (29, 0, D) a +1 flail of protection (unseen) (29, 1, D) a staff of conjuration (unseen) (29, 16, D) a +0 short sword (29, 17, D) the +3 dagger "Cesaih" {speed, rElec} rElec: It insulates you from electricity. a +0 leather armour a staff of alchemy (29, 33, D) a staff of fire (29, 48, D) a staff of air (unseen) (29, 49, D) the +6 broad axe "Pupuur" {heavy, rN+ Will+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Will+: It increases your willpower. (29, 50, D) a +2 scale mail of fire resistance (unseen) (30, 48, D) a wand of roots (4) (30, 49, D) a staff of alchemy (unseen) (30, 50, D) a wand of flame (15) (31, 48, D) the +4 demon blade of the Unseen Realm {venom, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (31, 49, D) a +0 antimagic hand axe (unseen) (31, 50, D) a +1 antimagic great sword (unseen) (32, 48, D) a +2 ring mail of cold resistance (unseen) (32, 49, D) a staff of air (unseen) (32, 50, D) a staff of air (unseen) (33, 48, D) a staff of air (unseen) (33, 49, D) a staff of earth (unseen) (33, 50, D) the +12 spear of Objectivity {heavy, *Slow Dex+4} Dex+4: It affects your dexterity (+4). *Slow: It may slow you when you take damage. (unseen) (34, 28, D) a +0 scimitar of protection (unseen) (34, 48, D) a +2 ring mail of willpower (unseen) (34, 49, D) a +2 lajatang of electrocution (unseen) (34, 50, D) a book of Spatial Translocations (35, 0, D) a +4 quarterstaff of holy wrath (unseen) (35, 13, D) a +4 flail of holy wrath (unseen) (35, 14, D) a staff of earth a +0 long sword (35, 28, D) a +3 plate armour of willpower (35, 29, D) a ring of ice (36, 0, D) a +0 sling of freezing (unseen) (36, 1, D) an amulet of faith (36, 14, D) a book of Ice a white draconian corpse (skeletalised by now) (36, 19, D) a +0 war axe a green draconian corpse (skeletalised by now) (36, 28, D) a granite talisman (36, 29, D) the +9 war axe of Youthful Indiscretion {protect, rPois rF++ Will+ Str+2} Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (37, 0, D) a +2 heavy orcbow (unseen) (37, 1, D) a +0 dagger of venom (unseen) (37, 17, D) a +0 scimitar (still there?) a +2 buckler of protection (still there?) (37, 19, D) a +0 flail (37, 28, D) a +2 pair of gloves of infusion (37, 29, D) a +2 leather armour of willpower (38, 0, D) a lightning rod (4/4) (38, 1, D) a wand of polymorph (7) (38, 15, D) a +1 scale mail of willpower (unseen) (38, 16, D) a green draconian corpse (skeletalised by now) (38, 32, D) a glowing shapeshifter corpse (skeletalised by now) (38, 33, D) a glowing shapeshifter corpse (skeletalised by now) (38, 34, D) a shapeshifter corpse (skeletalised by now) (38, 48, D) a book of Blasting (38, 50, D) a wand of roots (5) (39, 0, D) a +2 spectral giant spiked club (39, 1, D) a +4 ring of slaying (39, 14, D) a +5 spear of venom (39, 15, D) a staff of earth (39, 18, D) a +0 rapier a +0 cloak a white draconian corpse (skeletalised by now) (39, 33, D) an ugly thing corpse (skeletalised by now) (39, 50, D) a ring of see invisible (40, 0, D) the +4 war axe of World Downfall {freeze, rPois Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (40, 1, D) a +1 short sword of venom (unseen) (40, 14, D) a +0 mace a book of Air (40, 15, D) a +0 halberd (40, 16, D) a +0 battleaxe (40, 17, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (40, 18, D) a +1 hand axe of electrocution (still there?) a +0 short sword (still there?) (40, 28, D) a staff of death (40, 29, D) a +0 heavy trident (unseen) (40, 31, D) a shapeshifter corpse (skeletalised by now) (40, 34, D) a very ugly thing corpse (skeletalised by now) (40, 48, D) a wand of flame (16) (41, 0, D) the +1 war axe of Aplekana {heavy, rPois rC+ Str+2 Stlth-} Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (41, 1, D) the +3 plate armour "Vevvod" {rF- Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. (41, 15, D) a +0 halberd (41, 16, D) a +0 glaive (41, 18, D) a ring of flight (still there?) a +0 flail (still there?) a +5 battleaxe of electrocution (still there?) a white draconian corpse (skeletalised by now) (still there?) (41, 29, D) a +2 short sword of speed (unseen) (41, 48, D) a wand of flame (6) (41, 49, D) a book of the Hunter (41, 50, D) a There-And-Back Book (41, 51, D) 5 large rocks (41, 52, D) a +0 shortbow of draining (still there?) a +0 orcbow (still there?) (42, 0, D) a book of Wicked Creation (42, 1, D) a +2 ring mail of fire resistance (unseen) (42, 14, D) a +2 robe of resistance (unseen) (42, 16, D) a red draconian corpse (skeletalised by now) (42, 28, D) the +2 acid dragon scales of Foer {rCorr Str+4 Int+4 Slay+2} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. (42, 29, D) a +0 robe of resistance (unseen) (42, 48, D) a +0 leather armour (42, 49, D) a +0 arbalest a wand of charming (4) a yaktaur corpse (42, 50, D) a wand of flame (11) (42, 53, D) a +0 spectral quarterstaff (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (42, 54, D) a +0 spear a +0 orcbow a wand of flame (8) (43, 28, D) a +2 shortbow of draining (unseen) (43, 29, D) a wand of charming (5) (43, 49, D) a +0 orcbow a +0 arbalest a manual of Maces & Flails (43, 50, D) a +4 spectral lajatang (still there?) a +0 arbalest (still there?) (43, 51, D) a +0 arbalest an amulet of regeneration a +0 arbalest a yaktaur corpse a yaktaur corpse (43, 52, D) a +0 arbalest a +0 longbow a +0 leather armour a centaur corpse (43, 53, D) a +0 arbalest a +1 troll leather armour a +0 shortbow a +0 shortbow a centaur corpse (43, 54, D) a +0 hand cannon of electrocution a ring of protection from fire a +0 longbow a +0 leather armour 10 large rocks a yaktaur corpse a cyclops corpse an elf corpse a stone giant corpse (43, 55, D) 6 large rocks a cyclops corpse (44, 14, D) a +2 chain mail of poison resistance (44, 28, D) a wand of charming (6) (44, 50, D) a +4 heavy spear (still there?) 2 javelins (still there?) the +10 chain mail of Decompression {Int+3} (still there?) Int+3: It affects your intelligence (+3). the +6 falchion "Zaczewny" {freeze, *Noise Fly rF+ rC+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 shortbow (still there?) (44, 51, D) a +0 glaive of flaming (still there?) a +0 orcbow (still there?) a ring of wizardry (still there?) an amulet of the acrobat (still there?) 3 large rocks (still there?) a +2 broad axe of electrocution (still there?) a stone giant corpse (still there?) (44, 52, D) a +7 vampiric spear 3 javelins a +1 leather armour of willpower (44, 53, D) a +0 flail of draining (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) (44, 54, D) a +0 spear (44, 55, D) a +0 leather armour (45, 48, D) a +0 leather armour (still there?) the +2 scale mail of the Pit {rF- Regen+ Str+4} (still there?) Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. (45, 49, D) a wand of mindburst (4) (still there?) the Lessons on Blinking Gusts (still there?) Spells Type Level a - Blink Translocation 2 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Dispersal Translocation 6 d - Gell's Gavotte Translocation 6 (45, 51, D) a +0 longbow (still there?) a +1 scale mail of poison resistance (still there?) an elf corpse (still there?) (45, 52, D) a +0 shortbow a +0 shortbow a ring of flight a centaur corpse a centaur corpse (45, 53, D) a +0 shortbow a yaktaur corpse (46, 50, D) a book of Winter (still there?) a +1 rapier of electrocution (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a book of Decay (still there?) (46, 52, D) a +0 arbalest a ring of ice the +9 quarterstaff of Inconvenience {holy, Fly rF+ Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. Fly: It grants you flight. a +2 arbalest of flaming a +0 arbalest a +0 shortbow a centaur corpse a yaktaur corpse (46, 54, D) 5 large rocks a cyclops corpse (46, 55, D) a silver javelin (47, 51, D) a +0 shortbow a +6 ring of intelligence a centaur corpse (47, 52, D) a +0 arbalest the +2 robe "Sukeime" {Int+5} Int+5: It affects your intelligence (+5). a yaktaur corpse (47, 53, D) 4 large rocks (still there?) a +2 glaive of freezing (still there?) a +0 orcbow (still there?) (47, 55, D) 4 large rocks a stone giant corpse a stone giant corpse (48, 0, D) a +0 trident (48, 1, D) a +4 ring mail of willpower (48, 47, D) a wand of flame (9) (48, 49, D) a +3 heavy spear (48, 54, D) a +0 shortbow (49, 3, D) a purple draconian corpse (skeletalised by now) (49, 12, D) a wand of charming (7) (49, 24, D) the +2 shortbow of Mordant Guilt {drain, rC++ rN+ Will- Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. (unseen) (49, 36, D) the amulet of the Omega Point {Acrobat Will+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Will+: It increases your willpower. (49, 37, D) a granite talisman (49, 50, D) a +6 spear of freezing (49, 52, D) a +0 longbow (still there?) a +0 leather armour (still there?) an amulet of magic regeneration (still there?) a +0 morningstar of holy wrath (still there?) a +0 leather armour (still there?) a wand of flame (12) (still there?) an elf corpse (still there?) (49, 54, D) the +7 dagger "Poesmyre" {venom, rF- Will+ Str+2} (still there?) Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. a silver javelin (still there?) (50, 0, D) a +2 short sword of venom (50, 1, D) the +0 battleaxe of the Spider Nest {heavy, +Blink Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. +Blink: It lets you blink. a +0 mace a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (50, 3, D) a +0 short sword (still there?) a ring of poison resistance (still there?) a +2 cloak (still there?) (50, 12, D) the ring of Courog {rN+ Will- MP+5 Str+6 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+5: It affects your magic capacity (+5). (50, 13, D) a ring of resist corrosion (50, 24, D) a +1 buckler of reflection (unseen) (50, 25, D) a +0 halberd of venom (50, 36, D) a +3 orcbow of draining (50, 37, D) a wand of flame (8) (50, 41, D) a death yak corpse (skeletalised by now) (50, 42, D) a cane toad corpse (skeletalised by now) (50, 48, D) a wand of roots (4) (50, 49, D) 3 large rocks (50, 50, D) 5 large rocks a cyclops corpse (50, 52, D) a +0 leather armour (still there?) 2 silver javelins (still there?) a +0 arbalest (still there?) a ring of see invisible (still there?) (51, 1, D) a +0 mace a staff of conjuration (51, 3, D) a +1 dire flail of venom (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) (51, 12, D) the +0 scale mail of Aklol {rF+ MP+9} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (51, 13, D) the +1 hand axe of Mourning {speed, rCorr Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (unseen) (51, 24, D) a +2 heavy great sword (51, 25, D) a +0 scale mail of willpower (unseen) (51, 37, D) an amulet of the acrobat (51, 41, D) a yak corpse (skeletalised by now) (51, 48, D) 4 scrolls of enchant weapon (51, 50, D) a +3 orcbow of flaming (still there?) a +0 orcbow (still there?) the amulet of the Raven {Rampage ^Drain Regen+ Dex+5} (still there?) [amulet of regeneration] Dex+5: It affects your dexterity (+5). Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (51, 52, D) a +2 vampiric spear 3 javelins a +0 leather armour the ring "Qeuhyxok" {Will+ EV+5 SInv} [ring of evasion] EV+5: It affects your evasion (+5). Will+: It increases your willpower. SInv: It lets you see invisible. a merfolk corpse (52, 1, D) a +0 war axe a +3 leather armour of fire resistance (52, 12, D) a staff of air (52, 13, D) a staff of fire (52, 24, D) the +11 glaive "Etiel" {drain, rF+++ Dex-5} Dex-5: It affects your dexterity (-5). rF+++: It renders you almost immune to fire. (unseen) (52, 25, D) a ring of poison resistance (52, 29, D) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (52, 30, D) a glowing shapeshifter corpse (skeletalised by now) (52, 37, D) a +3 chain mail of willpower (unseen) (52, 41, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 42, D) a cane toad corpse (skeletalised by now) (52, 48, D) a book of the Earth (52, 50, D) a +2 rapier of venom (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (52, 51, D) a +1 orcbow of flaming (still there?) a +2 heavy arbalest (still there?) the staff of Padaseol {Fly rN+ Str+6 Int-2 Necro Ice} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a centaur corpse (still there?) (53, 0, D) a +2 plate armour of poison resistance (53, 1, D) a +0 hand axe (53, 3, D) a +0 trident (53, 4, D) a black draconian corpse (skeletalised by now) (53, 12, D) a wand of charming (4) (53, 13, D) a +4 arbalest of freezing (unseen) (53, 24, D) a staff of death (unseen) (53, 25, D) a book of the Wilderness (53, 29, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) a +2 antimagic spear (unseen) (53, 37, D) a +0 spear of flaming (unseen) (53, 48, D) a +0 leather armour (53, 49, D) a +0 arbalest a yaktaur corpse (53, 50, D) a scroll of brand weapon (54, 1, D) a +0 heavy hand axe a +0 cloak a staff of fire (54, 2, D) a +0 long sword a purple draconian corpse (skeletalised by now) (54, 5, D) a +0 short sword a green draconian corpse (skeletalised by now) (54, 12, D) a ring of flight (54, 13, D) a +2 arbalest of electrocution (unseen) (54, 24, D) a +3 long sword of holy wrath (unseen) (54, 25, D) a staff of cold (unseen) (54, 36, D) a wand of flame (10) (54, 48, D) a wand of acid (4) (55, 0, D) a +0 short sword (55, 12, D) a staff of earth (unseen) (55, 13, D) a wand of mindburst (7) (55, 24, D) a wand of acid (4) (56, 0, D) a +0 whip a +0 cloak (58, 47, D) a book of Necromancy (58, 48, D) a staff of conjuration (unseen) (58, 49, D) 4 potions of heal wounds (59, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (59, 36, D) a +10 sling (unseen) (59, 37, D) a +0 vampiric whip (unseen) (59, 47, D) a wand of roots (4) (59, 48, D) a staff of conjuration (still there?) the +1 robe "Piniely" {rElec rC+} (still there?) rC+: It protects you from cold. rElec: It insulates you from electricity. (60, 19, D) a +0 shortbow (60, 36, D) a serpent talisman (60, 37, D) a water moccasin corpse (skeletalised by now) (60, 47, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (60, 48, D) a wand of roots (7) (60, 49, D) 4 potions of heal wounds a wand of acid (4) a demonic crawler corpse (61, 8, D) a +0 scale mail of fire resistance (unseen) (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a staff of air (unseen) (61, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 20, D) a wind drake corpse (skeletalised by now) (61, 26, D) 4 potions of haste (61, 31, D) a water moccasin corpse (skeletalised by now) (61, 37, D) the +1 plate armour of Hairiness {Rampage rPois} rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. a water moccasin corpse (skeletalised by now) (61, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (61, 47, D) a ring of wizardry (62, 8, D) a +2 quarterstaff of speed (62, 16, D) the +2 great mace of Linearity {holy, rElec rN+ Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (62, 17, D) a wand of acid (7) (62, 18, D) a +0 trident (62, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 20, D) a +0 trident (62, 26, D) a staff of death (62, 27, D) a staff of death a ball python corpse (skeletalised by now) (62, 36, D) a +2 robe (62, 37, D) a ring of fire (62, 39, D) a blink frog corpse (skeletalised by now) (62, 47, D) a staff of fire (unseen) (62, 49, D) a wand of mindburst (5) a ghost moth corpse (63, 0, D) a blade talisman (63, 8, D) a wand of flame (8) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) the +0 chain mail "Zixiulaf" {Will- Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Will-: It decreases your willpower. (63, 17, D) a +5 halberd of venom (unseen) (63, 27, D) the +8 falchion of Ipse Dixit {flame, ^Drain rCorr Str-4 Dex+8} Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. a ball python corpse (skeletalised by now) (63, 28, D) a +0 halberd (63, 29, D) a ball python corpse (skeletalised by now) (63, 36, D) the ring "Guppuici" {+Blink EV+5 Str+5} [ring of evasion] EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). +Blink: It lets you blink. (63, 37, D) a +1 rapier of electrocution (unseen) (63, 47, D) a +2 plate armour of cold resistance (still there?) a book of Callings (still there?) (63, 50, D) a wand of charming (4) (still there?) a +2 scale mail of cold resistance (still there?) a ghost moth corpse (still there?) (64, 16, D) the +0 war axe of Masypnuf {holy, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (64, 17, D) the amulet of Purple Dead-Nettles {Spirit Will- Str+3 Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. (64, 26, D) the +11 orcbow of the Beginning {speed, rF+ Dex+7} Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. (64, 47, D) a wand of mindburst (5) (still there?) a staff of alchemy (still there?) (64, 48, D) a wand of flame (8) (65, 26, D) a staff of air (unseen) (65, 47, D) a +0 longbow of draining (unseen) (65, 48, D) the +9 broad axe of Gotunwamp {flame, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (65, 49, D) a book of Misfortune (65, 50, D) a staff of alchemy (still there?) the +1 shortbow of Vokoilla {chaos, rCorr SInv} (still there?) SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the ring "Ehejil" {rF+ rN+ Str-2 Dex+4} (still there?) [ring of positive energy] Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. (65, 51, D) a +2 ring mail of poison resistance (unseen) (65, 53, D) a tarantella corpse (65, 55, D) a ghost moth corpse (65, 57, D) an entropy weaver corpse (66, 48, D) 3 scrolls of brand weapon (66, 49, D) the granite talisman "Botuts" {Slay+3} [granite talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (66, 50, D) a wand of flame (15) (66, 51, D) a wand of acid (4) (66, 55, D) a ghost moth corpse a hornet corpse (67, 0, D) a +3 chain mail of poison resistance (unseen) (67, 1, D) a +0 trident a boomerang (67, 47, D) a +7 spectral quarterstaff (67, 48, D) a book of Ice (67, 49, D) the staff "Urar" {+Blink rF+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 50, D) a +7 shortbow of flaming (67, 56, D) a ghost moth corpse (68, 0, D) a +1 vampiric spear (68, 2, D) a +0 trident 3 boomerangs (68, 47, D) a +4 plate armour of cold resistance (still there?) a staff of death (still there?) (68, 50, D) a book of Power (69, 0, D) a staff of cold (unseen) (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 47, D) a +2 orcbow of freezing (unseen) (69, 48, D) a book of Annihilations (69, 49, D) the ring "Feqaohudgh" {rN+ Will+} (still there?) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. 4 scrolls of enchant armour (still there?) (70, 36, D) the +10 glaive "Pyari" {vamp, rN+} rN+: It protects you from negative energy. (70, 37, D) a wand of charming (4) (70, 47, D) a ring of protection from cold (70, 48, D) the +9 executioner's axe "Dediel" {holy, rF+ MP+5 Str-5 Int+8} Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). (unseen) (70, 49, D) the +0 robe of Supple Strength {^Drain rF+ Regen+ Archmagi} (still there?) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. Archmagi: It increases the power of your magical spells. a +2 ring mail of cold resistance (still there?) (71, 8, D) a +2 leather armour of poison resistance (71, 17, D) the staff of Chagrin {Dex+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 20, D) a cane toad corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (71, 27, D) +2 acid dragon scales (71, 36, D) a +2 heavy flail (71, 37, D) a +5 rapier of freezing (71, 47, D) a +2 halberd of holy wrath (unseen) (71, 49, D) a +1 rapier of draining (unseen) (72, 9, D) the amulet of Voded {Faith +Blink rC- Str+3 Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. +Blink: It lets you blink. (72, 17, D) the +0 acid dragon scales of Fack {rF+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 19, D) a river rat corpse (skeletalised by now) (72, 26, D) the amulet "Pynorr" {Spirit Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). the +1 broad axe of Hoigil {vamp, Stlth+} Stlth+: It makes you more stealthy. (72, 36, D) a +3 heavy arbalest (unseen) (72, 37, D) a +2 whip of draining (unseen) (72, 47, D) a ring of magical power (72, 48, D) a book of Blasting (72, 49, D) a wand of digging (3) (73, 16, D) a +2 flail of holy wrath (unseen) (73, 17, D) a staff of fire (unseen) (73, 20, D) a bullfrog corpse (skeletalised by now) (73, 26, D) the staff of the Lesser Evil {Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 27, D) a book of Geomancy (73, 36, D) a wand of digging (6) (73, 37, D) a wand of charming (5) (73, 47, D) a book of Lightning (73, 48, D) a +4 whip of venom (unseen) (73, 49, D) a scroll of brand weapon (74, 2, D) a wolf corpse (skeletalised by now) (74, 47, D) Sif Muna's Incunable of the Vapourous Chill Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Ozocubu's Refrigeration Ice 7 (unseen) (74, 48, D) a scroll of acquirement (74, 49, D) a staff of fire (unseen) (75, 47, D) a ring of see invisible (75, 48, D) a Grand Grimoire (75, 49, D) a +0 battleaxe of freezing (unseen)