ironman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 buckler a +0 scale mail a +0 long sword a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, -1, D) the Compendium of Mortification Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Vampiric Draining Necromancy 3 c - Borgnjor's Revivification Necromancy 8 d - Infestation Necromancy 8 (unseen) (48, 40, D) a +0 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (49, 0, D) the Compendium of Mortification Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Vampiric Draining Necromancy 3 c - Borgnjor's Revivification Necromancy 8 d - Infestation Necromancy 8 (unseen) (49, 12, D) a wand of warping (4) (49, 24, D) a ring of willpower (49, 37, D) a staff of fire (unseen) (49, 40, D) a +2 heavy trident (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 0, D) a +3 demon whip of electrocution (unseen) (50, 1, D) a ring of magical power (50, 12, D) a +2 leather armour of cold resistance (unseen) (50, 13, D) a +3 morningstar of protection (unseen) (50, 15, D) a manticore corpse (50, 16, D) a +4 rapier of draining a +0 robe a merfolk corpse (50, 24, D) the Atlas of the Changed Crevasse Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Irradiate Conjuration/Alchemy 5 c - Rimeblight Ice/Necromancy 7 (unseen) (50, 25, D) a +0 heavy glaive (50, 36, D) a +1 plate armour of positive energy (50, 37, D) a +3 chain mail of willpower (50, 38, D) a +1 demon trident of venom (50, 39, D) a +0 leather armour (51, 1, D) a +2 chain mail of fire resistance (unseen) (51, 12, D) a +2 robe (unseen) (51, 13, D) a +4 ring of protection (51, 16, D) a +2 heavy spear a silver javelin a +0 leather armour a merfolk corpse (51, 17, D) a +0 robe (51, 24, D) a staff of fire (51, 25, D) a +4 broad axe of holy wrath (unseen) (51, 36, D) a staff of death (unseen) (51, 37, D) the Disquisition on Decomposition and Firn Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Polar Vortex Ice 9 (unseen) (51, 38, D) a +0 trident a +0 robe (51, 39, D) a +0 trident a +0 robe (51, 40, D) a +0 rapier a +0 robe (51, 41, D) a +2 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (52, 0, D) a ring of fire (52, 1, D) a staff of air (unseen) (52, 12, D) the ring of the Feral God {Fire Str+5 Int-5 Dex+7} [ring of fire] Fire: It enhances your fire magic. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. a staff of earth (52, 13, D) a wand of paralysis (5) (52, 14, D) a merfolk corpse (52, 15, D) a +0 robe a +0 trident a snapping turtle corpse (52, 17, D) a +2 rapier of electrocution (52, 24, D) the Grimoire of Austromancy Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Maxwell's Capacitive Coupling Air 8 (unseen) (52, 25, D) the staff "Gyptup" {rC+ MP+4 Stlth+ Conj Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 36, D) a +0 heavy sling (unseen) (52, 37, D) a wand of mindburst (7) (52, 41, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 0, D) a +3 morningstar of holy wrath (unseen) (53, 1, D) a wand of mindburst (5) (53, 12, D) a book of Battle (53, 16, D) a +0 trident a +0 leather armour a +0 spear a silver javelin a +0 leather armour a merfolk corpse (53, 24, D) Great Wizards, Vol. II (53, 25, D) a staff of air (unseen) (53, 36, D) a staff of alchemy (unseen) (53, 37, D) a +3 scale mail of fire resistance (unseen) (54, 0, D) a staff of alchemy (unseen) (54, 1, D) a +2 robe of willpower (unseen) (54, 12, D) a wand of warping (2) (54, 13, D) the +7 lajatang of the Mashing Gods {holy, *Corrode ^Fragile rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. ^Fragile: It will be destroyed if unequipped. (54, 15, D) a +0 trident 2 boomerangs a merfolk corpse (54, 24, D) a +0 long sword of holy wrath (unseen) (54, 25, D) a +3 ring mail of fire resistance (unseen) (54, 36, D) the Parchment of Unrefined Glaciation Spells Type Level a - Frozen Ramparts Ice 3 b - Eringya's Noxious Bog Alchemy 6 (unseen) (55, 0, D) a +0 great sword of electrocution (unseen) (55, 1, D) the amulet "Vefeaff" {rC+ Regen+ rCorr Dex+3 Slay-4} [amulet of regeneration] Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (55, 13, D) the staff of Death {rF+ Int-5 Dex+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 15, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (55, 24, D) the +6 long sword "Oguoduad" {spect, rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. (unseen) (55, 39, D) a +0 rapier a +0 robe (59, 36, D) a +4 hand axe of freezing (unseen) (59, 37, D) the +5 chain mail "Ameed" {Str+2} Str+2: It affects your strength (+2). (unseen) (59, 40, D) a +0 short sword (60, 36, D) a scroll of brand weapon (60, 37, D) a +4 short sword of venom (unseen) (60, 39, D) a +0 rapier an elf skeleton (61, 8, D) a +2 scale mail of fire resistance (unseen) (61, 16, D) a book of Spectacle (61, 26, D) a +6 falchion of flaming (unseen) (61, 29, D) a +0 halberd a naga corpse (skeletalised by now) (61, 36, D) a +2 ring mail of willpower (61, 37, D) a wand of digging (1) (61, 40, D) a +0 shortbow a +0 short sword an elf skeleton (61, 42, D) a +0 short sword (62, 0, D) a +1 war axe of freezing (unseen) (62, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 4, D) a wand of flame (7) (62, 7, D) an amulet of faith (62, 16, D) a +2 spectral quarterstaff (unseen) (62, 17, D) a ring of wizardry (62, 26, D) a +3 ring mail of fire resistance (unseen) (62, 27, D) a +0 heavy quarterstaff (unseen) (62, 30, D) a +0 mace a naga corpse (skeletalised by now) (62, 31, D) a water moccasin corpse (skeletalised by now) (62, 37, D) a +1 heavy hand axe (62, 40, D) a +0 scimitar a +0 leather armour a +0 buckler (62, 41, D) a +0 long sword an elf skeleton (62, 42, D) a +0 dagger an elf skeleton (62, 43, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (62, 44, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (63, 0, D) a condenser vane (63, 8, D) the granite talisman "Pam Epa" {rN+ Int+2} [granite talisman] Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (unseen) (63, 16, D) a ring of poison resistance (63, 17, D) a wand of warping (2) (63, 26, D) a ring of wizardry (63, 27, D) a wand of paralysis (6) (63, 29, D) a ball python corpse (skeletalised by now) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 36, D) the +0 broad axe "Lugo" {distort, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (63, 37, D) a +1 heavy shortbow (unseen) (64, 16, D) the +4 morningstar of the Original Sin {freeze, rCorr Int-2 Dex+5} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (64, 17, D) a +2 scale mail of willpower (64, 26, D) the staff of Distraction {rElec rC+ Will++ Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 27, D) a +2 robe of willpower (64, 30, D) an adder corpse (skeletalised by now) (64, 31, D) a +0 short sword (65, 26, D) a staff of earth (unseen) (67, 0, D) the +3 whip of Growth {drain, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (67, 3, D) a +0 rapier (67, 4, D) a +0 dagger of holy wrath (still there?) a +0 ring mail (still there?) (67, 42, D) a +2 trident of flaming (unseen) (68, 3, D) a +0 dagger a +0 scale mail (68, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (68, 41, D) a merfolk corpse (skeletalised by now) (69, 36, D) a wand of flame (8) (69, 37, D) a potion of might (69, 40, D) 3 boomerangs a +2 trident of venom (70, 8, D) a ring of resist corrosion (70, 9, D) the +7 great sword of Circularity {speed, ^Drain Dex+3} Dex+3: It affects your dexterity (+3). ^Drain: It drains your maximum health when unequipped. (70, 36, D) a wand of quicksilver (6) (70, 40, D) a merfolk corpse (skeletalised by now) (71, 16, D) a +0 great sword of protection (unseen) (71, 17, D) a +2 ring mail of willpower (unseen) (71, 26, D) a +2 quarterstaff of holy wrath (unseen) (71, 27, D) a +0 mace of draining (unseen) (71, 36, D) the +1 chain mail "Hiusuduo" {rF- Regen+ rCorr Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (71, 38, D) a +2 trident of protection a staff of alchemy (71, 40, D) a +0 orcbow a wind drake corpse (skeletalised by now) (72, 8, D) a +2 whip of flaming (unseen) (72, 9, D) a +0 heavy longbow (unseen) (72, 16, D) a wand of flame (14) (72, 17, D) a maw talisman (72, 36, D) a +1 dire flail of draining the +4 troll leather armour of Terror {Regen+ MP+7 Str+3} Str+3: It affects your strength (+3). MP+7: It affects your magic capacity (+7). Regen+: It increases your rate of health regeneration. (72, 40, D) 2 boomerangs (73, 1, D) a +3 great mace of holy wrath (unseen) (73, 16, D) a staff of earth (73, 26, D) a book of Winter (73, 27, D) a wand of warping (6) (73, 38, D) a +0 orcbow a +0 trident (73, 40, D) a merfolk corpse (skeletalised by now)