ironman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) a +0 scale mail a +0 buckler a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 40, D) a +3 arbalest (unseen) (49, 24, D) a book of Armaments (49, 27, D) a +2 great mace of holy wrath (unseen) (49, 36, D) a staff of death (unseen) (49, 37, D) a staff of conjuration (unseen) (49, 39, D) a +0 long sword a +0 plate armour a +0 great sword a +0 chain mail a human corpse a human corpse (49, 40, D) a +0 battleaxe a +0 chain mail a human corpse (50, 24, D) a staff of conjuration (unseen) (50, 25, D) a +0 cloak of poison resistance (unseen) (50, 29, D) a +0 dire flail (50, 36, D) 4 potions of haste (50, 37, D) a wand of mindburst (6) (50, 39, D) a +0 bardiche a +0 chain mail (50, 41, D) a +1 great sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a human corpse (still there?) (51, 24, D) a wand of charming (5) (51, 25, D) a wand of warping (3) (51, 36, D) a wand of flame (10) (51, 37, D) the staff "Rih Est" {rPois Dex+6 SInv Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 38, D) a +2 great sword a +0 plate armour a human corpse (51, 42, D) a +2 great mace a +0 plate armour (52, 24, D) a book of Lightning (52, 25, D) an amulet of reflection (52, 27, D) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) (52, 31, D) a +0 great mace (52, 36, D) a +4 plate armour of poison resistance (53, 24, D) a +0 rapier of holy wrath (unseen) (53, 25, D) a scroll of brand weapon (53, 36, D) the +8 war axe "Seneu" {antimagic, rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (53, 37, D) a +2 scale mail of cold resistance (unseen) (54, 24, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (54, 26, D) a staff of air (unseen) (54, 36, D) the +5 ring mail of Jesinoj {rElec rPois MP+4 Dex-2} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). (unseen) (55, 24, D) a +2 trident of venom (unseen) (59, 36, D) a +6 sling of electrocution (unseen) (59, 37, D) the +6 great sword "Onwegh" {speed, rF+++ Str-2 Int-2} Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). rF+++: It renders you almost immune to fire. (unseen) (60, 37, D) an amulet of regeneration (61, 0, D) a staff of alchemy (unseen) (61, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 8, D) a +1 heavy longbow (unseen) (61, 16, D) a ring of resist corrosion (61, 26, D) a +3 vampiric short sword (unseen) (61, 30, D) a wolf corpse (skeletalised by now) (62, 0, D) a wand of polymorph (5) (62, 1, D) the +4 short sword "Isozem" {heavy, rPois Will++ Int-4} Int-4: It affects your intelligence (-4). rPois: It protects you from poison. Will++: It greatly increases your willpower. a rime drake corpse (skeletalised by now) (62, 9, D) a storm talisman (62, 16, D) a staff of earth (unseen) (62, 20, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 26, D) a +2 scale mail of fire resistance (unseen) (62, 27, D) a staff of cold (62, 30, D) an iguana corpse (skeletalised by now) (62, 37, D) a wand of warping (3) (63, 15, D) the ring "Zieschij" {Dex+6 SInv} [ring of see invisible] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (63, 16, D) a +0 plate armour of willpower (63, 17, D) a staff of earth (unseen) (63, 20, D) a wyvern corpse (skeletalised by now) (63, 26, D) the +5 spear of Gallantry {freeze, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (63, 27, D) quicksilver dragon scales (63, 30, D) a yak corpse (skeletalised by now) (63, 31, D) a catoblepas corpse (skeletalised by now) (63, 36, D) the +0 crystal plate armour "Gotwotam" {rElec rN+ Str+2 Stlth-} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (63, 37, D) a +0 heavy flail (64, 16, D) the +5 shortbow "Vikhin" {freeze, Fly rElec rF+ rC-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (64, 17, D) a staff of death (unseen) (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a staff of air (unseen) (65, 20, D) a swamp drake corpse (skeletalised by now) (65, 26, D) the Tome of Scintillating Translocation Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Orb of Destruction Conjuration 7 c - Disjunction Translocation 8 (unseen) (69, 36, D) a wand of warping (4) (70, 8, D) a wand of charming (5) (70, 9, D) a +1 scale mail of poison resistance (unseen) (70, 30, D) a +0 dagger a +0 robe (70, 37, D) a +2 ring mail of willpower (unseen) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 26, D) a granite talisman (71, 27, D) a +2 demon trident of venom (71, 30, D) a +2 quarterstaff of chaos a +0 cloak a +0 dagger a +0 robe (71, 36, D) an amulet of reflection (71, 37, D) the +8 scimitar of Aplot {distort, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (71, 41, D) a shapeshifter corpse (skeletalised by now) (72, 8, D) the amulet "Nestrauru" {Faith Str+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+5: It affects your strength (+5). (72, 9, D) a staff of fire (unseen) (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a +1 battleaxe of electrocution (72, 27, D) a +4 great sword of holy wrath (72, 30, D) a +0 rapier a +0 chain mail (72, 33, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (72, 37, D) a +3 chain mail of willpower (72, 40, D) an ugly thing corpse (skeletalised by now) (72, 41, D) an ugly thing corpse (skeletalised by now) (73, 27, D) a +4 heavy morningstar (unseen) (73, 29, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 36, D) a +3 war axe of flaming (unseen) (75, 1, D) the staff of Beogh's Inspiration {rElec rF- rCorr Dex-5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon.