Dungeon Crawl Stone Soup version 0.33-a0-800-g511808601d (webtiles) character file. insta45 the Ducker (Djinni Conjurer) Turns: 2200, Time: 00:10:27 Health: 28/35 AC: 2 Str: 6 XL: 5 Next: 20% Gold: 102 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 102 gold pieces. Inventory: Hand Weapons e - a +0 whip Armour a - a +0 robe (worn) f - a scarf of resistance (worn) n - a +0 robe Jewellery j - a +6 ring of dexterity Talismans h - a beast talisman Wands m - a wand of flame (19) Scrolls c - 3 scrolls labelled HOUTTYSSIMYST d - a scroll labelled TOLIPA INYE g - 2 scrolls labelled TOFO BESERA k - a scroll labelled VOHUQAGAFO q - a scroll labelled DINEYMYOPY r - a scroll labelled URATSASEGU s - a scroll labelled JYTI LINITWUZ t - a scroll labelled PAUGIB LOUHYX Potions b - a clear potion i - a bubbling silvery potion l - a golden potion o - a viscous dark potion p - an emerald potion Skills: + Level 4.0 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Kinetic Grapnel Frge 76% 1d7 2% 1 f - Grave Claw Necr 38% 2d9 4% 2 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. The rat squeaks loudly. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Terence the Veteran comes into view. He is wielding a +0 short sword and wearing a +1 scale mail of poison resistance. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +1 scale mail of poison resistance (wandering, hasn't noticed you, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. You stop channelling your searing ray. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 short sword and wearing a +1 scale mail of poison resistance (lightly wounded) You unleash the spiteful dead! The jagged bones skewer Terence. Terence is heavily wounded. Terence is pinned in place! Terence barely misses you. # .### ##... ##... #####..## #....@..# #...@...##..? #............ #.......##.#. #..........# ########## #.......##... #...<....# #.......# ## #........# ##)......# #........###........# #...................# You can see Terence (bound). Vanquished Creatures Jessica (D:2) 3 adders A ribbon worm (D:3) A dart slug (D:2) An orc (D:3) 4 ball pythons 3 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 8 jackals 5 bats 3 frilled lizards 5 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | insta45 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | insta45 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Found a faded altar of an unknown god. 78 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 576 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 576 | D:1 | Learned a level 1 spell: Kinetic Grapnel 940 | D:2 | Reached skill level 3 in Dodging 1130 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1285 | D:2 | Noticed Jessica 1288 | D:2 | Killed Jessica 1895 | D:3 | Reached XP level 5. HP: 11/35 MP: 0/0 1895 | D:3 | Learned a level 2 spell: Grave Claw 1901 | D:3 | Reached skill level 4 in Dodging 2194 | D:3 | Noticed Terence Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Dodging | 3 4 | 4.0 Unarmed Combat | | 0.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 78 | 14 || 92 Searing Ray | | 15 || 15 Fulminant Prism | | 1 || 1 Grave Claw | | 1 || 1 Armour: Robe | 10 | 10 || 20 Dodge: Dodged | 11 | 9 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2198 | 2153 | 45 | 109 | 1691 | 3 | 732.7 | Dungeon | 2198 | 2153 | 45 | 109 | 1691 | 3 | 732.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1146 daAuts D:1: 672 daAuts D:3: 379 daAuts