Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 1474567521041060577 13 inanis the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on June 24, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1023 turns). inanis the Magician (Djinni Conjurer) Turns: 1023, Time: 00:01:23 Health: -5/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 37 EV: 6 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - an amulet of faith Scrolls b - a scroll of enchant armour {unknown} d - a scroll of torment {unknown} e - 2 scrolls of blinking {unknown} f - a scroll of fog {unknown} i - a scroll of identify {unknown} j - a scroll of fear {unknown} m - a scroll of immolation {unknown} Potions h - a potion of haste {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 8% 1 b - Searing Ray Conj 34% 2d5 11% 2 c - Fulminant Prism Conj/Alch 8% 3d7 47% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - a scroll labelled PONTAN QAIS Terence the Veteran comes into view. He is wielding a +0 flail. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. It was a potion of cancellation. You feel magically purged. Terence closely misses you. It was a potion of moonshine. You feel tipsy. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#............ #.....##.###.†#### #........###.....## #.#...##..##......# ..................# #.........##..##..# #.###.#...........##### #.# #.###.##..........# ... ..........>#@.....# ##.########.#@#....# #.#.###### .......## ....... ......! ....... #####|# .. You could see Terence. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:2) 2 ball pythons 2 bats 3 frilled lizards 2 kobolds (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inanis the Djinni Conjurer began the quest for the Orb. 0 | D:1 | inanis set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 396 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1011 | D:2 | Noticed Terence 1023 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, chequers_serial_rivers_micro_c, wad_woods_river_04 D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 49 Cast: Magic Dart || 30 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1022 | 983 | 39 | 0 | 818 | 2 | 511.0 | Dungeon | 1022 | 983 | 39 | 0 | 818 | 2 | 511.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 846 daAuts D:2: 176 daAuts