Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 4270317801172860411 35 inanis the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on June 24, 2025. Slain by a scorpion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1357 turns). inanis the Magician (Djinni Hedge Wizard) Turns: 1357, Time: 00:01:46 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 52% Gold: 56 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +4 ring of protection Scrolls f - a scroll of teleportation {unknown} Potions g - a potion of lignification {unknown} h - a potion of moonshine {unknown} i - a potion of might {unknown} Skills: + Level 2.5 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Kinetic Grapnel Frge 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, ally target) You unleash the spiteful dead! The jagged bones skewer the scorpion. The scorpion is severely wounded. The scorpion is pinned in place! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the scorpion. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, ally target, bound in place, 74% to hit) The kinetic grapnel hits the scorpion but does no damage. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the scorpion. Your cerulean imp barely misses the scorpion. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. You hit the scorpion. The scorpion is severely wounded. Your cerulean imp hits the scorpion but does no damage. The scorpion closely misses you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the scorpion from afar with a -3 spear. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion stings you. You die... ........# .######.# .....##.# ####.##.######## #.##........###### ####.#######........# ####### ...........†........# ....... ......######........# ....... ...........<...s@...# ....... ......>.............# ....... .......#.##..5.###### ....... ...............#########....... ######.#.#..#>....5....'....... .....#.#.#..#..#########....... ####.#.#.####..# ....?.. #.#.#.......# .!..... #.#........## #.....# You could see a scorpion (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 6 endoplasms (D:1) 2 giant cockroaches (D:1) 7 hobgoblins 2 jackals (D:2) 3 ball pythons 4 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inanis the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | inanis set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 576 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 576 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1333 | D:2 | Noticed a scorpion 1357 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_corners, st_stairs_13 D:2: wad_pebble_path, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.5 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 69 Kinetic Grapnel || 5 Blink || 2 Grave Claw || 2 Mephitic Cloud || 1 Call Imp || 1 Stab: Confused || 1 Armour: Robe || 9 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1356 | 1320 | 36 | 0 | 1181 | 2 | 678.0 | Dungeon | 1356 | 1320 | 36 | 0 | 1181 | 2 | 678.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1179 daAuts D:2: 177 daAuts