Dungeon Descent DCSS version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. impuls the Conjurer (Demigod Conjurer) Turns: 497, Time: 00:11:13 Health: 20/20 AC: 5 Str: 14 XL: 2 Next: 0% Magic: 7/7 EV: 9 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) f - a +0 dagger Missiles d - 5 stones Armour a - a +0 robe e - a +0 ring mail (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll labelled EDEOTUC CIODIRUKK Potions g - a potion of magic Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 1.8 Spellcasting + Level 3.9 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 10% 2 Sublimation of Blood Necr 1% N/A 45% 2 Fulminant Prism Conj/Alch 4% 3d5 82% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! An endoplasm is nearby! You see here a +0 dagger. f - a +0 dagger The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You encounter an endoplasm. You hit the endoplasm. You kill the endoplasm! The endoplasm jiggles. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Okay, then. HP restored. You encounter a ball python. A ball python is nearby! ...# ..# ..# ..# # # #.# ##.S #. #.##.##...#. ##. #........... ##..#####@# .##.........###.#. ........#........# # ###...########## # ##.## #.. ###### #.# #.# .....## #.# #.# ......## ##.## ####.#### .......# #...# #.......# You can see a ball python (asleep). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 3 bats (D:1) 4 endoplasms (D:1) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | impuls the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 420 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/7 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 6 Short sword || 5 Cast: Magic Dart || 24 Armour: Robe || 4 Ring mail || 4 Dodge: Dodged || 10