imhereforkimchi Level 1 of the Dungeon (3, -10, D:1) a +0 whip (6, 2, D:1) a frilled lizard corpse (skeletalised by now) (6, 4, D:1) a +0 dagger (12, -6, D:1) a +0 whip a kobold corpse (skeletalised by now) (20, 0, D:1) a +0 dagger a kobold skeleton (26, -1, D:1) a bat skeleton (28, -3, D:1) a jackal skeleton (29, 19, D:1) a frilled lizard skeleton (33, 13, D:1) a +0 whip 3 stones (39, -7, D:1) a ball python skeleton (46, 24, D:1) a frilled lizard corpse (skeletalised by now) (54, 8, D:1) a bat corpse (skeletalised by now) (59, -3, D:1) a +1 short sword of protection Level 2 of the Dungeon (0, 0, D:2) a +0 sling (6, -16, D:2) a hobgoblin corpse (skeletalised by now) (9, -18, D:2) a +0 dagger (9, -1, D:2) a quokka skeleton (10, -1, D:2) a hobgoblin skeleton (14, 15, D:2) a +0 club a goblin skeleton (17, 14, D:2) a +0 robe of willpower a +0 dagger the human skeleton of Jessica (20, -14, D:2) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (20, 22, D:2) a +0 orcbow (21, 9, D:2) a +0 club (22, 12, D:2) a bat skeleton (24, 14, D:2) the +3 leather armour of Activism {rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (27, -8, D:2) a staff of air (29, 13, D:2) a +0 dagger (33, -2, D:2) a +0 leather armour (36, 1, D:2) a +0 leather armour (41, -16, D:2) a hobgoblin skeleton (41, -15, D:2) a +0 dagger Level 3 of the Dungeon