imhereforkimchi Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -14, D:1) a +0 short sword 4 stones (9, -15, D:1) a +0 club (10, 3, D:1) a rat skeleton (10, 4, D:1) a ball python skeleton (23, 17, D:1) a +0 whip (31, -15, D:1) a +0 ring mail (32, -3, D:1) a +3 heavy sling (40, 10, D:1) a +1 antimagic flail (46, -17, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 1, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (1, -1, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) a +0 hammer (1, 3, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (2, 9, D:2) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, -1, D:2) a +0 hammer (3, 0, D:2) a +0 hammer (3, 1, D:2) a +0 hammer (3, 2, D:2) a +0 hammer of concussion (15, -7, D:2) a +0 mace (16, 18, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 25, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (18, 10, D:2) a hobgoblin corpse (skeletalised by now) (21, 13, D:2) a +0 sling (21, 14, D:2) a +0 robe (27, 15, D:2) a +0 club (34, -5, D:2) the +1 bardiche of Hufu {flame, *Slow rElec rC+ Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (38, 0, D:2) a +0 spear (40, 32, D:2) a jackal corpse (skeletalised by now) (45, 1, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 39, D:3) a +0 club a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton (0, 40, D:3) a +0 club a goblin skeleton (2, 39, D:3) a +0 club a +0 club a +2 vampiric dagger a +0 club a goblin skeleton (3, 39, D:3) a +0 trident a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (6, 39, D:3) a hobgoblin skeleton (6, 40, D:3) a +0 club a goblin skeleton (16, 45, D:3) a +0 dagger a kobold skeleton (27, 27, D:3) a +0 falchion (31, 8, D:3) a +0 dagger 4 stones (40, 31, D:3) an adder corpse (skeletalised by now) (42, 38, D:3) a rat corpse (skeletalised by now) (46, 24, D:3) 3 poisoned darts (50, 11, D:3) a rat corpse (skeletalised by now) (51, 30, D:3) a +0 whip Level 4 of the Dungeon (5, -32, D:4) a +0 ring mail (7, -17, D:4) a +0 hand axe (17, -13, D:4) a +0 ring mail (19, -15, D:4) 4 poisoned darts (20, -18, D:4) a +0 ring mail (23, -17, D:4) a +0 club a +0 sling (27, -36, D:4) a +0 rapier (27, -8, D:4) a +0 dagger (30, -17, D:4) a +0 club (33, -39, D:4) a +0 robe (43, -26, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (6, -38, D:5) a +0 leather armour (14, -24, D:5) a scarf of invisibility (23, -13, D:5) a +0 quarterstaff (26, -10, D:5) a +0 trident a +0 leather armour (31, -44, D:5) a parchment of Lesser Beckoning (32, -50, D:5) a +6 short sword (33, -50, D:5) a +0 flail a +0 leather armour a +0 short sword a +0 flail a +0 dagger (38, -45, D:5) a +0 giant spiked club (40, -20, D:5) a +0 leather armour (40, -18, D:5) 2 curare-tipped darts (40, -10, D:5) 4 poisoned darts (49, -18, D:5) a +0 dagger (50, -34, D:5) a +0 mace a +0 chain mail a +0 helmet (52, -45, D:5) 3 poisoned darts Level 6 of the Dungeon (3, 7, D:6) a staff of alchemy (7, -9, D:6) 4 curare-tipped darts (12, 31, D:6) a +0 dagger (13, 31, D:6) a +0 whip (13, 32, D:6) a +0 short sword a +0 leather armour a +0 flail a +0 helmet (13, 33, D:6) a +0 club a +0 club (14, 24, D:6) a +0 short sword (16, 7, D:6) a +0 ring mail (19, -2, D:6) a staff of alchemy (32, 19, D:6) a +0 long sword (38, 30, D:6) a +0 spear (41, 20, D:6) a +3 great sword a +0 robe a +0 short sword a +0 robe (45, 20, D:6) a +4 dagger a +0 robe (48, 32, D:6) a +0 ring mail (56, 7, D:6) a +0 dagger (56, 9, D:6) a +0 long sword a +0 arbalest a +0 chain mail (57, 9, D:6) a +0 whip a +0 leather armour (59, 31, D:6) an orb of energy Level 7 of the Dungeon [Shop] Lasulihyh's Armour Shop a +4 ring mail of poison resistance (588 gold) an orb of guile (546 gold) a +1 pair of gloves of fire (556 gold) the +1 pair of boots of Qazlal's Hatred {-Tele +Inv rElec rN++} (714 gold) -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +2 ring mail of fire resistance (441 gold) an orb of glass (546 gold) a +2 leather armour of willpower (399 gold) a +1 pair of boots of rampaging (346 gold) (0, 0, D:7) a +0 heavy flail a +0 hammer of protection a +0 hammer of protection a +0 scythe a +0 war axe (3, 21, D:7) a +0 club (4, 2, D:7) a +0 spear a +0 leather armour a +0 mace (12, -19, D:7) a +0 dagger (13, 4, D:7) a +0 ring mail (15, 13, D:7) a +0 long sword (17, 10, D:7) a +0 scale mail (25, -13, D:7) a +0 whip a +0 robe (27, -19, D:7) a +0 long sword (29, -25, D:7) a +0 sling (37, -20, D:7) a +0 leather armour (38, 8, D:7) a +0 dagger a +0 flail of holy wrath (38, 9, D:7) a +0 whip a +0 mace Level 8 of the Dungeon (1, -29, D:8) a +0 helmet (1, 0, D:8) a +3 mace a +0 robe (2, 1, D:8) a +2 scimitar a +0 robe (2, 2, D:8) a +0 mace a +0 robe (3, 0, D:8) a +5 mace a +0 robe (3, 1, D:8) a +1 great sword a +0 robe (12, 2, D:8) a +0 antimagic sling (14, -10, D:8) a parchment of Maxwell's Portable Piledriver (18, 19, D:8) a +0 spear (18, 21, D:8) a +0 whip (18, 22, D:8) a +0 halberd (19, 21, D:8) a +0 club a +0 robe (20, 20, D:8) a +0 club a +0 leather armour (30, 0, D:8) a +0 robe (31, 5, D:8) a +0 whip 7 poisoned darts (31, 6, D:8) a +0 whip a +0 whip 2 stones (31, 7, D:8) a +0 dagger a stone a +0 robe (32, -15, D:8) a +0 flail (35, -1, D:8) 2 silver javelins (57, -3, D:8) a +0 club (58, -4, D:8) a +1 antimagic glaive a +0 animal skin (59, -4, D:8) a +0 short sword a +0 plate armour (60, -3, D:8) a +0 hand axe a +0 ring mail (60, -2, D:8) a +1 dagger of draining (61, -2, D:8) a +0 whip a +0 robe (62, -2, D:8) a +0 dagger a +3 leather armour Level 9 of the Dungeon (12, -13, D:9) a +0 leather armour (20, -19, D:9) a +0 spear (20, -17, D:9) a +5 heavy spear a +0 scale mail a +0 spear (20, -16, D:9) a +2 spear of venom (21, -39, D:9) a +0 long sword a +0 chain mail (21, -26, D:9) a +0 ring mail (21, -19, D:9) a +0 club (21, -18, D:9) a +0 giant spiked club a +0 dire flail (21, -17, D:9) a +0 whip (21, -16, D:9) a +0 shortbow (25, -35, D:9) a +0 whip (25, -32, D:9) a +0 leather armour of cold resistance (29, -28, D:9) a +1 dagger of speed a +0 robe (30, -28, D:9) a +1 hand axe of freezing (32, -32, D:9) a parchment of Vhi's Electric Charge (37, -8, D:9) a +0 short sword (38, -7, D:9) a +0 flail a +0 hand axe (47, -9, D:9) a +0 leather armour a +0 whip (51, -17, D:9) a +0 chain mail a +0 scimitar (53, -18, D:9) a +0 club (55, -18, D:9) a +0 robe a +0 dagger (56, -18, D:9) a +0 whip a +0 flail a +0 chain mail a +0 hand axe (57, -19, D:9) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (18, 10, Lair:1) a +2 orcbow of freezing (23, 34, Lair:1) a +0 whip (25, 2, Lair:1) a +0 scale mail (26, -9, Lair:1) a +2 trident of draining a +0 robe an orb of stardust (33, 23, Lair:1) a +0 ring mail (36, 37, Lair:1) a +0 dagger a +0 robe (38, -5, Lair:1) a +0 great sword (48, 1, Lair:1) a +0 mace (52, 24, Lair:1) a +0 war axe (58, 17, Lair:1) a +0 bardiche Level 2 of the Lair of Beasts (3, 5, Lair:2) a +0 leather armour (11, 8, Lair:2) a +0 ring mail (21, 15, Lair:2) a ring of see invisible (24, -12, Lair:2) a +0 robe (32, 18, Lair:2) a maw talisman (55, -2, Lair:2) a +0 helmet (65, 16, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of teleportation (7, -5, Lair:3) a +0 quarterstaff of freezing a +1 robe of cold resistance (12, -7, Lair:3) a +0 robe (21, -35, Lair:3) the +2 ring mail of the Hot Ocelot {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (21, 0, Lair:3) a +0 trident (26, 2, Lair:3) a +1 short sword of venom a +0 robe (27, 2, Lair:3) a +0 mace (27, 3, Lair:3) a +1 trident of protection (35, -18, Lair:3) a +0 scale mail (39, 17, Lair:3) a +0 ring mail (40, -4, Lair:3) a parchment of Lesser Beckoning (42, -4, Lair:3) a +4 ring mail of fire resistance a maw talisman (43, 2, Lair:3) the rimehorn talisman of Eternal Winter {Rampage Dex+3 SInv} [rimehorn talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (46, -31, Lair:3) a +0 dagger (48, 8, Lair:3) a parchment of Searing Ray Level 4 of the Lair of Beasts (1, 36, Lair:4) 5 poisoned darts (4, 10, Lair:4) a +0 spear (7, 3, Lair:4) a parchment of Cause Fear (12, 5, Lair:4) a +0 spear (18, 25, Lair:4) 3 flux baubles (19, 20, Lair:4) a +0 trident (31, 14, Lair:4) a +0 plate armour (33, -26, Lair:4) 5 poisoned darts (35, -26, Lair:4) a +0 quarterstaff (41, 7, Lair:4) a scroll of teleportation (69, 19, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) 8 gold pieces (1, -2, Lair:5) 5 gold pieces (2, -2, Lair:5) 7 gold pieces (2, 0, Lair:5) 7 gold pieces (3, -1, Lair:5) 8 gold pieces (4, 1, Lair:5) a parchment of Stone Arrow (4, 2, Lair:5) 30 gold pieces (5, 3, Lair:5) 8 gold pieces (18, -23, Lair:5) 5 gold pieces (18, -21, Lair:5) 6 gold pieces (19, -24, Lair:5) 5 gold pieces (20, -25, Lair:5) 16 gold pieces (20, -24, Lair:5) 22 gold pieces (21, -24, Lair:5) 7 gold pieces (25, -30, Lair:5) a +0 trident (29, -32, Lair:5) 5 poisoned darts (35, -40, Lair:5) a +0 club (36, 0, Lair:5) a +0 dagger