imdragon Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -14, D:1) a +0 leather armour (1, -2, D:1) a +0 club a goblin skeleton (1, 19, D:1) a bat skeleton (2, 31, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (3, 0, D:1) a frilled lizard skeleton (4, 1, D:1) a rat skeleton (4, 3, D:1) a bat skeleton (5, 1, D:1) a +4 short sword 5 stones (6, -14, D:1) a rat corpse (skeletalised by now) (8, 13, D:1) a rat skeleton (10, 28, D:1) a +0 club a kobold corpse (skeletalised by now) (11, 27, D:1) a +0 leather armour (15, -10, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (20, -20, D:1) 4 atropa-tipped darts (20, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (20, -14, D:1) a +0 club (24, 25, D:1) a +0 mace (29, 15, D:1) a +0 club (37, -14, D:1) a +0 leather armour (37, 6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Orag's Armour Shoppe a +0 pair of boots of flying (115 gold) the +3 leather armour "Corphaj" {rN+ Dex+3} (345 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 robe "Voaghog" {Bane rPois Will++ Slay-4} (293 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Will++: It greatly increases your willpower. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. a +1 plate armour of resonance (300 gold) a +3 chain mail of archery (250 gold) a +0 robe (9 gold) (6, -12, D:2) a frilled lizard corpse (skeletalised by now) (19, 17, D:2) 3 poisoned darts (20, -9, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (27, 15, D:2) a +0 short sword 3 stones a kobold skeleton (27, 16, D:2) a +0 club (28, 16, D:2) a +0 dagger a +0 ring mail (31, -2, D:2) a +0 spear a hobgoblin skeleton a gnoll skeleton (32, -1, D:2) a +0 whip a +0 spear a gnoll skeleton (34, 5, D:2) a +0 whip a +0 spear (35, 3, D:2) a +0 spear a gnoll corpse (skeletalised by now) (36, 4, D:2) a +0 club a gnoll corpse (skeletalised by now) (41, -9, D:2) a +0 dagger (44, 6, D:2) a +0 leather armour (45, 2, D:2) a bat corpse (skeletalised by now) (47, -2, D:2) a ball python corpse (skeletalised by now) (47, -1, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -14, D:3) a +0 long sword (3, -5, D:3) a +0 club a goblin corpse (10, -12, D:3) an adder corpse (12, -8, D:3) a +0 leather armour (15, -10, D:3) a +0 falchion (31, -20, D:3) a +0 dagger an orc corpse (skeletalised by now) (33, 10, D:3) a +0 mace (37, 4, D:3) the inkwell talisman of Impressiveness {Will+ rCorr} [inkwell talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (37, 21, D:3) a +0 club a +0 leather armour a +0 club 5 stones an orc corpse (skeletalised by now) (46, -4, D:3) a hobgoblin corpse (skeletalised by now) (50, -10, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Seymyeqi's Antique Weapon Shop a +0 whip (65 gold) a +0 whip (65 gold) a +1 rapier of draining (439 gold) a +0 falchion (78 gold) a +0 flail (91 gold) a +0 short sword (78 gold) a +0 dagger (52 gold) a +0 quarterstaff (130 gold) the +2 dire flail of the Ancient Defenders {freeze, rN+ Int+3} (949 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (8, 16, D:4) a +0 halberd (9, 16, D:4) a +0 halberd (9, 17, D:4) a +0 halberd