illit Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, -10, D:1) a bat corpse (skeletalised by now) (8, -22, D:1) a ball python skeleton (9, -29, D:1) a +0 mace (14, -4, D:1) a frilled lizard skeleton (28, -45, D:1) a +0 club (37, -7, D:1) a quokka corpse (skeletalised by now) (40, -42, D:1) a +0 dagger a goblin skeleton (41, -44, D:1) a +0 flail a gnoll skeleton (44, -22, D:1) a quokka corpse (skeletalised by now) (47, -13, D:1) a bat skeleton (50, -12, D:1) 2 curare-tipped darts (53, -51, D:1) a ball python corpse (skeletalised by now) (56, -9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, -43, D:1) a bat skeleton Level 2 of the Dungeon (0, 5, D:2) a +0 dagger a kobold skeleton (3, -10, D:2) a hobgoblin skeleton (10, -1, D:2) the +12 short sword of Foolhardiness {flame, rF+ rCorr Int+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, 6, D:2) a bat skeleton (18, 15, D:2) a bat corpse (skeletalised by now) (19, 1, D:2) 2 curare-tipped darts (23, -10, D:2) a +0 robe (42, -11, D:2) an adder corpse