Dungeon Crawl Stone Soup version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 11819203564361223103 55 ikitai the Shooter (level 3, -5/28 HPs) Began as a Coglin Hunter on Oct 2, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1021 turns). ikitai the Shooter (Coglin Hunter) Turns: 1021, Time: 00:00:44 Health: -5/28 AC: 3 Str: 11 XL: 3 Next: 93% Magic: 3/3 EV: 11 Int: 8 God: Gold: 139 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Fernando} rCold . . . (100%) c - +0 sling {Suchat} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Fernando} c - a +0 sling (offhand) {Suchat} Armour b - a +0 leather armour (worn) d - a +0 helmet e - a +0 pair of gloves Scrolls s - a scroll of butterflies c - a scroll of fear {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions f - 2 potions of curing {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.6 Fighting * Level 4.3 Ranged Weapons + Level 2.3 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 50% 1 Vampiric Draining Necr 0% 2d6 86% 3 Petrify Alch/Erth 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10958 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Terence closely misses you. Fire: a) +2 sling {Fernando} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 71% to hit) You shoot a sling bullet. The sling bullet completely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. Fire: a) +2 sling {Fernando} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Fire: a) +2 sling {Fernando} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 71% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Fernando} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 71% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ######......... ###.....####..... #....##.####..... #....#....##..... ####.#.##.#####+# #....#....#####.# . #.######..#.....# ....####.######.##.###.. ......@@.##........# ### ...########.....#### #.....######## ................ ##########....#. ..#####....#. #.)...# .....+...†.. #.....# #...##...##. ##..... ###.#.##...... You could see Terence. Vanquished Creatures Jessica (D:2) 2 endoplasms (D:1) A hobgoblin (D:2) 7 jackals (D:1) 2 quokkas (D:2) A ball python (D:2) 3 bats 4 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ikitai the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 147 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 425 | D:1 | Reached skill level 4 in Ranged Weapons 808 | D:2 | Encountered Jessica 811 | D:2 | Killed Jessica 812 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1008 | D:2 | Encountered Terence 1020 | D:2 | HP: 1/28 [Terence/+0 mace (5)] 1021 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_cross D:2: layout_basic, wad_floor_pattern_2, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Ranged Weapons | 4 | 4.3 Fighting | | 2.6 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 146 Armour: Leather armour || 21 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1040 | 1008 | 32 | 0 | 886 | 2 | 520.0 | Dungeon | 1040 | 1008 | 32 | 0 | 886 | 2 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 708 daAuts D:2: 331 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+