Dungeon Crawl Stone Soup version 0.35-a0-1080-g7da681cacf (webtiles) character file. Game seed: 14292066394126079322 62 ikitai the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 26, 2026. Slain by a centaur (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:57 (1401 turns). ikitai the Conjurer (Deep Elf Conjurer) Turns: 1401, Time: 00:00:58 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 85% Magic: 7/11 EV: 16 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a +5 ring of evasion (worn) d - a +4 ring of protection Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} m - a scroll of blinking {unknown} n - a scroll of summoning {unknown} o - a scroll of silence {unknown} q - 2 scrolls of fog {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of brilliance {unknown} l - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Momentum Strike Conj/Tloc 36% 3d9 4% 2 Sublimation of Blood Necr 5% N/A 14% 2 Sigil of Binding Hex 5% N/A 28% 3 Teleport Other Tloc 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16598 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A centaur is nearby! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * A centaur is nearby! You are too injured to fight recklessly! A centaur is nearby! The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You start resting. A centaur comes into view. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (moderately wounded, 92% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is heavily wounded. (Press . to maintain the ray.) The centaur barely misses you. The centaur kicks you. The centaur hits you but does no damage. The centaur closely misses you. The searing ray hits the centaur. The centaur is severely wounded. The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is almost dead. The centaur barely misses you. The centaur misses you. The centaur hits you. You die... .. .# .# .# .# ###.#.###. #######........! #.c.....#.#####! #@#######.# #.# .. #.# .#. #.# .#.# #:# .# # #.# .. #######.# #.......# #.####### You could see a centaur. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 10 endoplasms 6 hobgoblins 6 jackals (D:1) 4 quokkas (D:1) 3 ball pythons (D:1) 3 bats 4 frilled lizards (D:1) 3 goblins 4 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ikitai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 341 | D:1 | Reached skill level 5 in Conjurations 341 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 666 | D:1 | Learned a level 2 spell: Searing Ray 1384 | D:3 | Encountered a centaur 1401 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, chequers_garden, kennysheep_boxes D:2: layout_basic D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 93 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1400 | 1331 | 69 | 3 | 1164 | 3 | 466.7 | Dungeon | 1400 | 1331 | 69 | 3 | 1164 | 3 | 466.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 700 daAuts D:2: 648 daAuts D:3: 51 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+