ikitai Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -5, D:1) a +0 robe (3, -15, D:1) a hobgoblin corpse (skeletalised by now) (5, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -31, D:1) a ball python corpse (skeletalised by now) (14, 1, D:1) a hobgoblin skeleton (15, -20, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, -36, D:1) a jackal corpse (skeletalised by now) (30, -41, D:1) a bat corpse (skeletalised by now) (30, 5, D:1) a rat skeleton (33, -35, D:1) a ball python skeleton (34, -20, D:1) a +0 robe (35, -33, D:1) a +0 hand axe (35, 8, D:1) a +0 robe (37, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (39, -23, D:1) a +0 short sword a stone (39, 3, D:1) a +0 whip (44, 3, D:1) a quokka skeleton (51, -10, D:1) a +0 mace (53, -20, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (1, 18, D:2) a +0 robe (5, 5, D:2) a bat skeleton (5, 29, D:2) a +0 ring mail (10, 6, D:2) a +0 leather armour (10, 8, D:2) a bat skeleton (13, 9, D:2) a +0 robe (13, 16, D:2) a +0 club (15, 11, D:2) a ball python corpse (skeletalised by now) (16, 13, D:2) a +0 mace (18, 20, D:2) a ball python corpse (skeletalised by now) (30, 16, D:2) a rat skeleton (31, 4, D:2) a +0 dagger (31, 20, D:2) a +0 dagger (33, 0, D:2) a +0 robe (33, 7, D:2) Great Wizards, Vol. VII (36, -7, D:2) a frilled lizard corpse (skeletalised by now) (37, 9, D:2) a +0 sling (39, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (1, -17, D:3) a +0 club a +0 sling a bat corpse (skeletalised by now) (1, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (3, -18, D:3) a rat corpse (skeletalised by now) (9, 18, D:3) a +0 dagger a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (10, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (12, -9, D:3) a +0 dagger (12, 18, D:3) a +0 club a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (13, -4, D:3) a +0 hammer (13, 14, D:3) a +0 sling a +0 club (14, -4, D:3) the +2 hammer "Concordance" {freeze, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (14, -3, D:3) a +0 hammer (14, -2, D:3) a +4 quarterstaff of chaos a +0 hammer (14, 15, D:3) a +2 dagger of protection a goblin corpse (skeletalised by now) (14, 19, D:3) a +0 club (15, -4, D:3) a +0 hammer (15, -3, D:3) a +0 hammer (15, -2, D:3) a +0 hammer (17, -3, D:3) a +1 hammer of protection (18, -2, D:3) a +0 hammer (19, -2, D:3) a +0 hammer (20, -1, D:3) a +0 hammer (21, -2, D:3) a +0 hammer (22, -1, D:3) a +0 hammer (24, 4, D:3) a +0 whip a +0 leather armour (25, 5, D:3) a +0 dagger (31, 26, D:3) a bat skeleton (43, 22, D:3) a +0 dagger a +0 sling (44, 5, D:3) a +1 dagger of electrocution (46, 30, D:3) a +0 trident (51, -17, D:3) a +0 dagger (59, 8, D:3) a +0 dagger Level 4 of the Dungeon (4, -6, D:4) a parchment of Searing Ray (40, 13, D:4) 11 gold pieces