Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 13456777249501347468 14 ikitai the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Sept 21, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:20 (592 turns). ikitai the Conjurer (Deep Elf Conjurer) Turns: 592, Time: 00:00:21 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 2/8 EV: 11 Int: 22 God: Gold: 103 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} j - 2 potions of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 7% 2 Slow Hex 16% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11403 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the frilled lizard. You kill the frilled lizard! You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. You encounter Terence the Veteran. He is wielding a +0 flail. The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." .#...##### #.# ##..#...######.# ..#........##....# #...#.........#### #..........#### ##............# #........###..# #...#.....## #..# ..#.....@.## #... #####...#@..# ..... #####.#..# .#.. #.##.# . . #.# ... ## ... .†## #..#. .# .....# ..... . You could see Terence. Vanquished Creatures 4 endoplasms A hobgoblin (D:1) 2 ball pythons 4 bats 2 frilled lizards A goblin (D:1) A kobold (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ikitai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 470 | D:1 | Learned a level 2 spell: Searing Ray 578 | D:2 | Encountered Terence 592 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_rooms, minmay_misc_feat_diagonals D:2: cheibrodos_old_hovel, layout_rooms, minmay_misc_feat_four_crosses, kennysheep_decorative_pillar, uniq_terence, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 595 | 557 | 38 | 0 | 493 | 2 | 297.5 | Dungeon | 595 | 557 | 38 | 0 | 493 | 2 | 297.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 510 daAuts D:2: 85 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+