Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 10225206851193526761 13 idiq the Apothecary (level 2, 17/17 HPs) Began as an Octopode Alchemist on Dec 31, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:17 (860 turns). idiq the Apothecary (Octopode Alchemist) Turns: 860, Time: 00:03:17 Health: 17/17 AC: 1 Str: 7 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 17 God: Gold: 11 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 whip c - a +1 dagger of venom (weapon) Magical Staves b - a staff of air Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.5 Conjurations + Level 3.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 b - Mercury Arrow Conj/Alch 20% 2d6 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 14% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (heavily wounded, poisoned, chance to weaken: 100%) The glob of mercury hits the kobold! The kobold looks weaker. You kill the kobold! Things that are here: a +0 short sword; a kobold corpse You open the door. There is an open door here. You encounter a quokka. Found a robe. Unknown command. Casting: Mercury Arrow (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (chance to weaken: 100%) The glob of mercury hits the quokka! The quokka looks weaker. You kill the quokka! There is an open door here. You encounter a goblin. It is wielding a +1 dagger of venom. Found a metallic clear potion. Casting: Mercury Arrow (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom (chance to weaken: 100%) The glob of mercury hits the goblin. The goblin looks weaker. You kill the goblin! You see here a +1 dagger of venom. You unwield your +0 whip. Your +1 dagger of venom begins to drip with poison! c - a +1 dagger of venom (weapon) f - a metallic clear potion There is an open door here. There is an open door here. You see here a frilled lizard skeleton. There is an open door here. Found Bokorix's Distillery. There is an entrance to Bokorix's Distillery here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######÷..######[.......######.... #........# #........# #..#. #........# #........######..#. #........######........#.......#. '.................######.#####.## #......########...#####..#####.# #......# #...............#.# #......# #########.#####.#.# .......# #♣.@# #..# #.. .......# #...####'###### ## .####### #..♣##........# ..# #.####........# #.####### #.##.'÷.......# #...#...# #.#..#........# ###.....# #...##........# ####....# #..###........# ...##...# #..# #........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 307 | D:1 | Learned a level 2 spell: Mercury Arrow 854 | D:1 | Found Bokorix's Distillery. 860 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove Action || total ---------------------------++------- Attack: Normal || 1 Melee: Whip || 1 Constrict || 1 Cast: Poisonous Vapours || 15 Mercury Arrow || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 858 | 0 | 34 | 707 | 1 | 858.0 | Dungeon | 858 | 858 | 0 | 34 | 707 | 1 | 858.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+