Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 16874217417698448583 28 idiq the Gusty (level 3, 19/19 HPs) Began as a Tengu Air Elementalist on Dec 31, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:12 (1498 turns). idiq the Gusty (Tengu Air Elementalist) Turns: 1498, Time: 00:03:13 Health: 19/19 AC: 10 Str: 8 XL: 3 Next: 14% Magic: 7/7 EV: 26 Int: 17 God: Gold: 29 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - amulet of regeneration Will ..... c - +4 ring of protection Stlth ++ d - +4 ring of protection HPRegen 1.03/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) d - a +4 ring of protection (worn) e - an amulet of regeneration (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of berserk rage {unknown} j - a potion of enlightenment {unknown} k - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 4.1 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 c - Swiftness Air 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 19% 1 Airstrike Air 7% 2d(2-18) 34% 4 Call Canine Familiar Summ 1% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. You encounter an endoplasm and a rat. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm is struck by an arc of lightning. The endoplasm quivers. The endoplasm is almost dead. The rat is struck by an arc of lightning. You kill the rat! The lightning grounds out. The endoplasm freezes you. You are frozen. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) The zap hits the endoplasm. You kill the endoplasm! HP restored. d - a +4 ring of protection d - a +4 ring of protection (worn) e - an amulet of regeneration You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. e - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. k - a cyan potion Found 8 stones. Done exploring. Done exploring. Search for what [? for help]? . Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....## #############... #....# ####......#....#### ###..# ####.........#.......# #.####.......####.####..... ##.###.....####..#....####.. # #..##....###...(.#.......### # #.##....##.....#######.....# # #.##...##....###.....###.... ## #......#...@##.........##... .## #.....##...##...##.##...##.. ..####.....#........##...##...#.. ....##.###############.<.##...#.. .#..##.#............##...##...### .##....#...#######...#####...##.. .##.#..#....#....##.........##... .##.#..##...##....###.....###.... .##.##..#...........###.###.....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1040 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 1199 | D:1 | Learned a level 2 spell: Static Discharge 1203 | D:1 | Learned a level 3 spell: Swiftness 1498 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_b, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 4 | 4.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 6 Peck || 2 Kick || 1 Cast: Shock || 56 Static Discharge || 1 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1495 | 1495 | 0 | 2 | 1345 | 1 | 1495.0 | Dungeon | 1495 | 1495 | 0 | 2 | 1345 | 1 | 1495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1495 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+