idiq Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (1, -24, D:1) a +0 hand axe (1, 10, D:1) a hobgoblin corpse (skeletalised by now) (16, -2, D:1) a +0 short sword (24, -29, D:1) a +0 dagger 3 stones a kobold skeleton (30, -23, D:1) a +0 short sword (32, -13, D:1) a rat skeleton (33, -13, D:1) a +0 club (35, 9, D:1) a jackal corpse (skeletalised by now) (37, 6, D:1) a +0 dagger (42, -36, D:1) a +0 robe (45, -24, D:1) a +0 club 2 stones (46, -12, D:1) 4 stones (48, -23, D:1) a +0 club 4 stones a kobold skeleton Level 2 of the Dungeon [Shop] Ikod's Antique Weapon Emporium a +4 long sword of protection (602 gold) a +0 club (11 gold) the +3 great mace "Evvyenefen" {freeze, Will++} (1242 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. a +5 heavy orcbow (786 gold) the +9 shortbow "Hupoij" {flame, ^Drain rCorr Str+6 Int-2} (1513 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} (989 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. [Shop] Derragho's Assorted Antiques a +6 heavy sling (971 gold) a +0 leather armour (56 gold) a wand of quicksilver (5) (588 gold) a lightning rod (4/4) (1120 gold) a potion of curing (84 gold) a +2 battleaxe of venom (672 gold) a +0 trident (98 gold) (0, 0, D:2) a +0 club (4, -5, D:2) a +0 hat (14, -6, D:2) an adder skeleton (16, -1, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (17, 13, D:2) a +0 club (31, 2, D:2) a ribbon worm corpse (33, 3, D:2) 3 flux baubles