Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 11052955546196500192 135 icemango the Poker (level 5, 0/40 HPs) Began as a Merfolk Gladiator on Oct 20, 2026. Slain by a river rat (8 damage) ... in a sewer. The game lasted 00:02:46 (1772 turns). icemango the Poker (Merfolk Gladiator) Turns: 1772, Time: 00:02:47 Health: 0/40 AC: 6 Str: 20 XL: 5 Next: 18% Magic: 5/5 EV: 17 Int: 8 God: Gold: 115 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . (100%) a - +0 trident (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +1 helmet rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (boots unavailable) Will ..... h - amulet of the acrobat Stlth +++ f - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: acrobat @: very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. Inventory: Hand Weapons a - a +0 heavy trident (weapon) Missiles d - 3 throwing nets (quivered) e - 5 javelins i - 3 boomerangs l - 2 poisoned darts Armour b - a +0 leather armour (worn) c - a +1 helmet (worn) g - a +0 cloak (worn) Jewellery f - a +6 ring of strength (worn) h - an amulet of the acrobat (worn) j - an amulet of reflection k - a ring of positive energy Scrolls c - a scroll of noise {unknown} Potions d - a potion of attraction {unknown} f - 2 potions of curing {unknown} M - 3 potions of mutation k - a potion of lignification {unknown} m - 2 potions of might Skills: + Level 2.9 Fighting * Level 6.1 Polearms - Level 2.0 Throwing * Level 5.5 Dodging + Level 1.8 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 61% 2 Launch Clockwork Bee Frge 0% N/A 83% 3 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 * D:2 [ Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The river rat bites you. The river rat closely misses you. The river rat bites you! The river rat misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the river rat. The river rat is severely wounded. The river rat barely misses you. The river rat bites you but does no damage. x2 You barely miss the river rat. Your tail-slap misses the river rat. The river rat is severely wounded. The river rat misses you. The river rat closely misses you. The river rat completely misses you. The river rat closely misses you. The river rat bites you. The river rat bites you! * * * LOW HITPOINT WARNING * * * You puncture the river rat! You kill the river rat! You hear a splash. The river rat closely misses you. The river rat barely misses you. You hit the river rat. The river rat is severely wounded. The river rat bites you! You die... #≈≈~# #~≈~# +..+ #≈≈~# #~≈~# +..+ #≈≈~# #~≈~# #..# #≈≈.# #.≈~# #~.# #≈≈~# #~≈~# #.~# #≈≈~# #~≈~# #~~# #≈≈~###~≈~####~~## #≈≈~~~~~~~~~~~~~~~ #@†≈≈≈≈≈≈≈≈≈≈≈~~≈≈ #rr≈h~.~~~~.~~.~~. #S≈≈.############# #≈≈~~## #≈≈~~~# #≈≈.†.# #≈≈~.~~# #≈≈≈†~†# #≈≈≈#... You could see 2 river rats, a jackal and a ball python. Vanquished Creatures 7 adders 3 river rats (Sewer) 2 dart slugs 2 ribbon worms 5 endoplasms (D:1) 4 hobgoblins (D:1) A jackal (Sewer) 4 quokkas 6 ball pythons 10 bats 3 frilled lizards 2 goblins 3 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icemango the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 91 | D:1 | Reached XP level 2. HP: 16/22 MP: 2/2 387 | D:1 | Found Gil Awa's General Store. 411 | D:1 | Reached skill level 5 in Polearms 470 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 670 | D:2 | Reached skill level 1 in Stealth 1019 | D:2 | Found a faded altar of an unknown god. 1089 | D:2 | Found Runneik's Antique Armour Shop. 1471 | D:3 | Found a glowing drain. 1482 | D:3 | Reached skill level 5 in Dodging 1482 | D:3 | Reached XP level 4. HP: 29/34 MP: 4/4 1640 | Sewer | Entered a sewer 1725 | Sewer | Reached skill level 6 in Polearms 1750 | Sewer | Reached XP level 5. HP: 40/40 MP: 5/5 1772 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic, serial_shops, nicolae_diamond_shop, minmay_box_of_dots D:2: layout_loops_corners, dreamdust_ecumenical_altar_statues, serial_shops, nicolae_lakefront_shop D:3: layout_loops_ring, gup_sewer_entry_glass, supply_closet_lemuel Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.1 Stealth | 1 | 1.8 Dodging | 5 | 5.5 Fighting | | 2.9 Throwing | | 2.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 107 | 53 || 160 Melee: Trident | 107 | 53 || 160 Tailslap | | 3 || 3 Read: Identify | 2 | || 2 Fear | 1 | || 1 Enchant armour | 1 | || 1 Revelation | 1 | || 1 Brand weapon | 1 | || 1 Vulnerability | 1 | || 1 Silence | 1 | || 1 Poison | 1 | || 1 Stab: Sleeping | 7 | 3 || 10 Armour: Leather armour | 24 | 40 || 64 Dodge: Dodged | 59 | 96 || 155 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1770 | 1707 | 63 | 0 | 1188 | 4 | 442.5 | Dungeon | 1649 | 1586 | 63 | 0 | 1149 | 3 | 549.7 | Sewer | 121 | 121 | 0 | 0 | 39 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 833 daAuts D:1: 617 daAuts D:3: 198 daAuts Sewer: 121 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+