Dungeon Crawl Stone Soup version 0.35-a0-266-gc7f2f74301 (webtiles) character file. Game seed: 8858394511849127319 226 icemango the Conjurer (level 5, -16/38 HPs) Began as a Draconian Conjurer on Apr 11, 2026. Demolished by an ogre ... wielding a +0 giant club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:04:14 (1966 turns). icemango the Conjurer (Draconian Conjurer) Turns: 1966, Time: 00:04:14 Health: -16/38 AC: 5 Str: 10 XL: 5 Next: 69% Magic: 1/9 EV: 11 Int: 20 God: Gold: 242 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . (100%) a - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . b - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 242 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution (weapon) d - a +2 dagger of protection Missiles c - a throwing net Jewellery b - an amulet of dissipation (worn) Wands e - a wand of paralysis (6) Scrolls i - a scroll of identify s - 3 scrolls of butterflies Potions d - a potion of attraction {unknown} j - 2 potions of ambrosia {unknown} f - a potion of curing {unknown} r - 3 potions of resistance w - 2 potions of heal wounds M - a potion of mutation k - 2 potions of might {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 22% 2 Construct Spike Launche Frge 6% 2d3 22% 2 Scorch Fire 6% 2d5 22% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Sigil of Binding Hex 3% N/A 38% 3 Summon Ice Beast Ice/Summ 3% N/A 38% 3 Brom's Barrelling Bould Conj/Erth 14% 2d5 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fireball Conj/Fire 7% 3d5 77% 5 Animate Dead Necr 3% N/A 80% 4 Petrify Alch/Erth 1% N/A 80% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 80% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Kikubaaqudgha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray misses the orc. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc hits you with a +0 whip. The searing ray hits the orc! You kill the orc! The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. The orc priest looks satisfied for a moment. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +2 heavy hand axe and wearing a +0 ring mail (severely wounded, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. (Press . to maintain the ray.) The orc shouts! The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. The searing ray misses the orc priest. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .#.##### ##.....##.# .o...o.######.ß...ß.#.# ....##...o..#.......#.# ...oOo.o.o......_.....# .....#####.##.......### .##### #o##.ß...ß.# # #.###.....## #.#####o### #....oO@# ######### You could see an ogre, an orc priest and an orc. Vanquished Creatures A hound (D:4) An orc priest (D:3) Terence (D:3) An orc wizard (D:3) 4 gnolls (D:2) 3 adders (D:3) A dart slug (D:2) 9 orcs A ribbon worm (D:3) 7 endoplasms 5 hobgoblins A quokka (D:1) 3 ball pythons 5 bats A frilled lizard (D:3) 3 goblins 8 kobolds A rat (D:2) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icemango the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 369 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 736 | D:2 | Reached XP level 3. HP: 8/26 MP: 0/6 815 | D:2 | Learned a level 2 spell: Searing Ray 1111 | D:3 | Reached XP level 4. HP: 24/33 MP: 1/7 1220 | D:3 | Reached skill level 5 in Conjurations 1220 | D:3 | Reached XP level 5. HP: 38/38 MP: 2/9 1322 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1355 | D:3 | Encountered Terence 1362 | D:3 | Killed Terence 1878 | D:4 | Found an opulent altar of Gozag. 1940 | D:4 | Encountered an ogre 1966 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms D:2: layout_rooms, chequers_garden, minmay_cut_off D:3: layout_basic, mainiacjoe_overflow_brackets, grunt_decor_mini_mirrors, uniq_terence D:4: layout_rooms, grunt_gozag_statues, chequers_temple_overflow_statue_of_worship, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.8 Conjurations | 5 | 5.5 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 77 | 44 || 121 Melee: Short sword | 62 | 13 || 75 Unarmed | 15 | || 15 Tailslap | 4 | 2 || 6 Dagger | | 31 || 31 Cast: Magic Dart | 37 | 6 || 43 Searing Ray | 2 | 8 || 10 Drink: Magic | | 1 || 1 Read: Identify | 3 | || 3 Teleportation | 1 | || 1 Butterflies | 1 | || 1 Fear | | 1 || 1 Immolation | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Brand weapon | | 1 || 1 Stab: Sleeping | 2 | 4 || 6 Armour: None | 63 | 28 || 91 Dodge: Dodged | 63 | 33 || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1969 | 1929 | 40 | 129 | 1293 | 4 | 492.2 | Dungeon | 1969 | 1929 | 40 | 129 | 1293 | 4 | 492.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 786 daAuts D:2: 547 daAuts D:1: 540 daAuts D:4: 95 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+