icemango Level 1 of the Dungeon (0, 0, D:1) a +4 ring mail (1, -11, D:1) a +0 robe (8, 1, D:1) a rat corpse (skeletalised by now) (11, -35, D:1) a hobgoblin corpse (skeletalised by now) (17, -6, D:1) an orb of mayhem (28, -39, D:1) a +0 robe (36, -31, D:1) a +0 club (38, -9, D:1) a +0 sling (39, -15, D:1) a +0 dagger (47, -14, D:1) a hobgoblin skeleton (50, -28, D:1) a +0 short sword a kobold skeleton (50, -9, D:1) a +0 whip a kobold corpse (skeletalised by now) (51, -31, D:1) a +0 club (52, -38, D:1) a +0 spear (55, -2, D:1) a rat corpse (skeletalised by now) (62, -32, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (7, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -8, D:2) a frilled lizard skeleton (17, -2, D:2) a +0 whip of holy wrath a +0 short sword a rat skeleton (18, 5, D:2) a +0 leather armour (28, 17, D:2) a quokka corpse (skeletalised by now) (31, -4, D:2) a +0 leather armour (32, -13, D:2) a +0 club a goblin corpse (skeletalised by now) (39, 13, D:2) a ball python corpse (skeletalised by now) (39, 15, D:2) a bat corpse (skeletalised by now) (40, -9, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (1, -17, D:3) a +0 short sword (14, -11, D:3) a +0 dagger a goblin skeleton (16, 14, D:3) a +0 hand axe (20, -15, D:3) an adder corpse (skeletalised by now) (32, -6, D:3) a ball python skeleton (39, 27, D:3) a +0 dagger (47, 4, D:3) a hobgoblin corpse (skeletalised by now) (48, 11, D:3) 2 flux baubles (51, 23, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (56, 20, D:3) a +0 dagger a +0 robe a +0 whip Level 4 of the Dungeon [Shop] Qutotzai's Assorted Antiques a scarab talisman (375 gold) a scroll of immolation (120 gold) a wand of flame (10) (210 gold) an amulet of chemistry (900 gold) a +0 club (15 gold) a sack of spiders (1200 gold) an amulet of the acrobat (900 gold) a +0 quarterstaff (150 gold) a Gell's gravitambourine (2/2) (1200 gold) [Shop] Bequf's Book Boutique a parchment of Kiss of Death (52 gold) a parchment of Jinxbite (75 gold) a parchment of Cigotuvi's Putrefaction (169 gold) a manual of Ice Magic (1040 gold) a parchment of Passage of Golubria (169 gold) a parchment of Grave Claw (75 gold) a parchment of Ensorcelled Hibernation (75 gold) a parchment of Confusing Touch (114 gold) a parchment of Dimensional Bullseye (169 gold) a parchment of Searing Ray (75 gold) a parchment of Poisonous Vapours (52 gold) a parchment of Sublimation of Blood (75 gold) a parchment of Summon Seismosaurus Egg (169 gold) a parchment of Manifold Assault (426 gold) a manual of Dodging (1040 gold) a parchment of Tukima's Dance (114 gold) a parchment of Iskenderun's Mystic Blast (169 gold) (2, -6, D:4) a +0 club (2, -4, D:4) a black bear corpse (skeletalised by now) (11, -18, D:4) a +0 short sword (12, -1, D:4) a +0 falchion (21, 11, D:4) a ball python skeleton (24, -22, D:4) a +0 ring mail (27, 15, D:4) an adder skeleton (30, 18, D:4) an adder skeleton (33, 17, D:4) a +0 club (34, -1, D:4) a +0 dagger (35, -18, D:4) a +0 dagger a +0 sling (37, -9, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Qurexuj's Jewellery Emporium a ring of flight (unknown) (192 gold) an eel talisman (165 gold) the amulet "Dashra" {Dissipate Rampage rElec rN+++ Stlth-} (699 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. Cheibriados disapproves of the use of such an item. a +6 ring of dexterity (unknown) (396 gold) a medusa talisman (137 gold) a ring of resist corrosion (unknown) (220 gold) a +4 ring of protection (unknown) (396 gold) a ring of flight (unknown) (192 gold) a +6 ring of intelligence (unknown) (396 gold) (13, 9, D:5) a +0 dagger (14, -16, D:5) a +0 hand axe (14, -15, D:5) a howler monkey corpse (skeletalised by now) (18, 22, D:5) a staff of air (22, -3, D:5) an inkwell talisman (28, -19, D:5) a hound corpse (skeletalised by now) (37, -23, D:5) a +0 giant club (40, -21, D:5) a +0 club Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of Chill Winds {Harm Rampage rF+} (1990 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the air staff "Conservator" {rElec rF+ Will+ Conj Air} (5020 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. a +0 dagger of venom (440 gold) the conjuration staff of Ruination {rElec Str-2 Int+3 Dex+3 Conj} (4740 gold) [staff of conjuration] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +10 hand axe "Q" {venom, Dex+4} (6900 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +4 hand axe of Hard Scrabble {freeze, +Blink rC- Will- Dex+6} (4080 gold) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the orb of Proximity {Attunement, rElec rF+ MP+8 Ice} (6740 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Ice: It increases the power of your Ice spells. the +1 whip "Darako" {flame, ^Contam rElec rPois Str-3} (1580 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). It cannot be enchanted further. the fortress talisman of Myusuim {rElec rC- Dex+5 Slay+4} (8850 gold) [fortress talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the cold staff of the Hall of Blades {rElec rC+ Will- Str+2 Ice Alch} (4460 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +4 sling of the Shrieking God {flame, rElec rPois Int+3 Dex-2} (4300 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +5 mace "Qesivema" {distort, Fly Str+2} (4580 gold) Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 robe "Xoopt" {Bane Dex+3 SInv} (3340 gold) Bane: It inflicts you with a random bane when you equip it. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Koexto {rC+ Str+6 Dex+3} (5630 gold) [ring of strength] rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). the amulet of Lucw {Chemistry MP+4 Str+2} (4960 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). the +0 buckler "Riv Gutexa" {+Inv Regen+ Dex+3} (2480 gold) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Conflict {*Slow Str+5 Int+2 SInv} (3110 gold) [ring of see invisible] *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +2 whip of Kiusk {holy, rN+ Will- rCorr Dex+3} (3340 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +10 spear "Jilau" {venom, rPois rC++} (8230 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. It cannot be enchanted further. the necromancy staff "Paocw" {rN+ Will- Str-5 Dex+8 Necro} (3410 gold) [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). Necro: It increases the power of your Necromancy spells. (0, 0, D:6) a poisoned dart (1, -1, D:6) a poisoned dart (3, -3, D:6) a poisoned dart (4, -13, D:6) a +0 whip a +0 leather armour a gnoll corpse (12, 9, D:6) a +0 plate armour (16, 6, D:6) a scarf of harm (17, 5, D:6) a +0 rapier (17, 9, D:6) a sky beast corpse (18, 12, D:6) a black bear corpse (45, 2, D:6) a +0 falchion a +0 leather armour a +0 short sword a +0 leather armour a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) the Ecumenical Temple