Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 5631767945227880858 4 icedessert999 the Conjurer (level 1, -4/11 HPs) Began as an Octopode Conjurer on Sept 28, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (111 turns). icedessert999 the Conjurer (Octopode Conjurer) Turns: 111, Time: 00:00:10 Health: -4/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No reachable target in view! No reachable target in view! Something unseen opens the door. A gnoll comes into view. It is wielding a +0 spear. A rat comes into view. The magic dart hits the hobgoblin but does no damage. The gnoll shouts! The hobgoblin misses you. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. You closely miss the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. You kill the hobgoblin! You tentacle-slap the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You closely miss the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll hits you with a +0 spear. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, constricted by you, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 spear. You die... ###################### ##..†##.†....#......... #.##....#....#...#..?.. #...##...###...##...ß.. ##.##......#............ ..#..#...#...#.......... ##.#...#..##.##....####. ##.#...#.......@g### ##.##......##.....'># .#.#..#...#..#....##..## #.##...#..##...#...####r #.#. #......#..##.... .## ##.##..... #.... .# . #...#. ...ß. ## #..#. #.... ..# You could see a gnoll and a rat (asleep). Vanquished Creatures 2 bats (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert999 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Armour: Skin || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 92 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 92 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts