Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 1454235847248796223 31 icedessert999 the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Sept 7, 2024. Slain by an orc wizard ... wielding a +1 dagger of speed (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:25 (1192 turns). icedessert999 the Conjurer (Octopode Conjurer) Turns: 1192, Time: 00:00:25 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 22% Magic: 4/7 EV: 12 Int: 22 God: Gold: 16 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Scrolls b - a scroll of noise {unknown} c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 34% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Sticky Flame Fire/Alch 3% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc is lightly wounded. The orc hits you with a +0 club. You tentacle-slap the orc but do no damage. Your grab misses the orc. Your squeeze misses the orc. The orc is lightly wounded. The orc hits you but does no damage. You barely miss the orc. You grab the orc. The orc is lightly wounded. You constrict the orc. The orc wizard closely misses you. The orc hits you with a +0 club. You tentacle-slap the orc. The orc is heavily wounded. You constrict the orc. The orc wizard casts a spell at you. The magic dart hits you. The orc misses you. You tentacle-slap the orc but do no damage. The orc is almost dead. You constrict the orc. You kill the orc! The orc wizard hits you with a +1 dagger of speed. The orc barely misses you. The orc wizard hits you with a +1 dagger of speed. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +1 dagger of speed and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc barely misses you. The orc wizard completely misses you. Unknown command. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard hits you with a +1 dagger of speed. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +1 dagger of speed. You die... #.#..... ..##. #####.#.... #..#.. #.........####!.... #.........<......##. #.........##>....... #.......).##.>....[[ #.........##o.....[# #....<....#@o......# #########.)........# #..##.......# #....########## #....# #....# ###### You could see an orc wizard and an orc. Vanquished Creatures 3 orcs (D:2) 2 endoplasms (D:1) 4 giant cockroaches (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert999 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 358 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:1 | Reached XP level 3. HP: 19/21 MP: 1/7 1192 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 2 Cast: Magic Dart || 46 Searing Ray || 1 Stab: Sleeping || 1 Armour: Skin || 14 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1192 | 1174 | 18 | 59 | 1004 | 2 | 596.0 | Dungeon | 1192 | 1174 | 18 | 59 | 1004 | 2 | 596.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:2: 26 daAuts