Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 4543774844005107644 60 icedessert999 the Magician (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Aug 26, 2024. Mangled by Terence ... wielding a +0 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1532 turns). icedessert999 the Magician(Deep Elf Conjurer) Turns: 1532, Time: 00:01:08 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 3/12 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity Scrolls g - a scroll of teleportation Potions b - a potion of magic d - 2 potions of mutation {unknown} e - a potion of might {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.7 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Swiftness Air 6% N/A 24% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 3% 2d(1-17) 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 flail of protection! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## ###......# ####.#......# #....#......# #.##.#......# #....'......+ #..#.#......### ##### .. ####..#.#......@.# #...#####.. ...#..#.#.######@# #.......... ##.#..#.#.####.#.# #..........# ...####.#......#.# #..........# ###.....######.#.# #..........# #..>.......#<..#.####..........## #...####.......................+. #...#....#..รท..#.######........# #...#.#.######.#.######........# #.#.#.#.# #.#.##...#..(.....# You could see Terence. Vanquished Creatures 3 adders (D:2) 3 ball pythons (D:1) 4 endoplasms 3 giant cockroaches (D:1) 3 goblins (D:2) 2 hobgoblins (D:1) 5 quokkas A bat (D:1) 2 frilled lizards 2 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert999 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 230 | D:1 | Reached skill level 4 in Spellcasting 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 592 | D:1 | Found a faded altar of an unknown god. 893 | D:2 | Reached skill level 5 in Spellcasting 893 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 1320 | D:2 | Noticed Terence 1338 | D:2 | Learned a level 2 spell: Searing Ray 1532 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, chequers_ecumenical_altar_lobes, nicolae_twisty_statue_hallways D:2: layout_basic, minmay_misc_feat_columns, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 67 Searing Ray || 2 Use: Scroll || 4 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1531 | 1504 | 27 | 0 | 1359 | 2 | 765.5 | Dungeon | 1531 | 1504 | 27 | 0 | 1359 | 2 | 765.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 830 daAuts D:2: 701 daAuts