hyj562 Level 1 of the Dungeon [Shop] Wuschamm's Antique Weapon Shoppe a +0 dagger (56 gold) a +0 whip (70 gold) a +0 club (14 gold) the +1 morningstar "Odghoymo" {venom, ^Drain *Slow +Blink Int+9} (949 gold) ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+9: It affects your intelligence (+9). It cannot be enchanted further. a +2 heavy partisan (688 gold) a +0 mace (84 gold) (0, 0, D:1) a quill talisman (0, 13, D:1) a +0 whip a kobold corpse (skeletalised by now) (3, -1, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, 8, D:1) a +0 dagger (7, -4, D:1) a quokka corpse (skeletalised by now) (11, -5, D:1) a bat corpse (skeletalised by now) (13, 22, D:1) a frilled lizard skeleton (18, -6, D:1) a +1 dagger a quokka skeleton a goblin skeleton (31, -11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, -9, D:1) a +0 club 3 stones (38, 26, D:1) a +0 trident (41, 24, D:1) a hobgoblin skeleton (44, -13, D:1) a hobgoblin skeleton (47, -9, D:1) a hobgoblin skeleton (48, -8, D:1) a jackal skeleton Level 2 of the Dungeon [Shop] Zexic's Jewellery Shoppe the quill talisman of Refuge {Harm Will+ Int+2} (476 gold) [quill talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a rimehorn talisman (175 gold) a rimehorn talisman (175 gold) a +6 ring of strength (unknown) (504 gold) a +6 ring of dexterity (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) an amulet of the acrobat (unknown) (420 gold) a +6 ring of strength (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) an amulet of dissipation (420 gold) the amulet of Amehyuck {Reflect MP+11 Str+3 SH+5} (929 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. MP+11: It affects your magic capacity (+11). Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). (16, 21, D:2) a jackal corpse (skeletalised by now) (31, 7, D:2) a rat corpse (skeletalised by now) (37, 12, D:2) a +0 robe (44, 11, D:2) a +0 mace (47, 26, D:2) a +0 club a goblin skeleton (53, 19, D:2) a ball python corpse (skeletalised by now) (57, 7, D:2) a rat skeleton (57, 19, D:2) a +0 sling (59, 15, D:2) an amulet of dissipation Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (1, 1, D:3) a jackal corpse (skeletalised by now) (7, -13, D:3) a +0 short sword (8, -15, D:3) a hobgoblin skeleton (13, -14, D:3) a +0 morningstar (14, 8, D:3) a frilled lizard skeleton (15, -5, D:3) a +0 club (16, 8, D:3) a +0 dagger (18, -6, D:3) a +0 halberd (18, -3, D:3) a +0 halberd (26, -21, D:3) a +0 whip (28, -18, D:3) an adder skeleton (33, -4, D:3) a +0 trident an orc skeleton (33, -2, D:3) a +0 dagger a +0 leather armour an orc skeleton (33, 12, D:3) a jackal skeleton a jackal skeleton (34, -4, D:3) a +0 club (35, 12, D:3) a +0 scale mail (38, 15, D:3) a +0 club a +0 sling a goblin skeleton (42, -7, D:3) a +0 leather armour (47, -16, D:3) a +0 hand axe an orc corpse (skeletalised by now) (52, -11, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a black bear corpse (skeletalised by now) (10, -28, D:4) the +1 ring mail "Qicoiz" {rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (15, -6, D:4) a ball python skeleton (21, -29, D:4) a +0 ring mail (21, -8, D:4) 3 boomerangs (22, -41, D:4) a black bear corpse (skeletalised by now) (23, -17, D:4) a +0 club a stone (29, -21, D:4) a +0 dagger of venom (31, -23, D:4) the +1 hand axe "Haadour" {flame, rElec rF- Int-5 Dex+8} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (32, -47, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (5, 6, D:5) a +0 robe (6, 20, D:5) a +0 dagger a +0 robe (7, 20, D:5) a +0 dagger a +0 robe (9, 20, D:5) a +0 hand axe a +0 ring mail (10, 20, D:5) a +0 short sword an orc corpse (skeletalised by now) (11, 20, D:5) a +0 hand axe a +0 leather armour (21, -20, D:5) a +0 leather armour a +3 falchion of flaming (25, -14, D:5) a +0 mace (28, -17, D:5) a +0 sling (38, -13, D:5) a hound corpse (skeletalised by now) (46, 9, D:5) a steam dragon skeleton (47, -22, D:5) a quokka skeleton (48, 21, D:5) a +0 short sword a +0 short sword a +0 short sword a +0 short sword a +0 dagger 9 stones (48, 22, D:5) a +0 dagger a stone a kobold skeleton (48, 29, D:5) a +0 club a +0 flail an orc corpse (skeletalised by now) (48, 31, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (49, -28, D:5) an adder skeleton (49, 21, D:5) a +0 dagger of venom a +0 short sword (49, 25, D:5) a +0 leather armour (52, -15, D:5) an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 whip (32, -7, D:6) a +3 vampiric spear (still there?) a +0 ring mail (still there?) a +0 hand axe (still there?) a +0 ring mail (still there?) a gnoll corpse (still there?) an orc corpse (still there?) (33, -7, D:6) a +1 flail of protection a +0 dagger a +0 robe an orc corpse an adder corpse (34, -2, D:6) a parchment of Dimensional Bullseye (35, -7, D:6) a +0 spear (36, -7, D:6) a +0 club an orc corpse (62, -6, D:6) a +0 club the Ecumenical Temple