Dungeon Crawl Stone Soup version 0.34-a0-1003-g34f3ec3571 (webtiles) character file. Game seed: 9384986606371141172 10 hydragon99 the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on Oct 23, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (185 turns). hydragon99 the Magician (Djinni Conjurer) Turns: 185, Time: 00:00:22 Health: -5/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of teleportation {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! (Press . to maintain the ray.) The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. You stop channelling your searing ray. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. Unknown command. You aren't carrying any potions. You don't have enough health to cast this spell. Unknown command. Found a red potion. Things that are here: a +0 robe; a jackal corpse; a jackal corpse The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ## ##. ## #### ##.## .#### ...###### #..[##....# ........####.##JJ....##. ........#.....##@.!..... ........................ ..........†............. .....>..........#.....!. .....:..........#....... .............).......... ..#.#......#.....#....## ...........#.....#...#. ..##........ ... You could see 2 endoplasms. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydragon99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hydragon99 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 183 | D:1 | HP: 1/21 [frozen (4)] 185 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, minmay_tetromino_s2 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 185 | 185 | 0 | 0 | 145 | 1 | 185.0 | Dungeon | 185 | 185 | 0 | 0 | 145 | 1 | 185.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 185 daAuts