hyaphyap Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -20, D:1) the quill talisman of Makhleb, Burning {Harm rCorr MP-6} [quill talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). (12, -28, D:1) a rat corpse (skeletalised by now) (13, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -20, D:1) a parchment of Summon Forest (16, 6, D:1) a book of Minor Magic (17, -3, D:1) a hobgoblin corpse (skeletalised by now) (19, -31, D:1) a +0 club (21, -29, D:1) a +0 animal skin Level 2 of the Dungeon (1, 2, D:2) a hobgoblin corpse (skeletalised by now) (7, 14, D:2) a jackal corpse (8, 14, D:2) a jackal corpse (10, 1, D:2) the +1 robe of the Old World {rElec MP-9 Dex+3 SInv} rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D:2) a ribbon worm corpse (14, 11, D:2) a +0 club 4 stones (15, 0, D:2) a Treatise on Traps a frilled lizard corpse (16, -20, D:2) a potion of enlightenment (16, -4, D:2) a +0 flail (20, -10, D:2) a scroll of poison (22, -16, D:2) a +0 leather armour (25, -16, D:2) a bat corpse (25, -15, D:2) a parchment of Detonation Catalyst (29, -4, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 0, D:3) a bat corpse