hurafacha Level 1 of the Dungeon (1, -51, D:1) a rat corpse (skeletalised by now) (2, -21, D:1) a +0 whip a kobold skeleton (3, -39, D:1) a +0 club a gnoll corpse (skeletalised by now) (4, -30, D:1) a ball python corpse (skeletalised by now) (12, -17, D:1) a +0 plate armour (20, -20, D:1) a +0 dagger (28, -34, D:1) a +0 ring mail (30, -45, D:1) a quokka corpse (skeletalised by now) (34, -16, D:1) a bat skeleton (36, -10, D:1) a quokka skeleton (36, -9, D:1) a +0 whip (39, -46, D:1) a ball python corpse (skeletalised by now) (40, -9, D:1) a bat skeleton (42, -9, D:1) a bat skeleton (43, -11, D:1) a +0 hand axe (45, -7, D:1) a +0 spear Level 2 of the Dungeon (9, 7, D:2) the +4 spear of Disembowelment {freeze, rPois rN++ Dex+3 Stlth-} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (18, 16, D:2) a hobgoblin corpse (23, -30, D:2) a +0 sling (25, -16, D:2) a jackal corpse (26, 1, D:2) a ball python corpse (29, -22, D:2) the +0 leather armour "Jissipot" {*Corrode rElec rN+++ Dex-5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). (35, 8, D:2) a bat corpse (skeletalised by now) (42, -35, D:2) a +0 short sword (48, -16, D:2) a +0 chain mail (51, -29, D:2) a +0 scale mail (53, -17, D:2) a +0 club a kobold skeleton (54, -39, D:2) a rat corpse (skeletalised by now)