hurafacha Level 1 of the Dungeon (8, 25, D:1) a bat corpse (skeletalised by now) (10, 26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 27, D:1) a ball python corpse (skeletalised by now) (17, -4, D:1) a ball python corpse (skeletalised by now) (21, -10, D:1) a +0 dagger (32, -6, D:1) a +0 short sword a kobold skeleton (44, 20, D:1) a +0 club (44, 21, D:1) a hobgoblin corpse (skeletalised by now) (45, 22, D:1) a frilled lizard corpse (skeletalised by now) (47, -4, D:1) a rat skeleton a frilled lizard skeleton (47, -3, D:1) a +0 short sword (52, 15, D:1) a +0 club (53, 14, D:1) a +0 robe Level 2 of the Dungeon (11, 8, D:2) a +0 chain mail (12, -4, D:2) a +0 scale mail (15, -10, D:2) a +0 dagger (16, 16, D:2) a +2 pair of gloves (17, -2, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 0, D:2) a +0 dagger (17, 19, D:2) a +0 robe (18, -2, D:2) a jackal corpse (skeletalised by now) (24, 27, D:2) a +0 scythe a +0 robe (51, 0, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (3, -1, D:3) a +2 quarterstaff of chaos a +0 cloak (10, -28, D:3) 5 stones (21, -3, D:3) a +0 sling (23, -27, D:3) a +1 short sword of electrocution 5 stones (29, -12, D:3) a +0 dagger (42, -31, D:3) a +0 club (44, -28, D:3) 4 stones (44, -24, D:3) 6 stones (45, -21, D:3) a +0 scale mail (57, -34, D:3) a maw talisman (59, -20, D:3) a +1 dagger of flaming a +0 leather armour a +0 dagger a +0 flail a +0 short sword (60, -14, D:3) a +0 whip (64, -1, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, -23, D:4) a +0 spear (18, 0, D:4) a +0 falchion a +0 club (18, 1, D:4) a +0 club a +0 leather armour a +1 mace of protection (20, 6, D:4) a +0 falchion (29, 5, D:4) a +0 dagger (31, -13, D:4) a +0 hand axe the +4 ring mail of Ponaom Rush {rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (36, 1, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -13, D:5) a +0 orcbow a +0 ring mail (4, -9, D:5) a +0 hand axe (19, 0, D:5) a +0 flail (20, -2, D:5) a +0 club (23, 3, D:5) a +0 mace (24, -4, D:5) a +0 war axe (24, 3, D:5) a +0 dagger a +0 whip (29, -2, D:5) a +0 scale mail (35, 0, D:5) a +0 short sword (37, 0, D:5) a +0 mace (42, -20, D:5) a +0 whip a +0 leather armour (47, 4, D:5) a +0 dagger (48, -4, D:5) a +0 falchion (53, 1, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (0, 19, D:6) a +0 club a +0 spear a +0 halberd (1, 20, D:6) a +0 spear (7, 28, D:6) 3 stones (7, 37, D:6) a +0 whip a +0 trident a +0 scale mail (7, 42, D:6) a +0 robe (8, 16, D:6) a +0 flail a +0 plate armour (12, 44, D:6) a +0 robe (16, 40, D:6) a +0 giant club a +0 flail a +0 mace (19, 40, D:6) a +0 mace (38, 6, D:6) a +0 orcbow the Necropolis (0, 0, Necropolis) a +0 whip (2, -2, Necropolis) a +0 robe (3, -2, Necropolis) 3 stones (7, 7, Necropolis) a +0 falchion (8, 6, Necropolis) a staff of air (9, 4, Necropolis) a +0 buckler (10, -7, Necropolis) a throwing net (37, 21, Necropolis) 15 gold pieces (37, 22, Necropolis) a potion of lignification (38, 16, Necropolis) 14 gold pieces (38, 21, Necropolis) the +12 hand axe of Corpus Delicti {chaos, rElec rC- Str-2 Dex+8} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Dex+8: It affects your dexterity (+8). (unseen) (38, 22, Necropolis) 14 gold pieces (43, 21, Necropolis) 14 gold pieces (44, 10, Necropolis) 7 gold pieces (49, 9, Necropolis) 13 gold pieces (49, 10, Necropolis) the +7 whip of the Wizarding Gods {chaos, MP+5 Str-4 Int+4} MP+5: It affects your magic capacity (+5). Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (unseen) (49, 15, Necropolis) 7 gold pieces (50, 9, Necropolis) a potion of mutation (50, 10, Necropolis) 19 gold pieces