hurafacha Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, -16, D:1) a ball python skeleton (8, -37, D:1) 8 stones (8, -30, D:1) a +0 club (8, -26, D:1) a +0 dagger (11, -37, D:1) a quokka corpse (skeletalised by now) (16, -31, D:1) a +0 spear (19, 6, D:1) a +0 leather armour (22, 2, D:1) a +0 spear (25, -30, D:1) a +0 hand axe (28, -5, D:1) a rat corpse (skeletalised by now) (29, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -17, D:1) a +0 dagger (32, -23, D:1) a ball python skeleton (35, 9, D:1) a +0 club (41, 3, D:1) a +0 whip (45, -29, D:1) a +0 hand axe (45, -6, D:1) a hobgoblin corpse (skeletalised by now) (45, -5, D:1) a rat corpse (skeletalised by now) (54, -33, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, -2, D:2) a quokka corpse (skeletalised by now) (3, -11, D:2) a +0 dagger a +0 robe (4, -17, D:2) a +0 rapier (13, -33, D:2) a rat skeleton (16, -27, D:2) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (18, -24, D:2) a jackal skeleton (20, -25, D:2) a jackal skeleton (29, -33, D:2) 6 stones (29, -24, D:2) an adder corpse (skeletalised by now) (30, -8, D:2) a hobgoblin skeleton (33, -16, D:2) a +0 short sword a kobold skeleton (39, -16, D:2) a hobgoblin skeleton (40, -16, D:2) an adder skeleton (47, -33, D:2) a rat corpse (skeletalised by now) (51, -19, D:2) a hobgoblin skeleton (51, 3, D:2) a bat corpse (skeletalised by now) (60, -7, D:2) 6 stones (61, 11, D:2) a maw talisman (64, -19, D:2) a +0 club Level 3 of the Dungeon (3, 14, D:3) a +0 helmet (15, 2, D:3) a +0 dagger a +0 sling (18, 28, D:3) a +0 short sword an orc skeleton (21, 19, D:3) a +0 chain mail (23, 38, D:3) a +0 short sword (25, 17, D:3) an adder skeleton (30, -4, D:3) a maw talisman (30, 11, D:3) a +0 whip (42, -7, D:3) a +0 dagger (49, 11, D:3) a +0 robe (52, 13, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 2, D:4) a +0 dagger (9, 32, D:4) a +0 scale mail (11, 11, D:4) a +0 whip (18, 2, D:4) a +0 leather armour (27, 20, D:4) 9 stones (29, 14, D:4) 8 stones (32, -9, D:4) a +0 ring mail (37, 17, D:4) a +0 hand axe (50, 4, D:4) a +0 ring mail Level 5 of the Dungeon (3, 33, D:5) a +0 ring mail (13, 14, D:5) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 mace a +0 robe (22, 6, D:5) the +0 pair of boots of the Catamount {rElec rC- Regen+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (24, 37, D:5) a +0 war axe (29, 25, D:5) 7 stones (38, 28, D:5) a maw talisman (39, 1, D:5) a +0 long sword (47, 9, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (5, 51, D:6) 4 boomerangs (6, -1, D:6) a +0 mace (6, 4, D:6) a +0 leather armour (8, 12, D:6) a +0 club a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (8, 16, D:6) a +0 war axe a +0 scale mail (18, 9, D:6) 4 stones (22, 9, D:6) a +0 falchion (25, 6, D:6) a +0 robe (32, 46, D:6) a +0 dagger (38, 7, D:6) a +0 quarterstaff (39, 37, D:6) a +0 antimagic spear (40, 38, D:6) a +0 spear a +0 whip a +0 robe a +0 whip (40, 39, D:6) a +0 whip Level 7 of the Dungeon (8, 7, D:7) a +1 spear of venom (9, 7, D:7) a +0 whip a +0 robe (10, 7, D:7) a +0 whip a +0 club a +0 club (11, 7, D:7) a +2 flail of venom (13, 0, D:7) a +0 scale mail (24, -5, D:7) 3 stones (30, 9, D:7) a +0 short sword Level 8 of the Dungeon (1, 29, D:8) a +0 hand axe (2, -4, D:8) a +0 flail (2, 29, D:8) a +0 club a +0 scale mail a +0 club a +0 robe a +0 dagger (5, 17, D:8) a +0 dagger (5, 28, D:8) a +0 leather armour (21, -6, D:8) a +0 whip (21, 18, D:8) a +0 trident (22, -6, D:8) a +0 halberd (23, -6, D:8) a +0 flail a +0 whip a +0 robe (23, 18, D:8) a +0 robe (26, -5, D:8) a +0 rapier of draining (27, 8, D:8) a +0 hand axe (28, 7, D:8) a +0 hand axe (28, 9, D:8) a +0 hand axe of draining (29, 8, D:8) a +0 hand axe (32, 24, D:8) 4 large rocks (36, 0, D:8) a +0 dagger a +0 robe (39, -4, D:8) a +0 dagger a +0 leather armour (39, -3, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 7, D:9) a +0 dagger (10, 13, D:9) a +0 whip (16, 34, D:9) a +0 ring mail (17, 47, D:9) a +0 shortbow (19, 10, D:9) a +0 rapier a +0 long sword a +0 chain mail a +0 orcbow (22, 47, D:9) a +0 scale mail (27, 12, D:9) a +0 short sword a +0 leather armour (33, 1, D:9) a +0 flail a +0 leather armour (33, 21, D:9) a +0 halberd (34, 21, D:9) a +0 whip (35, 21, D:9) a +0 halberd (38, 24, D:9) a +0 club a +0 leather armour of poison resistance (39, 47, D:9) a +0 robe (40, 6, D:9) 6 stones (41, 26, D:9) a +0 flail (44, 26, D:9) a +0 whip (44, 27, D:9) a +0 short sword of electrocution a +0 chain mail a +0 hand axe a +0 leather armour (45, 26, D:9) a +0 dagger a +0 robe (46, 26, D:9) a +0 orcbow Level 10 of the Dungeon [Shop] Geeley's Jewellery Boutique the granite talisman "Souluny" {rC++} (3962 gold) [granite talisman] rC++: It greatly protects you from cold. a ring of flight (unknown) (367 gold) a +6 ring of strength (756 gold) the amulet of Enoimept {Acrobat rPois Str+3} (997 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. Str+3: It affects your strength (+3). the ring of Cainasah {rElec Str+4 Int-3 SInv} (653 gold) [ring of see invisible] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. a blade talisman (630 gold) the brooch of Shielding {Spirit SH+8} (1365 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (10, -10, D:10) a +0 orcbow (15, -28, D:10) a +0 club (15, -3, D:10) a +0 short sword a +2 cloak (16, -29, D:10) a +0 club a +0 spear a +0 ring mail (17, -32, D:10) a +0 halberd (17, -30, D:10) a +0 spear (22, -11, D:10) the +7 chain mail of the Comet {Will++ Int+3 SInv Stlth+} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (22, -2, D:10) a +0 whip of venom a +0 robe (23, -17, D:10) 7 gold pieces (37, -41, D:10) a +0 halberd (39, 2, D:10) a +0 quarterstaff a +0 sling a +0 leather armour (41, -45, D:10) a +0 dagger (44, -46, D:10) a +0 club a +0 ring mail a +0 hand axe a +0 hand axe a +0 club a +0 flail a +0 plate armour a +0 flail a +0 club a +0 club a +0 hand axe a +0 trident (45, -46, D:10) a +0 trident a +0 dagger a +0 hand axe a +0 leather armour a +0 whip a +0 club a +0 ring mail a +0 dagger a +0 club a +0 ring mail a +0 war axe a +0 ring mail a +0 club a +0 leather armour a +0 dagger a +0 ring mail a +0 short sword a +0 hand axe a +0 plate armour a +2 hand axe of venom a +0 war axe a +0 chain mail (46, -42, D:10) a +0 club Level 11 of the Dungeon (3, 8, D:11) a +0 ring mail (19, 0, D:11) a +0 ring mail (21, 20, D:11) a +0 falchion (36, 32, D:11) 5 large rocks (42, 0, D:11) a +0 scale mail (43, 16, D:11) a +0 quarterstaff (44, 25, D:11) a +0 plate armour Level 12 of the Dungeon (0, 0, D:12) a +0 flail Level 1 of the Lair of Beasts (6, -7, Lair:1) 4 stones (8, -17, Lair:1) a -1 spear a +0 animal skin (12, 1, Lair:1) 4 stones (25, -25, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a gold piece (0, 8, Lair:2) a gold piece (2, 8, Lair:2) 6 gold pieces (21, 12, Lair:2) a +0 cloak (24, 11, Lair:2) a +0 pair of boots (31, 14, Lair:2) a +0 club (35, 21, Lair:2) a +0 hand axe (42, 47, Lair:2) a +0 spear (44, 4, Lair:2) a +0 sling (53, 10, Lair:2) a +0 quarterstaff