Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 8801992761312293400 25 humterzook the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 6, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (586 turns). humterzook the Conjurer (Deep Elf Conjurer) Turns: 586, Time: 00:01:38 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 8/8 EV: 11 Int: 22 God: Gold: 108 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +2 mace (heavy) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons c - a +2 heavy mace (weapon) Armour a - a +0 robe (worn) k - +0 swamp dragon scales Jewellery e - a ring of protection from cold (left hand) Scrolls h - a scroll of noise {unknown} i - a scroll of poison {unknown} j - a scroll of brand weapon {unknown} l - a scroll of identify {unknown} Potions d - 2 potions of heal wounds {unknown} f - 3 potions of curing {unknown} g - a potion of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Leda's Liquefaction Alch/Erth 1% N/A 75% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 97% 5 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You climb downwards. Found a dagger. There is a stone staircase leading up here. f - 3 viscous grey potions (gained 1) Terence the Veteran comes into view. He is wielding a +0 hand axe. Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "Your supposed skill won't protect you!" The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 hand axe! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..... #..#.# ## #.#... . ###....#.# #......#. #.#..... #.#...@# #.#.##@# #.#.##.# #<#.##.# ##......## #..).....# #.#..#...#### #.#.........+ #.#......#### #.#.##...# You could see Terence. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 3 ball pythons (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humterzook the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 208 | D:1 | Learned a level 2 spell: Searing Ray 578 | D:2 | Noticed Terence 586 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, minmay_pentomino_v2 D:2: serial_bayou_shore_a, layout_loops_corners, st_stairs_13, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 4