Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 8998535244723522378 179 humterzook the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 26, 2024. Slain by a mummy (4 damage) ... in an ossuary. The game lasted 00:03:29 (1357 turns). humterzook the Conjurer (Deep Elf Conjurer) Turns: 1357, Time: 00:03:30 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 33% Magic: 6/14 EV: 11 Int: 25 God: Gold: 26 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles k - 2 throwing nets o - 3 boomerangs Armour a - a +0 robe (worn) n - a +0 leather armour Magical Staves q - a staff of death Jewellery m - a +6 ring of strength Scrolls f - a scroll of summoning {unknown} h - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} e - 2 potions of curing {unknown} g - 3 potions of might {unknown} j - a potion of enlightenment {unknown} l - a potion of resistance {unknown} p - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.3 Spellcasting + Level 5.8 Conjurations + Level 0.6 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 c - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Summon Mana Viper Hex/Summ 6% N/A 91% 5 Monstrous Menagerie Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. The searing ray hits the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie hits you. x2 The searing ray hits the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie barely misses you. The searing ray hits the bullfrog zombie! You destroy the bullfrog zombie! You finish channelling your searing ray. You close the door. You start resting. A ball python zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (wandering, hasn't noticed you, 91% to hit) The searing ray hits the ball python zombie! You destroy the ball python zombie! (Press . to maintain the ray.) Unknown command. The searing ray hits the mummy. The mummy is moderately damaged. The searing ray hits the mummy! The mummy is heavily damaged. You finish channelling your searing ray. The mummy hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (heavily damaged, 91% to hit) The searing ray hits the mummy. The mummy is severely damaged. (Press . to maintain the ray.) The mummy hits you. You die... ## ## #.#.# #.~.# .~. ##M## #.@.# #.∩.# #..∩# ##### You could see a mummy. Vanquished Creatures A bullfrog zombie (Ossuary) A hound (D:4) A mummy (Ossuary) An orc wizard (D:4) 2 gnolls (D:4) A ribbon worm (D:4) A dart slug (D:4) 6 orcs (D:4) 6 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 kobolds 3 quokkas (D:1) A ball python zombie (Ossuary) A bat (D:2) 2 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humterzook the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 164 | D:1 | Learned a level 2 spell: Searing Ray 192 | D:1 | Found a faded altar of an unknown god. 914 | D:2 | Noticed Sigmund 1012 | D:4 | Reached XP level 3. HP: 19/19 MP: 3/10 1168 | D:4 | Reached skill level 5 in Conjurations 1169 | D:4 | Reached XP level 4. HP: 20/24 MP: 2/12 1295 | D:4 | Found a sand-covered staircase. 1313 | Ossuary | Entered an ossuary 1321 | Ossuary | Reached skill level 5 in Spellcasting 1321 | Ossuary | Reached XP level 5. HP: 23/28 MP: 8/14 1326 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 1357 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, chequers_garden D:2: layout_loops_ring, basic_altar, uniq_terence, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_basic D:4: layout_loops_corners, trog_book, nemelex_dance_club_becter, enter_ossuary_1, serial_shops, shop, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, dreamdust_gnoll_farm Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.8 Translocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 5 || 6 Cast: Magic Dart | 38 | 1 || 39 Searing Ray | 5 | 8 || 13 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 11 | 6 || 17