Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12632955094873631983 119 humterzook the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Sept 22, 2024. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 4 of the Dungeon. The game lasted 00:02:33 (755 turns). humterzook the Conjurer (Deep Elf Conjurer) Turns: 755, Time: 00:02:34 Health: -7/24 AC: 5 Str: 10 XL: 4 Next: 73% Magic: 7/12 EV: 11 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg + . . k - +2 animal skin rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of positive energy HPRegen 0.24/turn h - +6 ring of strength MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour j - a +0 helmet (worn) k - a +2 animal skin (worn) Jewellery c - a ring of positive energy (left hand) h - a +6 ring of strength (right hand) Scrolls a - a scroll of immolation {unknown} e - a scroll of revelation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} i - a potion of resistance {unknown} Skills: - Level 3.0 Dodging + Level 4.1 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Irradiate Conj/Alch 9% 3d14 63% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a hobgoblin corpse. Items here: ))) ††. a - a scroll labelled TEXTEI OMUAFEWN Okay, then. An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found a helmet. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre but does no damage. The ogre shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the ogre. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.......# #..###..# #..# #..# # #.###..###..#..### #............>.... ####............. #.....######..### #.##..# ..# #@##..# ..# #O##.[# .# #.##..# #.##... #.##...# #......... ...#....... ..##. ....##. $.. .. ....# You could see an ogre. Vanquished Creatures A scorpion (D:4) Robin (D:4) 2 dart slugs (D:1) 2 ball pythons An endoplasm (D:4) 2 giant cockroaches 13 goblins 8 hobgoblins 2 jackals (D:1) 4 kobolds A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humterzook the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 192 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 516 | D:2 | Identified the +1 chain mail of Reamp {Str+3 Int+3 SInv} 584 | D:4 | Noticed a scorpion 590 | D:4 | Killed a scorpion 591 | D:4 | Reached skill level 5 in Conjurations 591 | D:4 | Reached XP level 4. HP: 24/24 MP: 4/12 625 | D:4 | Noticed Robin 659 | D:4 | Killed Robin 744 | D:4 | Noticed an ogre 755 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, minmay_quantized D:2: layout_basic, uniq_terence, uniq_sigmund D:3: layout_basic, shapermc_ecumenical_altar_starsandcircs, hellmonk_ghost_happy_afterlife, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 8 || 8 Cast: Magic Dart | 35 | 9 || 44 Searing Ray | 3 | 5 || 8 Armour: Robe | 6 | 3 || 9 Animal skin | | 1 || 1 Dodge: Dodged | 4 | 7 || 11