Dungeon Crawl Stone Soup version 0.32-b1-7-g3eb36626ba (webtiles) character file. Game seed: 1226982530840175385 98 humterzook the Conjurer (level 4, -3/31 (32) HPs) Began as a Gnoll Conjurer on Aug 23, 2024. Slain by a hell rat (15 damage) ... in a sewer. The game lasted 00:04:35 (1885 turns). humterzook the Conjurer(Gnoll Conjurer) Turns: 1885, Time: 00:04:36 HP: -3/31 (32) AC: 4 Str: 7 XL: 4 Next: 71% MP: 7/11 EV: 13 Int: 19 God: Gold: 70 SH: 0 Dex: 14 Spells: 10/13 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . n - +1 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth +++ g - ring "Qystiut" {+Blink rN+ Dex+4 SInv} HPRegen 0.25/turn o - ring of positive energy MPRegen 0.12/turn %: no passive effects @: lightly drained A: fangs 1, strong nose, distributed training a: Evoke Blink You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 70 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles i - 10 poisoned darts j - a throwing net Armour a - a +0 robe (worn) n - a +1 pair of gloves (worn) Jewellery g - the ring "Qystiut" (left hand) {+Blink rN+ Dex+4 SInv} (You found it on level 2 of the Dungeon) [ring of see invisible] Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. o - a ring of positive energy (right hand) Scrolls d - a scroll of poison {unknown} f - a scroll of fear {unknown} k - a scroll of blinking {unknown} l - 3 scrolls of enchant weapon {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} e - 2 potions of curing {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.4 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 16% N/A 12% 2 Lesser Beckoning Tloc 16% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Fugue of the Fallen Necr 8% N/A 24% 3 Maxwell's Portable Pile Tloc 8% (3-9)d3 24% 3 Teleport Other Tloc 8% N/A 24% 3 Anguish Hex/Necr 4% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 78% to hit) The searing ray hits the river rat. The river rat is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the river rat. You kill the river rat! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A hell rat comes into view. The hell rat roars deafeningly! Found four items. Found a gate leading back out of this place. The magic dart hits the hell rat but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (81% to hit) The searing ray hits the hell rat! The hell rat is heavily wounded. (Press . to maintain the ray.) The hell rat bites you. You partially resist. You feel drained. Unknown command. The searing ray misses the hell rat. The hell rat bites you! Ouch! That really hurt! The searing ray hits the hell rat. The hell rat is severely wounded. The hell rat bites you! You die... ##~.##~ ..## #~~~#~~. .~~# #..##!.~##~~# #~.#?!~~.#~~# #∩∩#∩!~~~'..# #..#∆∆ #..# #~.##∆ ##.~# #~~~# #~r.# ##~.## ##.@## #†.~###...# ##.†~~~~~## #~....~.# ###.~.### ##### You could see a hell rat. Vanquished Creatures 3 adders 2 river rats 2 dart slugs (D:1) A ribbon worm (D:3) 3 bats 3 endoplasms 2 giant cockroaches 4 goblins 3 hobgoblins 7 jackals 3 quokkas 5 ball pythons 2 frilled lizards (D:2) 8 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humterzook the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/7 548 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:1 | Found Ywuteimunn's Armour Emporium. 1189 | D:2 | Reached skill level 5 in Spellcasting 1189 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/9 1191 | D:2 | Identified the ring "Qystiut" {+Blink rN+ Dex+4 SInv} 1271 | D:2 | Found a faded altar of an unknown god. 1461 | D:2 | Reached skill level 1 in Invocations 1572 | D:3 | Reached skill level 1 in Fighting 1572 | D:3 | Reached skill level 1 in Short Blades 1572 | D:3 | Reached skill level 1 in Long Blades 1572 | D:3 | Reached skill level 1 in Axes 1572 | D:3 | Reached skill level 1 in Maces & Flails 1572 | D:3 | Reached skill level 1 in Polearms 1572 | D:3 | Reached skill level 1 in Staves 1572 | D:3 | Reached skill level 1 in Ranged Weapons 1572 | D:3 | Reached skill level 1 in Throwing 1572 | D:3 | Reached skill level 1 in Armour 1572 | D:3 | Reached skill level 1 in Shields 1572 | D:3 | Reached skill level 1 in Unarmed Combat 1572 | D:3 | Reached skill level 1 in Evocations 1618 | D:3 | Reached skill level 1 in Shapeshifting 1618 | D:3 | Reached XP level 4. HP: 32/32 MP: 4/11 1698 | D:3 | Found a glowing drain. 1710 | D:3 | Reached skill level 1 in Hexes 1710 | D:3 | Reached skill level 1 in Summonings 1710 | D:3 | Reached skill level 1 in Necromancy 1710 | D:3 | Reached skill level 1 in Translocations 1710 | D:3 | Reached skill level 1 in Fire Magic 1710 | D:3 | Reached skill level 1 in Ice Magic 1710 | D:3 | Reached skill level 1 in Air Magic 1710 | D:3 | Reached skill level 1 in Earth Magic 1710 | D:3 | Reached skill level 1 in Alchemy 1779 | Sewer | Entered a sewer 1885 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, serial_shops, nicolae_shop_window_shopping, st_stairs_5, serial_park_tiny_2, hangedman_decor_clover_reticule, minmay_misc_feat_four_crosses D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:3: layout_rooms, mainiacjoe_overflow_alcove_2, grunt_qazlal_clouds, serial_shops, nicolae_diamond_shop, gup_sewer_entry_bubbles Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.4 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Bite | 1 | 1 || 2 Dagger | 1 | 25 || 26 Cast: Magic Dart | 45 | 7 || 52 Searing Ray | 4 | 6 || 10 Ability: Evoke Blink | 1 | || 1 Armour: Robe | 5 | 19 || 24 Dodge: Dodged | 7 | 19 || 26