Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2519220840696396185, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-05-05.22:49:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x55fab6a3be0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x55fab6a4a06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x55fab6a3c2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x74971dddf330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x74971ddd56a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x55fab6c56ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x55fab71034e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x55fab7209802]: /usr/games/crawl-0.34(+0xcc4245) [0x55fab720a245]: /usr/games/crawl-0.34(main+0x1f7) [0x55fab696d907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x74971ddc41ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x74971ddc428b]: /usr/games/crawl-0.34(_start+0x25) [0x55fab696e3f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000074971deaa7d7 in __GI___wait4 (pid=1466565, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000074971deaa7d7 in __GI___wait4 (pid=1466565, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000055fab6a3c4bc in call_gdb (file=0x74971df9e4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1299404\000\000\000\000\000" #2 0x000055fab6a4a088 in do_crash_dump () at dbg-asrt.cc:673 t = 1778023174 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260505-231934.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x74971df9e4e0 <_IO_2_1_stderr_> #3 0x000055fab6a3c2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000074971ddd56a2 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic nicolae_overflow_divine_pier_pressure nicolae_overflow_hidden_temple nicolae_evil_shop uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray misses the hound. The hound barely misses you. The hound bites you. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a blossoming altar of Fedhas here. You encounter a howler monkey. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! The magic dart hits the howler monkey. The howler monkey is heavily wounded. The magic dart hits the howler monkey. The howler monkey is severely wounded. The magic dart hits the howler monkey. The howler monkey is severely wounded. The magic dart hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. Your Fighting skill increases to level 3! Your Short Blades skill increases to level 3! Your Long Blades skill increases to level 3! Your Axes skill increases to level 3! Your Maces & Flails skill increases to level 3! Your Polearms skill increases to level 3! Your Staves skill increases to level 3! Your Ranged Weapons skill increases to level 3! Your Throwing skill increases to level 3! Your Armour skill increases to level 3! Your Shields skill increases to level 3! Your Unarmed Combat skill increases to level 3! Your Evocations skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 2 potions of curing (gained 1) Found a stone staircase leading up. You encounter an adder. An adder is nearby! An adder is nearby! An adder is nearby! The magic dart hits the adder but does no damage. The adder hisses angrily. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the adder! The adder is heavily wounded. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here an adder corpse. You open the door. There is an open door here. You open the door. You encounter an adder. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (68% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. You encounter a drude. A drude is nearby! A drude is nearby! A drude is nearby! The magic dart hits the drude. The drude is lightly wounded. The magic dart hits the drude. The drude is moderately wounded. The magic dart hits the drude. The drude is heavily wounded. The magic dart hits the drude. The drude is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 63% to hit) You focus your ray upon the drude. The searing ray misses the drude. (Press . to maintain the ray.) The drude hits you but does no damage. The drude barely misses you. The searing ray hits the drude. You kill the drude! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. c - a wand of iceblast (4) There is an open door here. Found Jollaf's Fire Supplies. There is an entrance to Jollaf's Fire Supplies here. Unknown command. Unknown command. There is a fountain of clear blue water here. There is a dry fountain here. a - a ring of protection from cold There is an abandoned shop here. a - a ring of protection from cold (worn) There is an open door here. You open the door. You encounter a drude. Found a leather armour and 17 gold pieces. Found a stone staircase leading down. A drude is nearby! A drude is nearby! A drude is nearby! The magic dart hits the drude. The drude is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (lightly wounded, 63% to hit) You focus your ray upon the drude. The searing ray hits the drude! The drude is severely wounded. (Press . to maintain the ray.) The searing ray hits the drude! You kill the drude! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. There is an open door here. You now have 252 gold pieces (gained 17). You open the door. There is an open door here. Found a scale mail. o - 3 scrolls labelled RADEWA KILUGRU (gained 1) v - a scroll labelled YCVETS WUJULU c - 9 scrolls labelled CILIDDEYSCH (gained 1) e - 6 scrolls labelled WEMESCH PANUR (gained 1) You open the door. There is an open door here. There is an open door here. Found a ring mail. Found a rapier. You see here a +0 ring mail. You see here a +0 rapier. Found an escape hatch in the floor. You see here a +0 scale mail. There is an escape hatch in the floor here. You see here a +0 scale mail. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. You encounter an adder and a white imp. The adder hisses angrily. You hear a shout! x3; You hear an angry hiss. The magic dart hits the white imp. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you. You resist. You encounter an orc. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (68% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) You encounter an orc. It is wielding a +0 falchion and quivering boomerangs. The searing ray hits the white imp. The white imp is severely wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The white imp closely misses you. You encounter an orc. It is wielding a +0 hand axe. The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. You encounter a steam dragon and 3 orcs. An orc is quivering boomerangs. Found a short sword, a dagger and a glaive. The orc shouts! You hear an angry hiss. x2; You hear a bark! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and quivering boomerangs (81% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The searing ray hits the steam dragon! The steam dragon is heavily wounded. You encounter a water moccasin. You encounter a jelly. The searing ray hits the steam dragon! The steam dragon is severely wounded. The searing ray hits the steam dragon! You kill the steam dragon! Vehumet accepts your kill. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. Your Spellcasting skill increases to level 6! Your Shapeshifting skill increases to level 3! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the water moccasin. The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You start resting. You stop channelling your searing ray. Items here: ) [ ††. Things that are here: a +0 falchion; 2 boomerangs; a +0 leather armour l - 2 boomerangs You encounter a hound. The magic dart hits the hound. The hound is lightly wounded. The hound barks! The magic dart hits the hound but does no damage. The hound is lightly wounded. You are out of magic! You are out of magic! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Items here: ) [ ††. You encounter an ice beast. You hit the hound. Your bite misses the hound. The hound is lightly wounded. The hound closely misses you. You miss the hound. Your bite misses the hound. The hound is lightly wounded. The hound closely misses you. The hound bites you. You barely miss the hound. The hound is lightly wounded. The hound closely misses you. You hit the hound. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound but do no damage. You bite the hound, but do no damage. The hound is moderately wounded. The hound bites you but does no damage. x2 You hit the hound but do no damage. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. The hound is moderately wounded. The hound bites you. The hound misses you. You barely miss the hound. The hound is moderately wounded. The hound closely misses you. You closely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. You hit the hound. The hound is almost dead. The hound bites you but does no damage. You hit the hound. You kill the hound! Vehumet accepts your kill. You feel your power returning. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. You resist. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. The ice beast is almost dead. You stop channelling your searing ray. The ice beast hits you but does no damage. You hit the ice beast. You bite the ice beast, but do no damage. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. You kill the ice beast! Vehumet accepts your kill. HP restored. You encounter a jelly. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A jelly is nearby! The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. Your Invocations skill increases to level 4! You stop channelling your searing ray. Magic restored. Items here: ) [ ††. Things that are here: a +0 leather armour; a +0 falchion You now have 269 gold pieces (gained 17). Things that are here: a +0 club; a steam dragon corpse l - 4 boomerangs (gained 2) Things that are here: a +0 club; an orc corpse c - 10 scrolls labelled CILIDDEYSCH (gained 1) You now have 280 gold pieces (gained 11). Items here: )) [ ††. You see here a +0 short sword. You see here a +0 glaive. Found a club. You now have 286 gold pieces (gained 6). Found 10 gold pieces. You pick up a book of the Fortress and begin reading... You add the spells Awaken Armour, Forge Phalanx Beetle and Fortress Blast to your library. You now have 296 gold pieces (gained 10). Okay, then. You encounter an iguana. The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. The magic dart hits the iguana but does no damage. The iguana is lightly wounded. The magic dart hits the iguana. The iguana is moderately wounded. You encounter a kobold geomancer. It is wielding a +0 dagger and quivering poisoned darts. The iguana hisses menacingly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray misses the iguana. The iguana bites you! The searing ray hits the iguana. The iguana is severely wounded. The iguana bites you. The searing ray hits the iguana. You kill the iguana! Vehumet accepts your kill. You finish channelling your searing ray. Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Forgecraft skill increases to level 3! Your Fire Magic skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. You encounter an ice beast. You start resting. Magic restored. You start resting. HP restored. You see here an iguana corpse. Found a stone staircase leading up. A kobold geomancer comes into view. The magic dart hits the kobold geomancer. The kobold geomancer is lightly wounded. The magic dart hits the kobold geomancer but does no damage. The kobold geomancer is lightly wounded. The magic dart hits the kobold geomancer. The kobold geomancer is moderately wounded. The kobold geomancer throws a dart. The dart hits you! You are poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger, wearing a +0 robe and quivering poisoned darts (moderately wounded, 73% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. (Press . to maintain the ray.) You feel sick. The kobold geomancer throws a dart. The dart barely misses you. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. You feel sick. The searing ray misses the kobold geomancer. You feel sick. The searing ray hits the kobold geomancer! The kobold geomancer is severely wounded. You finish channelling your searing ray. You feel sick. The kobold geomancer throws a dart. The dart closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger, wearing a +0 robe and quivering poisoned darts (severely wounded, 73% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer is severely wounded. (Press . to maintain the ray.) You feel sick. The kobold geomancer throws a dart. The dart hits you! You are more poisoned. The searing ray hits the kobold geomancer! You kill the kobold geomancer! Vehumet accepts your kill. You feel sick. Your Dodging skill increases to level 6! You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. You now have 329 gold pieces (gained 33). f - 21 poisoned darts (gained 4) Things that are here: a +0 dagger; a +0 robe You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You encounter a scorpion. The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. (Press . to maintain the ray.) You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You encounter an adder. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. The magic dart hits the adder. The adder is almost dead. The adder bites you. The adder barely misses you. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a sleepcap. A sleepcap is nearby! A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. The searing ray hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter an orc. It is wielding a +0 club. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! x2 The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an orc. It is wielding a +0 dagger. An orc is nearby! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an orc. It is wielding a +0 falchion. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an orc wizard. It is wielding a +0 dagger. The magic dart hits the orc wizard! The orc wizard is heavily wounded. The orc wizard shouts! The magic dart hits the orc wizard. The orc wizard is heavily wounded. You encounter an orc. It is wielding a +0 falchion. The magic dart hits the orc wizard but does no damage. The orc wizard is heavily wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The magic dart hits the orc wizard. The orc wizard is almost dead. The magic dart hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 341 gold pieces (gained 12). You see here a +0 falchion. You see here a +0 club. You open the door. Found a stone staircase leading down. There is an open door here. Found an escape hatch in the ceiling. Found a stone staircase leading down. There is a stone staircase leading down here. c - 11 scrolls labelled CILIDDEYSCH (gained 1) You open the door. There is an open door here. You now have 356 gold pieces (gained 15). There is an open door here. Found an escape hatch in the floor. There is an open door here. Found a scale mail. You encounter a bullfrog. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 77% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. Your Fighting skill increases to level 4! Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Axes skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Throwing skill increases to level 4! Your Armour skill increases to level 4! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Evocations skill increases to level 4! You stop channelling your searing ray. Found a medusa talisman. t - 2 viscous black potions You see here a +0 falchion. You encounter a bullfrog. A bullfrog is nearby! A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog gives a loud, deep croak! You encounter a hound. The magic dart hits the bullfrog! The bullfrog is heavily wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (75% to hit) You focus your ray upon the hound. The searing ray hits the bullfrog! The bullfrog is almost dead. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The bullfrog completely misses you. The searing ray hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. The searing ray hits the hound. The hound is heavily wounded. The searing ray misses the hound. The hound bites you but does no damage. The hound barely misses you. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. Vehumet offers you knowledge of Stone Arrow. You finish channelling your searing ray. Okay, then. Unknown command. Unknown command. This spell is dangerous to cast! Vehumet grants you knowledge of Stone Arrow. You start memorising the spell. You continue memorising. x3 You finish memorising. You add the spell Stone Arrow to your library. Spell assigned to 'd'. Okay, then. Unknown command. Search for what [Enter for "."]? . You see here a +0 scale mail. Found a stone staircase leading up. You see here a medusa talisman. m - a medusa talisman You encounter a hound. Found 17 gold pieces. A hound is nearby! A hound is nearby! A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (asleep, 100% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You now have 373 gold pieces (gained 17). Okay, then. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You see here a hound corpse. e - 7 scrolls labelled WEMESCH PANUR (gained 1) You now have 379 gold pieces (gained 6). e - 8 scrolls labelled WEMESCH PANUR (gained 1) You now have 392 gold pieces (gained 13). Things that are here: a +0 leather armour; a +0 falchion Key pressed, stopping explore. Things that are here: a +0 leather armour; a +0 falchion Items here: ) [ ÷÷. You now have 405 gold pieces (gained 13). There is a stone staircase leading up here. You see here a hound skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. You see here a hound skeleton. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. You encounter a bullfrog. Found an escape hatch in the ceiling. The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. The bullfrog hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (lightly wounded, 77% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is moderately wounded. (Press . to maintain the ray.) The bullfrog hits you. The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog closely misses you. The bullfrog barely misses you. The searing ray hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you. The searing ray misses the bullfrog. You finish channelling your searing ray. The bullfrog hits you but does no damage. The bullfrog hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (almost dead, 67% to hit) The stone arrow hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. HP restored. Magic restored. You encounter a bullfrog. The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (lightly wounded, 67% to hit) The stone arrow hits the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Your Stealth skill increases to level 6! Your Conjurations skill increases to level 8! There is an escape hatch in the ceiling here. Found a parchment of Scorch. You open the door. Found Kasuklor's Profane Products. Found an escape hatch in the floor. Found 12 gold pieces. There is an open door here. Found a scroll labelled YCVETS WUJULU and a trident. There is an entrance to Kasuklor's Profane Products here. Unknown command. You now have 417 gold pieces (gained 12). v - 2 scrolls labelled YCVETS WUJULU (gained 1) e - 9 scrolls labelled WEMESCH PANUR (gained 1) There is an open door here. You pick up a parchment of Scorch and begin reading... You add the spell Scorch to your library. Found a shadowy altar of Dithmenos. You encounter an electric eel. Found a glowing whip. Found an iron altar of Okawaru. An electric eel is nearby! An electric eel is nearby! Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an electric eel (water, asleep, 100% to hit) The stone arrow hits the electric eel!! You kill the electric eel! Vehumet accepts your kill. You hear a splash. Found a knobbly jade ring. Found a stone staircase leading up. You see here a +2 whip of holy wrath. You encounter an orc. It is wielding a +0 flail. You encounter Maggie the Vainglorious. She is wielding a +1 heavy war axe. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (asleep, 100% to hit) The stone arrow hits the orc!! You kill the orc! Vehumet accepts your kill. You hear a shout! Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel The floor. Unknown command. The magic dart hits Maggie but does no damage. You encounter an orc wizard. It is wielding a +0 dagger. Maggie attempts to bespell you! You are mesmerised by Maggie! You encounter a hound. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit) The stone arrow hits the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. The hound barks! Maggie draws you further into her thrall. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +1 heavy war axe and wearing +2 steam dragon scales (mesmerising, 82% to hit) You focus your ray upon Maggie. The searing ray misses the hound. The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hound! The hound is heavily wounded. The searing ray hits Maggie. Maggie is lightly wounded. The hound bites you but does no damage. You encounter an orc. It is wielding a +0 hand axe. The searing ray misses the hound. The searing ray hits Maggie! Maggie is moderately wounded. The orc shouts! The hound misses you. Maggie says, "Did Master Lance send you?" Maggie draws you further into her thrall. The searing ray hits the hound. The hound is severely wounded. The searing ray misses Maggie. You finish channelling your searing ray. The hound closely misses you. The hound bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You spin around. You are magically locked in place. The hound bites you but does no damage. Maggie draws you further into her thrall. Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +1 heavy war axe and wearing +2 steam dragon scales (moderately wounded, mesmerising, 74% to hit) The stone arrow hits Maggie! Maggie is heavily wounded. The hound barely misses you. x2; Maggie hits you but does no damage. You hit Maggie. Your off-hand punch misses Maggie. Maggie is heavily wounded. The hound closely misses you. You hit Maggie. Maggie is heavily wounded. You are no longer firmly anchored in space. You are able to move again. The hound barely misses you. Maggie hits you with a +1 heavy war axe!! You hit the hound. The hound is almost dead. The hound bites you but does no damage. You encounter a wight. It is wielding a +0 hand axe. The hound closely misses you. You barely miss the hound. The hound is almost dead. The hound bites you. You hit Maggie but do no damage. Your bite misses Maggie. Maggie is heavily wounded. The hound bites you but does no damage. Maggie casts a spell at you. The bolt of fire hits you! You resist. The hound bites you. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Gnoll Job: Conjurer HP: 35/65; mods: 0/0 MP: 0/18; mod: 0 Stats: 6 23 10 Position: (18, 34), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 4 | 138 | 13/62 Short Blades | X | 1 | 3 | 4 | 138 | 13/62 Long Blades | X | 1 | 3 | 4 | 138 | 13/62 Axes | X | 1 | 3 | 4 | 138 | 13/62 Maces & Flails | X | 1 | 3 | 4 | 138 | 13/62 Polearms | X | 1 | 3 | 4 | 138 | 13/62 Staves | X | 1 | 3 | 4 | 138 | 13/62 Ranged Weapons | X | 1 | 3 | 4 | 138 | 13/62 Throwing | X | 1 | 3 | 4 | 138 | 13/62 Armour | X | 1 | 3 | 4 | 138 | 13/62 Dodging | X | 1 | 3 | 6 | 289 | 27/88 Stealth | X | 1 | 3 | 6 | 265 | 3/88 Shields | X | 1 | 3 | 4 | 138 | 13/62 Unarmed Combat | X | 1 | 3 | 4 | 138 | 13/62 Spellcasting | X | 1 | 4 | 6 | 317 | 55/88 Conjurations | X | 1 | 3 | 8 | 639 | 3/159 Hexes | X | 1 | 3 | 3 | 138 | 32/70 Summonings | X | 1 | 4 | 3 | 138 | 32/70 Necromancy | X | 1 | 4 | 3 | 138 | 32/70 Translocations | X | 1 | 4 | 3 | 138 | 32/70 Forgecraft | X | 1 | 4 | 3 | 138 | 32/70 Fire Magic | X | 1 | 4 | 3 | 138 | 32/70 Ice Magic | X | 1 | 4 | 3 | 138 | 32/70 Air Magic | X | 1 | 4 | 3 | 138 | 32/70 Earth Magic | X | 1 | 4 | 3 | 138 | 32/70 Alchemy | X | 1 | 4 | 3 | 138 | 32/70 Invocations | X | 1 | 4 | 4 | 138 | 33/52 Evocations | X | 1 | 4 | 4 | 138 | 13/62 Shapeshifting | X | 1 | 4 | 3 | 138 | 49/59 Spell bugs: Durations: #4: 93 #33: 1 Attributes: #12: 417 #23: 1955 #24: -362144571 #49: 487 #73: 63576 #74: 5 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #6: +0 helmet eq slot #9, inv slot #3: ring of positive energy eq slot #3, inv slot #7: +1 leather armour of fire resistance eq slot #8, inv slot #10: +0 cloak eq slot #9, inv slot #0: ring of protection from cold }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..# #..# #..#+# ... #.... ... #.... .... ∆ #.... ...). #.... .....######### ###.... .....zh@.....# #...... ......o@.....# #.ß.∩.. .............# #...>.. ...<.=.......### #####'# ####..≈≈≈≈.≈≈≈≈# #.# ###≈≈≈≈.≈≈≈≈# #.# #≈≈##)##≈≈# #.. #≈≈#...#≈≈# #.. #≈≈#_._#≈≈# ##.. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>