Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2519220840696396185, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-05-05.22:42:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d2bc9206e0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5d2bc921506a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5d2bc92072ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7994fb97d330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7994fb9736a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x5d2bc9421ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x5d2bc98ce4e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x5d2bc99d4802]: /usr/games/crawl-0.34(+0xcc4245) [0x5d2bc99d5245]: /usr/games/crawl-0.34(main+0x1f7) [0x5d2bc9138907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7994fb9621ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7994fb96228b]: /usr/games/crawl-0.34(_start+0x25) [0x5d2bc91393f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007994fba487d7 in __GI___wait4 (pid=1298116, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007994fba487d7 in __GI___wait4 (pid=1298116, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d2bc92074bc in call_gdb (file=0x7994fbb3c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1262267\000\000\000\000\000" #2 0x00005d2bc9215088 in do_crash_dump () at dbg-asrt.cc:673 t = 1778021346 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260505-224906.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7994fbb3c4e0 <_IO_2_1_stderr_> #3 0x00005d2bc92072ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007994fb9736a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 28, depth = 1 Level id: Sewer Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 4 Level vaults: sewer_kobolds Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The magic dart hits the hobgoblin! You kill the hobgoblin! You have reached level 2! c - 2 scrolls labelled CILIDDEYSCH (gained 1) d - a scroll labelled TAOHITH XAIZI Found a stone staircase leading down. You encounter a bat and a rat. There are monsters nearby! The magic dart hits the rat! You kill the rat! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You now have 34 gold pieces (gained 13). d - a ring of positive energy You encounter a hobgoblin. A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. You encounter a bat. A bat is nearby! A bat is nearby! The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Found a stone staircase leading down. You encounter a ball python. There is a stone staircase leading down here. A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 whip. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a quokka. A quokka is nearby! The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 club. A kobold is nearby! The magic dart hits the kobold! You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a kobold corpse You encounter a quokka. A quokka is nearby! The magic dart hits the quokka. The quokka is lightly wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the quokka. The quokka is heavily wounded. A quokka is nearby! The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a quokka corpse. Things that are here: a +0 whip; a kobold corpse There is a stone staircase leading down here. You encounter a kobold. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 whip. You encounter a goblin and 3 jackals. The jackal barks! x3 You encounter a jackal. The jackal leaves your sight. There are monsters nearby! The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You hear a bark! You encounter an endoplasm. The magic dart hits the goblin. You kill the goblin! The magic dart hits the jackal but does no damage. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. Your memorisation is interrupted. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then. Unknown command. The magic dart hits the jackal but does no damage. The jackal barely misses you. The magic dart hits the jackal! You kill the jackal! The jackal bites you but does no damage. The magic dart hits the jackal but does no damage. The jackal barely misses you. The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. Okay, then. Okay, then. Unknown command. Okay, then. The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. You see here a +0 whip. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal bites you. The jackal closely misses you. You closely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. You barely miss the jackal. Your bite misses the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Your Spellcasting skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Searing Ray Adjust to which letter? c - Searing Ray Okay, then. HP restored. You see here a jackal corpse. You see here a +0 whip. e - a scroll labelled WEMESCH PANUR c - 3 scrolls labelled CILIDDEYSCH (gained 1) A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a rimehorn talisman. You see here a rimehorn talisman. e - a rimehorn talisman Found a stone staircase leading up. c - 4 scrolls labelled CILIDDEYSCH (gained 1) You now have 46 gold pieces (gained 12). You encounter a quokka. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You encounter a kobold. It is wielding a +0 whip and quivering stones. The kobold shouts! You encounter a rat. The magic dart hits the kobold but does no damage. The kobold throws a stone. The stone barely misses you. The magic dart hits the kobold but does no damage. The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! You encounter a kobold. It is wielding a +0 short sword and quivering stones. The magic dart hits the rat. You kill the rat! The kobold throws a stone. The stone hits you. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder! You kill the adder! Your Invocations skill increases to level 1! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ribbon worm. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the ribbon worm! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a dagger. You encounter a kobold. It is wielding a +0 club. Things that are here: a ribbon worm corpse; an adder corpse The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a scroll labelled VUYSURO JUVESO You see here a +0 dagger. You see here a +0 dagger. Things that are here: a +0 short sword; 5 stones Found a stone staircase leading down. j - a scroll labelled XUNURICRIA Found a stone staircase leading up. f - a red potion There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. d - a ring of positive energy (worn) You begin transforming. You continue transforming. x3 You turn into a walking scroll. Your +0 robe melds into your body. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. You encounter a clockroach. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. No target in view! No target in view! No target in view! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is severely wounded. The clockroach barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (severely wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is almost dead. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (almost dead, damage-immune at range, 100% to hit) The magic dart hits the clockroach. You kill the clockroach! Your Fighting skill increases to level 1! Your Short Blades skill increases to level 1! Your Long Blades skill increases to level 1! Your Axes skill increases to level 1! Your Maces & Flails skill increases to level 1! Your Polearms skill increases to level 1! Your Staves skill increases to level 1! Your Ranged Weapons skill increases to level 1! Your Throwing skill increases to level 1! Your Armour skill increases to level 1! Your Shields skill increases to level 1! Your Unarmed Combat skill increases to level 1! Your Evocations skill increases to level 1! Your Shapeshifting skill increases to level 1! You have reached level 4! You feel clever. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hear the slow rusting of a very distant drain. Magic restored. HP restored. There is a stone staircase leading up here. You now have 63 gold pieces (gained 17). You encounter a quokka. The magic dart hits the quokka. The quokka is almost dead. You hear the slow rusting of a very distant drain. The quokka bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 73% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a quokka corpse. Found a stone staircase leading down. Found a stone staircase leading up. You open the door. There is an open door here. There is a stone staircase leading up here. You now have 77 gold pieces (gained 14). You hear the slow rusting of a very distant drain. You encounter a rat. The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. You hear an angry hiss. The magic dart hits the rat. You kill the rat! You encounter a frilled lizard. You see here a scroll labelled XUNURICRIA. j - 2 scrolls labelled XUNURICRIA (gained 1) The magic dart hits the frilled lizard! You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. You encounter 4 goblins. Found 5 gold pieces. You encounter 2 kobolds. A kobold is quivering poisoned darts. Found a scroll labelled CILIDDEYSCH. The goblin shouts! You hear a shout! x2; The kobold shouts! You hear a shout! The goblin shouts! You hear a shout! The goblin shouts! The kobold shouts! There is an open door here. You hear the rusting of a distant drain. You hear a shout! You encounter a hobgoblin. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The searing ray hits the goblin. You kill the goblin! The kobold throws a dart. The dart barely misses you. You encounter Robin of the Strong Arm. They are wielding a +0 club. The searing ray hits the kobold! You kill the kobold! The searing ray hits the goblin. You kill the goblin! The searing ray misses the hobgoblin. Robin throws the hobgoblin at you! You encounter a hobgoblin. Your base Hexes skill increases to level 1! Your base Summonings skill increases to level 1! Your base Necromancy skill increases to level 1! Your base Translocations skill increases to level 1! Your base Forgecraft skill increases to level 1! Your base Fire Magic skill increases to level 1! Your base Ice Magic skill increases to level 1! Your base Air Magic skill increases to level 1! Your base Earth Magic skill increases to level 1! Your base Alchemy skill increases to level 1! The searing ray misses the hobgoblin. You finish channelling your searing ray. The hobgoblin completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a goblin. It is wielding a +0 club. Robin throws the goblin at you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The goblin barely misses you. You encounter a goblin. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0 helmet (86% to hit) You focus your ray upon Robin. The searing ray hits the kobold! You kill the kobold! The searing ray hits Robin. Robin is lightly wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. The hobgoblin barely misses you. Robin says, "Feeling lonely?" Robin roars a battlecry! The goblins go into a battle-frenzy! The searing ray hits Robin! Robin is severely wounded. The hobgoblin misses you. The goblin misses you. The searing ray hits Robin! You kill Robin! The searing ray hits the goblin! You kill the goblin! The hobgoblin completely misses you. The goblin completely misses you. The magic dart hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. The goblin completely misses you. The magic dart hits the goblin. The goblin is heavily wounded. The goblin closely misses you. The magic dart hits the goblin. You kill the goblin! You see here a +0 club. You close the door, pushing everything out of the way. You start resting. HP restored. You open the door. You start resting. You hear the rusting of a distant drain. There is an open door here. Found a parchment of Polar Vortex. You see here a +0 club. You now have 82 gold pieces (gained 5). Items here: ( )))) [[ ††. f - 5 poisoned darts; g - a +0 helmet You see here a +0 dagger. You see here a +0 club. You see here a +0 dagger. You encounter a quokka. A quokka is nearby! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka but does no damage. The quokka is severely wounded. The quokka bites you. You flutter at the quokka but do no damage. The quokka is severely wounded. The quokka misses you. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. You encounter a dart slug. Found a scroll labelled HAYDWEI LILU. You see here a scroll labelled HAYDWEI LILU. k - a scroll labelled HAYDWEI LILU The magic dart hits the dart slug but does no damage. The magic dart hits the dart slug! The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear the brisk rusting of a very distant drain. Found a stone staircase leading down. You open the door. You encounter a bat. The bat hits you. The bat misses you. The magic dart hits the bat. You kill the bat! You encounter a hobgoblin. The hobgoblin leaves your sight. You encounter an adder. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You see here an adder corpse. Found a stone staircase leading down. Found a ring mail. Found a stone staircase leading up. There is a stone staircase leading down here. You hear the brisk rusting of a very distant drain. You encounter a ball python. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. You see here a +0 ring mail. You encounter a ball python. The ball python hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (83% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter Ijyb the Inquisitive and a hobgoblin. Ijyb is wearing a +1 leather armour of fire resistance and carrying a wand of paralysis. Ijyb shouts! The hobgoblin shouts! You hear the brisk rusting of a drain nearby. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (81% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 leather armour of fire resistance and carrying a wand of paralysis (76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray misses Ijyb. Ijyb zaps a wand. You resist with some effort. The searing ray hits Ijyb! Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 leather armour of fire resistance and carrying a wand of paralysis (severely wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb zaps a wand. You resist with some effort. The searing ray hits Ijyb! You kill Ijyb! You have reached level 5! You stop channelling your searing ray. e - a wand of paralysis (4) Things that are here: a +0 dagger; a +1 leather armour of fire resistance; the goblin corpse of Ijyb h - a +1 leather armour of fire resistance Found 19 gold pieces. Found an escape hatch in the floor. You now have 101 gold pieces (gained 19). There are no items here. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a dart slug. Why would you want to do that? You encounter a dart slug. The dart slug launches a dart at you. The slug dart misses you. The magic dart hits the dart slug but does no damage. The magic dart hits the dart slug. The dart slug is lightly wounded. The magic dart hits the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a dart slug. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. You kill the dart slug! The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a clockroach. You see here a dart slug corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Why would you want to do that? The dart slug launches a dart at you. The slug dart misses you. You can't do that in your present form. You enter the shallow water. Moving in this stuff is going to be slow. You hear the quick rusting of a drain. The dart slug launches a dart at you. The slug dart misses you. You start resting. A dart slug comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a dart slug corpse. You see here a dart slug corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (asleep, damage-immune at range, 100% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach! The clockroach is warded from harm. The searing ray hits the clockroach. The clockroach is heavily wounded. The clockroach bites you. The clockroach splashes around in the water. x3 Without enough magic to sustain it, your Searing Ray dissipates. The clockroach splashes around in the water. x2 You barely miss the clockroach. The clockroach is heavily wounded. The clockroach completely misses you. The clockroach splashes around in the water. You flutter at the clockroach but do no damage. The clockroach is heavily wounded. The clockroach splashes around in the water. Your unstable footing causes you to fumble your attack. The clockroach splashes around in the water. The clockroach barely misses you. The clockroach splashes around in the water. You flutter at the clockroach. The clockroach is heavily wounded. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. You barely miss the clockroach. The clockroach is heavily wounded. You completely miss the clockroach. The clockroach is heavily wounded. The clockroach misses you. Your unstable footing causes you to fumble your attack. The clockroach closely misses you. The clockroach splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is heavily wounded. The clockroach misses you. The clockroach bites you. The clockroach splashes around in the water. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is almost dead. The clockroach completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (almost dead, damage-immune at range, 100% to hit) The magic dart hits the clockroach! You kill the clockroach! You encounter a dart slug. You see here a clockroach corpse. You encounter a clockroach and 2 dart slugs. Found a glowing drain. You hear the quick rusting of a drain. The dart slug misses you. The dart slug splashes around in the water. x3 You flutter at the dart slug. The dart slug is lightly wounded. The dart slug barely misses you. You flutter at the dart slug. The dart slug is moderately wounded. The dart slug splashes around in the water. x2 You flutter at the dart slug but do no damage. The dart slug is moderately wounded. You flutter at the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. You flutter at the dart slug. The dart slug is heavily wounded. The dart slug splashes around in the water. You flutter at the dart slug. The dart slug is severely wounded. You flutter at the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! You kill the dart slug! The searing ray hits the dart slug! The dart slug is almost dead. The searing ray misses the clockroach. (Press . to maintain the ray.) Unknown command. The searing ray hits the dart slug. You kill the dart slug! The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. The searing ray hits the clockroach! The clockroach is warded from harm. The searing ray hits the clockroach. The clockroach is warded from harm. You finish channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to affect: 52%) The clockroach resists with significant effort. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a clockroach (damage-immune at range) Item here: a dart slug corpse. Some shallow water. You flutter at the clockroach. The clockroach is lightly wounded. The clockroach splashes around in the water. You barely miss the clockroach. The clockroach is lightly wounded. The clockroach misses you. The clockroach splashes around in the water. You flutter at the clockroach but do no damage. The clockroach is lightly wounded. The clockroach misses you. The clockroach splashes around in the water. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (lightly wounded, damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach! The clockroach is almost dead. The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) The clockroach splashes around in the water. x2 Unknown command. The searing ray hits the clockroach. You kill the clockroach! The searing ray hits the dart slug. You kill the dart slug! You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a dart slug. Things that are here: a clockroach corpse; a dart slug corpse You see here a dart slug corpse. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! You encounter 2 river rats and 3 rats. Found a gate leading back out of this place. There is an empty arch of ancient stone here. There are monsters nearby! The river rat squeaks loudly. You flutter at the rat. The rat squeaks loudly. The rat is heavily wounded. The rat squeaks loudly. x2; The river rat squeaks loudly. You completely miss the rat. The rat is heavily wounded. The rat closely misses you. You barely miss the rat. The rat misses you. You barely miss the rat. The rat bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (81% to hit) Okay, then. You flutter at the rat. The rat is heavily wounded. The rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (78% to hit) You focus your ray upon the river rat. The searing ray misses the river rat. The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) The rat barely misses you. The searing ray misses the river rat. The searing ray hits the river rat. The river rat is severely wounded. The river rat misses you. The rat misses you. The searing ray misses the river rat. The searing ray hits the river rat but does no damage. The river rat is severely wounded. The river rat closely misses you. The rat closely misses you. The searing ray hits the river rat! The river rat is severely wounded. The searing ray hits the river rat. You kill the river rat! You finish channelling your searing ray. The rat misses you. The river rat bites you. Your Invocations skill increases to level 2! You flutter at the river rat. The river rat is almost dead. The rat bites you. The river rat bites you! You flutter at the river rat but do no damage. The river rat is almost dead. The rat closely misses you. The river rat barely misses you. You closely miss the river rat. The river rat is almost dead. The rat closely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (almost dead, 78% to hit) You focus your ray upon the river rat. The searing ray misses the river rat. (Press . to maintain the ray.) The rat closely misses you. The river rat barely misses you. You flutter at the river rat but do no damage. The river rat is almost dead. You stop channelling your searing ray. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat misses you. You flutter at the river rat but do no damage. The river rat is severely wounded. The rat barely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is severely wounded. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * You don't have any such object. Fire/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Gnoll Job: Conjurer HP: 4/38; mods: 0/0 MP: 0/17; mod: 0 Stats: 6 20 10 Position: (24, 35), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: empty arch of ancient stone Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 1 | 31 | 19/25 Short Blades | X | 1 | 3 | 1 | 31 | 19/25 Long Blades | X | 1 | 3 | 1 | 31 | 19/25 Axes | X | 1 | 3 | 1 | 31 | 19/25 Maces & Flails | X | 1 | 3 | 1 | 31 | 19/25 Polearms | X | 1 | 3 | 1 | 31 | 19/25 Staves | X | 1 | 3 | 1 | 31 | 19/25 Ranged Weapons | X | 1 | 3 | 1 | 31 | 19/25 Throwing | X | 1 | 3 | 1 | 31 | 19/25 Armour | X | 1 | 3 | 1 | 31 | 19/25 Dodging | X | 1 | 3 | 4 | 182 | 57/62 Stealth | X | 1 | 3 | 4 | 158 | 33/62 Shields | X | 1 | 3 | 1 | 31 | 19/25 Unarmed Combat | X | 1 | 3 | 1 | 31 | 19/25 Spellcasting | X | 1 | 4 | 5 | 210 | 23/75 Conjurations | X | 1 | 3 | 7 | 532 | 38/142 Hexes | X | 1 | 3 | 1 | 31 | 14/36 Summonings | X | 1 | 4 | 1 | 31 | 14/36 Necromancy | X | 1 | 4 | 1 | 31 | 14/36 Translocations | X | 1 | 4 | 1 | 31 | 14/36 Forgecraft | X | 1 | 4 | 1 | 31 | 14/36 Fire Magic | X | 1 | 4 | 1 | 31 | 14/36 Ice Magic | X | 1 | 4 | 1 | 31 | 14/36 Air Magic | X | 1 | 4 | 1 | 31 | 14/36 Earth Magic | X | 1 | 4 | 1 | 31 | 14/36 Alchemy | X | 1 | 4 | 1 | 31 | 14/36 Invocations | X | 1 | 4 | 2 | 31 | 0/32 Evocations | X | 1 | 4 | 1 | 31 | 19/25 Shapeshifting | X | 1 | 4 | 1 | 31 | 17/30 Spell bugs: Durations: #33: 1 Attributes: #12: 101 #49: 139 #73: 8356 #74: 3 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe(melded) eq slot #9, inv slot #3: ring of positive energy }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############### .....†r;rrr...~ ############### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>