Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 523027088567541653, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-05-03.19:13:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5da88997fe0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5da88998e06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5da8899802ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ee7f28ec330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7ee7f28e26a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x5da889b9aee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x5da88a0474e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x5da88a14d802]: /usr/games/crawl-0.34(+0xcc4245) [0x5da88a14e245]: /usr/games/crawl-0.34(main+0x1f7) [0x5da8898b1907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ee7f28d11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ee7f28d128b]: /usr/games/crawl-0.34(_start+0x25) [0x5da8898b23f5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ee7f29b77d7 in __GI___wait4 (pid=264283, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ee7f29b77d7 in __GI___wait4 (pid=264283, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005da8899804bc in call_gdb (file=0x7ee7f2aab4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 73908\000\000\000\000\000\000\000" #2 0x00005da88998e088 in do_crash_dump () at dbg-asrt.cc:673 t = 1777837678 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260503-194758.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7ee7f2aab4e0 <_IO_2_1_stderr_> #3 0x00005da8899802ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007ee7f28e26a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = corridors, absdepth0 = 5 Level vaults: layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the orc wizard. You kill the orc wizard! You encounter an orc wizard. It is wielding a +0 dagger. Without enough magic to sustain it, your Searing Ray dissipates. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is almost dead. You kill the orc wizard! Okay, then. Okay, then. Unknown command. Things that are here: a +0 dagger; a +0 robe; an orc corpse Items here: )) [ †. You open the door. There is an open door here. You now have 76 gold pieces (gained 12). You open the door. You open the door. You open the door. There is an open door here. You encounter Sigmund the Dreaded. He is wielding a +0 scythe and wearing a +1 robe of resistance. Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +0 scythe and wearing a +1 robe of resistance (asleep) The floor. Placed new exclusion. There is an open door here. There is an open door here. Found an escape hatch in the ceiling. You see here a staff of earth. l - a staff of earth Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. You encounter 2 gnolls. The gnoll shouts! x2 You encounter a gnoll. It is wielding a +0 whip. There is a stone staircase leading up here. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. x2 (Press . to maintain the ray.) The gnoll shouts! The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. Items here: )) ††. Things that are here: a +0 whip; a gnoll corpse HP restored. Magic restored. Found a quill talisman. Found an escape hatch in the ceiling. Found a whip. Found a stone staircase leading down. You see here a +0 whip. You encounter a jackal. You encounter 2 jackals. Found a scroll labelled ZEOGEADDON. The jackal barks! x2 You encounter a jackal. The magic dart hits the jackal! You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (79% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal bites you. Unknown command. The searing ray hits the jackal! You kill the jackal! You stop channelling your searing ray. You see here a jackal corpse. The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! The jackal bites you but does no damage. You miscast Magic Dart. Nothing appears to happen. The jackal closely misses you. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You kill the jackal! Found a stone staircase leading down. Your magical contamination has completely faded away. Found a stone staircase leading up. o - 2 scrolls labelled ZEOGEADDON (gained 1) Found a scale mail. o - 3 scrolls labelled ZEOGEADDON (gained 1) d - 3 sapphire potions (gained 1) You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You see here an adder corpse. You encounter a jelly. The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. The magic dart hits the jelly. The jelly is moderately wounded. The magic dart hits the jelly. The jelly is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! You kill the jelly! (Press . to maintain the ray.) Your Spellcasting skill increases to level 7! Unknown command. You stop channelling your searing ray. You encounter an iguana. An iguana is nearby! The magic dart hits the iguana. The iguana is lightly wounded. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the iguana. The iguana is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 85% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! You kill the iguana! (Press . to maintain the ray.) Your Conjurations skill increases to level 7! You stop channelling your searing ray. Found a scale mail. There is a stone staircase leading down here. There is a stone staircase leading down here. You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. Things that are here: a +0 dagger; 6 poisoned darts Found an inkwell talisman. You now have 80 gold pieces (gained 4). You see here an inkwell talisman. m - an inkwell talisman Okay, then. There are no items here. You encounter a quokka. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. You encounter a hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) q - a scroll labelled AMEULO FEHAGU p - a coppery potion Found an escape hatch in the floor. You see here a +0 scale mail. You see here the +7 ring mail of the Bakunawa {rElec Str+3 Int-4 Dex+4}. n - the +7 ring mail of the Bakunawa {rElec Str+3 Int-4 Dex+4} There is a stone staircase leading up here. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You encounter a kobold. It is wielding a +2 short sword of draining. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 83% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. The kobold leaves your sight. The kobold leaves your sight. The kobold leaves your sight. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of draining (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +2 short sword of draining; a kobold corpse o - a +2 short sword of draining There is an escape hatch in the floor here. Done exploring. Done exploring. Search for what [Enter for "."]? . Search for what [Enter for "."]? . You see here a jackal skeleton. Things that are here: a +0 dagger; 6 poisoned darts p - 6 poisoned darts There is a stone staircase leading down here. You climb downwards. You encounter an orc. It is wielding a +0 hand axe. Found a runed silver wand. Found an escape hatch in the ceiling. There is a stone staircase leading up here. An orc is nearby! The helpless orc fails to defend itself. You hit the orc. You kill the orc! Things that are here: a +0 hand axe; an orc corpse e - a wand of charming (10) Found a spear. You encounter an iguana. The iguana hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (85% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is lightly wounded. (Press . to maintain the ray.) The searing ray hits the iguana! The iguana is severely wounded. The iguana bites you. The searing ray hits the iguana. You kill the iguana! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. HP restored. Magic restored. Found a stone staircase leading up. You encounter a gnoll sergeant. It is wielding a +0 spear. There is a stone staircase leading up here. The magic dart hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The gnoll sergeant shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a gnoll. It is wielding a +0 flail and wearing a +6 ring of dexterity. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (moderately wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll shouts! You hear a shout! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll shouts! The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (severely wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll sergeant barely misses you. Unknown command. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The searing ray hits the gnoll. You kill the gnoll! The gnoll sergeant barely misses you. You encounter a gnoll. It is wielding a +0 spear. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant! You kill the gnoll sergeant! The mystic blast hits the gnoll! The gnoll is heavily wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the rock wall. The gnoll is almost dead. You have reached level 7! Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! There is a stone staircase leading up here. You start resting. Magic restored. Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse q - a +6 ring of dexterity Things that are here: a +0 halberd; a +0 flail; a gnoll corpse Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse HP restored. Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse Things that are here: a +0 halberd; a +0 flail; a gnoll corpse c - 5 scrolls labelled FYZUFF SUSHROA (gained 1) You encounter a white imp. The white imp shouts! You hear a bark! The white imp gestures at you. The puff of frost hits you. Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (83% to hit) You focus your ray upon the white imp. The searing ray hits the white imp! The white imp is almost dead. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost misses you. The searing ray hits the white imp! You kill the white imp! You stop channelling your searing ray. You encounter a hound. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (wandering, hasn't noticed you, 76% to hit) You miscast Searing Ray. Nothing appears to happen. The hound barks! The hound bites you but does no damage. The hound barely misses you. The hound bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (76% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The hound barely misses you. The searing ray hits the hound! You kill the hound! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You stop channelling your searing ray. Your magical contamination has completely faded away. Found an escape hatch in the floor. Found a stone staircase leading down. You open the door. Found a staircase to the Ecumenical Temple. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found eighteen altars. There is a staircase back to the Dungeon here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Vehumet offers you knowledge of Kiss of Death. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. What level of the Dungeon? (default 5, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. There is an open door here. Things that are here: a +0 halberd; a +0 flail; a gnoll skeleton Things that are here: a +0 scale mail; a +0 spear; a gnoll skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. There's something in the way. Unknown command. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. You feel agile. q - a +6 ring of dexterity (worn) Unknown command. There is an open door here. Found a stone staircase leading up. You encounter a kobold. It is wielding a +0 whip. The kobold shouts! A kobold is nearby! A kobold is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 whip; a kobold corpse Magic restored. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund shouts! Sigmund points at you and mumbles some strange words. The puff of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of resistance (81% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund! Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. You kill Sigmund! Vehumet accepts your kill. Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! You stop channelling your searing ray. Things that are here: a +0 scythe; a +1 robe of resistance Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 scythe; a +1 robe of resistance. The floor, spattered with blood. Reduced exclusion size to a single square. Removed exclusion. r - a +1 robe of resistance You start removing your armour. You continue removing your +2 animal skin. x5 You finish removing your +2 animal skin. You start putting on your armour. You continue putting on your +1 robe of resistance. x5 You finish putting on your +1 robe of resistance. You feel resistant to extremes of temperature. Okay, then. You drop a +2 animal skin. There is an open door here. HP restored. There is an open door here. Things that are here: a +0 robe; a +0 dagger; an orc skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a sleepcap and a drude. There are monsters nearby! There are monsters nearby! There are monsters nearby! You see here 14 gold pieces. The helpless sleepcap fails to defend itself. You puncture the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the drude! The drude is heavily wounded. The drude shouts! (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the drude! The drude is severely wounded. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the drude. The drude is almost dead. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. The searing ray hits the drude. You kill the drude! Vehumet accepts your kill. (Press . to maintain the ray.) You now have 94 gold pieces (gained 14). You stop channelling your searing ray. Magic restored. HP restored. You encounter a scorpion. The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. You stop channelling your searing ray. Found a parchment of Eringya's Surprising Crocodile. You encounter a black bear. Found a stone staircase leading down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the black bear! The black bear is moderately wounded. The black bear growls angrily. You hear an angry hiss. You hear a shout! You encounter a water moccasin. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the black bear. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. The water moccasin barely misses you. You encounter an orc priest. It is wielding a +0 whip. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the black bear. You kill the black bear! Vehumet accepts your kill. You feel sick. The water moccasin misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel sick. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Your Conjurations skill increases to level 9! You have reached level 8! You feel clever. Unknown command. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 scale mail (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. You stop channelling your searing ray. You feel sick. You encounter an orc. It is wielding a +2 whip of distortion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 scale mail (lightly wounded, 85% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You feel sick. Unknown command. The searing ray hits the orc priest! The orc priest is almost dead. You feel sick. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel sick. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. You feel sick. You are no longer poisoned. Okay, then. Okay, then. You start resting. You encounter an orc wizard. It is wielding a +0 dagger. You start resting. Magic restored. You start resting. You encounter a howler monkey. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey howls! The searing ray hits the howler monkey! The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You start resting. You stop channelling your searing ray. You see here a howler monkey corpse. You encounter an orc. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 whip; a +0 scale mail; an orc corpse Found a smouldering dagger. Things that are here: a +2 whip of distortion; a +0 leather armour; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe Things that are here: a +2 whip of distortion; a +0 leather armour; an orc corpse You pick up a parchment of Eringya's Surprising Crocodile and begin reading... You add the spell Eringya's Surprising Crocodile to your library. Things that are here: a +2 whip of distortion; a +0 leather armour; an orc corpse h - a +2 whip of distortion You see here the +6 dagger of the Thoughtful Xeniums {heavy, Fly rC+ rCorr}. s - the +6 dagger of the Thoughtful Xeniums {heavy, Fly rC+ rCorr} You unwield your +4 short sword of venom. Your +4 short sword of venom stops dripping with poison. You fly up into the air. s - the +6 dagger of the Thoughtful Xeniums (weapon) {heavy, Fly rC+ rCorr} You drop a +1 dagger of venom. You drop a +1 spear of freezing. Found a stone staircase leading down. Found a leather armour. u - a scroll labelled QUANYRHETESS You encounter an orc. It is wielding a +0 flail. The orc leaves your sight. An orc comes into view. The orc leaves your sight. An orc comes into view. The orc shouts! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Things that are here: a +0 flail; an orc corpse c - 6 scrolls labelled FYZUFF SUSHROA (gained 1) You encounter a shadow imp. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! The magic dart hits the shadow imp but does no damage. The shadow imp shouts, "Away with thee, thou prissy weeb-spouting nobody!" The magic dart hits the shadow imp. The shadow imp is heavily wounded. The magic dart hits the shadow imp. The shadow imp is heavily wounded. The magic dart hits the shadow imp. The shadow imp is heavily wounded. The magic dart hits the shadow imp but does no damage. The shadow imp is heavily wounded. The magic dart hits the shadow imp. The shadow imp is severely wounded. The magic dart hits the shadow imp. The shadow imp is almost dead. The shadow imp hits you. You hit the shadow imp. You kill the shadow imp! Vehumet accepts your kill. HP restored. You encounter a bombardier beetle. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (90% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. You stop channelling your searing ray. You encounter a phantom. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom. The phantom is moderately damaged. The magic dart hits the phantom! The phantom is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The searing ray hits the phantom! You destroy the phantom! Vehumet accepts your kill. Your Spellcasting skill increases to level 9! Okay, then. Unknown command. You stop channelling your searing ray. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. c - 7 scrolls labelled FYZUFF SUSHROA (gained 1) There is an escape hatch in the ceiling here. There is a stone staircase leading up here. There is an open door here. There is an open door here. Found a stone staircase leading up. Okay, then. Okay, then. There is a stone staircase leading up here. You pick up a parchment of Gell's Gavotte and begin reading... You add the spell Gell's Gavotte to your library. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an escape hatch in the floor here. Things that are here: a +0 halberd; a +0 flail; a gnoll skeleton Things that are here: a +0 scale mail; a +0 spear; a gnoll skeleton There is a stone staircase leading up here. You now have 106 gold pieces (gained 12). Found Pojiog's Weapon Shop. There is an entrance to Pojiog's Weapon Shop here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. You encounter a jelly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You stop channelling your searing ray. You see here a +0 spear. There is a stone staircase leading down here. You fly downwards. Found a fizzy pink potion and a parchment of Summon Ice Beast. There is a stone staircase leading up here. You pick up a parchment of Summon Ice Beast and begin reading... You add the spell Summon Ice Beast to your library. s - a fizzy pink potion This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a helmet. You see here a +0 helmet. v - 3 scrolls labelled ISHONI YXKA Found a robe. Search for what [Enter for "."]? You see here a +0 helmet. f - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. You now have 114 gold pieces (gained 8). You encounter a jelly. Okay, then. Unknown command. The magic dart hits the jelly. The jelly is lightly wounded. The magic dart hits the jelly! The jelly is severely wounded. The magic dart hits the jelly. The jelly is almost dead. You encounter a hound. The magic dart hits the jelly! You kill the jelly! Vehumet accepts your kill. The magic dart hits the hound. The hound is lightly wounded. The hound barks! The magic dart hits the hound! The hound is heavily wounded. The hound bites you. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. The hound bites you. You hit the hound. You kill the hound! Vehumet accepts your kill. You encounter a centaur. It is carrying a +0 orcbow and a wand of charming. The centaur shouts! You hear a shout! x2 The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. The centaur zaps a wand. Your will is overpowered! You are confused. The centaur shoots an arrow. The arrow hits you! The centaur unwields a +0 orcbow. The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you. The centaur kicks you. You encounter an orc. It is wielding a +0 trident. You encounter an orc priest. It is wielding a +0 falchion. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur zaps a wand. You resist with significant effort. You encounter an orc. It is wielding a +0 hand axe. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. Unknown command. Search for what [Enter for "."]? Okay, then. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) Huh? Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 14/42; mods: 0/0 MP: 23/23; mod: 0 Stats: 4 32 19 Position: (33, 38), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 0 | 31 | 31/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 9 | 1386 | 49/313 Conjurations | X | 2 | 40 | 9 | 2179 | 287/441 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 20 | 0 | 17 | 17/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #1: 30 Attributes: #12: 114 #22: 1 #34: 1 #49: 138 #73: 36140 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #16: +6 ring of dexterity eq slot #9, inv slot #3: +6 ring of intelligence eq slot #3, inv slot #17: +1 robe of resistance eq slot #1, inv slot #18: +6 dagger of the Thoughtful Xeniums {heavy, Fly rC+ rCorr} eq slot #4, inv slot #5: +0 helmet }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###### .. #..... ... #.#### #.# #.# ## ###o# #.# .. oo.# #.# #. #..# #.# . #.. ###c.# #.# #.#..##..@.# # #.# #.........#.# ##.# ..#......#...# #..# #...........### #.## ..##...#.#.## #.# #..##.#.# #.# ##.###.#.##########.##### .......................... ###.##################.### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>