Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 13522839333079738010, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-16.19:26:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e8dc4ea57be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5e8dc4eb383a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5e8dc4ea5c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71d7d7f16330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x71d7d7f0c6a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5e8dc50ba185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5e8dc5541117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5e8dc56434f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5e8dc5644085]: /usr/games/crawl-0.33(main+0x1f7) [0x5e8dc4ddb4a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x71d7d7efb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71d7d7efb28b]: /usr/games/crawl-0.33(_start+0x25) [0x5e8dc4ddbed5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071d7d7fe17a7 in __GI___wait4 (pid=254922, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071d7d7fe17a7 in __GI___wait4 (pid=254922, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e8dc4ea5e6c in call_gdb (file=0x71d7d80d54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 148350\000\000\000\000\000\000" #2 0x00005e8dc4eb3858 in do_crash_dump () at dbg-asrt.cc:673 t = 1768592700 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260116-194500.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x71d7d80d54e0 <_IO_2_1_stderr_> #3 0x00005e8dc4ea5c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000071d7d7f0c6a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 2 Level vaults: gammafunk_steamed_eel layout_basic mainiacjoe_overflow_paths serial_shops shop minmay_cut_off uniq_grinder uniq_sigmund uniq_ijyb Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (58, 27): position (58,29) Marker #1, type 7 at (58, 41): position (58,43) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the howler monkey! The howler monkey is heavily wounded. The howler monkey is knocked back by the mystic blast. The howler monkey collides with the howler monkey. The howler monkey is moderately wounded. The howler monkey is almost dead. The mystic blast hits the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The howler monkey is engulfed in noxious fumes. The howler monkey appears confused. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. Found a dagger. You see here a howler monkey corpse. Things that are here: a +0 falchion; a +0 ring mail Found a scroll labelled QEXTAH SEULE. Things that are here: a +0 club; a +0 leather armour Your magical contamination has completely faded away. Magic restored. Found a stone staircase leading down. Found a stone staircase leading down. i - 5 scrolls labelled QEXTAH SEULE (gained 1) J - a scroll labelled MOKHLOI CICVIOXT c - 4 scrolls labelled ATTOXADWERR (gained 1) v - 3 fuming emerald potions (gained 1) There is a stone staircase leading up here. You reach down and open the door. There is an open door here. There is an open door here. The black bear growls angrily. The hog squeals angrily. You hear an angry hiss. The yak bellows! You hear a bellow! You hear an angry growl. x2 The yak bellows! The yak bellows! The black bear growls angrily. The wyvern hisses angrily. You hear an angry hiss. The black bear growls angrily. The wyvern hisses angrily. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. Found a stone staircase leading up. You pick up a book of Sloth and begin reading... You add the spells Leda's Liquefaction, Petrify and Metabolic Englaciation to your library. You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is an open door here. A steam dragon comes into view. The steam dragon hisses angrily. A steam dragon is nearby! A steam dragon is nearby! The steam dragon breathes steam at you. The ball of steam hits you. You resist. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon! The steam dragon is moderately wounded. The steam dragon is knocked back by the mystic blast. The steam dragon slams into the rock wall. The steam dragon is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon! The steam dragon is severely wounded. The steam dragon is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The steam dragon bites you! The steam dragon claws you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon. The steam dragon is almost dead. The steam dragon is knocked back by the mystic blast. The steam dragon bites you! The steam dragon claws you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon. You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. Things that are here: +0 steam dragon scales; a steam dragon corpse K - +0 steam dragon scales As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. An iguana is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the iguana! The iguana is severely wounded. The iguana is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 85% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! You kill the iguana! Vehumet accepts your kill. (Press . to maintain the ray.) A phantom comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the phantom. The phantom is lightly damaged. You stop channelling your searing ray. The magic dart hits the phantom. The phantom is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the phantom! The phantom is almost destroyed. The searing ray hits the phantom. You destroy the phantom! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. The magic dart hits the sky beast. The sky beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the sky beast. The sky beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (moderately wounded, 76% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the sky beast! The sky beast is almost dead. The searing ray hits the sky beast. You kill the sky beast! Vehumet accepts your kill. Vehumet offers you knowledge of Static Discharge. Okay, then. You stop channelling your searing ray. Magic restored. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! x2 The magic dart hits the orc wizard! The orc wizard is heavily wounded. The magic dart hits the orc wizard! The orc wizard is almost dead. The magic dart hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 flail. An orc priest comes into view. It is wielding a +0 dagger and carrying a wand of charming. The orc priest shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear a shout! An orc comes into view. It is wielding a +0 club. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc. You hear a shout! The orc is engulfed in noxious fumes. The orc appears confused. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc. The stinking cloud engulfs you. The orc is engulfed in noxious fumes. The orc appears confused. The orc is engulfed in noxious fumes. The orc appears confused. The orc priest looks encouraged for a moment. The two-headed ogre is engulfed in noxious fumes. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The orc priest begins to cast a cantrip, but forgets the words! The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The mystic blast hits the orc. The orc is moderately wounded. The orc is knocked back by the mystic blast. The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. The two-headed ogre laughs crazily. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and carrying a wand of charming (noxious fumes, 83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. (Press . to maintain the ray.) The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The orc barely misses the orc. The two-headed ogre hits you with a +0 giant spiked club. The two-headed ogre hits you but does no damage. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. A white imp comes into view. The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (noxious fumes, severely wounded, confused, 98% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. The two-headed ogre screams, "I'll kill you anyway!" The white imp gestures at you. The puff of frost misses you. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre grins madly. The searing ray hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. The white imp lashes its tail. The white imp gestures at you. The puff of frost misses you. Your Armour skill increases to level 4! Your Spellcasting skill increases to level 12! The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. The orc hits you with a +0 flail! The white imp gestures at you. The puff of frost hits you. You resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, confused, 94% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The magic dart hits the white imp! The white imp is severely wounded. You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (severely wounded, 83% to hit) You focus your ray upon the white imp. The searing ray hits the white imp but does no damage. The white imp is severely wounded. (Press . to maintain the ray.) The white imp shouts, "Remove thy stench, thou unhinged tip-merry coxcomb!" The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. You stop channelling your searing ray. Items here: )) [ ††. Things that are here: a +0 giant spiked club; a +0 giant spiked club Items here: )) [ ††. Okay, then. Things that are here: a +0 giant spiked club; a +0 giant spiked club You now have 244 gold pieces (gained 13). B - a wand of charming (16) (gained 12 charges) Things that are here: a +0 dagger; an orc corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse HP restored. Found a stone staircase leading up. The magic dart hits the orc wizard but does no damage. The magic dart hits the orc wizard. The orc wizard is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 79% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe Found a scroll labelled OHYERU MAIF. You see here a +0 ring mail. You see here a +1 dagger of flaming. You now have 262 gold pieces (gained 18). L - a scroll labelled OHYERU MAIF M - a scroll labelled JICLUM GUNGAHUAKK Found 3 stones. A black bear comes into view. The magic dart hits the black bear but does no damage. The magic dart hits the black bear. The black bear is lightly wounded. The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. Found an escape hatch in the ceiling. You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Eringya's Surprising Crocodile to your library. i - 6 scrolls labelled QEXTAH SEULE (gained 1) p - 2 scrolls labelled LASYS LAJIU (gained 1) Found 5 stones and a dagger. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You hear a shout! The magic dart hits the bullfrog. The bullfrog is moderately wounded. A hound comes into view. The magic dart hits the hound. The hound is lightly wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the hound! The hound is heavily wounded. The hound is knocked back by the mystic blast. A jelly comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound! You kill the hound! Vehumet accepts your kill. You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. The kobold shouts! Found a scroll labelled MOKHLOI CICVIOXT. The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. The magic dart hits the kobold but does no damage. The kobold shouts! x2; You hear a shout! A marrowcuda comes into view. The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You see here a +0 dagger. The kobold throws a stone. The stone barely misses you. You barely miss the marrowcuda. The marrowcuda bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand is knocked back by the mystic blast. The kobold brigand collides with the kobold! You kill the kobold! Vehumet accepts your kill. The kobold brigand is severely wounded. The mystic blast hits the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda is knocked back by the mystic blast. The marrowcuda collides with the kobold brigand. The kobold brigand is almost dead. The marrowcuda is moderately damaged. The marrowcuda bites you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the marrowcuda! The marrowcuda is almost destroyed. The marrowcuda is knocked back by the mystic blast. The marrowcuda collides with the kobold! You kill the kobold! Vehumet accepts your kill. You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 13! Things that are here: a +0 short sword; 3 poisoned darts; a kobold corpse N - 3 poisoned darts You see here a +0 short sword. Items here: ( )) ††. Found a stone staircase leading up. Things that are here: a +0 whip; a kobold corpse J - 2 scrolls labelled MOKHLOI CICVIOXT (gained 1) Search for what [Enter for "."]? Found a stone staircase leading up. There is a stone staircase leading up here. You fly upwards. Found 8 stones. There is a stone staircase leading down here. Found a stone staircase leading down. You now have 273 gold pieces (gained 11). You reach down and open the door. There is an open door here. g - 2 scrolls labelled HERCHI COSYOR (gained 1) There is an open door here. An adder comes into view. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. An orc comes into view. It is wielding a +0 hand axe. Found a whip. The magic dart hits the orc. The orc is almost dead. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger of flaming. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. The orc wizard shouts! An orc wizard comes into view. It is wielding a +2 antimagic dagger. An orc comes into view. It is wielding a +0 club. The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! A white imp comes into view. The white imp shouts! The orc wizard points at you and mumbles some strange words. You resist with almost no effort. The white imp lashes its tail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The orc wizard collides with the orc wizard. The orc wizard is moderately wounded. The orc wizard is severely wounded. The mystic blast hits the orc wizard! The orc wizard is almost dead. The orc wizard is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc. The orc is moderately wounded. The orc is knocked back by the mystic blast. The orc collides with the white imp. The white imp is heavily wounded. You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The white imp hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the white imp! You kill the white imp! Vehumet accepts your kill. Things that are here: a +0 dagger of flaming; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 club; an orc corpse Things that are here: a +2 antimagic dagger; a +0 robe; an orc corpse Things that are here: a +0 hand axe; an orc corpse Magic restored. You reach down and open the door. There is an open door here. There is an open door here. O - the amulet "Kofee" {Harm rC+ Regen+} You reach down and open the door. Found a stone staircase leading down. There is an open door here. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, chance to affect: 77%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the ogre. The ogre is moderately wounded. The ogre is engulfed in noxious fumes. The ogre appears confused. The ogre cries. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre! The ogre is severely wounded. The ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (noxious fumes, severely wounded, confused, 98% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre is engulfed in noxious fumes. The ogre appears confused. The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. You feel your power returning. You have reached level 10! You stop channelling your searing ray. There is an open door here. j - 3 green potions (gained 1) You see here a +0 giant spiked club. i - 7 scrolls labelled QEXTAH SEULE (gained 1) Found a stone staircase leading up. An orc comes into view. It is wielding a +0 flail. An orc is nearby! The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. Okay, then. Unknown command. You fly upwards. Found a scroll labelled LASYS LAJIU. There is a stone staircase leading down here. Okay, then. Unknown command. p - 3 scrolls labelled LASYS LAJIU (gained 1) i - 8 scrolls labelled QEXTAH SEULE (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. 2 ufetubi come into view. The ufetubus shouts! x2 The ufetubus closely misses you. The ufetubus hits you but does no damage. x3 There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ufetubus!! You kill the ufetubus! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ufetubus! You kill the ufetubus! Vehumet accepts your kill. Vehumet offers you knowledge of Inner Flame. You feel your power returning. Okay, then. Unknown command. Magic restored. You reach down and open the door. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. v - 4 fuming emerald potions (gained 1) You reach down and open the door. An adder comes into view. Found 6 stones. The adder hisses angrily. There is an open door here. Found a brown potion. The magic dart hits the adder but does no damage. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder! The adder is severely wounded. The adder is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder! You kill the adder! Vehumet accepts your kill. P - a brown potion As you open the door, it creaks loudly! An ice beast comes into view. The ice beast moves out of view. An ice beast is nearby! An ice beast is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is heavily wounded. The ice beast is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! You kill the ice beast! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A white imp comes into view. A white imp is nearby! A white imp is nearby! A white imp is nearby! The magic dart hits the white imp but does no damage. The magic dart hits the white imp but does no damage. The magic dart hits the white imp. The white imp is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the white imp. The white imp is severely wounded. The white imp is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The white imp hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the white imp!! You kill the white imp! Vehumet accepts your kill. Search for what [Enter for "."]? . Unknown command. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found Boxkupla's Book Shop. There is an open door here. A bombardier beetle comes into view. There is an entrance to Boxkupla's Book Shop here. A bombardier beetle is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bombardier beetle! The bombardier beetle is severely wounded. The bombardier beetle is knocked back by the mystic blast. The liquid fire burns you! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the bombardier beetle. You kill the bombardier beetle! Vehumet accepts your kill. You feel your power returning. The liquid fire burns you! Your Conjurations skill increases to level 10! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shake off some of the fire as you move. The liquid fire burns you! You are on fire! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Boxkupla's Book Shop here. Unknown command. Unknown command. HP restored. You reach down and open the door. Found 6 stones. There is an open door here. There is an open door here. You see here a bombardier beetle corpse. You reach down and open the door. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is an open door here. You reach down and open the door. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You fly downwards. The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus hits you. Found Qaapnas's Distillery. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ufetubus! You kill the ufetubus! Vehumet accepts your kill. The mystic blast hits the ufetubus! The ufetubus is almost dead. The ufetubus is knocked back by the mystic blast. The ufetubus slams into the rock wall. You kill the ufetubus! Vehumet accepts your kill. The adder hisses angrily. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound! The hound is almost dead. The hound barks! The hound is knocked back by the mystic blast. The adder barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder! The adder is heavily wounded. The adder is knocked back by the mystic blast. The mystic blast hits the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The adder closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder! You kill the adder! Vehumet accepts your kill. You reach down and open the door. There is an open door here. There is an entrance to Qaapnas's Distillery here. Q - a potion of moonshine Thank you for shopping at Qaapnas's Distillery! There is an open door here. You drop a potion of moonshine. There is an entrance to Qaapnas's Distillery here. P - 2 potions of mutation (gained 1); v - 5 potions of curing (gained 1) Thank you for shopping at Qaapnas's Distillery! There are no items here. There is an open door here. You see here a potion of moonshine. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Okay, then. You feel extremely strange. Your thoughts seem clearer. You feel robust. A pair of horns grows on your head! Your +0 helmet falls away! You feel genetically stable. Okay, then. Unknown command. You fly downwards. There is a stone staircase leading up here. You fly upwards. Level annotation: 2 transporters There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You fly upwards. Level annotation: 2 transporters There is a stone staircase leading down here. You feel extremely strange. Your thinking seems confused. You feel frail. You feel clever. You begin to heal more quickly. Okay, then. Okay, then. It was a potion of enlightenment. You feel more buoyant. It was a potion of heal wounds. You feel much better. It was a potion of haste. You feel yourself speed up. It was a potion of lignification. You turn into a tree. Your +5 ring mail of Dufahuubb {Will+ rCorr} and scarf of resistance meld into your body. You feel hot and cold all over. Your roots penetrate the ground. You float gracefully downwards. Okay, then. As you read the scroll labelled QOROALL PUZU, it crumbles to dust. You cannot blink because you are held in place by your roots. It was a scroll of blinking. As you read the scroll labelled OHYERU MAIF, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. Okay, then. As you read the scroll labelled JICLUM GUNGAHUAKK, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Okay, then. As you read the scroll labelled ITIBEUDDUINN, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. As you read the scroll labelled ORUCZU WYPI, it crumbles to dust. It is a scroll of enchant armour. Your +0 steam dragon scales glow green for a moment. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 75/75; mods: 0/0 MP: 29/29; mod: 0 Stats: 5 35 12 Position: (17, 52), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 4 | 979 | 272/353 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 50 | 13 | 2988 | 134/490 Conjurations | X | 1 | 25 | 10 | 2341 | 8/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 3 | 322 | 22/200 Spell bugs: Durations: #5: 220 #33: 460 #54: 386 #162: 370 Attributes: #12: 273 #13: 120 #22: 1 #23: 4918 #24: 548692206 #49: 327 Mutations: horns: 1 clever: 1 mutation resistance: 1 regeneration: 1 magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #28: ring of wizardry eq slot #9, inv slot #14: ring of flight eq slot #3, inv slot #12: +5 ring mail of Dufahuubb {Will+ rCorr}(melded) eq slot #8, inv slot #13: scarf of resistance(melded) eq slot #1, inv slot #34: +2 trident of Contradiction {pain, rPois Int+5} eq slot #10, inv slot #30: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #######............... #.# #.......##....##.###'# #.######.......##....##...... #..............##....##.#.### ########.......##....##...... #......÷##....#......# #.......##....#..####. #.......##....#..##### #....♣..#######....... #...............#####. #......##############. ###..............).)). ###################. ##....... #........ ######### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>