Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16444961275436383267, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-13.17:27:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ebb817a27be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5ebb817b083a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5ebb817a2c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c5b6ba5f330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7c5b6ba556a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5ebb819b7185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5ebb81e3e117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5ebb81f404f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5ebb81f41085]: /usr/games/crawl-0.33(main+0x1f7) [0x5ebb816d84a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c5b6ba441ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c5b6ba4428b]: /usr/games/crawl-0.33(_start+0x25) [0x5ebb816d8ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c5b6bb2a7a7 in __GI___wait4 (pid=3793323, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c5b6bb2a7a7 in __GI___wait4 (pid=3793323, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005ebb817a2e6c in call_gdb (file=0x7c5b6bc1e4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3790296\000\000\000\000\000" #2 0x00005ebb817b0858 in do_crash_dump () at dbg-asrt.cc:673 t = 1768325267 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260113-172747.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7c5b6bc1e4e0 <_IO_2_1_stderr_> #3 0x00005ebb817a2c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007c5b6ba556a2 in isspace (c=-1009) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 6 Level id: Abyss:6 Abyssal state: major_coord = (572666756,1215932867) seed = 0x3a3ea42d depth = 1701180361 phase = 0.04 destroy_all_terrain = 0 level = (34 : 1) Level build method = abyss, level layout type = abyss, absdepth0 = 29 Level vaults: evilmike_abyss_exit_12 abyss_furniture_001 lemuel_flamethrower_hall nicolae_abyss_rune_left_handed Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your battlesphere wavers and loses cohesion. K - a scroll of brand weapon p - 3 scrolls of enchant weapon (gained 1) You see here a +3 spectral partisan. You see here a +2 antimagic war axe. You see here a +2 vampiric battleaxe. You see here a +2 broad axe of electrocution. Search for what [? for help]? . Unknown command. A +0 mace of holy wrath comes into view. The +0 mace of holy wrath moves out of view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start resting. A +0 mace of holy wrath is nearby! Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a +0 mace of holy wrath (ally target, 100% to hit) The magic dart hits the +0 mace of holy wrath. The +0 mace of holy wrath is lightly damaged. Your spellspark servitor casts a spell at the +0 mace of holy wrath. The stone arrow misses the +0 mace of holy wrath. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a +0 mace of holy wrath (lightly damaged, ally target, 100% to hit) The magic dart hits the +0 mace of holy wrath but does no damage. The +0 mace of holy wrath is lightly damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a +0 mace of holy wrath (lightly damaged, ally target, 100% to hit) The magic dart hits the +0 mace of holy wrath. The +0 mace of holy wrath is lightly damaged. Your spellspark servitor gestures at the +0 mace of holy wrath while chanting. The stone arrow hits the +0 mace of holy wrath!! The +0 mace of holy wrath falls from the air. Vehumet accepts your kill. You have reached level 17! You see here a +0 mace of holy wrath. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Magic restored. Your spellspark servitor fades away. You see here a +3 heavy long sword. There is an open translucent gate here. You see here a +0 falchion. Things that are here: a +0 robe; a +3 short sword You see here a +4 hand axe of venom. You see here a +0 morningstar. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: 3 doors There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. You open the door. There is an open door here. There is an open door here. You open the large door. There is a large open door here. There is a large open door here. There is an open door here. Press: ? - help, v - describe, . - travel An open gate. Removed exclusion. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open gate here. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You open the door. There is an open door here. You swap places. There is an open door here. You swap places. You swap places. You close the door. You swap places. Your spellspark servitor fades away. Found a scroll labelled MEANWE TUPS. A deep elf pyromancer comes into view. It is wielding a +0 rapier. The deep elf pyromancer shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 ring mail (100% to hit) The magic dart hits the deep elf pyromancer! The deep elf pyromancer is lightly wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 ring mail (heavily wounded, ally target, 100% to hit) The magic dart hits the deep elf pyromancer but does no damage. The deep elf pyromancer is heavily wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. You start waiting. Your battlesphere wavers and loses cohesion. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! There is a large open door here. Things that are here: a +0 rapier; a +0 ring mail There is an open door here. You swap places. You swap places. Things that are here: a +0 rapier; a +0 ring mail There is a large open door here. Your spellspark servitor fades away. Your battlesphere wavers and loses cohesion. Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! As you open the door, it creaks loudly! There is an open door here. You swap places. There is an open door here. You swap places. There's nothing to close nearby. You close the door. You swap places. There is an open gate here. There is an open door here. Your spellspark servitor fades away. There is a large open door here. There is a large open door here. Your battlesphere wavers and loses cohesion. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a large open door here. There is a large open door here. There is an open door here. There is an open gate here. There is an open door here. J - 5 scrolls labelled MEANWE TUPS (gained 1) A deep elf annihilator comes into view. It is wielding a +0 rapier. The deep elf annihilator shouts! A deep elf elementalist comes into view. It is wielding a +0 long sword. The deep elf annihilator moves out of view. Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 17% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 scale mail (wandering, repelling missiles, hasn't noticed you) You feel a surge of power! You miscast Yara's Violent Unravelling. You are very lightly contaminated with residual magic. You are engulfed in toxic fumes. You are poisoned. The deep elf elementalist shouts! You feel extremely sick. You hear a shout! x2 The deep elf elementalist gestures wildly while chanting. The deep elf elementalist sculpts a pair of cannons out of ice! Casting: Yara's Violent Unravelling (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 17% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 scale mail (repelling missiles) You feel a surge of power! The deep elf elementalist's magical effects unravel! The enchantments explode! The deep elf elementalist twists and deforms. The unravelling engulfs the deep elf elementalist!! The deep elf elementalist is moderately wounded. The deep elf annihilator twists and deforms. The unravelling engulfs the deep elf annihilator! The deep elf annihilator is moderately wounded. You feel very sick. You hear a shout! x3 The deep elf annihilator casts a spell. The deep elf annihilator blinks! The deep elf elementalist points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you but does no damage. You hear a shout! x5 Casting: Yara's Violent Unravelling (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 17% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Casting: Yara's Violent Unravelling (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf annihilator, wielding a +0 rapier and wearing a +0 leather armour (moderately wounded, misshapen and mutated, 69% to hit) The stone arrow hits the deep elf annihilator! The deep elf annihilator is heavily wounded. You feel very sick. A deep elf high priest comes into view. It is wielding a +0 scimitar. The hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits you. You partially resist. You are encased in ice. The hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf annihilator!! The deep elf annihilator is almost dead. The deep elf annihilator is knocked back by the mystic blast. The mystic blast hits the hoarfrost cannon! The hoarfrost cannon is heavily damaged. The mystic blast hits the hoarfrost cannon!! The hoarfrost cannon is severely damaged. You feel very sick. The deep elf high priest says, "Oblivion to the unbeliever." The deep elf annihilator mumbles some strange words. The deep elf annihilator blinks! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hoarfrost cannon (heavily damaged, minion, 100% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You feel very sick. The deep elf elementalist gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you but does no damage. A deep elf sorcerer comes into view. It is wielding a +0 long sword. The hoarfrost cannon fires a salvo of icy shards. You block the shard of frigid ice... and reflect it back! The shard of frigid ice hits the hoarfrost cannon! The hoarfrost cannon partially resists. The hoarfrost cannon is flash-frozen. The hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses you. You hear a shout! x6 Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 17% risk of failure) Press: ? - help, Dir - move target Aim: a hoarfrost cannon (almost destroyed, minion, encased in ice) Okay, then. Casting: Yara's Violent Unravelling (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hoarfrost cannon! You destroy the hoarfrost cannon! The mystic blast hits the hoarfrost cannon. The hoarfrost cannon is almost destroyed. Your battlesphere fires at the hoarfrost cannon! The barrage of energy hits the hoarfrost cannon! You destroy the hoarfrost cannon! You feel sick. The deep elf elementalist mumbles some strange words. The deep elf elementalist sculpts a pair of cannons out of ice! The ice encasing you melts away. You feel sick. The stone arrow hits the deep elf elementalist!!! The deep elf elementalist is almost dead. Your battlesphere fires at the deep elf elementalist! The barrage of energy hits the deep elf elementalist!! You kill the deep elf elementalist! Vehumet accepts your kill. You feel your power returning. The hoarfrost cannon melts away. You feel sick. The stone arrow hits the deep elf sorcerer!! The deep elf sorcerer is moderately wounded. Your battlesphere fires at the deep elf sorcerer! The barrage of energy hits the deep elf sorcerer! The deep elf sorcerer is heavily wounded. You feel sick. The stone arrow hits the deep elf sorcerer! The deep elf sorcerer is heavily wounded. Your battlesphere fires at the deep elf sorcerer! The barrage of energy hits the deep elf sorcerer! The deep elf sorcerer is severely wounded. You feel sick. The deep elf sorcerer gestures at you while chanting. You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. Welcome back, humterzook the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You feel sick. Cast which spell? (? or * to list) You forge a servant imbued with your destructive magic! You feel sick. You are no longer poisoned. The flayed ghost hits your spellspark servitor! Your spellspark servitor gestures at the flayed ghost while chanting. The stone arrow hits the flayed ghost!!! The stone arrow hits the flayed ghost!! The flayed ghost is almost destroyed. The stone arrow hits the flayed ghost!! You destroy the flayed ghost! Vehumet accepts your kill. You feel your power returning. Your Hexes skill increases to level 1! Your Alchemy skill increases to level 1! You close the door. Your magical contamination has completely faded away. You start resting. Your spellspark servitor fades away. Magic restored. You start resting. A small abomination bursts from nowhere. The stone arrow hits the small abomination! The small abomination is heavily damaged. The stone arrow hits the small abomination!! You destroy the small abomination! Vehumet accepts your kill. You feel your power returning. Magic restored. A wretched star comes into view. Okay, then. Okay, then. You start removing your amulet. You continue removing your amulet of reflection. x5 You finish removing your amulet of reflection. You start putting on your amulet. You continue putting on the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. x5 You finish putting on the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. You feel stronger. You feel clumsy. You feel ready to tumble and roll out of harm's way. D - the amulet of Noon (worn) {Acrobat rF+ Str+5 Dex-3} A starcursed mass and a neqoxec come into view. The neqoxec shouts! A small abomination comes into view. A starcursed mass splits. The small abomination moves out of view. The starcursed mass shrieks in your mind. A starcursed mass splits. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spellspark Servitor. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere! A starcursed mass splits. A starcursed mass splits. Casting: Spellspark Servitor (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the neqoxec but does no damage. A starcursed mass splits. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the small abomination!! You destroy the small abomination! Vehumet accepts your kill. The mystic blast hits the neqoxec!! The neqoxec is heavily wounded. The neqoxec is knocked back by the mystic blast. The neqoxec slams into the rock wall. The neqoxec is severely wounded. A tentacled starspawn comes into view. An apocalypse crab comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the neqoxec! You kill the neqoxec! Vehumet accepts your kill. You feel your power returning. Tentacles burst from the starspawn's body! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Your spellspark servitor points at the starcursed mass and mumbles some strange words. The stone arrow hits the starcursed mass!!! The starcursed mass is destroyed! Vehumet accepts your kill. A starcursed mass splits. Tentacles burst from the starspawn's body! Casting: Spellspark Servitor (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an apocalypse crab (92% to hit) The stone arrow hits the apocalypse crab. The apocalypse crab is lightly wounded. A chorus of shrieks assaults your mind. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the starspawn tentacle!! You destroy the starspawn tentacle! The mystic blast hits the starspawn tentacle!! The starspawn tentacle is almost destroyed. The mystic blast hits your spellspark servitor! Your spellspark servitor is lightly damaged. Your spellspark servitor is knocked back by the mystic blast. Your spellspark servitor slams into the rock wall! Your spellspark servitor is moderately damaged. The mystic blast hits the apocalypse crab!! The apocalypse crab is heavily wounded. The apocalypse crab is knocked back by the mystic blast. A tentacle flies out from the starspawn's body! Your magical contamination has completely faded away. Your spellspark servitor points at the starspawn tentacle and mumbles some strange words. The stone arrow hits the starspawn tentacle!! The starspawn tentacle is destroyed! A tentacle flies out from the starspawn's body! A starcursed mass splits. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the apocalypse crab!! You kill the apocalypse crab! Vehumet accepts your kill. You feel your power returning. Something bites your spellspark servitor!! Something tentacle-slaps your spellspark servitor. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! A large abomination comes into view. A starcursed mass splits. A sixfirhy comes into view. The wretched star pulses with an eldritch light! You feel frail. x2 Your spellspark servitor casts a spell at the tentacled starspawn. The stone arrow hits the tentacled starspawn!! The tentacled starspawn barely misses your spellspark servitor. x2 Something misses your spellspark servitor. The sixfirhy hits you but does no damage. The wretched star pulses with an eldritch light! Your body twists and deforms. A tentacle flies out from the starspawn's body! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large abomination but does no damage. The mystic blast hits the starcursed mass! The starcursed mass is heavily damaged. The starcursed mass is knocked back by the mystic blast. The mystic blast hits the sixfirhy. The sixfirhy is lightly wounded. The sixfirhy is knocked back by the mystic blast. The starcursed mass shudders and is absorbed by its neighbour. Your spellspark servitor points at the tentacled starspawn and mumbles some strange words. The stone arrow hits the tentacled starspawn!! The tentacled starspawn bites your spellspark servitor. The tentacled starspawn tentacle-slaps your spellspark servitor but does no damage. The starcursed mass misses your spellspark servitor. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the starcursed mass! The starcursed mass is severely damaged. The starcursed mass is knocked back by the mystic blast. The mystic blast hits the wretched star! The wretched star is lightly damaged. The wretched star is knocked back by the mystic blast. The mystic blast hits the large abomination! The large abomination is moderately damaged. The large abomination is knocked back by the mystic blast. The large abomination slams into the stone wall. The large abomination is moderately damaged. The starcursed mass shudders and withdraws towards its neighbour. x2 You hear a roar! Your spellspark servitor casts a spell at the tentacled starspawn. The stone arrow hits the tentacled starspawn!! The tentacled starspawn is destroyed! Vehumet accepts your kill. The starspawn's tentacles wither and die. A starcursed mass splits. Your Spellcasting skill increases to level 25! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large abomination!! The large abomination is severely damaged. The large abomination is knocked back by the mystic blast. The sixfirhy misses you. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large abomination!! You destroy the large abomination! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the sixfirhy!! The sixfirhy is heavily wounded. The sixfirhy is knocked back by the mystic blast. You feel the corruption within you wane somewhat. Your body's shape seems more normal. You feel robust. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wretched star! The wretched star is moderately damaged. The wretched star is knocked back by the mystic blast. The mystic blast hits the sixfirhy!! You kill the sixfirhy! Vehumet accepts your kill. You feel your power returning. The wretched star glows turbulently. The lance of force misses you. A deafening chorus of shrieks assaults your mind! You suddenly lose the ability to move! You can act again. You are suddenly pulled into a different region of the Abyss! You start resting. Magic restored. You start resting. A thrashing horror comes into view. x2 The thrashing horror moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The thrashing horror roars! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thrashing horror!! The thrashing horror is moderately damaged. The thrashing horror is knocked back by the mystic blast. The thrashing horror slams into the stone wall! The thrashing horror is severely damaged. The mystic blast hits the thrashing horror. The thrashing horror is lightly damaged. The thrashing horror is knocked back by the mystic blast. The thrashing horror slams into the metal wall! The thrashing horror is moderately damaged. Your battlesphere fires at the thrashing horror! The barrage of energy hits the thrashing horror!! You destroy the thrashing horror! Vehumet accepts your kill. You feel your power returning. You block the thrashing horror's attack. The thrashing horror closely misses you. You feel the corruption within you wane completely. You feel robust. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thrashing horror. The thrashing horror is moderately damaged. The thrashing horror is knocked back by the mystic blast. The thrashing horror slams into the metal wall. The thrashing horror is moderately damaged. Your battlesphere fires at the thrashing horror! The barrage of energy hits the thrashing horror! The thrashing horror is severely damaged. The thrashing horror misses you. The thrashing horror barely misses you. The thrashing horror tramples you but does no damage. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thrashing horror!! You destroy the thrashing horror! Vehumet accepts your kill. You feel your power returning. You swap places. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The spatial vortex disappears in a puff of smoke! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a spatial vortex (summoned) You feel a surge of power! The magic binding the spatial vortex to this plane unravels! The enchantments explode! Casting: Yara's Violent Unravelling (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a spatial vortex (moderately damaged, summoned) You feel a surge of power! The magic binding the spatial vortex to this plane unravels! The enchantments explode! Casting: Yara's Violent Unravelling (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Yara's Violent Unravelling (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You swap places. You swap places. Your battlesphere wavers and loses cohesion. A raiju comes into view. An eidolon comes into view. The eidolon gives a chilling moan. The eidolon stares piercingly at you. The bolt of negative energy misses you. Casting: Yara's Violent Unravelling (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press: ? - help, v - describe, . - travel Here: an eidolon The floor. Casting: Yara's Violent Unravelling (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spellspark Servitor. You are very lightly contaminated with residual magic. Nothing appears to happen. The stone arrow hits the eidolon! The eidolon is moderately damaged. The eidolon stares piercingly at you. The bolt of negative energy hits you but does no damage. You resist. The stone arrow hits the eidolon! The eidolon is moderately damaged. The stone arrow hits the eidolon!! The eidolon is heavily damaged. The eidolon hits you! The eidolon hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eidolon! The eidolon is severely damaged. The eidolon is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the eidolon! The eidolon is almost destroyed. Your battlesphere fires at the eidolon! The barrage of energy hits the eidolon! You destroy the eidolon! Vehumet accepts your kill. You feel your power returning. Your Hexes skill increases to level 2! Your magical contamination has completely faded away. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You swap places. You feel ill. The ancient zyme closely misses you. The ancient zyme hits you. The stone arrow hits the ancient zyme!! The ancient zyme is heavily damaged. Your battlesphere fires at the ancient zyme! The barrage of energy hits the ancient zyme! The ancient zyme is severely damaged. The ancient zyme barely misses you. The ancient zyme hits you but does no damage. You feel ill. The stone arrow misses the ancient zyme. Your battlesphere fires at the ancient zyme! The barrage of energy hits the ancient zyme! The ancient zyme is almost destroyed. The ancient zyme hits you! The ancient zyme closely misses you. You feel ill. The stone arrow hits the ancient zyme!! You destroy the ancient zyme! Vehumet accepts your kill. You feel your power returning. A raiju comes into view. The raiju barks! The stone arrow hits the raiju!! The raiju is severely wounded. Your battlesphere fires at the raiju! The barrage of energy hits the raiju! You kill the raiju! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. The raiju barks! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The stone arrow hits the raiju!! The raiju is severely wounded. Your battlesphere fires at the raiju! The barrage of energy hits the raiju! You kill the raiju! Vehumet accepts your kill. You feel your power returning. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You start resting. An alligator snapping turtle zombie comes into view. An alligator snapping turtle zombie is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle zombie (100% to hit) The magic dart hits the alligator snapping turtle zombie but does no damage. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is lightly damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle zombie (lightly damaged, ally target, 100% to hit) The magic dart hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is lightly damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is lightly damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle zombie (lightly damaged, ally target, 100% to hit) The magic dart hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is lightly damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie. The alligator snapping turtle zombie is lightly damaged. The stone arrow hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is moderately damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is moderately damaged. The stone arrow hits the alligator snapping turtle zombie. The alligator snapping turtle zombie is moderately damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is heavily damaged. The stone arrow hits the alligator snapping turtle zombie!! The alligator snapping turtle zombie is severely damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is severely damaged. The stone arrow hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is severely damaged. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie! The alligator snapping turtle zombie is severely damaged. The stone arrow hits the alligator snapping turtle zombie. The alligator snapping turtle zombie is almost destroyed. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is almost destroyed. The alligator snapping turtle zombie completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator snapping turtle zombie!! The alligator snapping turtle zombie is almost destroyed. The alligator snapping turtle zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle zombie (almost destroyed, 100% to hit) The magic dart hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is almost destroyed. Your battlesphere fires at the alligator snapping turtle zombie! The barrage of energy hits the alligator snapping turtle zombie. The alligator snapping turtle zombie is almost destroyed. Your battlesphere expends the last of its energy and dissipates. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle zombie (almost destroyed, 100% to hit) The magic dart hits the alligator snapping turtle zombie but does no damage. The alligator snapping turtle zombie is almost destroyed. A reaper comes into view. It is wielding a +2 scythe of freezing. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. You start resting. A chaos spawn comes into view. Found a corrupted altar of Lugonu. A small abomination comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a small abomination (strong, 85% to hit) You focus your ray upon the small abomination. The searing ray hits the small abomination. The small abomination is lightly damaged. Your battlesphere fires at the small abomination! The barrage of energy hits the small abomination. The small abomination is lightly damaged. (Press . to maintain the ray.) Your battlesphere fires at the small abomination! The barrage of energy hits the small abomination. The small abomination is moderately damaged. The searing ray hits the small abomination! The small abomination is heavily damaged. Your battlesphere fires at the small abomination! The barrage of energy hits the small abomination!! You destroy the small abomination! Vehumet accepts your kill. You feel your power returning. A large abomination comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a large abomination (strong) You feel a surge of power! The large abomination's magical effects unravel! The enchantments explode! The unravelling engulfs the large abomination. The large abomination is lightly damaged. Your battlesphere fires at the large abomination! The barrage of energy hits the large abomination! The large abomination is moderately damaged. You stop channelling your searing ray. You hear a roar! The stone arrow hits the large abomination! The large abomination is heavily damaged. Your battlesphere fires at the large abomination! The barrage of energy hits the large abomination! The large abomination is severely damaged. The stone arrow hits the large abomination!! You destroy the large abomination! Vehumet accepts your kill. You feel your power returning. Found a gateway leading deeper into the Abyss. A thrashing horror comes into view. The thrashing horror roars! A hell hog comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your spellspark servitor! Your spellspark servitor is lightly damaged. Your spellspark servitor is knocked back by the mystic blast. The mystic blast hits the thrashing horror. The thrashing horror is lightly damaged. The thrashing horror is knocked back by the mystic blast. Your battlesphere fires at the thrashing horror! The barrage of energy hits the thrashing horror!! The thrashing horror is heavily damaged. Your battlesphere expends the last of its energy and dissipates. You hear an angry squeal. x2 The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! You resist. You hear an angry squeal. The stone arrow misses the thrashing horror. The thrashing horror closely misses you. The thrashing horror tramples you but does no damage. The stone arrow hits the thrashing horror! The thrashing horror is severely damaged. The thrashing horror closely misses you. You block the thrashing horror's attack. A hell hog comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your spellspark servitor!! Your spellspark servitor is heavily damaged. Your spellspark servitor is knocked back by the mystic blast. The mystic blast hits the thrashing horror!! You destroy the thrashing horror! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the hell hog!! The hell hog is moderately wounded. The hell hog is knocked back by the mystic blast. The hell hog bites your spellspark servitor! Your Conjurations skill increases to level 21! Your Alchemy skill increases to level 2! Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The hell hog splashes around in the water. Your spellspark servitor gestures at the hell hog while chanting. The stone arrow hits the hell hog!! You hear an angry squeal. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell hog (almost dead, ally target, 100% to hit) The magic dart hits the hell hog but does no damage. The hell hog is almost dead. Your battlesphere fires at the hell hog! The barrage of energy hits the hell hog! You kill the hell hog! Vehumet accepts your kill. You feel your power returning. The hell hog bites your spellspark servitor! The hell hog breathes fire at you. The fireball explodes! The fireball engulfs your spellspark servitor! Your spellspark servitor resists. The fireball engulfs the hell hog. The hell hog completely resists. A hell hog comes into view. The iron imp shouts, "Embrace thy failure, thou sickly toot-wallowing guttersnipe!" The hell hog bites your spellspark servitor. Your spellspark servitor casts a spell at the hell hog. The stone arrow misses the hell hog. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the hell hog. The hell hog is lightly wounded. Your battlesphere fires at the hell hog! The barrage of energy hits the hell hog! The hell hog is moderately wounded. The hell hog bites your spellspark servitor. A lich comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell hog (steam, moderately wounded, catching its breath, ally target, 100% to hit) Okay, then. Unknown command. Your spellspark servitor gestures at the hell hog while chanting. The stone arrow hits the hell hog!! The lich casts a spell. The lich flickers and vanishes for a moment. There is a gateway leading deeper into the Abyss here. Press: ? - help, v - describe, . - travel Here: a lich (slightly transparent) Some shallow water. Your spellspark servitor gestures at the hell hog while chanting. The stone arrow hits the hell hog!! The hell hog dies! Vehumet accepts your kill. You block the hell hog's attack. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. The abyssal matter surrounding you shimmers strangely. Welcome back, humterzook the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a gateway leading deeper into the Abyss. There is a corrupted altar of Lugonu here. An Executioner, a fire elemental and a large abomination come into view. There is a gateway leading deeper into the Abyss here. There are monsters nearby! The Executioner gestures. The Executioner seems to speed up. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. The abyss shimmers again as the detected abyssal rune vanishes from your memory and reappears. Okay, then. Unknown command. Cast which spell? (? or * to list) You forge a servant imbued with your destructive magic! You are suddenly pulled into a different region of the Abyss! The abyss shimmers again as the detected abyssal rune vanishes from your memory and reappears. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 60/93; mods: 0/0 MP: 47/59; mod: 0 Stats: 18 34 8 Position: (40, 35), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 6 | 1631 | 147/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 6 | 1484 | 0/495 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 6 | 1484 | 0/495 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 34 | 25 | 12266 | 166/1144 Conjurations | X | 1 | 17 | 21 | 11499 | 21/1282 Hexes | X | 1 | 16 | 2 | 132 | 43/89 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 9 | 1966 | 74/441 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 16 | 2 | 142 | 16/126 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 2 | 162 | 12/150 Spell bugs: Durations: #33: 1 #114: 23 #152: 49 Attributes: #12: 2551 #13: 703 #23: 10080 #24: 261427642 #34: 1 #49: 3607 Mutations: clever: 2 magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #49: +0 pair of boots eq slot #4, inv slot #37: +0 helmet of see invisible eq slot #5, inv slot #38: +2 pair of gloves of strength eq slot #9, inv slot #9: ring "Ymifi" {rElec Will- rCorr MP+11 EV+5} eq slot #3, inv slot #25: +3 scale mail of fire resistance eq slot #9, inv slot #5: ring of Divine Compulsion {rC+ rN+++ rCorr Str+2 Int-4} eq slot #1, inv slot #4: staff of alchemy eq slot #2, inv slot #26: +0 buckler eq slot #8, inv slot #17: +2 cloak of the Lair of Beasts {Str+4} eq slot #10, inv slot #29: amulet of Noon {Acrobat rF+ Str+5 Dex-3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #+###### #......# #......# #@.....# ######## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< wucad_mu_died: false bailey_type: bailey_axe ice_cave_hard: true necropolis_difficulty: snake >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (6, 14): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (6, 20): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (6, 26): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (14, 11): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (14, 17): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 5 at (14, 23): {{{{ CLASS: FogMachine pow_min: 25 spread_buildup_time: 1 listeners: spread_rate: 40 size_min: 3 size_max: 3 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 150 type: turn method: dgn_event delay_min: 150 buildup_turns: 0 delay_max: 150 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 0 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>