Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16444961275436383267, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-13.16:42:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x605ebc5467be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x605ebc55483a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x605ebc546c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a3eecfe0330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7a3eecfd66a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x605ebc75b185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x605ebcbe2117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x605ebcce44f6]: /usr/games/crawl-0.33(+0xc6a085) [0x605ebcce5085]: /usr/games/crawl-0.33(main+0x1f7) [0x605ebc47c4a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a3eecfc51ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a3eecfc528b]: /usr/games/crawl-0.33(_start+0x25) [0x605ebc47ced5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a3eed0ab7a7 in __GI___wait4 (pid=3720938, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a3eed0ab7a7 in __GI___wait4 (pid=3720938, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000605ebc546e6c in call_gdb (file=0x7a3eed19f4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3533430\000\000\000\000\000" #2 0x0000605ebc554858 in do_crash_dump () at dbg-asrt.cc:673 t = 1768324503 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260113-171503.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7a3eed19f4e0 <_IO_2_1_stderr_> #3 0x0000605ebc546c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007a3eecfd66a2 in isspace (c=-1005) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 3 Level id: Elf:3 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 17 Level vaults: minmay_elf_hall_x layout_geoelf_castle nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock] uniq_mara Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The barrage of energy hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You hear a shout! A deep elf knight comes into view. It is wielding a +0 long sword. The stone arrow misses the deep elf knight. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! The deep elf knight is moderately wounded. Your spellspark servitor points at the deep elf knight and mumbles some strange words. The stone arrow hits the deep elf knight!!! The stone arrow misses the deep elf knight. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. You start resting. Your spellspark servitor fades away. Magic restored. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Things that are here: a +0 long sword; a +0 ring mail; an elf corpse Items here: )) [[ †. A deep elf pyromancer comes into view. It is wielding a +0 long sword. The deep elf pyromancer shouts! Casting: Spellspark Servitor (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The deep elf pyromancer gestures at you while chanting. The bolt of fire misses you. Found a stone staircase leading up. A deep elf archer comes into view. It is wielding a +0 short sword and wearing the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you! Your spellspark servitor points at the deep elf pyromancer and mumbles some strange words. The stone arrow hits the deep elf pyromancer!! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Spellspark Servitor (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing the amulet of Noon {Acrobat rF+ Str+5 Dex-3} (repelling missiles) You feel a surge of power! You miscast Yara's Violent Unravelling. You are very lightly contaminated with residual magic. You are overcome by clouds of wheat smoke. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are covered in intense liquid fire! Move or burn! Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing the amulet of Noon {Acrobat rF+ Str+5 Dex-3} (repelling missiles) You feel a surge of power! The deep elf archer's magical effects unravel! The enchantments explode! The deep elf archer twists and deforms. The unravelling engulfs the deep elf archer! The deep elf archer is moderately wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The liquid fire burns you! The deep elf archer gestures wildly while chanting. The deep elf archer begins repelling missiles! Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing the amulet of Noon {Acrobat rF+ Str+5 Dex-3} (moderately wounded, repelling missiles, misshapen and mutated, ally target) You feel a surge of power! You miscast Yara's Violent Unravelling. Nothing appears to happen. The liquid fire burns you! The deep elf archer shoots an arrow. The arrow hits your battlesphere! Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing the amulet of Noon {Acrobat rF+ Str+5 Dex-3} (moderately wounded, repelling missiles, misshapen and mutated, ally target) You feel a surge of power! The deep elf archer's magical effects unravel! The enchantments explode! The deep elf archer twists and deforms. The unravelling engulfs the deep elf archer!! The deep elf archer is severely wounded. Your battlesphere fires at the deep elf archer! The barrage of energy hits the deep elf archer! You kill the deep elf archer! Vehumet accepts your kill. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Things that are here: a +0 long sword; a +0 ring mail Your spellspark servitor fades away. Your magical contamination has completely faded away. Your battlesphere wavers and loses cohesion. HP restored. D - the amulet of Noon {Acrobat rF+ Str+5 Dex-3} Things that are here: a +0 shortbow; a +0 short sword; a +0 leather armour You open the door. There is an open door here. There is an open door here. You see here a +4 war axe of flaming. Search for what [Enter for "."]? You start removing your amulet. You continue removing your amulet of reflection. x5 You finish removing your amulet of reflection. You start putting on your amulet. You continue putting on the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. x5 You finish putting on the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. You feel stronger. You feel clumsy. You feel ready to tumble and roll out of harm's way. D - the amulet of Noon (worn) {Acrobat rF+ Str+5 Dex-3} Casting: Yara's Violent Unravelling (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You start removing your amulet. You continue removing the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. x5 You finish removing the amulet of Noon {Acrobat rF+ Str+5 Dex-3}. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. N - an amulet of reflection (worn) Things that are here: a +0 long sword; a +0 ring mail; an elf corpse A deep elf archer and a deep elf pyromancer come into view. The deep elf pyromancer shouts! You hear a shout! A deep elf zephyrmancer comes into view. It is wielding a +0 rapier. The deep elf archer moves out of view. You hear a shout! The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf archer mumbles some strange words. The deep elf archer blinks! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The deep elf pyromancer hits your spellspark servitor but does no damage. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. The deep elf pyromancer hits your spellspark servitor but does no damage. Your spellspark servitor gestures at the deep elf pyromancer while chanting. The stone arrow hits the deep elf pyromancer!!! The stone arrow hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 longbow of flaming. It bursts into flame! The deep elf archer shoots an arrow. The arrow barely misses your spellspark servitor. The arrow hits your battlesphere!! Your Spellcasting skill increases to level 24! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 longbow of flaming and wearing a +0 leather armour (repelling missiles, ally target) You feel a surge of power! The deep elf archer's magical effects unravel! The enchantments explode! The deep elf archer twists and deforms. The unravelling engulfs the deep elf archer!! The deep elf archer is moderately wounded. Your battlesphere fires at the deep elf archer! The barrage of energy hits the deep elf archer! The deep elf archer is severely wounded. Your spellspark servitor points at the deep elf archer and mumbles some strange words. The stone arrow hits the deep elf archer!! The deep elf archer dies! Vehumet accepts your kill. A deep elf zephyrmancer comes into view. It is wielding a +0 rapier. Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Your spellspark servitor casts a spell at the deep elf zephyrmancer. The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits your spellspark servitor! Your spellspark servitor resists. The bolt of lightning hits your battlesphere. Your battlesphere completely resists. The bolt of lightning misses you. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your spellspark servitor gestures at the deep elf zephyrmancer while chanting. The stone arrow hits the deep elf zephyrmancer!!! The deep elf zephyrmancer dies! Vehumet accepts your kill. You swap places. Your spellspark servitor fades away. Things that are here: a +0 dagger; a +0 leather armour Things that are here: a +0 rapier; a +0 scale mail; an elf corpse Items here: )) [ †. Okay, then. A deep elf archer comes into view. It is wielding a +0 dagger. The deep elf archer shouts! The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the deep elf archer!! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing a ring of protection from cold (heavily wounded, repelling missiles) You feel a surge of power! The deep elf archer's magical effects unravel! The enchantments explode! The deep elf archer twists and deforms. The unravelling engulfs the deep elf archer!! The deep elf archer is almost dead. You hear a shout! The deep elf archer casts a spell at you. You resist with significant effort. Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf archer, wielding a +0 shortbow, wearing a +0 leather armour and wearing a ring of protection from cold (almost dead, misshapen and mutated, 100% to hit) The magic dart hits the deep elf archer! You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 8! Found a scroll of immolation. A deep elf pyromancer opens the door. The stone arrow hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. E - a ring of protection from cold Items here: )) [ †. You swap places. Your battlesphere wavers and loses cohesion. u - 6 scrolls of immolation (gained 1) A deep elf zephyrmancer comes into view. It is wielding a +4 dagger and wearing a +1 robe of willpower. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 dagger and wearing a +1 robe of willpower (wandering, hasn't noticed you, 100% to hit) The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. The deep elf zephyrmancer shouts! A deep elf knight comes into view. It is wielding a +1 vampiric short sword. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf knight shouts! A deep elf zephyrmancer comes into view. It is wielding a +0 long sword. The deep elf knight mumbles some strange words. The deep elf knight flickers and vanishes for a moment. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The deep elf zephyrmancer casts a spell at you. The bolt of lightning misses you. The bolt of lightning hits your battlesphere. Your battlesphere completely resists. The bolt of lightning hits your spellspark servitor! Your spellspark servitor resists. You hear a shout! x2 Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 dagger and wearing a +1 robe of willpower (lightly wounded, ally target, 100% to hit) The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! The deep elf zephyrmancer is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 dagger and wearing a +1 robe of willpower (heavily wounded, ally target, 100% to hit) The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 dagger and wearing a +1 robe of willpower (severely wounded, ally target, 76% to hit) You focus your ray upon the deep elf zephyrmancer. The searing ray misses the deep elf zephyrmancer. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is lightly wounded. The searing ray hits the deep elf knight. The deep elf knight is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The searing ray hits the deep elf knight. The deep elf knight is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The searing ray hits the deep elf knight! The deep elf knight is moderately wounded. The deep elf knight gestures at you while chanting. You block the lance of force... and reflect it back! The lance of force misses the deep elf knight. The searing ray hits the deep elf knight but does no damage. The deep elf knight is moderately wounded. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight!! The deep elf knight is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The stone arrow hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. There is an open door here. Items here: )) [[. Okay, then. Unknown command. Things that are here: a +4 dagger; a +1 robe of willpower; an elf corpse There is an open door, spattered with blood here. Okay, then. Unknown command. You open the door. You open the door. There is an open door here. There is an open door here. You open the large door. Your spellspark servitor fades away. Your battlesphere wavers and loses cohesion. There is a large open door here. There is a large open door here. You open the door. As you open the door, it creaks loudly! Found a scroll of revelation. There is an open door here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You swap places. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! m - 6 scrolls of revelation (gained 1) Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Press: ? - help, v - describe, . - travel An open gate. Placed new exclusion. Reduced exclusion size to a single square. As you open the door, it creaks loudly! A deep elf pyromancer comes into view. It is wielding a +0 rapier. The deep elf pyromancer shouts! Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (ally target, 100% to hit) The magic dart hits the deep elf pyromancer but does no damage. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! The deep elf pyromancer is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded, ally target, 100% to hit) The magic dart hits the deep elf pyromancer but does no damage. The deep elf pyromancer is moderately wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. Vehumet offers you knowledge of Irradiate. You feel your power returning. Okay, then. Okay, then. Okay, then. Unknown command. You swap places. There is an open door here. Your spellspark servitor fades away. You open the door. There is an open door here. Your battlesphere wavers and loses cohesion. There is an open door here. You open the door. There is an open door here. You open the door. An orc high priest, an orc warrior and an orc come into view. The orc is wielding a +2 mace of holy wrath. The orc warrior shouts! You hear a howl! A warg comes into view. An orc comes into view. It is wielding a +0 whip. The orc shouts! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The warg bites your battlesphere. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spellspark Servitor. You are very lightly contaminated with residual magic. Nothing appears to happen. The warg bites your battlesphere! The warg bites your battlesphere!! Your battlesphere is destroyed! Found a scroll of identify. The warg bites you but does no damage. The orc warrior closely misses you. The orc high priest completely misses you. There is an open door here. Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc high priest!! The orc high priest is heavily wounded. The orc high priest is knocked back by the mystic blast. The orc high priest slams into the rock wall. The orc high priest is heavily wounded. The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the warg! The warg is heavily wounded. The warg is knocked back by the mystic blast. The mystic blast hits the orc warrior!! The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the rock wall! You kill the orc warrior! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You barely miss the warg. The warg is heavily wounded. The warg closely misses you. You block the warg's attack. You block the orc high priest's attack. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc high priest!! The orc high priest is almost dead. The orc high priest is knocked back by the mystic blast. The mystic blast hits the warg!! You kill the warg! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the orc high priest! The barrage of energy hits the orc high priest! You kill the orc high priest! Vehumet accepts your kill. You feel your power returning. You swap places. Things that are here: a +2 mace of holy wrath; a +0 leather armour Your magical contamination has completely faded away. Things that are here: a +0 trident; a +0 robe Items here: )) [ †. You see here a +0 whip. F - a scroll of identify As you read the scroll of identify, it crumbles to dust. Q - a potion of brilliance There is a fountain of clear blue water here. You open the door. There is an open door here. You open the door. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. The deep elf zephyrmancer shouts! Found a stone staircase leading up. A deep elf archer comes into view. It is wielding a +0 short sword and wearing a +0 leather armour of poison resistance. There is an open door here. Your battlesphere wavers and loses cohesion. The deep elf archer mumbles some strange words. The deep elf archer blinks! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour of poison resistance (repelling missiles) You feel a surge of power! You miscast Yara's Violent Unravelling. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour of poison resistance (repelling missiles) You feel a surge of power! The deep elf archer's magical effects unravel! The enchantments explode! The deep elf archer twists and deforms. The unravelling engulfs the deep elf archer!! The deep elf archer is heavily wounded. The stone arrow hits the deep elf archer!! The deep elf archer is almost dead. The deep elf zephyrmancer hits you but does no damage. The stone arrow hits the deep elf archer! You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. The stone arrow hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. Items here: )) [ †. Your magical contamination has completely faded away. There is a stone staircase leading up here. You open the door. There is an open door here. As you open the door, it creaks loudly! Search for what [Enter for "."]? . Unknown command. There is an open door here. You now have 1824 gold pieces (gained 16). You open the door. A deep elf knight comes into view. It is wielding a +0 scimitar. The deep elf knight shouts! Mara, Lord of Illusions comes into view. He is wielding a +3 demon trident of venom and wearing a +0 robe of willpower. Found a +4 ring of slaying. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 24% risk of failure) Press: ? - help, Dir - move target Okay, then. You close the door. A deep elf knight opens the door. You open the door. There is an open door here. Casting: Yara's Violent Unravelling (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 scimitar and wearing a +0 ring mail (70% to hit) You focus your ray upon the deep elf knight. The searing ray hits the deep elf knight! The deep elf knight is lightly wounded. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! The deep elf knight is heavily wounded. (Press . to maintain the ray.) Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! The deep elf knight is severely wounded. The searing ray hits the deep elf knight. The deep elf knight is almost dead. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. You start resting. You stop channelling your searing ray. You start resting. Magic restored. Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 scimitar; a +0 ring mail. The floor. You swap places. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! You open the door. There is an open door here. Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is no available space! You start resting. Magic restored. Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is no available space! Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. You open the door. Found 24 gold pieces. There is an open door here. F - a +4 ring of slaying You now have 1848 gold pieces (gained 24). There are no items here. You swap places. Your spellspark servitor fades away. You start waiting. Your battlesphere wavers and loses cohesion. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. There is an open door here. There is an open door here. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Mara says, "I stand as high above you as a star above the ocean's bottom." You block Mara's attack. Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Mara is nearby! The stone arrow hits Mara! Mara is lightly wounded. Your battlesphere fires at Mara! The barrage of energy hits Mara! Mara is lightly wounded. You block Mara's attack. Your spellspark servitor casts a spell at Mara. The stone arrow hits Mara!! The stone arrow misses Mara. Your battlesphere fires at Mara! The barrage of energy hits Mara. Mara is moderately wounded. Mara barely misses you. The stone arrow hits Mara!! Mara is heavily wounded. Your battlesphere fires at Mara! The barrage of energy hits Mara. Mara is heavily wounded. Mara gestures at you. The bolt of fire hits you!! You resist. Your spellspark servitor gestures at Mara while chanting. The stone arrow hits Mara!! The stone arrow misses Mara. Your battlesphere fires at Mara! The barrage of energy hits Mara! Mara is severely wounded. Mara blinks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your spellspark servitor gestures at Mara while chanting. The stone arrow hits Mara!!! The stone arrow misses Mara. Your battlesphere fires at Mara! The barrage of energy hits Mara! You kill Mara! Vehumet accepts your kill. You feel your power returning. Things that are here: a +3 demon trident of venom; a +0 robe of willpower Your battlesphere wavers and loses cohesion. Magic restored. Your spellspark servitor fades away. HP restored. You open the door. There is an open door here. You open the door. Found a maw talisman. There is an open door here. You see here a maw talisman. You open the door. There is an open door here. You open the door. A deep elf zephyrmancer and a +2 mace of protection come into view. The deep elf zephyrmancer shouts! The stone arrow hits the +2 mace of protection! The +2 mace of protection is moderately damaged. The stone arrow hits the +2 mace of protection! The +2 mace of protection is almost destroyed. The +2 mace of protection hits you. The +2 mace of protection hits you! The stone arrow hits the +2 mace of protection! The +2 mace of protection falls from the air. Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! Found a scroll of identify. There is an open door here. You see here a +2 mace of protection. The stone arrow hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You swap places. G - a scroll of identify Your battlesphere wavers and loses cohesion. You open the door. There is an open door here. You see here a +2 mace of protection. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. Found a hand axe. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf zephyrmancer shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spellspark Servitor. You are very lightly contaminated with residual magic. Energy rips through your body! The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses you. The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. The stone arrow hits the deep elf zephyrmancer. The deep elf zephyrmancer is almost dead. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. You swap places. Your battlesphere wavers and loses cohesion. There is an open door here. Things that are here: a +0 short sword; a +0 ring mail; an elf corpse There is an open door here. Found a scroll of noise. There is an open door here. You see here a scroll of noise. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. I - a scroll of silence You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. A deep elf pyromancer comes into view. It is wielding a +0 short sword. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf pyromancer shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The deep elf pyromancer gestures at you while chanting. The bolt of fire hits your battlesphere. Your battlesphere resists. The bolt of fire hits you. You resist. Your spellspark servitor gestures at the deep elf pyromancer while chanting. The stone arrow hits the deep elf pyromancer!!! The deep elf pyromancer dies! Vehumet accepts your kill. Things that are here: a +0 short sword; a +0 leather armour Your spellspark servitor fades away. Your battlesphere wavers and loses cohesion. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is a large open door here. There is a large open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: 3 doors There is a stone staircase leading up here. Partly explored, can't reach some places. There is a large open door here. There is a large open door here. There is an open door here. There is an open gate here. You open the door. There is an open door here. You open the door. There is an open door here. J - 5 scrolls labelled MEANWE TUPS (gained 1) A deep elf annihilator comes into view. It is wielding a +0 rapier. The deep elf annihilator shouts! You hear a shout! x3 A deep elf elementalist comes into view. It is wielding a +0 long sword. The deep elf annihilator moves out of view. The deep elf annihilator gestures wildly while chanting. The deep elf annihilator blinks! Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! A deep elf sorcerer comes into view. It is wielding a +0 long sword. The deep elf annihilator casts a spell at you. The bolt of lightning misses your spellspark servitor. The bolt of lightning hits you! You resist. You hear a shout! x22 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Spellspark Servitor (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf annihilator, wielding a +0 rapier and wearing a +0 leather armour (ally target, 100% to hit) Okay, then. Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf sorcerer, wielding a +0 long sword and wearing a +0 robe (100% to hit) The magic dart hits the deep elf sorcerer! The deep elf sorcerer is lightly wounded. Your spellspark servitor casts a spell at the deep elf annihilator. The stone arrow hits the deep elf annihilator! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The stone arrow hits the deep elf sorcerer!! The deep elf sorcerer is heavily wounded. Your battlesphere fires at the deep elf sorcerer! The barrage of energy hits the deep elf sorcerer! The deep elf sorcerer is severely wounded. The deep elf sorcerer points at you and mumbles some strange words. The sphere of damnation explodes! The damnation engulfs your battlesphere!!! Your battlesphere is destroyed! The damnation engulfs your spellspark servitor!! The deep elf annihilator casts a spell. The deep elf annihilator blinks! Your spellspark servitor gestures at the deep elf sorcerer while chanting. The stone arrow hits the deep elf sorcerer!!! The deep elf sorcerer dies! Vehumet accepts your kill. You hear a shout! x2 The stone arrow hits the deep elf annihilator!! The deep elf annihilator is severely wounded. The stone arrow hits the deep elf annihilator! The deep elf annihilator is almost dead. The deep elf annihilator casts a spell at you. The crystal spear misses you. Your spellspark servitor casts a spell at the deep elf annihilator. The stone arrow hits the deep elf annihilator!! The deep elf annihilator dies! Vehumet accepts your kill. Things that are here: a +0 rapier; a +0 leather armour Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Your spellspark servitor gestures at the deep elf elementalist while chanting. The stone arrow hits the deep elf elementalist!!! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 22% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 scale mail (severely wounded, repelling missiles, ally target) You feel a surge of power! The deep elf elementalist's magical effects unravel! The enchantments explode! The deep elf elementalist twists and deforms. The unravelling engulfs the deep elf elementalist!! The deep elf elementalist is almost dead. Your battlesphere fires at the deep elf elementalist! The barrage of energy hits the deep elf elementalist!! You kill the deep elf elementalist! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3 A deep elf pyromancer comes into view. It is wielding a +0 rapier. A deep elf sorcerer comes into view. It is wielding a +0 dagger. The stone arrow hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. Your spellspark servitor points at the deep elf sorcerer and mumbles some strange words. The stone arrow hits the deep elf sorcerer!! The stone arrow hits the deep elf sorcerer! The deep elf sorcerer is severely wounded. Your battlesphere fires at the deep elf sorcerer! The barrage of energy hits the deep elf sorcerer! The deep elf sorcerer is almost dead. A deep elf archer comes into view. It is wielding a +0 short sword. The deep elf sorcerer points at you and mumbles some strange words. The bolt of acid hits you! You resist. The acid corrodes you! Your spellspark servitor points at the deep elf sorcerer and mumbles some strange words. The stone arrow misses the deep elf sorcerer. You hear a shout! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 22% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles) You feel a surge of power! You miscast Yara's Violent Unravelling. You are very lightly contaminated with residual magic. Fool's gold flows from your hands. You are poisoned. You feel extremely sick. You hear a shout! A deep elf archer comes into view. It is wielding a +0 short sword. The deep elf sorcerer casts a spell at you. The sphere of damnation explodes! The damnation engulfs your battlesphere!! The damnation engulfs your spellspark servitor!! The damnation engulfs you!! You hear a shout! x4 Press: ? - help, v - describe, . - travel Here: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles) The floor. Unknown command. Okay, then. Unknown command. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 36/88; mods: 0/0 MP: 26/57; mod: 0 Stats: 13 34 11 Position: (15, 38), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1484 | 0/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 6 | 1484 | 0/495 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 1 | 20 | 5 | 1455 | 395/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 40 | 24 | 11549 | 534/1085 Conjurations | X | 1 | 20 | 20 | 11146 | 867/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 20 | 8 | 1753 | 240/379 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 2 | 162 | 12/150 Spell bugs: Durations: #11: 29600 #33: 1 #120: 160 Attributes: #12: 2551 #13: 703 #23: 10080 #24: 261427642 #34: 1 #49: 3607 Mutations: clever: 2 magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #49: +0 pair of boots eq slot #4, inv slot #37: +0 helmet of see invisible eq slot #5, inv slot #38: +2 pair of gloves of strength eq slot #9, inv slot #9: ring "Ymifi" {rElec Will- rCorr MP+11 EV+5} eq slot #3, inv slot #25: +3 scale mail of fire resistance eq slot #9, inv slot #5: ring of Divine Compulsion {rC+ rN+++ rCorr Str+2 Int-4} eq slot #1, inv slot #4: staff of alchemy eq slot #2, inv slot #26: +0 buckler eq slot #8, inv slot #17: +2 cloak of the Lair of Beasts {Str+4} eq slot #10, inv slot #39: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.......)..............~≈~≈≈≈≈≈~ #≈~~~≈~~≈~~≈≈~~~≈≈~~~~~≈≈#####≈≈ #≈≈≈≈≈~≈≈≈~≈≈≈≈≈≈≈≈~≈≈≈≈## ##≈ ######################### ## ......... # ..... # ########e####### # e.'..9.........## ## ..#....@........## ##≈ #e..*..........## '#≈≈ #.e############...# .#≈~ #. #...#..#≈~ # #...#..#≈~ #...'..#≈~ #...#..#≈~ #...#..#≈~ #...#..#≈~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< wucad_mu_died: false bailey_type: bailey_axe ice_cave_hard: true necropolis_difficulty: snake >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>