Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16444961275436383267, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-10.23:23:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5854d9f317be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5854d9f3f83a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5854d9f31c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b6c47ea0330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7b6c47e966a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5854da146185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5854da5cd117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5854da6cf4f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5854da6d0085]: /usr/games/crawl-0.33(main+0x1f7) [0x5854d9e674a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b6c47e851ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b6c47e8528b]: /usr/games/crawl-0.33(_start+0x25) [0x5854d9e67ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b6c47f6b7a7 in __GI___wait4 (pid=1617935, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b6c47f6b7a7 in __GI___wait4 (pid=1617935, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005854d9f31e6c in call_gdb (file=0x7b6c4805f4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1509348\000\000\000\000\000" #2 0x00005854d9f3f858 in do_crash_dump () at dbg-asrt.cc:673 t = 1768088569 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260110-234249.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7b6c4805f4e0 <_IO_2_1_stderr_> #3 0x00005854d9f31c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007b6c47e966a2 in isspace (c=-1019) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = passages, absdepth0 = 13 Level vaults: layout_long_grid hellmonk_vaults_order_and_chaos dungeon_decor minmay_misc_feat_doors trog_three_pillars_becter uniq_azrael Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Items here: [[[[[[. The floor. Unknown command. Unknown command. You see here 6 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 robe; a +1 dagger of electrocution; an elf skeleton Things that are here: a +0 pair of gloves; a +0 hat of stealth There is a stone staircase leading down here. You climb downwards. The deep elf pyromancer shouts! The five-headed hydra roars! Found 20 gold pieces. There is a stone staircase leading up here. There are monsters nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is heavily wounded. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the rock wall! The deep elf pyromancer is almost dead. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra. The five-headed hydra is lightly wounded. The five-headed hydra is knocked back by the mystic blast. Your battlesphere fires at the five-headed hydra! The barrage of energy hits the five-headed hydra!! The five-headed hydra is heavily wounded. The stone arrow hits the five-headed hydra! The five-headed hydra is severely wounded. Your battlesphere fires at the five-headed hydra! The barrage of energy hits the five-headed hydra!! You kill the five-headed hydra! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 2197 gold pieces (gained 20). Things that are here: a +0 long sword; a +0 robe; an elf corpse Magic restored. Found a robe. Found 23 gold pieces. You now have 2220 gold pieces (gained 23). You swap places. You now have 2226 gold pieces (gained 6). You now have 2233 gold pieces (gained 7). H - a wand of iceblast (11) (gained 5 charges) Your battlesphere wavers and loses cohesion. A cyclops comes into view. The cyclops shouts! The cyclops throws a large rock. The large rock barely misses you. You see here a +0 robe. The stone arrow hits the cyclops! The cyclops is lightly wounded. The stone arrow hits the cyclops!! The cyclops is heavily wounded. The stone arrow hits the cyclops!! The cyclops is almost dead. The stone arrow hits the cyclops!! You kill the cyclops! Vehumet accepts your kill. You now have 2243 gold pieces (gained 10). Things that are here: 4 large rocks; a cyclops corpse A cyclops comes into view. Found a quarterstaff. The cyclops shouts! The cyclops moves out of view. A cyclops is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the cyclops!! The cyclops is moderately wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops!! The cyclops is severely wounded. The stone arrow hits the cyclops! You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You swap places. You see here 4 large rocks. You see here a +0 quarterstaff. l - an amulet of regeneration You swap places. Your battlesphere wavers and loses cohesion. Things that are here: 4 large rocks; a cyclops corpse Found a stone staircase leading down. You now have 2271 gold pieces (gained 28). An efreet comes into view. It is wielding a +4 scimitar of flaming. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the efreet. The efreet is lightly wounded. The efreet gestures at you. The bolt of fire hits you! You resist. The stone arrow hits the efreet! The efreet is heavily wounded. The stone arrow misses the efreet. The stone arrow hits the efreet! The efreet is heavily wounded. The efreet gestures at you. The bolt of fire hits you! You resist. The stone arrow hits the efreet!! You kill the efreet! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 1! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You see here a +4 scimitar of flaming. Your battlesphere wavers and loses cohesion. HP restored. Found Erunal's Armour Boutique. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. There is an entrance to Erunal's Armour Boutique here. Okay, then. r - the +2 cloak of the Lair of Beasts {Str+4} Thank you for shopping at Erunal's Armour Boutique! You start removing your armour. You continue removing your +2 cloak. x5 You finish removing your +2 cloak. You start putting on your armour. You continue putting on the +2 cloak of the Lair of Beasts {Str+4}. x5 You finish putting on the +2 cloak of the Lair of Beasts {Str+4}. You feel stronger. You drop a +2 cloak. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. e - a staff of alchemy (weapon) Found a rapier. Your battlesphere wavers and loses cohesion. Okay, then. Okay, then. Unknown command. Found a stone staircase leading up. s - a scroll labelled JOCZUETITOI u - 5 scrolls labelled VUALOP COOC (gained 1) To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or f - the ring of Divine Compulsion {rC+ rN+++ rCorr Str+2 Int-4} > or g - a ring of willpower You remove your ring of willpower. j - the ring "Ymifi" (worn) {rElec Will- rCorr MP+11 EV+5} To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or f - the ring of Divine Compulsion {rC+ rN+++ rCorr Str+2 Int-4} > or j - the ring "Ymifi" {rElec Will- rCorr MP+11 EV+5} You remove the ring "Ymifi" {rElec Will- rCorr MP+11 EV+5}. You feel your magic capacity decrease. g - a ring of willpower (worn) Unknown command. A wraith comes into view. A gargoyle comes into view. It is wielding a +0 flail. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The stone arrow hits the wraith. The wraith is lightly damaged. Your battlesphere fires at the wraith! The barrage of energy hits the wraith! The wraith is heavily damaged. The stone arrow hits the wraith!! You destroy the wraith! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the gargoyle! The barrage of energy hits the gargoyle! The gargoyle is heavily damaged. The stone arrow hits the gargoyle. The gargoyle is severely damaged. Your battlesphere fires at the gargoyle! The barrage of energy hits the gargoyle! You destroy the gargoyle! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. Your battlesphere wavers and loses cohesion. y - a scroll of enchant armour A centaur warrior comes into view. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior unwields a +0 orcbow. The centaur warrior hits you. The centaur warrior kicks you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The centaur warrior hits you! The centaur warrior barely misses you. The stone arrow hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior hits you but does no damage. The centaur warrior barely misses you. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. The stone arrow hits the centaur warrior! The centaur warrior is heavily wounded. The centaur warrior hits you but does no damage. The centaur warrior kicks you. The stone arrow misses the centaur warrior. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. You block the centaur warrior's attack. The centaur warrior kicks you but does no damage. The stone arrow misses the centaur warrior. The centaur warrior hits you! The centaur warrior barely misses you. The stone arrow hits the centaur warrior!! The centaur warrior is almost dead. The centaur warrior hits you. The centaur warrior kicks you but does no damage. The centaur warrior hits you. The centaur warrior kicks you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior (almost dead, 84% to hit) The stone arrow hits the centaur warrior!! You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Your battlesphere wavers and loses cohesion. HP restored. A wraith comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow misses the wraith. Your battlesphere fires at the wraith! The barrage of energy hits the wraith! The wraith is heavily damaged. The stone arrow hits the wraith! The wraith is almost destroyed. Your battlesphere fires at the wraith! The barrage of energy hits the wraith. The wraith is almost destroyed. The stone arrow hits the wraith! You destroy the wraith! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. A slime creature comes into view. You see here a scroll of teleportation. 2 slime creatures come into view. The slime creature quivers. x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The stone arrow hits the slime creature!! The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is severely wounded. The slime creature hits you. The stone arrow hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. The stone arrow hits the slime creature!! The slime creature is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature!! The slime creature is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the slime creature! The slime creature is almost dead. The slime creature is knocked back by the mystic blast. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! You kill the slime creature! Vehumet accepts your kill. v - 9 scrolls of teleportation (gained 1) Found a stone staircase leading down. Found a stone staircase leading down. Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. A four-headed hydra comes into view. The four-headed hydra roars! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the four-headed hydra!! The four-headed hydra is moderately wounded. Your battlesphere fires at the four-headed hydra! The barrage of energy hits the four-headed hydra!! The four-headed hydra is almost dead. The stone arrow hits the four-headed hydra!! You kill the four-headed hydra! Vehumet accepts your kill. There is a stone staircase leading down here. You pick up a Codex of Conductivity and begin reading... You add the spells Forge Lightning Spire and Maxwell's Capacitive Coupling to your library. Okay, then. Unknown command. Your battlesphere wavers and loses cohesion. t - 2 grey potions (gained 1) Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You climb downwards. There is a stone staircase leading up here. Found 13 gold pieces. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You now have 1597 gold pieces (gained 13). Found a bloodstained altar of Trog. 3 slime creatures come into view. The slime creature quivers. x3 A slime creature comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (100% to hit) The magic dart hits the slime creature but does no damage. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. Two slime creatures merge to form a large slime creature. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (100% to hit) The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a large slime creature (lightly wounded, 95% to hit) The stone arrow hits the large slime creature!! The large slime creature is lightly wounded. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature! The large slime creature is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a large slime creature (moderately wounded, ally target, 95% to hit) The stone arrow hits the slime creature!! The slime creature is heavily wounded. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature!! The large slime creature is heavily wounded. The slime creature barely misses your battlesphere. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is heavily wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the large slime creature! The large slime creature is severely wounded. The large slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature!! The large slime creature is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large slime creature!! You kill the large slime creature! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You swap places. A boulder beetle comes into view. The stone arrow hits the boulder beetle! The boulder beetle is lightly wounded. Your battlesphere fires at the boulder beetle! The barrage of energy hits the boulder beetle!! The boulder beetle is heavily wounded. The boulder beetle leaps! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (heavily wounded, 100% to hit) The magic dart hits the boulder beetle but does no damage. The boulder beetle is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The boulder beetle leaps! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (moderately wounded, 100% to hit) The magic dart hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. Your battlesphere fires at the boulder beetle! The barrage of energy hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (moderately wounded, ally target, 100% to hit) The magic dart hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. Your battlesphere fires at the boulder beetle! The barrage of energy hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The boulder beetle curls into a ball and begins rolling! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (moderately wounded, rolling, ally target, 100% to hit) The magic dart hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. Your battlesphere fires at the boulder beetle! The barrage of energy hits the boulder beetle! The boulder beetle is heavily wounded. The stone arrow hits the boulder beetle but does no damage. The boulder beetle is heavily wounded. Your battlesphere fires at the boulder beetle! The barrage of energy hits the boulder beetle! The boulder beetle is severely wounded. The teleport trap disappears. The boulder beetle disappears! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a stone staircase leading down. A cyclops comes into view. The cyclops shouts! You swap places. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The stone arrow hits the cyclops! The cyclops is moderately wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops!! The cyclops is severely wounded. The stone arrow hits the cyclops! The cyclops is almost dead. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops but does no damage. The cyclops is almost dead. The stone arrow hits the cyclops!! You kill the cyclops! Vehumet accepts your kill. You feel your power returning. Things that are here: 3 large rocks; a cyclops corpse There is a stone staircase leading down, spattered with blood here. Found a maw talisman. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. You now have 1607 gold pieces (gained 10). You see here a maw talisman. C - a maw talisman Unknown command. Unknown command. S - 3 potions of lignification (gained 1) Your battlesphere wavers and loses cohesion. A centaur warrior comes into view. The centaur warrior shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You swap places. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow closely misses you. The arrow hits your battlesphere! The centaur warrior unwields a +0 orcbow. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. You hit the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior closely misses you. The centaur warrior kicks you. The stone arrow hits the centaur warrior!! The centaur warrior is heavily wounded. The centaur warrior hits you! The centaur warrior kicks you but does no damage. The centaur warrior hits you. The centaur warrior kicks you but does no damage. The stone arrow misses the centaur warrior. The centaur warrior hits you. The centaur warrior kicks you but does no damage. The stone arrow hits the centaur warrior! The centaur warrior is severely wounded. You block the centaur warrior's attack. The centaur warrior barely misses you. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. The stone arrow hits the centaur warrior! The centaur warrior is almost dead. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. The stone arrow hits the centaur warrior!! You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 2! Things that are here: a +0 orcbow; a centaur corpse Your battlesphere wavers and loses cohesion. HP restored. Found a robe. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found 16 gold pieces. A hell hound comes into view. The hell hound barks! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the hell hound!! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. A bolt of fire appears from out of your range of vision. The bolt of fire hits your battlesphere. Your battlesphere resists. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Azrael and 3 fire elementals come into view. Azrael is wielding a +2 scimitar of flaming. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Azrael, wielding a +2 scimitar of flaming (ally target, 92% to hit) The stone arrow hits Azrael! Azrael is lightly wounded. Your battlesphere fires at Azrael! The barrage of energy hits Azrael! Azrael is moderately wounded. A fire elemental comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Azrael, wielding a +2 scimitar of flaming (flame, moderately wounded, ally target, 92% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Azrael, wielding a +2 scimitar of flaming (flame, moderately wounded, ally target, 94% to hit) You focus your ray upon Azrael. The searing ray hits the fire elemental. The fire elemental is lightly damaged. The searing ray hits Azrael but does no damage. Azrael is moderately wounded. Your battlesphere fires at Azrael! The barrage of energy hits Azrael! Azrael is moderately wounded. (Press . to maintain the ray.) Your battlesphere fires at Azrael! The barrage of energy hits Azrael. Azrael is moderately wounded. A hell hound comes into view. Azrael says, "May your bottom itch incessantly and may your arms be too short to scratch it." Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Azrael! Azrael is heavily wounded. Azrael is knocked back by the mystic blast. The mystic blast hits the fire elemental!! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental!! The fire elemental is severely damaged. The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the fire elemental! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. The fire elemental is almost destroyed. Your battlesphere fires at Azrael! The barrage of energy hits Azrael! Azrael is severely wounded. You stop channelling your searing ray. The fire elemental hits you. The fire elemental burns you! You resist. Azrael gestures at you. The fireball explodes! The fireball engulfs the fire elemental. The fire elemental completely resists. The fireball engulfs your battlesphere! Your battlesphere resists. The fireball engulfs you! You resist. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental! You destroy the fire elemental! Vehumet accepts your kill. Your battlesphere fires at Azrael! The barrage of energy hits Azrael!! Azrael is almost dead. Your battlesphere is engulfed in blazing flames. The fire elemental hits your battlesphere. The fire elemental burns your battlesphere! Your battlesphere completely resists. Azrael gestures at you. The fireball explodes! The fireball engulfs the hell hound. The hell hound completely resists. The fireball engulfs the fire elemental. The fire elemental completely resists. The fireball engulfs you. You resist. The fireball engulfs the fire elemental. The fire elemental completely resists. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Azrael! You kill Azrael! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental! The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The mystic blast hits the hell hound! The hell hound is moderately wounded. The hell hound is knocked back by the mystic blast. The hell hound collides with the fire elemental! The fire elemental is severely damaged. The hell hound is heavily wounded. Your battlesphere fires at the fire elemental! The barrage of energy hits the fire elemental!! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental! The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The mystic blast hits the hell hound! The hell hound is severely wounded. The hell hound is knocked back by the mystic blast. Your battlesphere fires at the fire elemental! The barrage of energy hits the fire elemental!! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hell hound! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. You see here a +2 scimitar of flaming. You now have 1623 gold pieces (gained 16). Your battlesphere wavers and loses cohesion. Found a spear. You see here a +0 spear. An ironbound preserver and a slime creature come into view. Found a gate to the Vaults. The ironbound preserver shouts! The slime creature quivers. The ironbound preserver moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You swap places. 4 slime creatures come into view. The slime creature quivers. x2 Two slime creatures merge to form a large slime creature. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ironbound preserver! The ironbound preserver is lightly wounded. The ironbound preserver is knocked back by the mystic blast. The mystic blast hits the large slime creature!! The large slime creature is lightly wounded. The large slime creature is knocked back by the mystic blast. The large slime creature slams into the metal wall! The large slime creature is moderately wounded. The mystic blast hits the slime creature!! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. You hear a shout! An entropy weaver comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ironbound preserver! The ironbound preserver is moderately wounded. The ironbound preserver is knocked back by the mystic blast. The ironbound preserver slams into the metal wall! The ironbound preserver is moderately wounded. The mystic blast hits the large slime creature!! The large slime creature is heavily wounded. The large slime creature is knocked back by the mystic blast. The large slime creature slams into the metal wall! The large slime creature is heavily wounded. The mystic blast hits the slime creature!! The slime creature is heavily wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the entropy weaver! The entropy weaver is moderately wounded. The entropy weaver is knocked back by the mystic blast. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature!! The large slime creature is severely wounded. Found a wand of acid (7). The entropy weaver closely misses you. The entropy weaver hits you. The entropy weaver hits you but does no damage. x2 The slime creature hits your battlesphere. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ironbound preserver!! The ironbound preserver is heavily wounded. The ironbound preserver is knocked back by the mystic blast. The mystic blast hits the large slime creature! The large slime creature is almost dead. The large slime creature is knocked back by the mystic blast. The large slime creature slams into the metal wall! The large slime creature is almost dead. The mystic blast hits the slime creature! The slime creature is heavily wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The slime creature slams into the metal wall. The slime creature is severely wounded. The mystic blast hits the entropy weaver! The entropy weaver is heavily wounded. The entropy weaver is knocked back by the mystic blast. The entropy weaver collides with the large slime creature! The large slime creature is almost dead. The entropy weaver is severely wounded. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature!! You kill the large slime creature! Vehumet accepts your kill. You feel your power returning. Training target 6.0 for Armour reached! Your Armour skill increases to level 6! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The slime creature slams into the metal wall! The slime creature is almost dead. The mystic blast hits the entropy weaver! The entropy weaver is severely wounded. The entropy weaver is knocked back by the mystic blast. The entropy weaver slams into the metal wall. The entropy weaver is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. The ironbound preserver hits your battlesphere with a +0 great mace!! The entropy weaver barely misses you. The entropy weaver closely misses you. The entropy weaver barely misses you. You block the entropy weaver's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. The mystic blast hits the ironbound preserver!! The ironbound preserver is severely wounded. The ironbound preserver is knocked back by the mystic blast. The ironbound preserver slams into the metal wall. The ironbound preserver is severely wounded. The mystic blast hits the slime creature! The slime creature is almost dead. The slime creature is knocked back by the mystic blast. The slime creature slams into the metal wall! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the entropy weaver!! You kill the entropy weaver! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the slime creature. The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The slime creature slams into the metal wall. The slime creature is almost dead. Your battlesphere fires at the ironbound preserver! The barrage of energy hits the ironbound preserver!! The ironbound preserver is almost dead. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ironbound preserver! You kill the ironbound preserver! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) P - a wand of acid (28) (gained 7 charges) You drop an amulet of regeneration. Okay, then. You drop a scroll of enchant armour. Things that are here: a +0 great mace; a +0 leather armour Your battlesphere wavers and loses cohesion. Found a stone. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You open the door. n - 2 scrolls labelled UTZINGO BEUREQ (gained 1) Your battlesphere wavers and loses cohesion. Found 6 boomerangs. n - 3 scrolls labelled UTZINGO BEUREQ (gained 1) Found a stone staircase leading down. A freezing wraith comes into view. A freezing wraith is nearby! A freezing wraith is nearby! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow hits the freezing wraith! The freezing wraith is moderately damaged. Your battlesphere fires at the freezing wraith! The barrage of energy hits the freezing wraith! The freezing wraith is severely damaged. The stone arrow hits the freezing wraith! The freezing wraith is severely damaged. Your battlesphere fires at the freezing wraith! The barrage of energy hits the freezing wraith but does no damage. The freezing wraith is severely damaged. The stone arrow hits the freezing wraith! You destroy the freezing wraith! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 3! You swap places. Found a plate armour. A centaur warrior comes into view. Found 9 stones. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (100% to hit) The magic dart hits the centaur warrior. The centaur warrior is lightly wounded. Your battlesphere fires at the centaur warrior! The barrage of energy hits the centaur warrior! The centaur warrior is moderately wounded. Your battlesphere wavers and loses cohesion. The centaur warrior shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you. Found a stone staircase leading down. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow closely misses you. Okay, then. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (moderately wounded, chance to affect: 31%) Okay, then. Unknown command. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 36/84; mods: 0/0 MP: 42/43; mod: 0 Stats: 13 33 11 Position: (18, 43), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1484 | 0/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 6 | 1484 | 0/495 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1158 | 98/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 22 | 9330 | 307/966 Conjurations | X | 1 | 33 | 19 | 9655 | 490/1114 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 33 | 3 | 253 | 1/168 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 2 | 162 | 12/150 Spell bugs: Durations: #33: 1 Attributes: #12: 2326 #13: 703 #23: 10080 #24: 261427642 #34: 1 #49: 2382 Mutations: clever: 2 magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #49: +0 pair of boots eq slot #4, inv slot #37: +0 helmet of see invisible eq slot #5, inv slot #38: +2 pair of gloves of strength eq slot #10, inv slot #10: amulet of magic regeneration eq slot #3, inv slot #25: +3 scale mail of fire resistance eq slot #9, inv slot #5: ring of Divine Compulsion {rC+ rN+++ rCorr Str+2 Int-4} eq slot #1, inv slot #4: staff of alchemy eq slot #2, inv slot #26: +0 buckler eq slot #8, inv slot #17: +2 cloak of the Lair of Beasts {Str+4} eq slot #9, inv slot #6: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........................... ..............[............ .##########................ .# #..........(.. .# #............. .##########............. ........................ ## ........................ ... ...........^...*@....... .... ........................ ..... ....................c... ..... ........................ ..... ........................ ..... ..##################...> ..... ..# .... ..... ..####### ##########...... ..... ......... ............>... ..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>