Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 640552095510301826, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-07.04:15:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58c7e5e627be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x58c7e5e7083a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x58c7e5e62c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x76cebcebe330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x76cebceb46a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x58c7e6077185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x58c7e64fe117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x58c7e66004f6]: /usr/games/crawl-0.33(+0xc6a085) [0x58c7e6601085]: /usr/games/crawl-0.33(main+0x1f7) [0x58c7e5d984a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x76cebcea31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x76cebcea328b]: /usr/games/crawl-0.33(_start+0x25) [0x58c7e5d98ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000076cebcf897a7 in __GI___wait4 (pid=3461974, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000076cebcf897a7 in __GI___wait4 (pid=3461974, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058c7e5e62e6c in call_gdb (file=0x76cebd07d4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3219605\000\000\000\000\000" #2 0x000058c7e5e70858 in do_crash_dump () at dbg-asrt.cc:673 t = 1767761782 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260107-045622.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x76cebd07d4e0 <_IO_2_1_stderr_> #3 0x000058c7e5e62c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000076cebceb46a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = rooms, absdepth0 = 7 Level vaults: layout_basic nicolae_ru_path_of_blood enter_bailey_5 index_necropolis_entry_arbor_path nicolae_abandoned_food_shop nicolae_straight_to_the_point uniq_erica uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an open door here. A marrowcuda and a bullfrog come into view. The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 79% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is almost dead. (Press . to maintain the ray.) You block the bullfrog's attack. The bullfrog barely misses you. Unknown command. The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You stop channelling your searing ray. You see here a bullfrog corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (dormant, 100% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda. The marrowcuda is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the marrowcuda! The marrowcuda is heavily damaged. The searing ray hits the marrowcuda! You destroy the marrowcuda! Vehumet accepts your kill. You finish channelling your searing ray. Okay, then. Okay, then. Okay, then. Unknown command. Found a stone staircase leading down. A manticore comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore! The manticore is moderately wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes misses you. Unknown command. The searing ray hits the manticore. The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. The searing ray hits the manticore. The manticore is heavily wounded. The searing ray misses the manticore. You finish channelling your searing ray. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (heavily wounded, 90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore! The manticore is severely wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. Unknown command. The searing ray hits the manticore! The manticore is almost dead. The searing ray hits the manticore. The manticore is almost dead. You block the manticore's attack. The manticore barely misses you. The manticore claws you. The searing ray hits the manticore. You kill the manticore! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Your Spellcasting skill increases to level 12! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You carefully extract the barbed spikes from your body. HP restored. An orc comes into view. It is wielding a +0 mace. Found a jade ring. The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 4 orcs and 3 orc wizards come into view. The orc shouts! The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc wizard shouts! The orc shouts! The orc wizard shouts! The orc shouts! You see here a ring of protection from cold. The orc shouts! The orc misses you. You see here a ring of protection from cold. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is moderately wounded. The orc is knocked back by the mystic blast. The orc collides with the orc! You kill the orc! Vehumet accepts your kill. You kill the orc! Vehumet accepts your kill. The mystic blast hits the orc wizard! The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall. The orc wizard is severely wounded. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc wizard casts a spell at you. The magic dart hits you. The orc wizard hits you but does no damage. Things that are here: a +0 morningstar; a +0 scale mail; an orc corpse Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard. The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The mystic blast hits the orc wizard but does no damage. The orc wizard hits you with a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The orc wizard hits you but does no damage. The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you. Unknown command. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You stop channelling your searing ray. H - a ring of protection from cold There are no items here. Things that are here: a +0 morningstar; a +0 scale mail; an orc corpse You see here a +0 club. Things that are here: a +0 dagger; a +0 robe; a +0 mace Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 short sword; a +0 hand axe Things that are here: a +0 dagger; a +0 robe You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 short sword; a +0 hand axe A marrowcuda comes into view. The magic dart hits the marrowcuda. The marrowcuda is moderately damaged. The magic dart hits the marrowcuda. The marrowcuda is moderately damaged. The magic dart hits the marrowcuda. The marrowcuda is moderately damaged. The magic dart hits the marrowcuda but does no damage. The marrowcuda is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, 81% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is severely damaged. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. Unknown command. The searing ray hits the marrowcuda! You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. The marrowcuda disappears in a puff of smoke! You stop channelling your searing ray. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Momentum Strike. You feel your power returning. An orc priest comes into view. It is wielding a +0 hand axe. 2 kobolds come into view. Found 13 gold pieces. An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 club. Things that are here: a +0 hand axe; an orc corpse The orc shouts! The orc priest shouts! The orc priest hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is heavily wounded. The orc is knocked back by the mystic blast. The mystic blast hits the orc priest! The orc priest is severely wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (severely wounded, 83% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The kobold hits you but does no damage. You barely miss the kobold. You stop channelling your searing ray. The kobold hits you with a +0 whip. You barely miss the kobold. The kobold completely misses you. The kobold hits you but does no damage. Things that are here: a +0 hand axe; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You hear a shout! x4 Unknown command. Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 hand axe; an orc corpse You see here a +0 whip. You now have 320 gold pieces (gained 13). Search for what [? for help]? . Unknown command. Okay, then. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand shouts! The magic dart hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (moderately wounded, 79% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. (Press . to maintain the ray.) Unknown command. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. The kobold brigand throws a poisoned dart. The poisoned dart hits you! The searing ray misses the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart hits you. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. You finish channelling your searing ray. A kobold comes into view. It is wielding a +0 club. The kobold brigand hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (severely wounded, 79% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. Unknown command. A kobold comes into view. It is wielding a +0 club. The searing ray hits the kobold. The kobold is severely wounded. The kobold shouts! x2 The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You finish channelling your searing ray. Things that are here: a +0 whip; 3 poisoned darts Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) f - 20 poisoned darts (gained 3) You stop channelling your searing ray. You see here a +0 whip. Items here: ))) ††. Search for what [Enter for "."]? . Items here: ( ))) †. f - 22 poisoned darts (gained 2) Things that are here: a +0 club; a kobold corpse Found a stone staircase leading down. You now have 336 gold pieces (gained 16). An orc priest comes into view. It is wielding a +0 flail. Found 10 gold pieces. The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 whip. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! An orc warrior comes into view. It is wielding a +0 flail. The orc warrior shouts! An orc comes into view. It is wielding a +1 whip of pain. You closely miss the orc. The orc barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (83% to hit) Okay, then. You barely miss the orc. The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc priest completely misses you. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The searing ray hits the orc warrior! The orc warrior is moderately wounded. Your Spellcasting skill increases to level 13! The searing ray hits the orc warrior. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavily wounded, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) You block the orc warrior's attack. Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 flail. The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 flail. The searing ray hits the orc warrior. The orc warrior is almost dead. You finish channelling your searing ray. You block the orc warrior's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You start resting. Magic restored. HP restored. Items here: ))) [ ††. You see here a +1 whip of pain. You now have 346 gold pieces (gained 10). You see here a +2 whip of draining. You open the door. There is an open door here. A black bear comes into view. A black bear is nearby! The black bear growls angrily. You hear a bark! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you. The black bear misses you. The black bear claws you. A hound comes into view. The searing ray hits the black bear. The black bear is severely wounded. The black bear bites you but does no damage. The black bear barely misses you. The black bear misses you. The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the hound. The hound is moderately wounded. The magic dart hits the hound. The hound is moderately wounded. The magic dart hits the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. The magic dart hits the hound. The hound is severely wounded. The hound closely misses you. The magic dart hits the hound. The hound is severely wounded. The hound closely misses you. The hound bites you. The magic dart hits the hound but does no damage. The hound is severely wounded. A white imp comes into view. The hound closely misses you. The magic dart hits the hound. The hound is almost dead. The white imp shouts! The hound bites you. The hound closely misses you. The magic dart hits the hound but does no damage. The hound is almost dead. The hound barely misses you. The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. The magic dart hits the white imp. The white imp is moderately wounded. The magic dart hits the white imp. The white imp is heavily wounded. The magic dart hits the white imp. The white imp is severely wounded. The magic dart hits the white imp. You kill the white imp! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a black bear corpse. You now have 356 gold pieces (gained 10). You now have 368 gold pieces (gained 12). There is an open door here. There is a stone staircase leading down here. You now have 375 gold pieces (gained 7). Things that are here: a +0 club; a kobold skeleton Key pressed, stopping explore. Items here: ( ))) ÷. Items here: ))) ÷÷. Things that are here: a +0 club; a +0 leather armour; an orc skeleton You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a bullfrog skeleton. Maurice the Thief comes into view. He is wielding a +0 dagger and carrying a wand of acid. Maurice shouts! Maurice is nearby! Maurice is nearby! Maurice is nearby! Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of acid (76% to hit) You focus your ray upon Maurice. The searing ray hits Maurice. Maurice is lightly wounded. (Press . to maintain the ray.) Maurice gestures wildly while chanting. Maurice blinks! Unknown command. You stop channelling your searing ray. You start resting. Vehumet will no longer aid your destructive spells. You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of acid (76% to hit) You focus your ray upon Maurice. The searing ray hits Maurice. Maurice is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Maurice! Maurice is moderately wounded. The searing ray hits Maurice! Maurice is heavily wounded. Maurice zaps a wand. The bolt of acid misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maurice. Maurice is heavily wounded. Maurice is knocked back by the mystic blast. Maurice slams into the rock wall. Maurice is heavily wounded. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maurice. Maurice is severely wounded. Maurice is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maurice! Maurice is severely wounded. Maurice is knocked back by the mystic blast. Maurice slams into the rock wall! Maurice is almost dead. Maurice lashes his vines and gnashes his teeth. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Maurice shouts, "Mine, all mine!" Maurice mumbles some strange words. Maurice blinks! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of acid (almost dead, 76% to hit) You focus your ray upon Maurice. The searing ray hits Maurice. You kill Maurice! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your Conjurations skill increases to level 10! Unknown command. You stop channelling your searing ray. You now have 382 gold pieces (gained 7). I - a wand of acid (9) Things that are here: a +0 dagger; a +0 cloak Your magical contamination has completely faded away. Okay, then. Okay, then. J - a sapphire potion A steam dragon comes into view. The magic dart hits the steam dragon. The steam dragon is moderately wounded. The steam dragon hisses angrily. A wight comes into view. It is wielding a +0 falchion. A wight comes into view. It is wielding a +3 hand axe. A wight comes into view. It is wielding a +4 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (moderately wounded, 83% to hit) You focus your ray upon the steam dragon. The searing ray hits the steam dragon. The steam dragon is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the steam dragon! The steam dragon is severely wounded. The searing ray hits the steam dragon! The steam dragon is almost dead. The searing ray hits the steam dragon. You kill the steam dragon! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. The wight hits you with a +0 falchion. Your Spellcasting skill increases to level 14! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is moderately damaged. The wight is knocked back by the mystic blast. The wight collides with the wight. The mystic blast hits the wight! The wight is severely damaged. The wight is knocked back by the mystic blast. A wight comes into view. It is wielding a +5 flail of freezing. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! You destroy the wight! Vehumet accepts your kill. The mystic blast hits the wight! The wight is almost destroyed. The wight is knocked back by the mystic blast. A wight comes into view. It is wielding a +0 falchion. Unknown command. The wight attacks as it pursues you! You block the wight's attack. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 halberd and wearing a +0 robe (83% to hit) You focus your ray upon the wight. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight! The wight is severely damaged. The wight hits you from afar with a +4 halberd! You feel drained. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Your life force feels restored. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (83% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You stop channelling your searing ray. Things that are here: a +5 flail of freezing; a +0 robe Items here: )) [[. Things that are here: a +0 falchion; a +0 robe Items here: )) [[. Things that are here: a +5 flail of freezing; a +0 robe Okay, then. HP restored. Items here: )) [[. Found an escape hatch in the ceiling. You now have 390 gold pieces (gained 8). You pick up a book of the Dragon and begin reading... You add the spells Cause Fear, Fireball and Dragon's Call to your library. Things that are here: a +0 falchion; a +0 robe Sprozz, Inventive Apiarist comes into view. He is wielding a +0 hand axe and a +0 spear. Sprozz is nearby! Press: ? - help, v - describe, . - travel Here: Sprozz, wielding a +0 hand axe and a +0 spear and wearing a +0 leather armour (asleep) The floor. Sprozz shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 hand axe and a +0 spear and wearing a +0 leather armour (83% to hit) You focus your ray upon Sprozz. The searing ray hits Sprozz! Sprozz is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Sprozz! Sprozz is moderately wounded. The teleport trap disappears. Sprozz disappears! You stop channelling your searing ray. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! There is a stone staircase leading down here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! There is an open door here. Done exploring. You see here a black bear skeleton. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You see here a black bear skeleton. There is an open door here. You see here a +0 pair of gloves. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! Sprozz points at you and mumbles some strange words. Sprozz begins winding a clockwork bee! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Sprozz! Sprozz is moderately wounded. Sprozz is knocked back by the mystic blast. Sprozz continues winding his clockwork bee.... Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 hand axe and a +0 spear and wearing a +0 leather armour (moderately wounded, winding a clockwork bee, 83% to hit) You focus your ray upon Sprozz. The searing ray hits Sprozz. Sprozz is moderately wounded. (Press . to maintain the ray.) Sprozz continues winding his clockwork bee.... Unknown command. The searing ray misses Sprozz. Sprozz continues winding his clockwork bee.... The searing ray hits Sprozz. Sprozz is moderately wounded. With a metallic buzz, Sprozz's clockwork bee launches itself at you. The searing ray hits Sprozz! Sprozz is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 hand axe and a +0 spear and wearing a +0 leather armour (heavily wounded, 83% to hit) You focus your ray upon Sprozz. The searing ray hits Sprozz! Sprozz is severely wounded. The searing ray hits the clockwork bee. The clockwork bee is lightly damaged. (Press . to maintain the ray.) Sprozz closely misses you. You block Sprozz's attack. Unknown command. The searing ray hits Sprozz! Sprozz is severely wounded. The searing ray hits the clockwork bee. The clockwork bee is lightly damaged. Sprozz hits you with a +0 hand axe. Sprozz closely misses you. The searing ray hits Sprozz. Sprozz is almost dead. The searing ray hits the clockwork bee! The clockwork bee is moderately damaged. Sprozz closely misses you. x2 The searing ray hits Sprozz! Sprozz is almost dead. The searing ray hits the clockwork bee! The clockwork bee is heavily damaged. You finish channelling your searing ray. Sprozz points at you and mumbles some strange words. A magical hammer augments the clockwork bee in a flurry of sparks and slag. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockwork bee (lightly damaged, minion, tempered, 70% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 hand axe and a +0 spear and wearing a +0 leather armour (almost dead, 83% to hit) You focus your ray upon Sprozz. The searing ray misses Sprozz. The searing ray hits the clockwork bee. The clockwork bee is moderately damaged. (Press . to maintain the ray.) Sprozz hits you with a +0 hand axe. Sprozz hits you but does no damage. Unknown command. The searing ray hits Sprozz. Sprozz is almost dead. The searing ray misses the clockwork bee. Sprozz hits you with a +0 hand axe. You block Sprozz's attack. The searing ray hits Sprozz! You kill Sprozz! Vehumet accepts your kill. You feel your power returning. The clockwork bee runs out of power. You finish channelling your searing ray. Things that are here: a +0 hand axe; a +0 spear; a +0 leather armour Okay, then. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! There is a stone staircase leading up here. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 short sword and quivering poisoned darts. The kobold moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (asleep, 100% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand shouts! (Press . to maintain the ray.) You hear a shout! A kobold comes into view. It is wielding a +0 short sword. Unknown command. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. You block the kobold's attack. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. The kobold hits you but does no damage. You have reached level 10! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. As you read the scroll of identify, it crumbles to dust. z - a scroll of torment You stop channelling your searing ray. As you read the scroll of identify, it crumbles to dust. s - a scroll of poison As you read the scroll of identify, it crumbles to dust. p - 2 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. k - a potion of berserk rage As you read the scroll of identify, it crumbles to dust. a - 3 potions of curing As you read the scroll of identify, it crumbles to dust. B - a potion of mutation Magic restored. Things that are here: a +0 whip; 4 stones f - 25 poisoned darts (gained 3) Things that are here: a +0 short sword; a +0 short sword; a kobold corpse Things that are here: a +0 whip; 4 stones Found a spear. You now have 400 gold pieces (gained 10). You hear the faint creaking of a very distant portcullis. You hear the lone wailing of a very distant funeral chant. You see here a +0 spear. You now have 410 gold pieces (gained 10). Found an escape hatch in the floor. As you read the scroll labelled NAIFOK PE VEUR, it crumbles to dust. It is a scroll of amnesia. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled LAEKIE OSCHAESU, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled QUDUUJ ELUATISH, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled CUCKUM NUFE, it crumbles to dust. It is a scroll of brand weapon. You aren't carrying any weapons that can be branded. It was a potion of moonshine. You feel tipsy. It was a potion of heal wounds. You feel much better. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 50/50; mods: 0/0 MP: 30/30; mod: 0 Stats: 6 32 19 Position: (12, 46), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 66 | 14 | 3784 | 440/535 Conjurations | X | 1 | 34 | 10 | 2715 | 382/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #133: 160 Attributes: #12: 410 #49: 981 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #8: +0 helmet eq slot #9, inv slot #3: +6 ring of intelligence eq slot #3, inv slot #6: +0 leather armour eq slot #10, inv slot #14: amulet of reflection eq slot #9, inv slot #12: +6 ring of dexterity eq slot #8, inv slot #29: +0 cloak of Distant Shores {rPois Stlth+} eq slot #5, inv slot #4: +0 pair of gloves eq slot #1, inv slot #13: staff of air }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #................#### #.#.############.# #................# #.#.############.#### ###.# #...<..).... #.# #.##.##)#... ####.##### #......... #........#........#).. #....@...#.##......... #......>.# #...#.# .. #........# #...#.# .. ............. ....... . ###........#.###..#.. # ####.##### # #. .. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: pre_lair_d bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (53, 13): {{{{ CLASS: TimedMarker dur: 6453 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: faint 2: 1: 4000 2: 3: 1: 2500 2: steady 4: 1: 1500 2: quick 5: 1: 0 2: loud _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: portcullis finalmsg: $F{The} has been lowered almost to the ground. check: 6443 entity: portcullis verb: creaking initmsg: 1: You hear the roar of battle. 2: There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! sound_channel: 29 dur_short: 7450 props: feat_tile: dngn_portal_bailey_gone floor: stone_arch high: 745 low: 745 high_short: 74 low_short: 74 single_timed: true entity: portcullis turns: 745 bailey_type: axe disappear: The portal closes with a thud. }}}} Lua marker 1 at (71, 40): {{{{ CLASS: TimedMarker dur: 10403 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 7500 2: lone wailing 2: 1: 6000 2: small ensemble 3: 1: 3250 2: gathering chorus 4: 1: 2250 2: rising multitudes 5: 1: 0 2: full choir _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: funeral chant finalmsg: The funeral rites reach a fever pitch! check: 10393 entity: archway verb: initmsg: 1: You hear the solemn chanting of funerary rites. 2: There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! sound_channel: 29 dur_short: 11400 props: feat_tile: dngn_necropolis_gone floor: expired_portal high: 1140 low: 1140 high_short: 114 single_timed: true entity: archway turns: 1140 low_short: 114 disappear: The funeral rites fall silent, and the phantasmal passage disappears! }}}} >>>>>>>>>>>>>>>>>>>>>>