Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 640552095510301826, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-07.04:11:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63f078f0a7be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x63f078f1883a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x63f078f0ac9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ca41a58d330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7ca41a5836a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x63f07911f185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x63f0795a6117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x63f0796a84f6]: /usr/games/crawl-0.33(+0xc6a085) [0x63f0796a9085]: /usr/games/crawl-0.33(main+0x1f7) [0x63f078e404a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ca41a5721ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ca41a57228b]: /usr/games/crawl-0.33(_start+0x25) [0x63f078e40ed5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ca41a6587a7 in __GI___wait4 (pid=3218931, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ca41a6587a7 in __GI___wait4 (pid=3218931, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063f078f0ae6c in call_gdb (file=0x7ca41a74c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3191571\000\000\000\000\000" #2 0x000063f078f18858 in do_crash_dump () at dbg-asrt.cc:673 t = 1767759351 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260107-041551.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7ca41a74c4e0 <_IO_2_1_stderr_> #3 0x000063f078f0ac9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007ca41a5836a2 in isspace (c=-1007) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic nicolae_tso_besieged_by_evil small_statue_alley_b uniq_maurice uniq_menkaure uniq_sprozz Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You have reached level 8! You feel clever. You stop channelling your searing ray. You see here a +0 whip. Things that are here: a +0 spear; a gnoll corpse You see here a +0 spear. Things that are here: a +0 club; a gnoll corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, humterzook the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. HP restored. Magic restored. Things that are here: a +0 club; a gnoll corpse There is an entrance to Oretas's Profane Products here. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The orc throws a stone. The stone closely misses you. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; an orc corpse A sleepcap comes into view. The sleepcap moves out of view. You now have 285 gold pieces (gained 15). You see here a +0 hand axe. A sleepcap is nearby! The magic dart hits the sleepcap! The sleepcap is moderately damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) p - 2 scrolls labelled MOADIB QYAPTE (gained 1) The sleepcap releases spores at you but does no damage. The magic dart hits the sleepcap! The sleepcap is severely damaged. You block the sleepcap's attack. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap completely misses you. The sleepcap releases spores at you!! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. Unknown command. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap misses you. The searing ray hits the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. You stop channelling your searing ray. Found a scroll labelled WYXKAQEPSE. There is an escape hatch in the ceiling here. You start resting. Magic restored. You start resting. A wight comes into view. It is wielding a +3 scimitar. The magic dart hits the wight. The wight is lightly damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the wight but does no damage. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 scimitar and wearing a +0 robe (lightly damaged, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. A wight comes into view. It is wielding a +0 hand axe. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the wight but does no damage. You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (83% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) A wight comes into view. It is wielding a +0 trident. Unknown command. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight! The wight is severely damaged. You finish channelling your searing ray. You block the wight's attack. A wight comes into view. It is wielding a +4 flail of freezing. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 trident and wearing a +0 robe (severely damaged, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. The searing ray misses the wight. (Press . to maintain the ray.) Your Spellcasting skill increases to level 10! Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. Vehumet offers you knowledge of Frozen Ramparts. You feel your power returning. Unknown command. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 flail of freezing and wearing a +0 robe (moderately damaged, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You start resting. You stop channelling your searing ray. You start resting. A wight comes into view. It is wielding a +0 short sword. The magic dart hits the wight. The wight is lightly damaged. The magic dart hits the wight. The wight is heavily damaged. The magic dart hits the wight. The wight is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword and wearing a +0 robe (severely damaged, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. The wight is severely damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 hand axe; a +0 robe A phantom comes into view. Items here: )) [[. Okay, then. The magic dart hits the phantom. The phantom is lightly damaged. Found a scroll labelled LAEKIE OSCHAESU. Things that are here: a +0 short sword; a +0 robe Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 76% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you. Unknown command. The searing ray hits the phantom! You destroy the phantom! Vehumet accepts your kill. You stop channelling your searing ray. You now have 296 gold pieces (gained 11). Things that are here: a +3 scimitar; a +0 robe Things that are here: a +0 short sword; a +0 robe z - a scroll labelled WYXKAQEPSE HP restored. Things that are here: a +0 short sword; a +0 robe Things that are here: a +3 scimitar; a +0 robe A - a scroll labelled LAEKIE OSCHAESU Found a stone staircase leading up. Found a stone staircase leading up. B - a bubbling sapphire potion A bombardier beetle comes into view. The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 90% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. You stop channelling your searing ray. A - 2 scrolls labelled LAEKIE OSCHAESU (gained 1) You see here the +0 cloak of Distant Shores {rPois Stlth+}. You see here a bombardier beetle corpse. Found a stone staircase leading down. Things that are here: a +3 scimitar; a +0 robe A sleepcap comes into view. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is heavily damaged. The magic dart hits the sleepcap. The sleepcap is heavily damaged. The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you. You wake up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. You stop channelling your searing ray. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray misses the scorpion. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. Your Spellcasting skill increases to level 11! You stop channelling your searing ray. You see here a scorpion corpse. Found 2 flux baubles. Found a stone staircase leading down. You see here 2 flux baubles. An adder comes into view. You see here 2 flux baubles. C - 2 flux baubles Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. You kill the adder! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. There is a stone staircase leading down here. A black bear comes into view. The black bear growls angrily. The magic dart hits the black bear. The black bear is lightly wounded. The magic dart hits the black bear but does no damage. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the black bear! The black bear is almost dead. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You finish channelling your searing ray. Done exploring. Done exploring. Search for what [? for help]? . Things that are here: a +0 whip; an orc skeleton You see here the +0 cloak of Distant Shores {rPois Stlth+}. D - the +0 cloak of Distant Shores {rPois Stlth+} You start putting on your armour. You continue putting on the +0 cloak of Distant Shores {rPois Stlth+}. x5 You finish putting on the +0 cloak of Distant Shores {rPois Stlth+}. Okay, then. You unwield your staff of alchemy. n - a staff of air (weapon) Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled IGGOICLULOFF, it crumbles to dust. It is a scroll of identify. l - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. a - 3 potions of curing Okay, then. Unknown command. Unknown command. Found 3 boomerangs. A kobold skeleton comes into view. A kobold skeleton is nearby! A kobold skeleton is nearby! The magic dart hits the kobold skeleton. The kobold skeleton is severely damaged. The magic dart hits the kobold skeleton. You destroy the kobold skeleton! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold zombie comes into view. Found an escape hatch in the floor. You see here 3 boomerangs. E - 3 boomerangs Found a throwing net. An orc zombie and an orc skeleton come into view. You open the door. A crimson imp, 2 hobgoblin zombies and Menkaure come into view. Menkaure shouts! The crimson imp shouts! The crimson imp blinks! The crimson imp moves out of view. Found 9 stones. Found a glowing golden altar of the Shining One. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (92% to hit) You focus your ray upon Menkaure. The searing ray hits Menkaure. Menkaure is moderately damaged. (Press . to maintain the ray.) Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (lightly damaged, 92% to hit) You focus your ray upon Menkaure. The searing ray misses the hobgoblin zombie. The searing ray hits Menkaure! Menkaure is severely damaged. (Press . to maintain the ray.) Menkaure forgets how to speak, silenced by the ages. A hobgoblin zombie comes into view. You block the hobgoblin zombie's attack. The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! Vehumet accepts your kill. The searing ray hits Menkaure! You destroy Menkaure! Vehumet accepts your kill. You feel your power returning. The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! Vehumet accepts your kill. Your Conjurations skill increases to level 9! The searing ray hits the orc skeleton! You destroy the orc skeleton! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) There are monsters nearby! You closely miss the kobold zombie. You stop channelling your searing ray. A hobgoblin zombie comes into view. The kobold zombie hits you but does no damage. The crimson imp blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc zombie (94% to hit) You focus your ray upon the orc zombie. The searing ray hits the kobold zombie! You destroy the kobold zombie! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc zombie! The orc zombie is almost destroyed. The searing ray hits the hobgoblin zombie! The hobgoblin zombie is severely damaged. (Press . to maintain the ray.) The crimson imp blinks! The searing ray hits the orc zombie. You destroy the orc zombie! Vehumet accepts your kill. The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! Vehumet accepts your kill. An orc skeleton comes into view. You stop channelling your searing ray. The hobgoblin zombie hits you. There is an open door here. The hobgoblin zombie barely misses you. You block the crimson imp's attack. The crimson imp barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc skeleton! You destroy the orc skeleton! Vehumet accepts your kill. The mystic blast hits the crimson imp. The crimson imp is lightly wounded. The crimson imp is knocked back by the mystic blast. The mystic blast hits the hobgoblin zombie! You destroy the hobgoblin zombie! Vehumet accepts your kill. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (lightly wounded, 74% to hit) You focus your ray upon the crimson imp. The searing ray hits the crimson imp! You kill the crimson imp! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. HP restored. Magic restored. F - a throwing net G - a wand of digging (4) Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand shouts! The kobold shouts! You hear a shout! The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (moderately wounded, 79% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. (Press . to maintain the ray.) Unknown command. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray misses the kobold brigand. A kobold comes into view. It is wielding a +0 short sword. The kobold brigand throws a poisoned dart. The poisoned dart hits you! The searing ray misses the kobold brigand. You finish channelling your searing ray. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 whip. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. The kobold brigand closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the kobold. The searing ray misses the kobold brigand. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The kobold shouts! The kobold brigand barely misses you. Your magical contamination has completely faded away. Unknown command. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand hits you but does no damage. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. A marrowcuda comes into view. The kobold throws a poisoned dart. The poisoned dart completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering poisoned darts (79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. The searing ray misses the marrowcuda. The searing ray hits the marrowcuda. The marrowcuda is moderately damaged. The searing ray hits the marrowcuda. The marrowcuda is heavily damaged. You finish channelling your searing ray. The marrowcuda barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 81% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda. The marrowcuda is severely damaged. (Press . to maintain the ray.) The marrowcuda barely misses you. Unknown command. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. You block the marrowcuda's attack. The searing ray hits the marrowcuda. You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. Unknown command. You stop channelling your searing ray. f - 19 poisoned darts (gained 2) You see here a +0 club. f - 22 poisoned darts (gained 3) Items here: ( )) †. An orc priest comes into view. It is wielding a +0 flail. An orc priest is nearby! The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 whip. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear a shout! The magic dart hits the orc priest. The orc priest is severely wounded. The magic dart hits the orc. The orc is heavily wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! An orc comes into view. It is wielding a +1 whip of pain. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (severely wounded, 83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) An orc warrior comes into view. It is wielding a +0 flail. Your Spellcasting skill increases to level 12! Unknown command. The searing ray misses the orc. The orc hits you but does no damage. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc warrior! The orc warrior is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (moderately wounded, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 flail! The searing ray hits the orc warrior. The orc warrior is almost dead. You finish channelling your searing ray. The orc warrior hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (almost dead, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. Vehumet offers you knowledge of Momentum Strike. You feel your power returning. (Press . to maintain the ray.) You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You stop channelling your searing ray. You see here a +0 whip. Things that are here: a +0 flail; a +0 plate armour; an orc corpse Items here: )) ††. Okay, then. You now have 306 gold pieces (gained 10). You see here a +2 whip of draining. You open the door. There is an open door here. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. The black bear growls angrily. (Press . to maintain the ray.) You hear a bark! Unknown command. The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You feel your power returning. A hound comes into view. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (76% to hit) You focus your ray upon the hound. The searing ray misses the hound. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound. The hound is lightly wounded. You block the hound's attack. A white imp comes into view. The searing ray hits the hound. The hound is moderately wounded. The hound barely misses you. The searing ray hits the hound. The hound is severely wounded. You finish channelling your searing ray. You block the hound's attack. The hound closely misses you. The magic dart hits the hound. The hound is severely wounded. The white imp shouts! The hound closely misses you. The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. The magic dart hits the white imp. The white imp is heavily wounded. The magic dart hits the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost misses you. The magic dart hits the white imp. You kill the white imp! Vehumet accepts your kill. You see here a black bear corpse. You now have 316 gold pieces (gained 10). You now have 328 gold pieces (gained 12). There is an open door here. Found a stone staircase leading up. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is severely wounded. The orc shouts! An orc is nearby! The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 hand axe. An orc priest comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! The orc priest shouts! There are monsters nearby! The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (lightly wounded, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. Items here: )) ††. You now have 341 gold pieces (gained 13). Things that are here: a +0 club; a +0 leather armour; an orc corpse Things that are here: a +0 hand axe; an orc corpse You now have 348 gold pieces (gained 7). Key pressed, stopping explore. You now have 364 gold pieces (gained 16). H - a scroll labelled NAIFOK PE VEUR You open the door. There is an open door here. You open the door. There is an open door here. A marrowcuda and a bullfrog come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the marrowcuda but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (81% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is heavily damaged. (Press . to maintain the ray.) The searing ray hits the marrowcuda! The marrowcuda is severely damaged. The marrowcuda bites you but does no damage. The searing ray hits the marrowcuda! You destroy the marrowcuda! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You stop channelling your searing ray. The magic dart hits the bullfrog! The bullfrog is moderately wounded. The bullfrog gives a loud, deep croak! The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You closely miss the bullfrog. The bullfrog is severely wounded. The bullfrog closely misses you. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. The bullfrog barely misses you. You closely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You block the bullfrog's attack. The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you. The magic dart hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. A manticore comes into view. A manticore is nearby! The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the manticore. The manticore is lightly wounded. The manticore flicks its tail. You block the volley of spikes... and reflect it back! The volley of spikes misses the manticore. The magic dart hits the manticore. The manticore is lightly wounded. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. The magic dart hits the manticore. The manticore is lightly wounded. The manticore flicks its tail. The volley of spikes skewers you!! More barbed spikes become lodged in your body. Okay, then. Okay, then. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 16/45; mods: 0/0 MP: 25/27; mod: 0 Stats: 6 32 19 Position: (61, 13), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 66 | 12 | 2686 | 278/446 Conjurations | X | 1 | 34 | 9 | 2152 | 260/441 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #104: 120 Attributes: #12: 364 #42: 4 #49: 383 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #8: +0 helmet eq slot #9, inv slot #3: +6 ring of intelligence eq slot #3, inv slot #6: +0 leather armour eq slot #10, inv slot #14: amulet of reflection eq slot #9, inv slot #12: +6 ring of dexterity eq slot #8, inv slot #29: +0 cloak of Distant Shores {rPois Stlth+} eq slot #5, inv slot #4: +0 pair of gloves eq slot #1, inv slot #13: staff of air }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #. #.# .# #.# #.# #.# #.# #.# #.# #.# #.# #######.###.# ..H........>####### ... ....##@........... ..# ##########.###### #.# #...............# #.#####'#######†..###.# #.#.......# #...# #.#.......# #...# #.#.......# #...# #####.'.......# ....# .....##.......# #.#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>