Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 640552095510301826, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-07.04:10:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5bebd83ef7be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5bebd83fd83a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5bebd83efc9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79cdbd2fb330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x79cdbd2f16a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5bebd8604185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5bebd8a8b117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5bebd8b8d4f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5bebd8b8e085]: /usr/games/crawl-0.33(main+0x1f7) [0x5bebd83254a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79cdbd2e01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79cdbd2e028b]: /usr/games/crawl-0.33(_start+0x25) [0x5bebd8325ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079cdbd3c67a7 in __GI___wait4 (pid=3190848, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079cdbd3c67a7 in __GI___wait4 (pid=3190848, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005bebd83efe6c in call_gdb (file=0x79cdbd4ba4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3183599\000\000\000\000\000" #2 0x00005bebd83fd858 in do_crash_dump () at dbg-asrt.cc:673 t = 1767759082 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260107-041122.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x79cdbd4ba4e0 <_IO_2_1_stderr_> #3 0x00005bebd83efc9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000079cdbd2f16a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_rooms nicolae_evil_shop Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The adder hisses angrily. A hound comes into view. The magic dart hits the adder but does no damage. The adder is almost dead. The hound barks! You hear an angry hiss. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Foxfire. The magic dart hits the hound but does no damage. The magic dart hits the hound. The hound is moderately wounded. A ribbon worm comes into view. The hound stops to sniff the ground. An adder comes into view. The magic dart hits the hound! The hound is severely wounded. The hound bites you. The hound bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (70% to hit) You focus your ray upon the adder. The searing ray misses the hound. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. (Press . to maintain the ray.) The hound bites you. Unknown command. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. You stop channelling your searing ray. You see here a +0 rapier. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (94% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! You kill the ribbon worm! Vehumet accepts your kill. You stop channelling your searing ray. You start putting on your amulet. You continue putting on your amulet of reflection. x5 HP restored. You finish putting on your amulet of reflection. You feel a shielding aura gather around you. o - an amulet of reflection (worn) You see here a ribbon worm corpse. You see here an adder corpse. Found a stone. Found a stone staircase leading down. You now have 187 gold pieces (gained 7). You pick up a book of Storms and begin reading... You add the spells Static Discharge, Airstrike and Forge Lightning Spire to your library. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. A goblin comes into view. It is wielding a +0 dagger. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the goblin. You kill the goblin! Vehumet accepts your kill. Press: ? - help, . - travel You can't see that place. [a closed door.] Placed new exclusion. Reduced exclusion size to a single square. Your magical contamination has completely faded away. You see here a +0 club. A jackal comes into view. The magic dart hits the jackal but does no damage. The jackal barks! You hear a bark! A jackal comes into view. An ufetubus comes into view. The magic dart hits the jackal. The jackal is heavily wounded. A jackal comes into view. An ufetubus comes into view. The magic dart hits the jackal. The jackal is severely wounded. The ufetubus shouts! The jackal barks! A jackal comes into view. The jackal moves out of view. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (72% to hit) You focus your ray upon the ufetubus. The searing ray hits the jackal! You kill the jackal! Vehumet accepts your kill. The searing ray hits the ufetubus! The ufetubus is almost dead. (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! Vehumet accepts your kill. You feel your power returning. The searing ray hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. The searing ray hits the ufetubus. The ufetubus is severely wounded. You finish channelling your searing ray. The ufetubus hits you. The ufetubus closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ufetubus! You kill the ufetubus! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the jackal! You kill the jackal! Vehumet accepts your kill. You hear a shout! A jackal is nearby! The magic dart hits the jackal. The jackal is heavily wounded. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal! You kill the jackal! Vehumet accepts your kill. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You hear a distant slurping noise. You see here a jackal corpse. Things that are here: a +0 club; 3 stones There is a fountain of clear blue water here. You hear a distant slurping noise. p - a scroll labelled MOADIB QYAPTE You now have 203 gold pieces (gained 16). You now have 210 gold pieces (gained 7). You now have 222 gold pieces (gained 12). You see here a hound skeleton. You see here an adder skeleton. There is a stone staircase leading up here. Found a stone staircase leading down. Found 6 stones. You see here 6 stones. Found a scale mail. A hound comes into view. A hound is nearby! A hound is nearby! The magic dart hits the hound. The hound is heavily wounded. The hound barks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hound is nearby! You hit the hound but do no damage. The hound is heavily wounded. You block the hound's attack. The hound barely misses you. A dart slug comes into view. You barely miss the hound. The hound is moderately wounded. The hound closely misses you. You block the hound's attack. You closely miss the hound. The hound is moderately wounded. The hound closely misses you. The hound bites you but does no damage. You barely miss the hound. The hound is moderately wounded. The hound barely misses you. You closely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. You block the hound's attack. You hit the hound. The hound is heavily wounded. The hound bites you. The hound bites you but does no damage. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. The hound bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray misses the hound. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The hound bites you. Unknown command. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. The searing ray hits the dart slug! You kill the dart slug! Vehumet accepts your kill. You have reached level 6! Unknown command. Unknown command. You stop channelling your searing ray. There is a stone staircase leading down here. A jelly comes into view. A jelly is nearby! The magic dart hits the jelly! The jelly is moderately wounded. The jelly quivers. The jelly jiggles. The magic dart hits the jelly! The jelly is heavily wounded. The magic dart hits the jelly! The jelly is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (almost dead, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (almost dead, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. You stop channelling your searing ray. Your magical contamination has completely faded away. Duvessa, Sister of Dowan comes into view. She is wielding a +2 short sword of speed and wearing a +1 leather armour of fire resistance. Duvessa says, "Did you see that move? Perfect!" There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Blorkula the Orcula comes into view. He is wielding a +0 scimitar. Blorkula the Orcula shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (62% to hit) You throw a throwing net. The throwing net hits Blorkula the Orcula. Blorkula the Orcula is caught in the net! Blorkula the Orcula struggles against the net. Throw: 13 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (entangled in a net, 94% to hit) You throw a poisoned dart. The poisoned dart hits Blorkula the Orcula. Blorkula the Orcula struggles against the net. Throw: 12 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (entangled in a net, 94% to hit) You throw a poisoned dart. The poisoned dart hits Blorkula the Orcula. Blorkula the Orcula struggles against the net. Throw: 11 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (entangled in a net, 94% to hit) You throw a poisoned dart. The poisoned dart hits Blorkula the Orcula. Blorkula the Orcula struggles against the net. Throw: 10 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (entangled in a net, 94% to hit) You throw a poisoned dart. The poisoned dart hits Blorkula the Orcula. Blorkula the Orcula struggles against the net. The net rips apart, and Blorkula the Orcula comes free! Throw: 9 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (62% to hit) You throw a poisoned dart. The poisoned dart hits Blorkula the Orcula. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Blorkula the Orcula. Blorkula the Orcula is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (lightly damaged, 85% to hit) You focus your ray upon Blorkula the Orcula. The searing ray hits Blorkula the Orcula! Blorkula the Orcula is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits Blorkula the Orcula. Blorkula the Orcula is heavily damaged. Blorkula the Orcula gestures at you while chanting. The blast of sand hits you! The searing ray hits Blorkula the Orcula. Blorkula the Orcula is heavily damaged. The searing ray hits Blorkula the Orcula. Blorkula the Orcula is severely damaged. You finish channelling your searing ray. Blorkula the Orcula casts a spell at you. The puff of frost misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (severely damaged, 85% to hit) You focus your ray upon Blorkula the Orcula. The searing ray hits Blorkula the Orcula. Blorkula the Orcula is severely damaged. (Press . to maintain the ray.) The searing ray hits Blorkula the Orcula! Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 74% to hit) You focus your ray upon the vampire bat. The searing ray hits the vampire bat! The vampire bat is heavily damaged. The searing ray hits the vampire bat! The vampire bat is almost destroyed. (Press . to maintain the ray.) The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat barely misses you. The vampire bat bites you but does no damage. The vampire bat closely misses you. Unknown command. The searing ray misses the vampire bat. The vampire bat closely misses you. The vampire bat misses you. The vampire bat barely misses you. The vampire bat misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat closely misses you. You block the vampire bat's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The mystic blast hits the vampire bat! The vampire bat is severely damaged. The vampire bat is knocked back by the mystic blast. The mystic blast hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The mystic blast hits the vampire bat! The vampire bat is severely damaged. The vampire bat is knocked back by the mystic blast. The vampire bat slams into the rock wall. You destroy the vampire bat! That felt strangely unrewarding. You stop channelling your searing ray. You hear a shout! The vampire bat bites you but does no damage. The vampire bat bites you. The vampire bat draws vitality from your injuries! You barely miss the vampire bat. The vampire bat is severely damaged. The vampire bat completely misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! You block the vampire bat's attack. The vampire bat barely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (moderately damaged, unrewarding, 74% to hit) You focus your ray upon the vampire bat. The searing ray hits the vampire bat! The vampire bat is almost destroyed. (Press . to maintain the ray.) The vampire bat misses you. The vampire bat bites you but does no damage. The searing ray misses the vampire bat. The vampire bat bites you. The vampire bat draws vitality from your injuries! You block the vampire bat's attack. The searing ray hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The vampire bat misses you. An orc comes into view. It is wielding a +0 short sword. You barely miss the vampire bat. The vampire bat is severely damaged. You stop channelling your searing ray. The vampire bat closely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 100% to hit) The magic dart hits the vampire bat. The vampire bat is severely damaged. The vampire bat bites you. The vampire bat draws vitality from your injuries! Throw: 8 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 41% to hit) You throw a poisoned dart. The poisoned dart barely misses the vampire bat. The vampire bat bites you but does no damage. The vampire bat bites you. The vampire bat draws vitality from your injuries! You completely miss the vampire bat. The vampire bat is heavily damaged. The vampire bat closely misses you. The vampire bat bites you but does no damage. x2 You barely miss the vampire bat. The vampire bat is heavily damaged. The vampire bat bites you. The vampire bat draws vitality from your injuries! You block the vampire bat's attack. The vampire bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (heavily damaged, unrewarding, 100% to hit) The magic dart hits the vampire bat. The vampire bat is severely damaged. The orc shouts! The vampire bat bites you. The vampire bat draws vitality from your injuries! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 100% to hit) The magic dart hits the vampire bat. You destroy Blorkula the Orcula! Vehumet accepts your kill. A faint prismatic mist rises from Blorkula's broken form and then dissipates. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (83% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You start resting. You stop channelling your searing ray. You see here a +0 short sword. You start resting. HP restored. Things that are here: a +0 scimitar; a +0 robe; the orc corpse of Blorkula the Orcula An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! The magic dart hits the orc wizard! The orc wizard is severely wounded. The magic dart hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc. The orc is severely wounded. The orc shouts! The orc throws a stone. The stone hits you but does no damage. The magic dart hits the orc. The orc is almost dead. The orc throws a stone. The stone hits you. The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. Okay, then. Unknown command. Magic restored. f - 8 poisoned darts (gained 1) You see here the inkwell talisman "Jiris" {Will+ Str+2}. f - 11 poisoned darts (gained 3) 2 gnolls come into view. You start waiting. Done waiting. The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! x2 An adder comes into view. A gnoll comes into view. It is wielding a +0 halberd of venom. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. You have reached level 7! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of venom (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the adder. The gnoll hits you but does no damage. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The gnoll hits you with a +0 club. The searing ray hits the adder! The adder is almost dead. You finish channelling your searing ray. The gnoll completely misses you. You block the adder's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) You block the gnoll's attack. The adder misses you. Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The adder bites you but does no damage. The gnoll hits you with a +0 club. The adder bites you but does no damage. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The adder bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 72% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 club. Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 halberd of venom; a +0 flail; a gnoll corpse Magic restored. HP restored. Found a stone staircase leading up. A quokka comes into view. The magic dart hits the quokka. You kill the quokka! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 trident. The magic dart hits the orc. The orc is heavily wounded. The orc throws a boomerang. The boomerang hits you. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 trident; 2 boomerangs; an orc corpse Found a stone staircase leading down. a - 3 bubbling purple potions (gained 1) l - a scroll labelled KOULOUL CUROL f - 17 poisoned darts (gained 6) Found a book of Blood. q - a ring of see invisible Okay, then. You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Ignite Poison and Summon Hydra to your library. Found a mace. Found a dragon-coil talisman. r - a bubbling brown potion You see here a dragon-coil talisman. You see here a +0 mace. s - a scroll labelled BULUIPLUMA Search for what [Enter for "."]? . You see here a dragon-coil talisman. t - a dragon-coil talisman Unknown command. You now have 241 gold pieces (gained 19). An orc comes into view. It is wielding a +0 dagger. The orc moves out of view. The orc shouts! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 252 gold pieces (gained 11). Things that are here: a +0 dagger; an orc corpse u - a scroll labelled CUCKUM NUFE Edmund the Younger comes into view. He is wielding a +2 flail of protection and carrying a wand of warping. Edmund is nearby! The magic dart hits Edmund but does no damage. Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!" The magic dart hits Edmund. Edmund is lightly wounded. The magic dart hits Edmund but does no damage. Edmund is lightly wounded. Edmund gestures with his flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 ring mail and carrying a wand of warping (lightly wounded, 85% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 ring mail and carrying a wand of warping (heavily wounded, 85% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) You block Edmund's attack. Unknown command. The searing ray hits Edmund but does no damage. Edmund is severely wounded. You block Edmund's attack. The searing ray hits Edmund! Edmund is almost dead. Edmund hits you with a +2 flail of protection. The searing ray hits Edmund but does no damage. Edmund is almost dead. You finish channelling your searing ray. You block Edmund's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 ring mail and carrying a wand of warping (almost dead, 85% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! You kill Edmund! Vehumet accepts your kill. (Press . to maintain the ray.) Your Spellcasting skill increases to level 8! Unknown command. You stop channelling your searing ray. v - a wand of warping (12) Things that are here: a +2 flail of protection; a +0 ring mail; the human corpse of Edmund Found a stone staircase leading down. There is a stone staircase leading down here. You see here a staff of alchemy. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion! The scorpion is severely wounded. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. You finish channelling your searing ray. You see here a staff of alchemy. w - a staff of alchemy You unwield your staff of air. w - a staff of alchemy (weapon) Unknown command. x - a scroll labelled QUDUUJ ELUATISH A sleepcap comes into view. Found a stone staircase leading up. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) You block the sleepcap's attack. Unknown command. The searing ray hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You stop channelling your searing ray. Found a sling. Found a ring mail. You see here a +0 sling. You see here a +0 sling. Found a stone staircase leading down. You see here a +0 club. Things that are here: a +0 halberd of venom; a +0 flail; a gnoll skeleton Key pressed, stopping explore. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin barely misses you. The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Your Spellcasting skill increases to level 9! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You see here a water moccasin corpse. You see here a water moccasin corpse. Things that are here: a +2 flail of protection; a +0 ring mail; the human skeleton of Edmund Key pressed, stopping explore. You see here the inkwell talisman "Jiris" {Will+ Str+2}. Done exploring. Done exploring. Done exploring. You see here the inkwell talisman "Jiris" {Will+ Str+2}. y - the inkwell talisman "Jiris" {Will+ Str+2} Unknown command. Done exploring. Items here: )) [[ ÷. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, humterzook the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up here. Found 18 gold pieces. You start resting. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up here. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 shortbow. The centaur hits you. The centaur misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (lightly wounded, 90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you. Unknown command. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. Your Conjurations skill increases to level 8! You start resting. You stop channelling your searing ray. You start resting. A jelly comes into view. The magic dart hits the jelly! The jelly is heavily wounded. The jelly quivers. The magic dart hits the jelly. The jelly is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the jelly. The jelly is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (almost dead, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. HP restored. There is a stone staircase leading up here. Found a pair of gloves. You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. You now have 270 gold pieces (gained 18). c - 7 scrolls labelled IGGOICLULOFF (gained 1) Found an escape hatch in the floor. An orc comes into view. It is wielding a +0 hand axe. The orc moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found Oretas's Profane Products. There is an entrance to Oretas's Profane Products here. Unknown command. Found a spear. You see here a +0 spear. Found a stone staircase leading down. 2 gnolls come into view. The gnoll shouts! 2 gnolls come into view. The gnoll shouts! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You have reached level 8! You feel clever. You stop channelling your searing ray. You see here a +0 whip. Things that are here: a +0 spear; a gnoll corpse You see here a +0 spear. Things that are here: a +0 club; a gnoll corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. Magic restored. Things that are here: a +0 club; a gnoll corpse There is an entrance to Oretas's Profane Products here. Found an escape hatch in the ceiling. p - 2 scrolls labelled MOADIB QYAPTE (gained 1) A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! You hear an angry hiss. You hear a shout! x2 You hear an angry growl. z - a scroll labelled WYXKAQEPSE A bombardier beetle comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (90% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) A phantom comes into view. Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. The liquid fire burns you! An orc comes into view. It is wielding a +0 hand axe. An adder comes into view. You stop channelling your searing ray. A sleepcap comes into view. You shake off some of the fire as you move. The liquid fire burns you! A wight comes into view. It is wielding a +0 trident. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. A wight comes into view. It is wielding a +4 flail of freezing. You block the phantom's attack. The phantom attacks as it pursues you! The phantom hits you. The phantom blinks! You blink. The phantom barely misses you. A scorpion comes into view. The wight hits you from afar with a +0 trident. You feel drained. There is an escape hatch in the ceiling, spattered with blood here. The wight hits you from afar with a +0 trident. You feel drained. The sleepcap releases spores at you. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop ascending the stairs. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 8/39; mods: -2/0 MP: 23/23; mod: 0 Stats: 4 32 19 Position: (36, 43), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 66 | 9 | 1546 | 209/313 Conjurations | X | 1 | 34 | 8 | 1568 | 55/379 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #82: 210 Attributes: #12: 270 #49: 383 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #8: +0 helmet eq slot #9, inv slot #3: +6 ring of intelligence eq slot #3, inv slot #6: +0 leather armour eq slot #10, inv slot #14: amulet of reflection eq slot #9, inv slot #12: +6 ring of dexterity eq slot #1, inv slot #22: staff of alchemy eq slot #5, inv slot #4: +0 pair of gloves }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...# #.....# .... #.# ##.... ....##.#..z####.. .#.#####..### .......#.S.f§.#.# #............# #..s....§.#.# #............# ##.##.##....###.#..........## #.##........##.#............ #.######.......#..........## #.# ###.#W................ #.# #....@...#............ #.# #.#........##..≈..###. #S# #.##.....#.#.....## # .o# . ##.........#∩.# #. #........###..##### ........##..........# ..########..........# ..# ##...≈.....# ## ###...##... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>