Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6021710550660325522, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-01-06.12:44:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e50b8b9a7be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5e50b8ba883a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5e50b8b9ac9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f3fb9ad4330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7f3fb9aca6a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5e50b8daf185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5e50b9236117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5e50b93384f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5e50b9339085]: /usr/games/crawl-0.33(main+0x1f7) [0x5e50b8ad04a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f3fb9ab91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f3fb9ab928b]: /usr/games/crawl-0.33(_start+0x25) [0x5e50b8ad0ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f3fb9b9f7a7 in __GI___wait4 (pid=2144183, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f3fb9b9f7a7 in __GI___wait4 (pid=2144183, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e50b8b9ae6c in call_gdb (file=0x7f3fb9c934e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2066746\000\000\000\000\000" #2 0x00005e50b8ba8858 in do_crash_dump () at dbg-asrt.cc:673 t = 1767704238 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260106-125718.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f3fb9c934e0 <_IO_2_1_stderr_> #3 0x00005e50b8b9ac9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007f3fb9aca6a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms marbit_many_paths hangedman_decor_clover_reticule roadster_capsule_ark_zombie uniq_maurice Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. Found a quarterstaff. b - 4 potions of magic (gained 1) C - a ring of willpower Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. A hound comes into view. A hound is nearby! A hound is nearby! The magic dart hits the hound. The hound is lightly wounded. The magic dart hits the hound. The hound is lightly wounded. The magic dart hits the hound. The hound is heavily wounded. The magic dart hits the hound. The hound is almost dead. The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a hound corpse. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a shout! x2 A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll sergeant comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is severely wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 whip. Your magical contamination has completely faded away. You see here a hound corpse. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Sandblast. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant barely misses you. A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (almost dead, 90% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! Vehumet accepts your kill. (Press . to maintain the ray.) The gnoll shouts! x2 Unknown command. The magic dart hits the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. The magic dart hits the gnoll. The gnoll is severely wounded. Throw: 24 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 56% to hit) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. Throw: 23 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart closely misses the gnoll. The poisoned dart barely misses the gnoll. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, poisoned, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. (Press . to maintain the ray.) You kill the gnoll! Vehumet accepts your kill. Unknown command. You stop channelling your searing ray. A nearby plant withers and dies. Items here: ))) [[ ††. You see here a +0 club. D - a +0 club You drop a +0 club. d - 23 poisoned darts (gained 1) A gnoll comes into view. It is wielding a +0 spear. You see here a poisoned dart. Press: ? - help, . - travel You can't see that place. [the floor.] d - 24 poisoned darts (gained 1) A nearby plant withers and dies. You see here a +0 club. Items here: ))) [[ ††. D - a +0 kite shield HP restored. You see here a +0 club. A gnoll is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. A hound comes into view. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The hound barks! Your Conjurations skill increases to level 9! The magic dart hits the hound. The hound is moderately wounded. The magic dart hits the hound. The hound is severely wounded. The magic dart hits the hound. The hound is almost dead. The hound bites you. The hound barely misses you. You see here a +0 spear. The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is severely wounded. The adder hisses angrily. The magic dart hits the adder but does no damage. The adder is severely wounded. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. An electric eel comes into view. An electric eel is nearby! An electric eel is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, v - describe, . - travel Here: an electric eel (water, asleep) Some deep water. Placed new exclusion. You see here a +0 quarterstaff. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the ceiling. You see here 5 stones. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "."]? Okay, then. Press: ? - help, . - travel You can't see that place. [the floor.] You see here 5 stones. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled BEOPRICIAD. There is a stone staircase leading up here. l - 4 scrolls labelled BEOPRICIAD (gained 1) You now have 333 gold pieces (gained 6). Found a stone staircase leading down. You now have 351 gold pieces (gained 18). f - 3 scrolls labelled HIUZOMI ZEZAS (gained 1) A killer bee comes into view. The magic dart hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. The magic dart hits the killer bee. The killer bee is moderately wounded. The magic dart hits the killer bee. The killer bee is heavily wounded. A killer bee comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (heavily wounded, 65% to hit) You focus your ray upon the killer bee. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Unknown command. The searing ray misses the killer bee. The searing ray hits the killer bee! The killer bee is severely wounded. The killer bee barely misses you. The searing ray misses the killer bee. You finish channelling your searing ray. The killer bee misses you. A killer bee comes into view. The killer bee completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (severely wounded, 65% to hit) You focus your ray upon the killer bee. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. (Press . to maintain the ray.) The killer bee buzzes angrily. Your Spellcasting skill increases to level 10! The magic dart hits the killer bee. The killer bee is moderately wounded. You stop channelling your searing ray. A killer bee comes into view. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (moderately wounded, 65% to hit) Okay, then. The magic dart hits the killer bee! The killer bee is almost dead. The killer bee buzzes angrily. You hear an angry buzzing noise. A killer bee comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the killer bee. (Press . to maintain the ray.) The killer bee is struck by your quills. The killer bee stings you. The killer bee is struck by your quills. The killer bee misses you. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. The searing ray hits the killer bee! The killer bee is heavily wounded. A centaur comes into view. The centaur moves out of view. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The searing ray hits the killer bee! The killer bee is severely wounded. The searing ray hits the killer bee! The killer bee is almost dead. The killer bee stings you. The searing ray misses the killer bee. You finish channelling your searing ray. The killer bee is struck by your quills. The killer bee misses you. The killer bee stings you. The killer bee completely misses you. The killer bee misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (severely wounded, 65% to hit) You focus your ray upon the killer bee. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The killer bee misses you. The killer bee is struck by your quills. You kill the killer bee! Vehumet accepts your kill. Unknown command. You stop channelling your searing ray. HP restored. Magic restored. Items here: ††††. Found a stone staircase leading down. An ice beast comes into view. The magic dart hits the ice beast but does no damage. The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 83% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 83% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. You hear a distant slurping noise. k - 2 scrolls labelled HOSULE YDUX (gained 1) A bullfrog comes into view. The bullfrog croaks. There are monsters nearby! There are monsters nearby! The magic dart hits the bullfrog. The bullfrog is lightly wounded. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. The bullfrog misses you. The centaur shoots an arrow. The arrow barely misses you. The bullfrog completely misses you. The centaur shoots an arrow. The arrow closely misses you. The bullfrog attacks as it pursues you! The bullfrog barely misses you. The bullfrog is struck by your quills. The bullfrog closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur unwields a +0 orcbow. The centaur completely misses you. The centaur misses you. The bullfrog barely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur hits you. The centaur barely misses you. The bullfrog hits you but does no damage. The centaur hits you. The centaur kicks you but does no damage. The bullfrog is struck by your quills. The bullfrog hits you. The searing ray hits the centaur! The centaur is severely wounded. The centaur barely misses you. The centaur kicks you but does no damage. The bullfrog misses you. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. You finish channelling your searing ray. The bullfrog misses you. The bullfrog is struck by your quills. The bullfrog hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 79% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The bullfrog hits you but does no damage. A jelly comes into view. Unknown command. The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. You stop channelling your searing ray. The magic dart hits the jelly. The jelly is moderately wounded. The magic dart hits the jelly. The jelly is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 10! You stop channelling your searing ray. You now have 363 gold pieces (gained 12). Things that are here: a +0 orcbow; a centaur corpse Found a stone staircase leading up. A jelly comes into view. The magic dart hits the jelly. The jelly is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the jelly! The jelly is severely wounded. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. C - a ring of willpower (worn) You stop channelling your searing ray. E - a wand of mindburst (21) A hornet comes into view. You see here 7 gold pieces. The hornet buzzes angrily. Throw: 24 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (33% to hit) You throw a poisoned dart. The poisoned dart barely misses the hornet. Throw: 23 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (33% to hit) You throw a poisoned dart. The poisoned dart closely misses the hornet. Throw: 22 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (33% to hit) You throw a poisoned dart. The poisoned dart hits the hornet. The hornet is poisoned. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet! The hornet is moderately wounded. The hornet is knocked back by the mystic blast. You hear a loud, deep croak! Okay, then. Throw: 21 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (moderately wounded, poisoned, 33% to hit) You throw a poisoned dart. The poisoned dart hits the hornet. The hornet looks even sicker. The hornet is moderately wounded. A bullfrog comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The hornet closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog! The bullfrog is heavily wounded. The bullfrog is knocked back by the mystic blast. The mystic blast hits the hornet! You kill the hornet! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (heavily wounded, 79% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. You now have 370 gold pieces (gained 7). Your magical contamination has completely faded away. d - 21 poisoned darts (gained 1) d - 22 poisoned darts (gained 1) d - 24 poisoned darts (gained 2) A centaur zombie comes into view. A scorpion zombie comes into view. There are monsters nearby! There are monsters nearby! The magic dart hits the scorpion zombie. The scorpion zombie is lightly damaged. The magic dart hits the scorpion zombie. The scorpion zombie is lightly damaged. The magic dart hits the scorpion zombie. The scorpion zombie is moderately damaged. The magic dart hits the scorpion zombie. The scorpion zombie is moderately damaged. The magic dart hits the scorpion zombie but does no damage. The scorpion zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (moderately damaged, 94% to hit) You focus your ray upon the scorpion zombie. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion zombie! The scorpion zombie is severely damaged. The scorpion zombie barely misses you. The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. The scorpion zombie misses you. The searing ray hits the scorpion zombie! You destroy the scorpion zombie! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. 2 howler monkey zombies and a killer bee zombie come into view. A centaur zombie, an adder zombie and 3 hound zombies come into view. A human zombie and 2 hound zombies come into view. An ogre comes into view. It is wielding a +0 giant club. You see here a scroll labelled YNIORO XUSI. F - a scroll labelled YNIORO XUSI Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human zombie (87% to hit) You focus your ray upon the human zombie. The searing ray hits the human zombie. The human zombie is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the human zombie! The human zombie is moderately damaged. The searing ray hits the human zombie! The human zombie is severely damaged. The human zombie hits you but does no damage. The searing ray hits the human zombie! The human zombie is almost destroyed. You finish channelling your searing ray. The ogre shouts! You hit the human zombie. The human zombie is almost destroyed. The human zombie barely misses you. You hit the human zombie. The human zombie is almost destroyed. The human zombie hits you. You barely miss the human zombie. The human zombie is almost destroyed. The human zombie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre. The ogre is moderately wounded. The ogre is knocked back by the mystic blast. The mystic blast hits the human zombie. You destroy the human zombie! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. You stop channelling your searing ray. The centaur zombie completely misses you. The centaur zombie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (100% to hit) You focus your ray upon the centaur zombie. The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. (Press . to maintain the ray.) The centaur zombie closely misses you. The centaur zombie barely misses you. Unknown command. The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie is struck by your quills. The centaur zombie closely misses you. The centaur zombie completely misses you. The centaur zombie is struck by your quills. The centaur zombie hits you. The centaur zombie misses you. The searing ray hits the centaur zombie. The centaur zombie is heavily damaged. The searing ray misses the hound zombie. The centaur zombie misses you. x2; The centaur zombie hits you. The centaur zombie kicks you. The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie closely misses you. The centaur zombie misses you. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The searing ray hits the hound zombie! The hound zombie is moderately damaged. The searing ray hits the adder zombie! The adder zombie is severely damaged. You finish channelling your searing ray. The centaur zombie completely misses you. The centaur zombie barely misses you. The centaur zombie closely misses you. The centaur zombie misses you. You hit the centaur zombie. The centaur zombie is severely damaged. The centaur zombie is struck by your quills. The centaur zombie barely misses you. The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie closely misses you. The hound zombie is struck by your quills. The hound zombie misses you. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The hound zombie bites you. The centaur zombie is struck by your quills. The centaur zombie misses you. The centaur zombie completely misses you. You barely miss the centaur zombie. The centaur zombie is severely damaged. The centaur zombie is struck by your quills. The centaur zombie hits you. The centaur zombie barely misses you. The centaur zombie misses you. The centaur zombie barely misses you. The hound zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur zombie closely misses you. The centaur zombie completely misses you. The centaur zombie hits you. The centaur zombie closely misses you. The hound zombie is struck by your quills. The hound zombie bites you. The centaur zombie hits you. The centaur zombie completely misses you. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound zombie! The hound zombie is heavily damaged. The hound zombie is knocked back by the mystic blast. The hound zombie slams into the rock wall. The hound zombie is severely damaged. The mystic blast hits the adder zombie! You destroy the adder zombie! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie is knocked back by the mystic blast. The centaur zombie slams into the metal wall! The centaur zombie is severely damaged. The mystic blast hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. The mystic blast hits the hound zombie! The hound zombie is severely damaged. The hound zombie is knocked back by the mystic blast. The hound zombie slams into the rock wall. The hound zombie is almost destroyed. Unknown command. Unknown command. The howler monkey zombie hits you. The hound zombie misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the howler monkey zombie. The howler monkey zombie is lightly damaged. The howler monkey zombie is knocked back by the mystic blast. The howler monkey zombie collides with the howler monkey zombie. The howler monkey zombie is moderately damaged. The howler monkey zombie is heavily damaged. The mystic blast hits the hound zombie! You destroy the hound zombie! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the hound zombie! You destroy the hound zombie! Vehumet accepts your kill. An elephant zombie comes into view. Unknown command. Unknown command. Found a runed wooden wand. A killer bee zombie comes into view. The howler monkey zombie hits you. The howler monkey zombie is struck by your quills. The howler monkey zombie barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound zombie! The hound zombie is moderately damaged. The hound zombie is knocked back by the mystic blast. The hound zombie slams into the translucent rock wall! The hound zombie is severely damaged. The mystic blast hits the howler monkey zombie. The howler monkey zombie is moderately damaged. The howler monkey zombie is knocked back by the mystic blast. The howler monkey zombie slams into the rock wall. The howler monkey zombie is heavily damaged. The mystic blast hits the howler monkey zombie. The howler monkey zombie is severely damaged. The howler monkey zombie is knocked back by the mystic blast. The howler monkey zombie slams into the metal wall! You destroy the howler monkey zombie! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Unknown command. The hound zombie attacks as it pursues you! The hound zombie is struck by your quills. The hound zombie bites you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound zombie! You destroy the hound zombie! Vehumet accepts your kill. The mystic blast hits the howler monkey zombie! You destroy the howler monkey zombie! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. Unknown command. Unknown command. The hound zombie is struck by your quills. The hound zombie bites you. The hound zombie attacks as it pursues you! The hound zombie is struck by your quills. The hound zombie misses you. The hound zombie bites you. The hound zombie attacks as it pursues you! The hound zombie is struck by your quills. The hound zombie barely misses you. The hound zombie closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound zombie (lightly damaged, 87% to hit) You focus your ray upon the hound zombie. The searing ray hits the hound zombie. The hound zombie is moderately damaged. (Press . to maintain the ray.) The hound zombie is struck by your quills. The hound zombie bites you. Unknown command. The searing ray hits the hound zombie! The hound zombie is almost destroyed. The hound zombie misses you. The searing ray hits the hound zombie. You destroy the hound zombie! Vehumet accepts your kill. The searing ray hits the elephant zombie but does no damage. The searing ray hits the elephant zombie. The elephant zombie is lightly damaged. You finish channelling your searing ray. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: electric eel There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The elephant zombie barely misses you. The elephant zombie trunk-slaps you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie! The elephant zombie is moderately damaged. The elephant zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie! The elephant zombie is moderately damaged. The elephant zombie is knocked back by the mystic blast. The elephant zombie completely misses you. The elephant zombie closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is heavily damaged. The elephant zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is heavily damaged. The elephant zombie is knocked back by the mystic blast. Found a falchion. Found a stone staircase leading down. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is heavily damaged. The elephant zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is severely damaged. The elephant zombie is knocked back by the mystic blast. The elephant zombie slams into the rock wall. The elephant zombie is severely damaged. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is severely damaged. The elephant zombie is knocked back by the mystic blast. The elephant zombie slams into the rock wall! The elephant zombie is almost destroyed. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie. The elephant zombie is almost destroyed. The elephant zombie is knocked back by the mystic blast. The elephant zombie slams into the rock wall. The elephant zombie is almost destroyed. You hit the elephant zombie but do no damage. The elephant zombie is almost destroyed. The elephant zombie tramples you! You stumble backwards! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant zombie! You destroy the elephant zombie! Vehumet accepts your kill. HP restored. Magic restored. Maurice the Thief comes into view. He is wielding a +0 dagger, wearing a +2 cloak of willpower and carrying a wand of paralysis. Maurice shouts! Maurice moves out of view. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +2 cloak of willpower and carrying a wand of paralysis (chance to affect: 7%) Okay, then. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +2 cloak of willpower and carrying a wand of paralysis (chance to affect: 16%) Okay, then. Unknown command. Okay, then. Throw: 24 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +2 cloak of willpower and carrying a wand of paralysis (38% to hit) You throw a poisoned dart. The poisoned dart closely misses Maurice. Maurice picks up a poisoned dart. Throw: 23 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +2 cloak of willpower, quivering poisoned darts and carrying a wand of paralysis (38% to hit) You throw a poisoned dart. The poisoned dart hits Maurice. Maurice is poisoned. Maurice picks up a poisoned dart. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maurice, wielding a +0 dagger, wearing a +2 cloak of willpower, quivering poisoned darts and carrying a wand of paralysis (lightly wounded, poisoned, 76% to hit) You focus your ray upon Maurice. The searing ray hits Maurice. Maurice is lightly wounded. (Press . to maintain the ray.) Maurice gestures wildly while chanting. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The searing ray hits something! A poisoned dart appears from out of thin air! The poisoned dart hits you! The searing ray hits something. A poisoned dart appears from out of thin air! The poisoned dart hits you! You are poisoned. You finish channelling your searing ray. You feel very sick. You feel sick. Something hits you. Something steals your quill talisman! Something bites you. You feel your power leaking away. Something drains your magic. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! You feel sick. You feel sick. You hear some strange, mumbled words. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You feel sick. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! You feel sick. A poisoned dart appears from out of thin air! The poisoned dart hits you. You are more poisoned. You feel sick. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! You feel sick. A poisoned dart appears from out of thin air! The poisoned dart hits you. You are more poisoned. You feel sick. You hear some strange, mumbled words. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! You feel sick. You feel sick. Something hits you! * * * LOW HITPOINT WARNING * * * Something steals your +3 dagger! Something closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! You feel sick. Throw: 2 javelins (silver) Press: ? - help, Shift-Dir - straight line You throw a silver javelin. You feel sick. A poisoned dart appears from out of thin air! The poisoned dart barely misses you. A jelly comes into view. Throw: 22 darts (poison) Press: ? - help, Shift-Dir - straight line You throw a poisoned dart. You feel sick. Something picks up a poisoned dart. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something but does no damage. You feel sick. A poisoned dart appears from out of thin air! The poisoned dart hits you. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 9/45; mods: 0/0 MP: 1/26; mod: 0 Stats: 4 28 13 Position: (29, 50), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 11 | 2346 | 340/402 Conjurations | X | 1 | 50 | 10 | 2659 | 326/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #11: 1311 #33: 1 Attributes: #12: 370 #23: 5507 #24: -1913402321 #49: 383 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #19: +0 robe of cold resistance eq slot #9, inv slot #14: +5 ring of evasion eq slot #1, inv slot #24: staff of alchemy eq slot #9, inv slot #28: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .>..## #.....# #... )...#####.#### #.... ..........### ....## ..#.........## # .### ...###......##.##.. . #.....{......# #.........#.## ##.....##...... #...@.......... #.........####.... .<##.....J# .... # ##....... ... #.....### .. ####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (63, 57): {{{{ CLASS: FogMachine pow_min: 24 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 2 pow_max: 32 start_clouds: 2 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 305 type: turn buildup_turns: 0 sub_type: tick delay_min: 280 listener_only: true delay_max: 320 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 1 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (64, 57): {{{{ CLASS: FogMachine pow_min: 1000 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 1000 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 listener_only: false delay_max: 1 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (66, 57): {{{{ CLASS: FogMachine pow_min: 1000 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 1000 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 listener_only: false delay_max: 1 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (67, 57): {{{{ CLASS: FogMachine pow_min: 24 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 2 pow_max: 32 start_clouds: 2 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 26 type: turn buildup_turns: 0 sub_type: tick delay_min: 280 listener_only: true delay_max: 320 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 1 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>