Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 6048832430880331861, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name humterzook -rc /dgldir/rcfiles/crawl-0.33/humterzook.rc -macro /dgldir/rcfiles/crawl-0.33/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2025-10-07.08:12:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5bd30e89e7be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5bd30e8ac83a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5bd30e89ec9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x796c278e6330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x796c278dc6a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5bd30eab3185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x5bd30ef3a117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x5bd30f03c4f6]: /usr/games/crawl-0.33(+0xc6a085) [0x5bd30f03d085]: /usr/games/crawl-0.33(main+0x1f7) [0x5bd30e7d44a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x796c278cb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x796c278cb28b]: /usr/games/crawl-0.33(_start+0x25) [0x5bd30e7d4ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000796c279b17a7 in __GI___wait4 (pid=192483, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000796c279b17a7 in __GI___wait4 (pid=192483, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005bd30e89ee6c in call_gdb (file=0x796c27aa54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 192224\000\000\000\000\000\000" #2 0x00005bd30e8ac858 in do_crash_dump () at dbg-asrt.cc:673 t = 1759824784 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20251007-081304.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x796c27aa54e0 <_IO_2_1_stderr_> #3 0x00005bd30e89ec9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000796c278dc6a2 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = rooms, absdepth0 = 9 Level vaults: layout_roguey old_standard_altar serial_ice serial_ice_a serial_ice_b serial_ice_d serial_ice_m serial_ice_l serial_ice_c serial_ice_f minivault_24 dreamdust_mushroom_princess hangedman_stone_soup minmay_the_grid_2x2 [minmay_the_grid_tree, minmay_the_grid_expand, minmay_the_grid_spin_star, minmay_the_grid_prize_trominoes] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc warrior collides with the orc. The orc is heavily wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almost dead, 75% to hit) The stone arrow hits the orc warrior!! You kill the orc warrior! Your magical contamination has completely faded away. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (heavily wounded, 81% to hit) The stone arrow hits the orc!! You kill the orc! Magic restored. An orc comes into view. It is wielding a +0 trident. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Things that are here: a +0 dagger; an orc corpse The stone arrow misses the orc. The stone arrow hits the orc!! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Items here: ))) [[ ††. Things that are here: a +0 trident; a +0 ring mail; an orc corpse An orc warrior comes into view. It is wielding a +0 hand axe. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! The stone arrow hits the orc warrior! The orc warrior is moderately wounded. The orc warrior unwields a +0 hand axe. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow closely misses you. The stone arrow hits the orc warrior. The orc warrior is moderately wounded. The stone arrow hits the orc warrior! The orc warrior is severely wounded. The orc warrior shoots an arrow. The arrow hits you. The stone arrow hits the orc warrior! You kill the orc warrior! An orc priest comes into view. It is wielding a +0 whip. Things that are here: a +0 trident; a +0 ring mail; an orc corpse Items here: ))) [[ ††. Things that are here: a +0 dagger; an orc corpse There is a stone staircase leading up here. HP restored. Things that are here: a +0 dagger; an orc corpse Items here: ))) [[ ††. Things that are here: a +0 trident; a +0 ring mail; an orc corpse Items here: )) [ †. Things that are here: a +0 leather armour; a +0 dagger; an orc corpse An orc comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 dagger. The orc shouts! The orc priest shouts! You hear a shout! x2 You close the door. An orc wizard comes into view. It is wielding a +0 dagger. x2 The stone arrow hits the orc priest!! You kill the orc priest! Something unseen opens the door. You start resting. There are monsters nearby! The orc hits you but does no damage. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc! You kill the orc! A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. As you close the door, pushing everything out of the way, it creaks loudly! The stone arrow hits the orc wizard! You kill the orc wizard! A puff of flame appears from out of thin air! The puff of flame hits you. Items here: ( ))) ††. Something hits you but does no damage. Things that are here: a +0 dagger; a +0 robe; an orc corpse Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! Something is blasted with magical radiation!!! Reactivating autopickup. You feel a bit more experienced. You are very lightly contaminated with residual magic. Items here: )) : [[ †. You see here a +0 shortbow. Search for what [Enter for "."]? . Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Press ? for a list of commands and other information. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Press ? for a list of commands and other information. You are covered in sharp quills. You are very lightly contaminated with residual magic. Your movement speed is average. Your attack delay is about 1.3. Your damage rating with the +6 shillelagh "Devastator" {shatter} is about 12 (Base 8 x 85% (Str) x 100% (Skill) + 6 (Ench)). You can't equip that in your current form. Okay, then. Okay, then. Okay, then. Okay, then. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Okay, then. Okay, then. Cast which spell? (? or * to list) Okay, then. Items here: )) : [[ †. You pick up a book of Flames and begin reading... Unfortunately, you learned nothing new. C - 30 poisoned darts (gained 1) Okay, then. Unknown command. You drop 6 scrolls of amnesia. HP restored. You drop a scroll of brand weapon. Okay, then. Your magical contamination has completely faded away. Magic restored. A shadowghast, an orc and an orc wizard come into view. Found a scale mail. Found a burning altar of Makhleb. The stone arrow hits the shadowghast! The shadowghast is severely damaged. The orc wizard shouts! The stone arrow hits the shadowghast!! You destroy the shadowghast! The orc shouts! The stone arrow misses the orc wizard. You hear a shout! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc warrior comes into view. It is wielding a +2 trident of venom. The orc wizard casts a spell at you. The puff of flame hits you but does no damage. The stone arrow hits the orc wizard!! You kill the orc wizard! The stone arrow hits the orc warrior! The orc warrior is heavily wounded. The stone arrow hits the orc warrior! The orc warrior is almost dead. The orc warrior hits you but does no damage. The stone arrow hits the orc warrior!! You kill the orc warrior! Your Conjurations skill increases to level 13! The stone arrow hits the orc!! You kill the orc! You start resting. An orc comes into view. It is wielding a +0 flail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the orc! You kill the orc! Things that are here: a +0 trident; a +2 trident of venom; a +0 plate armour Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a +0 scale mail. Magic restored. You open the large door. A centaur and a wyvern come into view. Found a ring mail, 24 gold pieces and 3 scrolls of immolation. The stone arrow hits the centaur!! The centaur is almost dead. The centaur shouts! A howler monkey comes into view. The centaur wields a +0 orcbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow closely misses you. A gnoll bouda comes into view. It is wielding a +0 club. The gnoll bouda shouts! The stone arrow hits the centaur! You kill the centaur! The howler monkey howls! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The stone arrow hits the wyvern!! The wyvern is almost dead. The wyvern bites you but does no damage. The wyvern closely misses you. The stone arrow hits the wyvern! You kill the wyvern! The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The stone arrow hits the gnoll bouda! The gnoll bouda is almost dead. The stone arrow hits the howler monkey!! You kill the howler monkey! The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The stone arrow hits the gnoll bouda!! You kill the gnoll bouda! You close the large door, pushing everything out of the way. Your attacks no longer feel as feeble. You start resting. Magic restored. You open the large door. There is a large open door, spattered with blood here. Things that are here: a +0 orcbow of flaming; a howler monkey corpse You see here a wyvern corpse. Things that are here: a +0 club; a +0 robe You now have 433 gold pieces (gained 17). i - 8 scrolls of immolation (gained 3) You now have 440 gold pieces (gained 7). You open the large door. There is a large open door here. Found an escape hatch in the ceiling. A howler monkey comes into view. The stone arrow hits the howler monkey!! You kill the howler monkey! There is an escape hatch in the ceiling here. Found a stone staircase leading down. Found a chain mail. 2 wights come into view. A wight is wielding a +4 scimitar of freezing. The stone arrow misses the wight. The stone arrow hits the wight. The wight is lightly damaged. The stone arrow hits the wight!! You destroy the wight! A wight comes into view. It is wielding a +0 flail. The stone arrow misses the wight. The stone arrow hits the wight! You destroy the wight! Your Spellcasting skill increases to level 15! The stone arrow hits the wight! The wight is heavily damaged. The stone arrow hits the wight! You destroy the wight! A wight comes into view. It is wielding a +0 great sword. A wight comes into view. It is wielding a +4 dagger of freezing. Items here: ))) [[[. Okay, then. A shadowghast comes into view. The stone arrow hits the wight! The wight is heavily damaged. The stone arrow hits the wight. The wight is severely damaged. The stone arrow hits the wight!! You destroy the wight! The stone arrow hits the wight! The wight is heavily damaged. The stone arrow hits the wight! You destroy the wight! The stone arrow hits the shadowghast!! The shadowghast is severely damaged. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits something!! Reactivating autopickup. You feel a bit more experienced. Things that are here: a +0 great sword; a +0 robe Things that are here: a +4 dagger of freezing; a +0 robe Okay, then. Unknown command. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Press ? for a list of commands and other information. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Unknown command. Okay, then. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Press ? for a list of commands and other information. Cast which spell? (? or * to list) Okay, then. Magic restored. You open the door. There is an open door here. A centaur comes into view. Found two altars. The stone arrow hits the centaur!! You kill the centaur! You see here a +0 orcbow. Found a radiant altar of Vehumet. Found an ornate altar of the Wu Jian Council. Found a sacrificial altar of Ru. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. There is an open door here. A centaur comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur! The centaur shoots an arrow. The arrow barely misses you. The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. Prince Ribbit comes into view. Prince Ribbit catches a centipede with his tongue. The stone arrow misses Prince Ribbit. Prince Ribbit blinks! You start resting. Prince Ribbit is nearby! The stone arrow hits Prince Ribbit!! Prince Ribbit is severely wounded. The stone arrow misses Prince Ribbit. Prince Ribbit hits you! The stone arrow hits Prince Ribbit! You kill Prince Ribbit! Vehumet accepts your kill. Prince Ribbit returns to his original shape as he dies. Magic restored. HP restored. Found a stone staircase leading up. You see here the human corpse of Prince Ribbit. Things that are here: a +0 orcbow; a centaur corpse Found a battleaxe. Found an escape hatch in the floor. Found a maw talisman. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. Found Govogek's General Store. There is an entrance to Govogek's General Store here. q - 3 scrolls of blinking (gained 1); f - a scroll of identify Thank you for shopping at Govogek's General Store! As you read the scroll of identify, it crumbles to dust. m - 4 potions of might Found a stone staircase leading down. There is a stone staircase leading down here. f - a wand of paralysis (7) There is a stone staircase leading down here. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 whip. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! 2 orcs come into view. An orc warrior comes into view. It is wielding a +0 flail. The orc shouts! Something hits you. The orc warrior shouts! You block something's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! Something is blasted with magical radiation!!! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. The orc is blasted with magical radiation!!! You kill the orc! Vehumet accepts your kill. You are very lightly contaminated with residual magic. Unknown command. You hit the orc. The orcs shudder. You kill the orc! Vehumet accepts your kill. The orc is severely wounded. The orc closely misses you. You hit the orc. The orc and the orc warrior shudder. You kill the orc! Vehumet accepts your kill. You hit the orc warrior. The orc warrior shudders. The orc warrior is severely wounded. x2 The orc warrior hits you with a +0 flail! The orc warrior closely misses you. Casting: Irradiate (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The orc warrior is blasted with magical radiation! You kill the orc warrior! Vehumet accepts your kill. You are lightly contaminated with residual magic. Unknown command. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 dagger; a +0 leather armour; an orc corpse You now have 289 gold pieces (gained 10). Items here: ))) ?? [[. E - a +0 flail; I - a +0 flail; N - a +0 whip; T - a +0 chain mail U - a +0 leather armour Things that are here: a +0 dagger; a +0 leather armour; an orc corpse You drop a +0 flail. x2 You drop a +0 whip. You drop a +0 chain mail. You drop a +0 leather armour. Things that are here: a +0 dagger; a +0 leather armour; an orc corpse E - a +0 dagger; I - a +0 leather armour Items here: ))) [[. You drop a +0 dagger. You drop a +0 leather armour. Things that are here: a +0 dagger; a +0 robe; an orc corpse E - a +0 dagger; I - a +0 robe Items here: )))) [[[. You drop a +0 dagger. You drop a +0 robe. You see here an orc corpse. Things that are here: a scroll of brand weapon; 6 scrolls of amnesia Okay, then. Found a hazy altar of Hepliaklqana. 2 killer bees come into view. 2 killer bees come into view. The killer bee buzzes angrily. x2 A killer bee comes into view. A killer bee comes into view. The killer bee moves out of view. The killer bee buzzes angrily. The killer bee stings you but does no damage. The killer bee barely misses you. You miss the killer bee. The killer bee stings you but does no damage. You block the killer bee's attack. The killer bee barely misses you. The killer bee buzzes angrily. x2 You hit the killer bee. The killer bees shudder. The killer bee is heavily wounded. The killer bee is lightly wounded. x2 The killer bee is heavily wounded. You block the killer bee's attack. The killer bee stings you but does no damage. x2 The killer bee barely misses you. The killer bee misses you. The killer bee barely misses you. The killer bee closely misses you. x2 The killer bee misses you. You hit the killer bee but do no damage. The killer bee is moderately wounded. The killer bee closely misses you. The killer bee stings you. You block the killer bee's attack. The killer bee closely misses you. The killer bee completely misses you. The killer bee stings you. The killer bee misses you. Your magical contamination has completely faded away. Casting: Irradiate (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The killer bee is blasted with magical radiation!!! You kill the killer bee! Vehumet accepts your kill. The killer bee is blasted with magical radiation!!! You kill the killer bee! Vehumet accepts your kill. The killer bee is blasted with magical radiation!! You kill the killer bee! Vehumet accepts your kill. The killer bee is blasted with magical radiation!!! You kill the killer bee! Vehumet accepts your kill. You are very lightly contaminated with residual magic. The killer bee stings you but does no damage. x2 Unknown command. Unknown command. Casting: Irradiate (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The killer bee is blasted with magical radiation!!! You kill the killer bee! Vehumet accepts your kill. The killer bee is blasted with magical radiation!!! You kill the killer bee! Vehumet accepts your kill. You are lightly contaminated with residual magic. Unknown command. Unknown command. Your magical contamination has completely faded away. y - 4 scrolls labelled LAX JIZOTIBRI (gained 1) Things that are here: a +0 leather armour; a +0 flail There is a large open door, spattered with blood here. Things that are here: a +0 orcbow of flaming; a howler monkey skeleton You open the large door. There is a large open door here. There is an open door here. There is an open door here. There is an open door here. You see here a maw talisman. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold moves out of view. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 trident. Found a dagger. A kobold comes into view. It is wielding a +0 club. The kobold brigand shouts! The kobold shouts! The kobold throws a stone. You block the stone with an invisible shield... and reflect it back! The stone hits the kobold. The kobold shouts! x2 You hit the kobold brigand. The kobold brigand and the kobold shudder. The kobold brigand is heavily wounded. You kill the kobold! Vehumet accepts your kill. The kobold brigand is heavily wounded. The kobold brigand hits you with a +0 dagger. You barely miss the kobold brigand. The kobold brigand is heavily wounded. You block the kobold brigand's attack. The stone arrow hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. The stone arrow hits the kobold!! You kill the kobold! Vehumet accepts your kill. The stone arrow hits the kobold!! You kill the kobold! Vehumet accepts your kill. The stone arrow hits the kobold!! You kill the kobold! Vehumet accepts your kill. C - 37 poisoned darts (gained 7) Things that are here: a +0 club; a +0 dagger Items here: ( ))) ††. Okay, then. You see here a +0 dagger. v - 3 black potions (gained 1) Found a stone staircase leading up. Done exploring. Done exploring. Search for what [? for help]? . Okay, then. You see here a +0 dagger. Items here: ( ))) ††. Things that are here: a +0 club; a +0 dagger You see here a maw talisman. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 11 gold pieces and 7 stones. Found a stone staircase leading up. There is a stone staircase leading up here. An unseen horror simulacrum is nearby! The stone arrow hits the unseen horror simulacrum!! Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. The stone arrow hits the unseen horror simulacrum!! The unseen horror simulacrum vaporises! Vehumet accepts your kill. You now have 300 gold pieces (gained 11). Magic restored. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. An ice beast, a kobold and a troll come into view. The troll shouts! You hear a shout! x3 A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You hear a shout! The kobold throws a stone. The stone hits you but does no damage. The stone arrow hits the troll!! The troll is severely wounded. The kobold shouts! You hear two shouts! A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. The stone arrow hits the troll!! You kill the troll! Vehumet accepts your kill. You have reached level 11! The stone arrow misses the ice beast. The kobold throws a stone. The stone barely misses you. The stone arrow hits the ice beast!! You kill the ice beast! Vehumet accepts your kill. You start resting. A kobold is nearby! The kobold hits you but does no damage. You hit the kobold but do no damage. You block the kobold's attack. You closely miss the kobold. The kobold barely misses you. You block the kobold's attack. You completely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 dire flail. You hit the kobold. You kill the kobold! Vehumet accepts your kill. You hear a shout! x2 The kobold brigand barely misses you. A kobold comes into view. It is wielding a +0 club. The kobold shouts! Things that are here: a +0 short sword; a kobold corpse The kobold brigand closely misses you. You thump the kobold! You kill the kobold! Vehumet accepts your kill. The kobold brigand hits you with a +0 dagger. The kobold barely misses you. You sock the kobold! The kobold brigand shudders. The kobold brigand is moderately wounded. You kill the kobold! Vehumet accepts your kill. The kobold brigand hits you with a +0 dagger. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (89% to hit) The stone arrow misses the two-headed ogre. The kobold brigand completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The two-headed ogre is blasted with magical radiation!!! The two-headed ogre is almost dead. The two-headed ogre twists and deforms. The kobold brigand is blasted with magical radiation!!! You kill the kobold brigand! Vehumet accepts your kill. You are very lightly contaminated with residual magic. A kobold comes into view. It is wielding a +0 club. The two-headed ogre is struck by your quills. The two-headed ogre barely misses you. You block the two-headed ogre's attack. Casting: Irradiate (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The two-headed ogre is blasted with magical radiation!!! You kill the two-headed ogre! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Shock. The stone arrow hits the kobold! You kill the kobold! Vehumet accepts your kill. The stone arrow hits the kobold!! You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your magical contamination has completely faded away. Magic restored. P - 2 curare-tipped darts (gained 1) Things that are here: a +0 dagger; a kobold corpse Things that are here: a +0 club; 4 stones; a kobold corpse As you open the door, it creaks loudly! There is an open door here. Found an escape hatch in the floor. A deep elf zephyrmancer comes into view. It is wielding a +1 short sword of flaming. A vampire and an orc come into view. The orc shouts! The deep elf zephyrmancer shouts! The orc moves out of view. The orc hits you but does no damage. The stone arrow hits the orc!!! You kill the orc! Vehumet accepts your kill. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning misses you. You hear a shout! You hear a howl! The stone arrow hits the vampire!! The vampire is heavily damaged. The stone arrow hits the vampire!! You destroy the vampire! Vehumet accepts your kill. The stone arrow misses the deep elf zephyrmancer. The deep elf zephyrmancer hits you with a +1 short sword of flaming. The deep elf zephyrmancer burns you. The stone arrow hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The deep elf zephyrmancer hits you but does no damage. The stone arrow hits the deep elf zephyrmancer! The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer barely misses you. The stone arrow hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. Your Spellcasting skill increases to level 16! Your Conjurations skill increases to level 14! Things that are here: a +1 short sword of flaming; a +0 ring mail A crimson imp comes into view. The stone arrow hits the crimson imp!! You kill the crimson imp! Vehumet accepts your kill. A wolf comes into view. A wolf is nearby! The stone arrow hits the wolf! The wolf is heavily wounded. The wolf howls! The stone arrow hits the wolf! The wolf is almost dead. The wolf misses you. The stone arrow hits the wolf!! You kill the wolf! Vehumet accepts your kill. You feel your power returning. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. An unseen horror simulacrum comes into view. You see here a wolf corpse. The stone arrow hits the unseen horror simulacrum! The unseen horror simulacrum is severely damaged. The unseen horror simulacrum hits you but does no damage. The stone arrow hits the unseen horror simulacrum!! The unseen horror simulacrum vaporises! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. An acid dragon comes into view. The stone arrow hits the acid dragon! The acid dragon is heavily wounded. The acid dragon roars! The stone arrow hits the acid dragon!! You kill the acid dragon! Vehumet accepts your kill. A steam dragon comes into view. The stone arrow misses the steam dragon. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A steam dragon is nearby! The stone arrow hits the steam dragon!! The steam dragon is severely wounded. The stone arrow hits the steam dragon!! You kill the steam dragon! Vehumet accepts your kill. You feel your power returning. You see here a steam dragon corpse. HP restored. Found a broken altar of Ashenzari. Found 7 gold pieces. Found a stone staircase leading down. r - 2 scrolls labelled JAKHAST YLAK (gained 1) Found a flail. Found a stone staircase leading down. You now have 307 gold pieces (gained 7). There is a stone staircase leading down here. You climb downwards. Found a potion of curing. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. Okay, then. Unknown command. Unknown command. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. Found an escape hatch in the ceiling. There is an open door here. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. An ice beast comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The stone arrow hits the ice beast!! The ice beast is severely wounded. The stone arrow hits the ice beast!! You kill the ice beast! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of blinking. Found a stone staircase leading up. q - 4 scrolls of blinking (gained 1) An electric eel comes into view. The stone arrow hits the electric eel!! You kill the electric eel! Vehumet accepts your kill. Found 20 gold pieces. Found a pearl ring. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. An unseen horror simulacrum and a howler monkey come into view. 2 meliai simulacra come into view. The howler monkey howls! An ufetubus comes into view. A howler monkey comes into view. A howler monkey opens the door. There is a stone staircase leading up here. The stone arrow hits the unseen horror simulacrum!! The unseen horror simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The ufetubus shouts! The howler monkey hoots and howls with incredible vigour! The stone arrow hits the meliai simulacrum!! The meliai simulacrum vaporises! Vehumet accepts your kill. The stone arrow hits the ufetubus! You kill the ufetubus! Vehumet accepts your kill. The stone arrow misses the meliai simulacrum. The stone arrow hits the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. The howler monkey hoots and howls with incredible vigour! You hear a bellow! The stone arrow hits the meliai simulacrum! The meliai simulacrum is heavily damaged. The meliai simulacrum hits you. The meliai simulacrum freezes you! You block the meliai simulacrum's attack. The stone arrow hits the meliai simulacrum! The meliai simulacrum vaporises! Vehumet accepts your kill. The stone arrow hits the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. HP restored. You see here a howler monkey corpse. You now have 327 gold pieces (gained 20). E - a ring of magical power Found a flail. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or u - a ring of poison resistance; > or S - a +4 ring of protection You remove your ring of poison resistance. You feel your magic capacity increase. E - a ring of magical power (worn) Okay, then. Okay, then. Magic restored. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a bellow! x2; You hear a shout! You hear a bellow! You hear two shouts! A wight comes into view. It is wielding a +0 short sword. You see here a howler monkey corpse. There is a stone staircase leading up here. The stone arrow hits the wight! You destroy the wight! Vehumet accepts your kill. Things that are here: a +0 short sword; a +0 robe A two-headed ogre comes into view. It is wielding two +0 giant clubs. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow misses the two-headed ogre. The stone arrow hits the two-headed ogre!! The two-headed ogre is heavily wounded. A shadowghast comes into view. The stone arrow hits the two-headed ogre!! The two-headed ogre is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The shadowghast is blasted with magical radiation!!! You destroy the shadowghast! Vehumet accepts your kill. The two-headed ogre is blasted with magical radiation!! You kill the two-headed ogre! Vehumet accepts your kill. You are very lightly contaminated with residual magic. A centaur comes into view. Unknown command. A yak comes into view. You start resting. A centaur is nearby! The stone arrow hits the centaur!! The centaur is severely wounded. The centaur hits you. The centaur kicks you but does no damage. You block the centaur's attack. The centaur kicks you but does no damage. The stone arrow hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The yak is blasted with magical radiation!! The yak is almost dead. The yak gores you! A catoblepas comes into view. Unknown command. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the yak! The yak blinks! You kill the yak! Vehumet accepts your kill. You feel your power returning. The rupture engulfs you. You blink. The rupture engulfs the catoblepas! The catoblepas is lightly wounded. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. A yak comes into view. Unknown command. Press: ? - help, v - describe, . - travel Here: a yak The floor. Unknown command. You are engulfed in calcifying dust. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 great sword The sentinel's mark upon you fades away. Items here: ))) [[[. Magic restored. Your magical contamination has completely faded away. HP restored. Done exploring. Done exploring. There is a stone staircase leading down here. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 6048832430880331861 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a skittering sound. You hear a shout! There is an open door here. A cyclops comes into view. A wolf spider comes into view. The wolf spider moves out of view. A laughing skull comes into view. The stone arrow hits the cyclops!! The cyclops is heavily wounded. The cyclops throws a large rock. The large rock hits you!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a skittering sound. You are too injured to fight recklessly! Search for what [? for help]? Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 11/54; mods: 0/0 MP: 39/42; mod: 0 Stats: 4 28 13 Position: (27, 10), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 16 | 4848 | 389/624 Conjurations | X | 1 | 50 | 14 | 5167 | 437/756 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #33: 1 Attributes: #12: 488 #13: 161 #23: 11010 #24: -1895424605 #49: 642 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #44: +4 ring of protection eq slot #10, inv slot #11: amulet of reflection eq slot #3, inv slot #36: +0 steam dragon scales eq slot #1, inv slot #0: +6 shillelagh "Devastator" {shatter} eq slot #9, inv slot #30: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .. ..# .. #.###### #. #.#.... #. #.#..# # #. #...##.##. #. #.......#.# #.###.##...# ##.#### #C...@..#..###..(..# ..z###..###..........### #..# #.......##. #^.### #.......#.. #..'.# #.......'.# #..#.####...<...### #..#....'<......# #.##########....# #. ###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (34, 19): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (55, 43): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (56, 41): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 25 type: turn buildup_turns: 0 sub_type: tick delay_min: 60 method: dgn_event listener_only: true delay_max: 60 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: steam props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (57, 43): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (60, 50): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 42 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>