Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1-4-gec8d4c38a4 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 4313846864340919809, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-12-26.08:38:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58d307d7f8be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x58d307d8da0a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x58d307d7fd9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x715f6d9e2320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x715f6d9d8692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x58d307f8a155]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x58d3083edcc7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0267a) [0x58d3084e967a]: /usr/games/crawl-0.32(+0xc03185) [0x58d3084ea185]: /usr/games/crawl-0.32(main+0x1f7) [0x58d307cb96b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x715f6d9c71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x715f6d9c728b]: /usr/games/crawl-0.32(_start+0x25) [0x58d307cba0d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000715f6daad7a7 in __GI___wait4 (pid=4008263, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000715f6daad7a7 in __GI___wait4 (pid=4008263, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058d307d7ff6c in call_gdb (file=0x715f6dba14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3956380\000\000\000\000\000" #2 0x000058d307d8da28 in do_crash_dump () at dbg-asrt.cc:692 t = 1735202938 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20241226-084858.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x715f6dba14e0 <_IO_2_1_stderr_> #3 0x000058d307d7fd9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000715f6d9d8692 in isspace (c=-1002) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = corridors, absdepth0 = 3 Level vaults: layout_loops_corners mainiacjoe_overflow_six_doors_small uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The adder is severely wounded. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the large door. There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc but does no damage. The orc is heavily wounded. The iguana hisses angrily. The orc attacks as it pursues you! The orc barely misses you. You hit the orc. The orc is severely wounded. The orc hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana, p - orc Aim: an iguana (85% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the iguana! You kill the iguana! The ice beast completely misses you. Your Conjurations skill increases to level 10! The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The ice beast completely misses you. The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast completely misses you. Unknown command. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (almost dead, 83% to hit) The searing ray hits the ice beast! You kill the ice beast! (Press . to maintain the ray.) Unknown command. Things that are here: a +0 mace; a +0 leather armour; an orc corpse There is a large open door here. There is a large open door here. Things that are here: a +0 mace; a +0 leather armour; an orc corpse There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 ring mail; an orc skeleton An adder comes into view. The magic dart hits the adder! The adder is almost dead. The adder hisses angrily. The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. Items here: ))) [[[. Things that are here: a +0 hand axe; an orc skeleton Things that are here: a +0 short sword; an orc skeleton You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; an orc skeleton Things that are here: a +0 hand axe; an orc skeleton Items here: ))) [[[. There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 ring mail; an orc skeleton There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. Found five items. There is a stone staircase leading up here. A sky beast is nearby! You now have 216 gold pieces (gained 18). An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +0 hand axe. Found a ring mail. A sky beast is nearby! The magic dart hits the sky beast. The sky beast is lightly wounded. The magic dart hits the sky beast. The sky beast is moderately wounded. The magic dart hits the sky beast. The sky beast is heavily wounded. The magic dart hits the sky beast. The sky beast is heavily wounded. The magic dart hits the sky beast but does no damage. The sky beast is heavily wounded. The magic dart hits the sky beast. The sky beast is severely wounded. The magic dart hits the sky beast but does no damage. The sky beast is severely wounded. The sky beast hits you. The sky beast shocks you. The magic dart hits the sky beast. The sky beast is almost dead. The sky beast completely misses you. The magic dart hits the sky beast. The sky beast is almost dead. The sky beast hits you but does no damage. The magic dart hits the sky beast! You kill the sky beast! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a sky beast corpse. HP restored. s - 3 scrolls labelled YRRONTI ELOH (gained 1) Found a stone staircase leading down. x - a scroll labelled OMEUNN EZONT There is a stone staircase leading down here. Found Menuol's Antique Armour Shop. There is an entrance to Menuol's Antique Armour Shop here. You pick up a book of Hexes and begin reading... You add the spells Anguish, Cause Fear and Enfeeble to your library. Found a stone staircase leading up. A steam dragon comes into view. The magic dart hits the steam dragon but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (83% to hit) The searing ray hits the steam dragon. The steam dragon is lightly wounded. (Press . to maintain the ray.) The steam dragon breathes steam at you. The ball of steam misses you. The searing ray misses the steam dragon. You are engulfed in a cloud of scalding steam. The searing ray hits the steam dragon! The steam dragon is severely wounded. You are engulfed in a cloud of scalding steam. The searing ray hits the steam dragon but does no damage. The steam dragon is severely wounded. You finish channelling your searing ray. You are engulfed in a cloud of scalding steam. The steam dragon closely misses you. The steam dragon completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (steam, severely wounded, catching its breath, 83% to hit) The searing ray hits the steam dragon! You kill the steam dragon! (Press . to maintain the ray.) You are engulfed in a cloud of scalding steam. Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! Found storm dragon scales. Found a stone staircase leading down. Found 5 stones. You see here +0 storm dragon scales. y - +0 storm dragon scales Found a dagger. Found a scroll labelled QICKUS KAURR. You see here a +0 dagger. p - 2 scrolls labelled QICKUS KAURR (gained 1) You see here a +0 dagger. You now have 227 gold pieces (gained 11). A centaur comes into view. Found 16 gold pieces. A bullfrog comes into view. Found a scroll labelled SUIKUIRUSOS. The bullfrog croaks. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow completely misses you. You start resting. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. The centaur completely misses you. The centaur hits you. The centaur completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (90% to hit) The searing ray misses the centaur. The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) The centaur hits you. The centaur closely misses you. Unknown command. The searing ray hits the centaur! The centaur is heavily wounded. The searing ray misses the bullfrog. The centaur closely misses you. The centaur misses you. x2; The centaur closely misses you. The searing ray hits the centaur! You kill the centaur! The searing ray hits the bullfrog! The bullfrog is almost dead. The bullfrog hits you. The searing ray hits the bullfrog! You kill the bullfrog! You finish channelling your searing ray. Your Spellcasting skill increases to level 9! You see here a +0 orcbow. z - a wand of quicksilver (14) A white imp comes into view. The white imp shouts! An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (83% to hit) The searing ray misses the white imp. (Press . to maintain the ray.) The iguana hisses angrily. The white imp gestures at you. The puff of frost misses you. The searing ray hits the white imp! You kill the white imp! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (85% to hit) The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. The iguana is almost dead. The iguana completely misses you. The searing ray hits the iguana! You kill the iguana! You finish channelling your searing ray. Found Giofrer's Jewellery Emporium. Found an escape hatch in the ceiling. There is an entrance to Giofrer's Jewellery Emporium here. There is an escape hatch in the ceiling here. Found 17 gold pieces. Magic restored. HP restored. You now have 244 gold pieces (gained 17). A sleepcap comes into view. The sleepcap moves out of view. A sleepcap is nearby! A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. The magic dart hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. The magic dart hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you! Unknown command. The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. The searing ray hits the sleepcap! You destroy the sleepcap! A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. The magic dart hits the bullfrog. The bullfrog is moderately wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The bullfrog closely misses you. The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The bullfrog closely misses you. The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you. The bullfrog barely misses you. The magic dart hits the bullfrog! You kill the bullfrog! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bullfrog corpse. i - 18 poisoned darts (gained 2) Found an ancient bone altar of Kikubaaqudgha. There is a stone staircase leading up here. Key pressed, stopping explore. s - 4 scrolls labelled YRRONTI ELOH (gained 1) You now have 260 gold pieces (gained 16). A - a scroll labelled SUIKUIRUSOS You see here a +0 orcbow. You see here a +0 hand axe. Found a stone staircase leading down and a stone staircase leading up. You see here a bullfrog skeleton. There is an entrance to Menuol's Antique Armour Shop here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. The orc priest shouts! You hear a shout! The orc priest shouts! x2 There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orc comes into view. It is wielding a +0 dagger. The orc priest invokes the aid of Beogh against you. Beogh smites you! You completely miss the orc priest. The orc priest looks braver for a moment. You closely miss the orc priest. Found a smoky red potion. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest barely misses you. The orc priest hits you with a +0 club. The orc priest looks braver for a moment. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc priest. The orc priest is moderately wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the rock wall. The orc priest is heavily wounded. The mystic blast hits the orc priest!! You kill the orc priest! The mystic blast hits the orc priest! The orc priest is heavily wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the rock wall! You kill the orc priest! The mystic blast hits the orc priest. The orc priest is lightly wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the rock wall. The orc priest is moderately wounded. The orc priest hits you but does no damage. Your Conjurations skill increases to level 11! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! The orc priest is almost dead. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest is knocked back by the mystic blast. The orc priest slams into the rock wall! You kill the orc priest! The mystic blast hits the orc priest!! You kill the orc priest! Unknown command. Unknown command. Things that are here: a +0 club; a +0 leather armour; an orc corpse There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 club; a +0 leather armour; an orc corpse You see here a +0 hand axe. Things that are here: a +0 club; an orc corpse Things that are here: a +0 dagger; an orc corpse Things that are here: a +0 dagger; a +0 leather armour B - a smoky red potion Found a lumpy golden potion. g - 2 lumpy golden potions (gained 1) A bullfrog, a wight, an iguana and an orc warrior come into view. A phantom comes into view. The bullfrog croaks. The iguana hisses angrily. The orc warrior shouts! The bullfrog misses you. The bullfrog closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe, wearing a +0 plate armour and quivering boomerangs (83% to hit) The searing ray misses the bullfrog. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the orc warrior but does no damage. (Press . to maintain the ray.) The bullfrog closely misses you. Unknown command. The searing ray hits the bullfrog. The bullfrog is moderately wounded. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray misses the iguana. The bullfrog misses you. The bullfrog completely misses you. The searing ray hits the bullfrog! The bullfrog is severely wounded. The searing ray hits the wight! You destroy the wight! The searing ray hits the iguana! The iguana is severely wounded. The bullfrog misses you. The iguana hisses menacingly. The searing ray hits the bullfrog! You kill the bullfrog! The searing ray hits the orc warrior. The orc warrior is moderately wounded. You finish channelling your searing ray. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana, p - orc warrior Aim: an iguana (severely wounded, 85% to hit) The searing ray hits the phantom! The phantom is moderately damaged. The searing ray hits the iguana but does no damage. The iguana is severely wounded. (Press . to maintain the ray.) The phantom hits you but does no damage. Unknown command. The searing ray hits the phantom! The phantom is severely damaged. The searing ray hits the iguana! You kill the iguana! The phantom completely misses you. The searing ray hits the phantom! You destroy the phantom! The orc warrior throws a boomerang. The boomerang misses you. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe, wearing a +0 plate armour and quivering boomerangs (moderately wounded, 83% to hit) The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 war axe! The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior completely misses you. The searing ray misses the orc warrior. The orc warrior completely misses you. The searing ray misses the orc warrior. You finish channelling your searing ray. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe, wearing a +0 plate armour and quivering boomerangs (heavily wounded, 83% to hit) The searing ray hits the orc warrior! The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior closely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 war axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe, wearing a +0 plate armour and quivering boomerangs (severely wounded, 83% to hit) The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior barely misses you. Unknown command. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior completely misses you. The searing ray hits the orc warrior! You kill the orc warrior! Unknown command. Found a manual of Conjurations. Things that are here: a +0 war axe; a boomerang; a +0 plate armour Things that are here: a +0 mace; a +0 robe You pick up a manual of Conjurations and begin studying. Magic restored. Things that are here: a +0 mace; a +0 robe Things that are here: a +0 war axe; a boomerang; a +0 plate armour A scorpion comes into view. The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 83% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) You feel very sick. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You feel very sick. Okay, then. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You see here a scorpion corpse. A bullfrog comes into view. The magic dart hits the bullfrog! The bullfrog is moderately wounded. The bullfrog croaks. The bullfrog swells and bulges. The magic dart hits the bullfrog. The bullfrog is severely wounded. The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (almost dead, 79% to hit) The searing ray hits the bullfrog! You kill the bullfrog! (Press . to maintain the ray.) Unknown command. A marrowcuda comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - marrowcuda Aim: a marrowcuda (81% to hit) The searing ray hits the marrowcuda! The marrowcuda is severely damaged. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The searing ray hits the marrowcuda! You destroy the marrowcuda! A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold but does no damage. The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. You kill the kobold! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The magic dart hits the kobold. You kill the kobold! A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. The kobold brigand throws a poisoned dart. The poisoned dart misses you. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The magic dart hits the kobold brigand but does no damage. The kobold brigand is lightly wounded. The magic dart hits the kobold brigand but does no damage. The kobold brigand is lightly wounded. The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The magic dart hits the kobold brigand but does no damage. The kobold brigand is heavily wounded. You feel sick. The magic dart hits the kobold brigand but does no damage. The kobold brigand is heavily wounded. You feel sick. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The kobold brigand hits you with a +0 club! The magic dart hits the kobold brigand. The kobold brigand is severely wounded. You feel sick. The kobold brigand hits you with a +0 club. The magic dart hits the kobold brigand but does no damage. The kobold brigand is severely wounded. You feel sick. You are no longer poisoned. The kobold brigand misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (severely wounded, 79% to hit) The searing ray misses the kobold brigand. (Press . to maintain the ray.) The kobold brigand misses you. The searing ray hits the kobold brigand! You kill the kobold brigand! Your Conjurations skill increases to level 12! i - 25 poisoned darts (gained 7) You see here a +0 club. Things that are here: a +0 short sword; 2 stones; a kobold corpse An orc comes into view. It is wielding a +0 dagger. Found 19 gold pieces, a quarterstaff and 2 golden potions. The orc shouts! You hear a shout! A gnoll bouda comes into view. It is wielding a +0 club. Found a club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (85% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (85% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll bouda. You kill the gnoll bouda! You finish channelling your searing ray. Your Spellcasting skill increases to level 10! Unknown command. Things that are here: a +0 club; a +0 robe Things that are here: a +0 dagger; a +0 ring mail; an orc corpse You see here a +0 quarterstaff. Found a club. C - 2 golden potions You see here a +0 club. You now have 279 gold pieces (gained 19). A water moccasin comes into view. The water moccasin hisses angrily. Things that are here: a +0 club; a scroll labelled JUDIR RASTRONWY Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you but does no damage. Unknown command. Unknown command. The searing ray misses the water moccasin. The water moccasin bites you. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you! The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. You kill the water moccasin! Found a sharpened silver wand. An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (83% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. You kill the orc! D - a wand of warping (10) Things that are here: a +0 flail; a +0 leather armour An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 92% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! You kill the ogre! Found 7 gold pieces. You see here a +0 giant club. Found 16 gold pieces. Found a scroll labelled YRRONTI ELOH. You now have 286 gold pieces (gained 7). You now have 302 gold pieces (gained 16). Found a long sword. Found a blade talisman. f - a wand of charming (15) (gained 11 charges) Found a scroll labelled YRRONTI ELOH and a ring mail. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found eight altars. Found a staircase back to the Dungeon. Found two transporters. There is a staircase back to the Dungeon here. Press: ? - help, v - describe, . - travel A radiant altar of Vehumet. Found two transporters. Found a burning altar of Makhleb and a glowing silver altar of Zin. Found four altars. Found three altars. There is a transporter here. You enter the transporter and appear at another place. There is a transporter here. There is a broken altar of Ashenzari here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. What level of the Dungeon? (default 7, ? - help) There is a broken altar of Ashenzari here. There is a transporter here. You enter the transporter and appear at another place. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a longbow. s - 5 scrolls labelled YRRONTI ELOH (gained 1) s - 6 scrolls labelled YRRONTI ELOH (gained 1) g - 3 lumpy golden potions (gained 1) Found a stone staircase leading down. A water moccasin comes into view. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. x2 The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel sick. You feel sick. What level of the Dungeon? (default 7, ? - help) You feel sick. You feel sick. You are no longer poisoned. Magic restored. You see here a +0 giant club. Things that are here: a +0 ring mail; a +0 dagger; an orc skeleton You see here a +0 club. HP restored. Things that are here: a +0 leather armour; a +0 club; an orc skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a dry fountain here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Edmund There is a stone staircase leading down here. There is an open door here. There is an open door here. Things that are here: a +0 spear; a +0 flail; a gnoll skeleton You see here a +0 halberd. Things that are here: a +0 whip; a gnoll skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund There is a stone staircase leading up here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. Edmund is nearby! The magic dart hits Edmund but does no damage. Edmund shouts! The magic dart hits Edmund. Edmund is lightly wounded. A ball python comes into view. The magic dart hits Edmund. Edmund is lightly wounded. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - ball python, p - Edmund Aim: a ball python (chance to affect: 66%) Edmund resists with some effort. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund! Edmund is heavily wounded. Edmund is knocked back by the mystic blast. Edmund collides with the ball python. You kill the ball python! Vehumet accepts your kill. Edmund is heavily wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 flail of venom and wearing a +3 ring mail of fire resistance (heavily wounded, 85% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of venom! You are poisoned. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. You feel sick. Edmund hits you with a +2 flail of venom! You are more poisoned. The searing ray hits Edmund! Edmund is severely wounded. You feel very sick. Edmund closely misses you. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. You feel sick. Edmund hits you with a +2 flail of venom. You are lethally poisoned! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Edmund hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1-4-gec8d4c38a4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 7/46; mods: 0/0 MP: 14/25; mod: 0 Stats: 10 (10) 28 (28) 13 (13) Position: (57, 34), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 0 | 52 | 52/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 10 | 1741 | 91/356 Conjurations | X | 2 | 50 | 12 | 3903 | 498/631 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 3 | 252 | 0/168 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #11: 36308 Attributes: #12: 302 #23: 2879 #24: -1358355911 #34: 1 #49: 381 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #21: +2 rapier of draining eq slot #2, inv slot #2: +0 helmet eq slot #6, inv slot #3: +0 leather armour eq slot #7, inv slot #19: +6 ring of strength eq slot #9, inv slot #4: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.###.##.#.#####.## #.# #.# #.##.#.# ##...## #.# #.# #.##.#.###..<..# #.# #.# #........##...###########.# #.# ####.#.#.###.##.........(.# #.# #.#.#.###.##.########### #.######.#.#........# #........#.......#### ################@# #@# #.# #†# #.# #######.## .........# .#####...# #.....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>