Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1-1-g848d7226f3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16560717769982147693, deterministic pregen: 1 Version history: Game started: 0.32.1 0.32.1-1-g848d7226f3 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-10-23.09:51:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ddb97a448de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x5ddb97a52a2a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x5ddb97a44dba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7752ee404320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7752ee3fa692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5ddb97c4f115]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x5ddb980b2be7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0259a) [0x5ddb981ae59a]: /usr/games/crawl-0.32(+0xc030a5) [0x5ddb981af0a5]: /usr/games/crawl-0.32(main+0x1f7) [0x5ddb9797e6a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7752ee3e91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7752ee3e928b]: /usr/games/crawl-0.32(_start+0x25) [0x5ddb9797f0c5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007752ee4cf7a7 in __GI___wait4 (pid=712375, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007752ee4cf7a7 in __GI___wait4 (pid=712375, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005ddb97a44f8c in call_gdb (file=0x7752ee5c34e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 686405\000\000\000\000\000\000" #2 0x00005ddb97a52a48 in do_crash_dump () at dbg-asrt.cc:692 t = 1729677364 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20241023-095604.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7752ee5c34e0 <_IO_2_1_stderr_> #3 0x00005ddb97a44dba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007752ee3fa692 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = open_caves, absdepth0 = 13 Level vaults: layout_cave_pods minmay_slime_entry_pillars kennysheep_basilisk_garden wander_river Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You see here a +0 scale mail. There is an escape hatch in the floor here. A water moccasin comes into view. You rampage towards the water moccasin! You rampage towards the water moccasin! The helpless water moccasin fails to defend itself. You perforate the water moccasin like a sieve!!!! You burn the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Found 11 gold pieces. You now have 823 gold pieces (gained 11). A bullfrog comes into view. The bullfrog gives a loud, deep croak! You rampage towards the bullfrog! The bullfrog struggles to resist. The bullfrog hits you but does no damage. The bullfrog closely misses you. You closely miss the bullfrog. You bite the bullfrog. The bullfrog is lightly wounded. The bullfrog closely misses you. The bullfrog struggles to resist. The bullfrog completely misses you. You puncture the bullfrog! You burn the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. The bullfrog looks drowsy... The helpless bullfrog fails to defend itself. You perforate the bullfrog like a sieve!!!! You burn the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Magic restored. A dream sheep comes into view. You rampage towards the dream sheep! The dream sheep resists with significant effort. The dream sheep bleats! You rampage towards the dream sheep! Found an escape hatch in the ceiling. The dream sheep headbutts you! The dream sheep looks drowsy... The helpless dream sheep fails to defend itself. You skewer the dream sheep like a kebab!!!! You burn the dream sheep. You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. Your Stealth skill increases to level 10! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An electric eel comes into view. Press: ? - help, v - describe, . - travel Some shallow water. Placed new exclusion. A cane toad is nearby! A rime drake and an electric eel come into view. The rime drake moves out of view. The skyshark resists with some effort. The cane toad croaks. The skyshark resists with some effort. The skyshark barely misses you. The skyshark closely misses you. The skyshark barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skyshark Aim: a skyshark (chance to affect: 48%) The skyshark resists with some effort. The skyshark bites you but does no damage. The skyshark tail-slaps you. The skyshark closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skyshark Aim: a skyshark (chance to affect: 48%) The skyshark resists with some effort. The skyshark barely misses you. x2 The skyshark closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skyshark Aim: a skyshark (chance to affect: 48%) The skyshark resists with some effort. The skyshark barely misses you. The skyshark closely misses you. x2 The skyshark looks drowsy... The cane toad stings you. The cane toad barely misses you. The helpless skyshark fails to defend itself. You spit the skyshark like a pig!!!! You burn the skyshark! You kill the skyshark! Vehumet accepts your kill. The cane toad struggles to resist. The cane toad misses you. You hit the cane toad but do no damage. You bite the cane toad, but do no damage. The cane toad stings you but does no damage. The cane toad looks drowsy... The helpless cane toad fails to defend itself. You skewer the cane toad like a kebab!!!! You burn the cane toad. You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You see here a cane toad corpse. A polar bear comes into view. A polar bear is nearby! The polar bear growls angrily. A polar bear is nearby! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear (87% to hit) The searing ray hits the polar bear. The polar bear is lightly wounded. (Press . to maintain the ray.) The searing ray hits the polar bear but does no damage. The polar bear is lightly wounded. The searing ray hits the polar bear. The polar bear is lightly wounded. The searing ray hits the polar bear! The polar bear is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The polar bear misses you. The polar bear claws you but does no damage. The polar bear claws you. You hit the polar bear. You burn the polar bear. The polar bear is heavily wounded. The polar bear misses you. The polar bear closely misses you. The polar bear claws you. The bolt of electricity misses your inugami. A bolt of electricity appears from out of your range of vision. You hear an angry hiss. You hit the polar bear but do no damage. The polar bear is heavily wounded. Your inugami hits the polar bear. The polar bear bites you. The polar bear claws you but does no damage. The polar bear misses you. You hit the polar bear. You burn the polar bear. The polar bear is severely wounded. The bolt of electricity hits your inugami! A bolt of electricity appears from out of your range of vision. You hit the polar bear but do no damage. The polar bear is severely wounded. Your inugami hits the polar bear but does no damage. The polar bear misses you. The polar bear claws you but does no damage. x2 The bolt of electricity hits your inugami. A bolt of electricity appears from out of your range of vision. You hit the polar bear. You burn the polar bear. The polar bear is almost dead. You completely miss the polar bear. The polar bear is almost dead. Your inugami hits the polar bear but does no damage. The polar bear completely misses you. x3 The bolt of electricity hits your inugami! Your inugami dies! Your inugami disappears in a puff of smoke! A bolt of electricity appears from out of your range of vision. You closely miss the polar bear. You bite the polar bear, but do no damage. The polar bear is almost dead. You hit the polar bear but do no damage. You bite the polar bear, but do no damage. The polar bear is almost dead. The polar bear closely misses you. The polar bear claws you. The polar bear closely misses you. Unknown command. You puncture the polar bear! You burn the polar bear. You kill the polar bear! Vehumet accepts your kill. Vehumet offers you knowledge of Freezing Cloud. A water moccasin comes into view. This spell is dangerous to cast! Vehumet grants you knowledge of Freezing Cloud. You start memorising the spell. You continue memorising. x5 You finish memorising. You add the spell Freezing Cloud to your library. Spell assigned to 'f'. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel (water, wandering, hasn't noticed you) Your familiar recovers from its injuries. The electric eel is engulfed in freezing vapours. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel is engulfed in freezing vapours. You kill the electric eel! Vehumet accepts your kill. You feel your power returning. You start resting. A rime drake is nearby! You start resting. Magic restored. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Found a scroll labelled ESSEGR AMMYIHO. You see here a scroll labelled ESSEGR AMMYIHO. g - 5 scrolls labelled ESSEGR AMMYIHO (gained 1) The water moccasin hisses angrily. The water moccasin looks drowsy... The water moccasin hisses angrily. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - water moccasin Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The water moccasin bites you. The water moccasin closely misses you. You puncture the water moccasin! You burn the water moccasin. Your bite misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is severely wounded. Your inugami hits the water moccasin but does no damage. You hit the water moccasin but do no damage. You bite the water moccasin, but do no damage. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You hit the water moccasin. You burn the water moccasin. The water moccasin is almost dead. The water moccasin completely misses you. Your inugami misses the water moccasin. You hit the water moccasin. You burn the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You rampage towards the yak! The yak snorts and paws the ground. You rampage towards the yak! The yak gores you but does no damage. You puncture the yak! You burn the yak. The yak is heavily wounded. You hit the yak. You burn the yak. The yak is severely wounded. The yak closely misses you. The yak struggles to resist. Your inugami hits the yak. The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is almost dead. Your inugami barely misses the yak. You hit the yak but do no damage. The yak is almost dead. The yak misses your inugami. You hit the yak but do no damage. The yak is almost dead. Your inugami hits the yak but does no damage. You hit the yak. You burn the yak. Your bite misses the yak. The yak is almost dead. The yak closely misses you. You hit the yak. You burn the yak. Your bite misses the yak. The yak is almost dead. Your inugami hits the yak. The yak gores your inugami. You hit the yak but do no damage. The yak is almost dead. The yak gores you. Unknown command. You hit the yak. You burn the yak. You kill the yak! Vehumet accepts your kill. Your inugami hits the yak! The yak closely misses your inugami. You hit the yak but do no damage. You bite the yak, but do no damage. The yak looks drowsy... Your inugami hits the yak. The yak gores your inugami! The helpless yak fails to defend itself. You spit the yak like a pig!!!! You burn the yak! You kill the yak! Vehumet accepts your kill. Your inugami hits the yak. The yak gores your inugami. The yak looks drowsy... Your inugami hits the yak! Unknown command. The yak looks drowsy... Your inugami hits the yak! The yak dies! Vehumet accepts your kill. The helpless yak fails to defend itself. You perforate the yak like a sieve!!!! You burn the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. You see here a yak corpse. The water moccasin hisses angrily. You rampage towards the water moccasin! You barely miss the water moccasin. The water moccasin barely misses you. Your inugami hits the water moccasin. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. You see here 17 gold pieces. You now have 840 gold pieces (gained 17). The water moccasin completely misses you. Your inugami hits the water moccasin. The water moccasin struggles to resist. The water moccasin misses you. Your inugami closely misses the water moccasin. The water moccasin completely misses you. You barely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. The water moccasin struggles to resist. The water moccasin barely misses you. Your inugami hits the water moccasin! The water moccasin bites you. You miss the water moccasin. Your bite misses the water moccasin. The water moccasin is heavily wounded. The ice encasing you melts away. Your inugami barely misses the water moccasin. The water moccasin bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, 72% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The rime drake bites you. The water moccasin closely misses you. Your inugami closely misses the water moccasin. The rime drake bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your inugami hits the water moccasin! The water moccasin dies! Vehumet accepts your kill. The rime drake closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (79% to hit) The searing ray hits the rime drake. The rime drake is lightly wounded. (Press . to maintain the ray.) You feel very sick. The rime drake closely misses you. The searing ray hits the rime drake. The rime drake is moderately wounded. You feel sick. The rime drake barely misses you. Your inugami misses the rime drake. The searing ray hits the rime drake. The rime drake is moderately wounded. You feel sick. The rime drake closely misses you. Your inugami closely misses the rime drake. The searing ray misses the rime drake. You finish channelling your searing ray. You feel sick. The rime drake misses you. Your inugami hits the rime drake. The rime drake bites you but does no damage. You closely miss the rime drake. Your bite misses the rime drake. The rime drake is heavily wounded. You closely miss the rime drake. The rime drake is heavily wounded. You feel sick. Your inugami hits the rime drake. The rime drake bites you but does no damage. You closely miss the rime drake. The rime drake is heavily wounded. Your inugami hits the rime drake! You completely miss the rime drake. The rime drake is severely wounded. You feel sick. The rime drake bites you but does no damage. You hit the rime drake. You burn the rime drake. The rime drake is almost dead. The rime drake bites you. Your inugami barely misses the rime drake. You barely miss the rime drake. The rime drake is almost dead. You feel sick. You closely miss the rime drake. The rime drake is almost dead. The rime drake bites you but does no damage. A blink frog comes into view. Your inugami hits the rime drake. The rime drake dies! Vehumet accepts your kill. Level annotation: 1 exclusion Welcome back, humterzook the Gnoll Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. You feel sick. You are no longer poisoned. The blink frog blinks! You see here a water moccasin corpse. A blink frog comes into view. x2 Your inugami misses the blink frog. The blink frog moves out of view. There is a stone staircase leading up here. Unknown command. The blink frog closely misses you. The blink frog resists with some effort. The blink frog croaks. The blink frog hits you but does no damage. Your inugami misses the blink frog. Unknown command. The blink frog looks drowsy... A blink frog comes into view. The blink frog blinks! Your inugami hits the blink frog! The helpless blink frog fails to defend itself. You stick the blink frog like a pincushion!!!! You burn the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. You have reached level 14! The blink frog looks drowsy... The blink frog misses your inugami. Your inugami closely misses the blink frog. The blink frog hits your inugami! Your inugami dies! Your inugami disappears in a puff of smoke! The helpless blink frog fails to defend itself. You perforate the blink frog like a sieve!!!! You burn the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. Your Invocations skill increases to level 10! The blink frog resists with some effort. You hit the blink frog. You burn the blink frog. You bite the blink frog. The blink frog is lightly wounded. The blink frog hits you but does no damage. The blink frog misses you. The blink frog resists with some effort. The blink frog hits you but does no damage. The blink frog completely misses you. The blink frog resists with some effort. The blink frog hits you. The blink frog hits you but does no damage. The blink frog barely misses you. The blink frog completely misses you. You barely miss the blink frog. The blink frog is lightly wounded. You are too injured to fight recklessly! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your canine familiar is too injured to answer your call. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (lightly wounded, chance to affect: 48%) The blink frog looks drowsy... The blink frog hits you! The blink frog barely misses you. The helpless blink frog fails to defend itself. You stick the blink frog like a pincushion!!!! You burn the blink frog. You kill the blink frog! Vehumet accepts your kill. You feel your power returning. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (chance to affect: 48%) The blink frog looks drowsy... The helpless blink frog fails to defend itself. You stick the blink frog like a pincushion!!!! You burn the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. You start resting. Your familiar recovers from its injuries. You start resting. A wyvern comes into view. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The wyvern hisses angrily. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The wyvern barely misses your inugami. Your inugami hits the wyvern but does no damage. The wyvern bites your inugami but does no damage. The wyvern bites your inugami! Your inugami hits the wyvern. The wyvern bites your inugami! Your inugami dies! Your inugami disappears in a puff of smoke! The wyvern looks drowsy... You rampage towards the wyvern! The helpless wyvern fails to defend itself. You perforate the wyvern like a sieve!!!! You burn the wyvern! You kill the wyvern! Vehumet accepts your kill. There is a stone staircase leading up, spattered with blood here. Your familiar recovers from its injuries. HP restored. Found 3 stones. You see here 3 stones. Found a stone staircase leading down. Found a whip. W - 7 poisoned darts (gained 3) Found a stone staircase leading up. A polar bear comes into view. A cane toad comes into view. The polar bear growls angrily. The polar bear is unaffected. The cane toad stings you!! The polar bear is unaffected. The polar bear bites you. The polar bear claws you but does no damage. x2 The cane toad stings you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad, p - polar bear Aim: a cane toad (chance to affect: 66%) The cane toad struggles to resist. The polar bear misses you. The polar bear claws you but does no damage. The polar bear claws you. The cane toad stings you!! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (chance to affect: 66%) The cane toad looks drowsy... The polar bear closely misses you. The polar bear misses you. The polar bear closely misses you. The helpless cane toad fails to defend itself. You perforate the cane toad like a sieve!!!! You burn the cane toad! You kill the cane toad! Vehumet accepts your kill. The polar bear closely misses you. The polar bear completely misses you. The polar bear claws you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The polar bear bites you but does no damage. The polar bear closely misses you. The polar bear barely misses you. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your inugami. Your inugami is lightly wounded. Your inugami is knocked back by the mystic blast. The mystic blast hits the polar bear. The polar bear is lightly wounded. Your inugami disappears in a puff of smoke! The polar bear misses you. The polar bear claws you. The polar bear claws you but does no damage. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the polar bear. The polar bear is moderately wounded. The polar bear is knocked back by the mystic blast. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Your inugami hits the polar bear. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a polar bear (lightly wounded, ally target) The floor. You see here a wyvern corpse. There is a stone staircase leading up, spattered with blood here. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: 1 exclusion The polar bear completely misses you. The polar bear misses you. The polar bear barely misses you. The polar bear completely misses you. The polar bear claws you but does no damage. The polar bear misses you. There is a stone staircase leading up, spattered with blood here. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The polar bear closely misses you. The polar bear claws you but does no damage. The polar bear claws you. Unknown command. You hit the polar bear but do no damage. You hit the polar bear. You burn the polar bear. The polar bear is lightly wounded. The polar bear barely misses you. The polar bear misses you. The polar bear claws you but does no damage. You hit the polar bear. You burn the polar bear. The polar bear is lightly wounded. You completely miss the polar bear. The polar bear is lightly wounded. The polar bear bites you. The polar bear completely misses you. The polar bear closely misses you. Your inugami hits the polar bear. You hit the polar bear. You burn the polar bear. The polar bear is moderately wounded. You hit the polar bear. You burn the polar bear. The polar bear is heavily wounded. The polar bear bites you! The polar bear claws you but does no damage. The polar bear closely misses you. Your inugami completely misses the polar bear. You puncture the polar bear! You burn the polar bear. The polar bear is severely wounded. You hit the polar bear but do no damage. The polar bear is severely wounded. The polar bear goes berserk! Your inugami closely misses the polar bear. You hit the polar bear. You burn the polar bear. You bite the polar bear, but do no damage. The polar bear is severely wounded. The polar bear bites you but does no damage. The polar bear completely misses you. The polar bear claws you but does no damage. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear (severely wounded, berserk, ally target, 87% to hit) The searing ray hits the polar bear. The polar bear is severely wounded. (Press . to maintain the ray.) The polar bear closely misses you. The polar bear claws you but does no damage. The polar bear barely misses you. Your inugami barely misses the polar bear. The searing ray hits the polar bear! The polar bear is almost dead. The polar bear barely misses you. x2; The polar bear misses you. Your inugami hits the polar bear! The polar bear dies! Vehumet accepts your kill. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Magic restored. HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. You swap places. You swap places. Your inugami disappears in a puff of smoke! You see here 3 stones. Found an escape hatch in the ceiling. You open the door. There is an open door here. You open the door. There is an open door here. A cane toad comes into view. You rampage towards the cane toad! The cane toad looks drowsy... The helpless cane toad fails to defend itself. You perforate the cane toad like a sieve!!!! You burn the cane toad. You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You see here a cane toad corpse. Found a morningstar. An electric eel comes into view. Found a scroll labelled MIEMYD BAHIY. The electric eel moves out of view. Found 11 gold pieces. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel You miscast Freezing Cloud. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Unknown command. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - electric eel Aim: an electric eel The electric eel is engulfed in freezing vapours. The electric eel seems to slow down. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel is engulfed in freezing vapours. The electric eel seems to slow down. You kill the electric eel! Vehumet accepts your kill. You feel your power returning. You hear a splash. You start resting. Magic restored. Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. An electric eel comes into view. An electric eel is nearby! An electric eel is nearby! Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel (wandering, hasn't noticed you) The plant is engulfed in freezing vapours. The plant begins to die. The electric eel is engulfed in freezing vapours. The electric eel seems to slow down. Unknown command. The plant is engulfed in freezing vapours. The electric eel is engulfed in freezing vapours. The electric eel seems to slow down. You kill the electric eel! Vehumet accepts your kill. You feel your power returning. You hear a splash. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. A nearby plant withers and dies. HP restored. An electric eel is nearby! Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target The electric eel is engulfed in freezing vapours. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Unknown command. Unknown command. The electric eel is engulfed in freezing vapours. You kill the electric eel! Vehumet accepts your kill. You see here a +0 morningstar. You now have 851 gold pieces (gained 11). You enter the shallow water. Moving in this stuff is going to be slow. Found a dagger. O - 3 scrolls labelled MIEMYD BAHIY (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. h - 11 potions of curing (gained 1) Found 2 stones. You see here 2 stones. You see here 2 stones. A wyvern comes into view. The wyvern hisses angrily. The wyvern struggles to resist. The wyvern looks drowsy... The helpless wyvern fails to defend itself. You skewer the wyvern like a kebab!!!! You burn the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel skeleton. You see here a +0 dagger. 2 wolves come into view. A wolf comes into view. The wolf moves out of view. You rampage towards the wolf! The wolf howls! x2 You hit the wolf. You burn the wolf. The wolf is moderately wounded. You hear a howl! A wolf comes into view. The wolf barely misses you. The wolf bites you but does no damage. The wolf closely misses you. The wolf completely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! The wolf is heavily wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf. The wolf is heavily wounded. The wolf is knocked back by the mystic blast. The wolf slams into the rock wall. The wolf is severely wounded. The mystic blast hits the wolf! The wolf is heavily wounded. The wolf is knocked back by the mystic blast. The wolf barely misses you. The wolf misses you. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the wolf! The wolf is almost dead. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the wolf. The wolf is severely wounded. The wolf is knocked back by the mystic blast. Unknown command. You rampage towards the wolf! The wolf closely misses you. The wolf misses you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf. You kill the wolf! Vehumet accepts your kill. The mystic blast hits the wolf. The wolf is almost dead. The wolf is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The wolf misses you. The wolf attacks as it pursues you! The wolf completely misses you. The wolf bites you but does no damage. The wolf bites you but does no damage. Your inugami barely misses the wolf. You see here a wolf corpse. The wolf bites you but does no damage. Your inugami hits the wolf. The wolf dies! Vehumet accepts your kill. You swap places. There is an escape hatch in the ceiling here. Your inugami disappears in a puff of smoke! Key pressed, stopping explore. There is a stone staircase leading up here. There is a stone staircase leading down here. Key pressed, stopping explore. You see here a +0 whip. You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel skeleton. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Press: ? - help, . - travel You can't see that place. [some shallow water.] Reduced exclusion size to a single square. Removed exclusion. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [? for help]? . Unknown command. Unknown command. Unknown command. What level of the Lair of Beasts? (default 2, ? - help) Okay, then. There is a stone staircase leading down here. You climb downwards. Found a smoking sling. There is a stone staircase leading up here. There are monsters nearby! The helpless basilisk fails to defend itself. You skewer the basilisk like a kebab!!!! You burn the basilisk! You kill the basilisk! Vehumet accepts your kill. Unknown command. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target The basilisk is engulfed in freezing vapours. The basilisk seems to slow down. The basilisk gazes at you. You easily resist. Unknown command. Unknown command. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target The basilisk is engulfed in freezing vapours. The basilisk seems to slow down. The basilisk is engulfed in freezing vapours. The basilisk gazes at you. You easily resist. Unknown command. The basilisk is engulfed in freezing vapours. The basilisk seems to slow down. You kill the basilisk! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The basilisk gazes at you. You easily resist. There is a stone staircase leading up here. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The basilisk closely misses your inugami. Your inugami hits the basilisk. Your inugami barely misses the basilisk. Your inugami hits the basilisk. The basilisk looks drowsy... Your inugami hits the basilisk! The basilisk dies! Vehumet accepts your kill. Unknown command. You see here the +8 sling "Megaemi" {chaos, rC+ Str-2 Dex+3 Stlth+}. N - the +8 sling "Megaemi" {chaos, rC+ Str-2 Dex+3 Stlth+} You feel your magic capacity decrease. The +8 dagger "Antidd" {flame, rPois MP+6 Str+2} stops flaming. You feel weaker. You feel agile. The +8 sling "Megaemi" {chaos, rC+ Str-2 Dex+3 Stlth+} is briefly surrounded by a scintillating aura of random colours. N - the +8 sling "Megaemi" (weapon) {chaos, rC+ Str-2 Dex+3 Stlth+} A black mamba comes into view. You shoot a sling bullet. The sling bullet hits the black mamba. You drain the black mamba. The black mamba hisses angrily. The black mamba is moderately wounded. You shoot a sling bullet. The sling bullet hits the black mamba! The black mamba looks weaker. The black mamba is heavily wounded. You shoot a sling bullet. The sling bullet hits the black mamba. The sling bullet burns the black mamba. The black mamba is severely wounded. You shoot a sling bullet. The sling bullet hits the black mamba!! You kill the black mamba! Vehumet accepts your kill. No target in view! Found 6 stones. V - a scroll of identify Okay, then. A lindwurm comes into view. Found a spear. You shoot a sling bullet. The sling bullet completely misses the lindwurm. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The lindwurm barely misses your inugami. The lindwurm claws your inugami. The lindwurm claws your inugami! The lindwurm misses your inugami. The lindwurm claws your inugami but does no damage. The lindwurm barely misses your inugami. Your inugami hits the lindwurm. Okay, then. The lindwurm bites your inugami! The lindwurm claws your inugami. Your inugami dies! Your inugami disappears in a puff of smoke! You shoot a sling bullet. The sling bullet hits the lindwurm. The sling bullet burns the lindwurm. The lindwurm is lightly wounded. You shoot a sling bullet. The sling bullet hits the lindwurm. The lindwurm suddenly seems more resistant. The lindwurm is lightly wounded. Press: ? - help, v - describe, . - travel Here: a lindwurm (lightly wounded, unusually resistant) The floor. Press: ? - help, v - describe, . - travel Here: a lindwurm (lightly wounded, unusually resistant) The floor. You feel agile. You fly up into the air. You sense an unholy aura. B - the +4 dagger "Ekel" (weapon) {drain, Fly rC- Dex+8} The lindwurm is unaffected. The lindwurm bites you. The lindwurm claws you but does no damage. The lindwurm misses you. The lindwurm is unaffected. The lindwurm breathes flames at you. The blast of flame hits you!!! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lindwurm Aim: a lindwurm (lightly wounded, unusually resistant, not susceptible) Okay, then. Unknown command. You hit the lindwurm. The lindwurm is lightly wounded. The lindwurm breathes flames at you. The blast of flame hits you!! Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1 0.32.1-1-g848d7226f3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Gnoll Job: Conjurer HP: 45/108; mods: 0/0 MP: 25/28; mod: 0 Stats: 14 (14) 19 (19) 25 (25) Position: (40, 47), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 9 | 601 | 39/131 Short Blades | X | 1 | 3 | 9 | 601 | 39/131 Long Blades | X | 1 | 3 | 9 | 601 | 39/131 Axes | X | 1 | 3 | 9 | 601 | 39/131 Maces & Flails | X | 1 | 3 | 9 | 601 | 39/131 Polearms | X | 1 | 3 | 9 | 601 | 39/131 Staves | X | 1 | 3 | 9 | 601 | 39/131 Ranged Weapons | X | 1 | 3 | 9 | 601 | 39/131 Throwing | X | 1 | 3 | 9 | 601 | 39/131 Armour | X | 1 | 3 | 9 | 601 | 39/131 Dodging | X | 1 | 3 | 10 | 752 | 59/150 Stealth | X | 1 | 3 | 10 | 728 | 35/150 Shields | X | 1 | 3 | 9 | 601 | 39/131 Unarmed Combat | X | 1 | 4 | 9 | 601 | 39/131 Spellcasting | X | 1 | 4 | 10 | 780 | 87/150 Conjurations | X | 1 | 4 | 10 | 1102 | 121/212 Hexes | X | 1 | 4 | 7 | 601 | 107/142 Summonings | X | 1 | 4 | 7 | 601 | 107/142 Necromancy | X | 1 | 4 | 7 | 601 | 107/142 Translocations | X | 1 | 4 | 7 | 601 | 107/142 Fire Magic | X | 1 | 4 | 7 | 601 | 107/142 Ice Magic | X | 1 | 4 | 7 | 601 | 107/142 Air Magic | X | 1 | 4 | 7 | 601 | 107/142 Earth Magic | X | 1 | 4 | 7 | 601 | 107/142 Alchemy | X | 1 | 4 | 7 | 601 | 107/142 Invocations | X | 1 | 4 | 10 | 601 | 18/126 Evocations | X | 1 | 4 | 9 | 601 | 39/131 Shapeshifting | X | 1 | 4 | 8 | 601 | 66/133 Spell bugs: Durations: #170: 108 Attributes: #12: 1243 #13: 392 #22: 1 #23: 7518 #24: 234857433 #34: 1 #49: 2000 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #27: +4 dagger "Ekel" {drain, Fly rC- Dex+8} eq slot #2, inv slot #10: +1 helmet of see invisible eq slot #3, inv slot #15: +1 pair of gloves eq slot #6, inv slot #14: +6 ring mail of Resourcefulness {Rampage Str+6 Int-2} eq slot #7, inv slot #3: ring of resist corrosion eq slot #8, inv slot #51: +6 ring of dexterity eq slot #9, inv slot #25: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....~ #....~ #....~~ ##P....~≈ ###.....~~≈ ##.......# #### P..##.#....# #...# .......k@..# ..... ##....##...# ..... ..... #....# ..... .... ###..## ..... ... #....P##. ≈≈~~..... .) ##.#...#.~~~≈≈~..... . ##........#.~≈≈~~.... #........#..~~≈≈~..## ###........###~~≈≈~~.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>